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Difference between revisions of "Grass Pledge (move)"

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Revision as of 03:52, 12 February 2011

Grass Oath
くさのちかい Grass Oath
[[File:|center]]
Type  Grass
Category  Special
PP  10 (max. 16)
Power  50
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: くさのちかい Grass Oath) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Grass Oath inflicts regular damage in single battles, with additional effect when combined by Fire Oath or Water Oath in double or triple battles.

If it is followed on the same turn by Water Oath, it will decrease the speed of all foes by half for four turns.

If it follows Fire Oath on the same turn, it will cause all foes to take damage equal to 1/8 of their maximum HP at the end of every turn for four turns.

Learnset

Generation V

By move tutor

In Pokémon Black and White

In Pokémon Black and White, a man in Hodomoe City will teach Grass Oath to any Template:Type2 starter Pokémon.


#   Pokémon Type
001 001 Bulbasaur Grass Poison
002 002 Ivysaur Grass Poison
003 003 Venusaur Grass Poison
152 152 Chikorita Grass
153 153 Bayleef Grass
154 154 Meganium Grass
252 252 Treecko Grass
253 253 Grovyle Grass
254 254 Sceptile Grass
387 387 Turtwig Grass
388 388 Grotle Grass
389 389 Torterra Grass Ground
495 495 Snivy Grass
496 496 Janovy Grass
497 497 Serperior Grass
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In other languages

Template:Oath Moves

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.