Glitch Pokémon: Difference between revisions

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[[File:Missingno RB.png|thumb|right|[[Missingno.]], a well-known glitch Pokémon]]
[[File:Missingno RB.png|thumb|right|[[Missingno.]], a well-known glitch Pokémon]]
A '''glitch Pokémon''' is a {{OBP|Pokémon|species}} that only exists in the games due to programming oversights, when the game attempts to gather data for an invalid Pokémon.
A '''glitch Pokémon''' is a garbage {{OBP|Pokémon|species}} species that only exists in the games due to programming oversights, when the game attempts to gather data for an invalid Pokémon.


Some glitch Pokémon have partially defined characteristics, such as "[[Missingno.]]" or "{{?|10}}". Another example of this is the learn-set data for a [[Generation IV]] {{pkmn|Egg}}, where it learns {{m|Splash}} as a starting move, likely to prevent the game from [[Game freeze|crashing]] due to an [[list of glitch moves|invalid move]] being used.
Some glitch Pokémon have partially defined characteristics, such as "[[Missingno.]]" or "{{?|10}}". Another example of this is the learn-set data for a [[Generation IV]] {{pkmn|Egg}}, where it learns {{m|Splash}} as a starting move, likely to prevent the game from [[Game freeze|crashing]] due to an [[list of glitch moves|invalid move]] being used.
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***The reason for any Japanese text in an English game can be seen [[List of Japanese characters in the international Generation I and II games|here]].
***The reason for any Japanese text in an English game can be seen [[List of Japanese characters in the international Generation I and II games|here]].
* 23' 0"/880.6 lbs. are the most common height and weight values for {{v2|Red and Blue|s}} glitch Pokémon, and  23' 2"/1031.6 lbs. for {{v2|Yellow}}. It is unknown as to why any glitch Pokémon have the same values, however.
* 23' 0"/880.6 lbs. are the most common height and weight values for {{v2|Red and Blue|s}} glitch Pokémon, and  23' 2"/1031.6 lbs. for {{v2|Yellow}}. It is unknown as to why any glitch Pokémon have the same values, however.
* Some Glitch Pokémon have four or more evolutionary stages.
* Some glitch Pokémon have four or more evolutionary stages.
*Encountering a [[Missingno.]] or most other glitch Pokémon will cause the screen to go blank for a delayed amount of time before the battle begins.
*Encountering a [[Missingno.]] or most other glitch Pokémon will cause the screen to go blank for a delayed amount of time before the battle begins.
**The same also occurs when they are sent out in battle, but the game will buffer on the battle screen rather than a black screen.
**The same also occurs when they are sent out in battle, but the game will buffer on the battle screen rather than a black screen.
***[[Glitch Screen|Glitch screens]] also appear while the game is waiting to send the Pokémon out.
***[[Glitch screen]]s also appear while the game is waiting to send the Pokémon out.


==References==
==References==

Revision as of 06:07, 23 August 2015

Missingno., a well-known glitch Pokémon

A glitch Pokémon is a garbage Pokémon species that only exists in the games due to programming oversights, when the game attempts to gather data for an invalid Pokémon.

Some glitch Pokémon have partially defined characteristics, such as "Missingno." or "??????????". Another example of this is the learn-set data for a Generation IV Egg, where it learns Splash as a starting move, likely to prevent the game from crashing due to an invalid move being used.

In Generation I, some glitch Pokémon may freeze the game if sent out on the opponent's side, depending on their Pokédex number and the version used, and glitch Pokémon with index numbers greater than 199 will usually bring up glitch Trainers if encountered directly in the wild. These glitch Pokémon cannot be obtained via a wild battle, and must be obtained using a different glitch from the Ditto glitch or old man glitch, such as evolution from another glitch Pokémon, trading an equivalent index number glitch Pokémon to another version, or by executing the Johto guard glitch.

Additionally, catching certain obtainable glitch Pokémon in Generation I may cause endless Pokédex data to appear. To avoid this, the player must have activated a specific flag, if this is a hybrid glitch Pokémon, the flag is activated by either seeing a specific Pokémon or owning a specific Pokémon. Specific glitches (like the Super Glitch move or the ZZAZZ glitch) may cause the saved file to be corrupted or erased.

Glitch Pokémon

Main article: List of glitch Pokémon

Trivia

  • There are 39 Missingno. with identifiers in between real Pokémon, which would add up to 190 Pokémon.
    • Shigeki Morimoto confirmed that there were once 190 Pokémon planned for development in Pokémon Red and Green.[1] Missingno. is partially derived from blank entries in the various Pokémon data arrays. Most of its characteristics are derived from zeroed values in these arrays, including the pointer to its glitched base stats.
  • The reason for the large amount of glitch Pokémon in Generation I is because only 151 values correspond to valid Pokémon, while Pokémon species index numbers are stored in 8 bits allowing for up to 256 values. This leaves 105 values not corresponding to a valid Pokémon; excluding the 39 Missingno. leaves 66 different values for other glitch Pokémon.
  • In Generation I, a large number (43) of glitch Pokémon have the small katakana character ゥ u in their names. This is because it corresponds to a common codepoint in Gameboy assembly code.
    • The only other Japanese character that appears somewhat frequently in glitch Pokémon's names is small ァ a. The hiragana ぉ o and ぇ e also appear, but less often.
      • The reason for any Japanese text in an English game can be seen here.
  • 23' 0"/880.6 lbs. are the most common height and weight values for Red and Blue glitch Pokémon, and 23' 2"/1031.6 lbs. for Yellow. It is unknown as to why any glitch Pokémon have the same values, however.
  • Some glitch Pokémon have four or more evolutionary stages.
  • Encountering a Missingno. or most other glitch Pokémon will cause the screen to go blank for a delayed amount of time before the battle begins.
    • The same also occurs when they are sent out in battle, but the game will buffer on the battle screen rather than a black screen.
      • Glitch screens also appear while the game is waiting to send the Pokémon out.

References


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


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PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.