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Difference between revisions of "Glitch screen"

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(Japanese Variants)
(Blackbox)
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[[File:Sprite glitch.png|thumb|center|A black box around [[♀ .]]]]
 
[[File:Sprite glitch.png|thumb|center|A black box around [[♀ .]]]]
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==Japanese Variants==
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Glitch pokemon with the hexidecimal identifier DC and E2 exists in Pokemon Japanese Yellow. It uses a blue glitch screen. Unfortunately, they crash the game on encounter. Their pokedex number is 178.
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{{Glitches}}<br>
 
{{Glitches}}<br>

Revision as of 03:21, 3 March 2013

This article is about glitch overlays of color. For the corruption of screen pixels, see Glitch.

Glitch screens are glitches that Generation I glitch Pokémon cause. It is an overlay of color over a Pokémon's sprite and the immediate surrounding area.

Variants

There are five variants of the glitch.


Red-tint

The red-tint is a recoloration of only pixels that have color. They gain an added red hue.

File:4hdex.png
Red-tint over 4 h. 's Pokédex entry

Purple-Tint

Red and Blue

The purple-tint is a heavy recoloration of all pixels in the sprites area. They gain a deep purple hue. When the Pokémon is placed into battle, the sprite and whole battle menu will be tinted.

File:H4to89dex.png
(h4to89 's Pokédex entry, showing very heavy tinting. "No. 202" is barely visible

Yellow

The purple tint is a moderate recoloration of pixels in the sprites area. They gain a purple hue.

X ゥ- xゥ,'s Pokédex entry with purple tint
'r 'r 4's in-battle view of the screen

Blackout

Blackout is a recoloration of only pixels that have color. They are all turned completely black. This screen is actually intentionally placed into the game, as it is used when the player blacks out.

  • When a Pokémon has this, it may reveal its real colors at a random point within the battle.
94 h's front sprite showing Blackout screen, and 94's back sprite showing it also.

Blackbox

Blackbox is a recoloration of only pixels that have no color. They are all turned completely black.

A black box around ♀ .

Japanese Variants

Glitch pokemon with the hexidecimal identifier DC and E2 exists in Pokemon Japanese Yellow. It uses a blue glitch screen. Unfortunately, they crash the game on encounter. Their pokedex number is 178.



Main
Multiple
generations
:
Cloning glitchesGlitch PokémonGlitch typesError messages
Generation I: --0 ERRORCable Club escape glitchExperience underflow glitchGlitch CityGlitch dimension
Glitch movesGlitch TrainersItem duplication glitchJohto guard glitchMew glitchOld man glitchPewter Gym skip glitch
Pokémon merge glitchRhydon glitchSelect glitches (dokokashira door glitch, second type glitch)
Super GlitchZZAZZ glitch
Generation II: Celebi Egg glitchCoin Case glitchesExperience underflow glitchGlitch Egg
Johto guard glitchSketch glitchTeru-samaTrainer House glitchesGlitch dimension
Generation III: Berry glitchDive glitchPomeg glitch
Generation IV: Acid rainGTS glitchesMimic glitch
Pomeg glitchRage glitchSurf glitchTweaking
Generation V: Sky Drop glitchFrozen Zoroark glitch
Generation VI: Lumiose City save glitch
Glitch effects: Game freezeGlitch battleGlitch song
Gens I/II only: Japanese characters in the international versions
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists: Glitch movesGlitch types
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VI)
Glitches (Gen IGen IIGen IIIGen IVGen VGen VISpin-off)

Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.