Ghost (type): Difference between revisions

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In [[Generation I]], there were no types that resist Ghost-type moves, although there was {{m|Lick|only one}} move that would be affected by [[same-type attack bonus]]. In [[Generation II]], {{t|Steel}} and Dark were added in order to resist Ghost-type moves. As of [[Generation VI]], the only differences between Dark and Ghost is that Dark-type moves are not very effective on Fighting or Fairy while Ghost-type moves do normal damage to those types, and Ghost-type moves do not affect Normal Pokémon.
In [[Generation I]], there were no types that resist Ghost-type moves, although there was {{m|Lick|only one}} move that would be affected by [[same-type attack bonus]]. In [[Generation II]], {{t|Steel}} and Dark were added in order to resist Ghost-type moves. As of [[Generation VI]], the only differences between Dark and Ghost is that Dark-type moves are not very effective on Fighting or Fairy while Ghost-type moves do normal damage to those types, and Ghost-type moves do not affect Normal Pokémon.


Ghost-type moves are great for neutral coverage, as Steel-type Pokémon no longer resist them in Generation VI. No Pokémon resists a combination of {{t|Fighting}}- and Ghost-type moves, as the only combination capable of this ({{t|Normal}}/Ghost) has never materialized. A combination of {{t|Fairy}} and Ghost-type moves has nearly as good coverage, only resisted by Normal types with a secondary type that resist Fairy. Despite this, Ghost types do not have reliable Ghost-damaging moves that having 100 or more base [[power]].
Ghost-type moves are great for neutral coverage, as Steel-type Pokémon no longer resist them in Generation VI. No Pokémon resists a combination of {{t|Fighting}}- and Ghost-type moves, as the only combination capable of this ({{t|Normal}}/Ghost) has never materialized. A combination of {{t|Fairy}} and Ghost-type moves has nearly as good coverage, only resisted by Normal types with a secondary type that resist Fairy, of which there are currently {{p|Litleo|only}} {{p|Pyroar|two}}. Despite this, Ghost types do not have reliable Ghost-damaging moves that having 100 or more base [[power]].


===Contest properties===
===Contest properties===

Revision as of 16:15, 23 February 2015

The Ghost type (Japanese: ゴーストタイプ Ghost type) is one of the eighteen types. Notable Pokémon Trainers who specialize in Ghost-type Pokémon are Agatha former member of the Indigo Plateau Elite Four, Morty of Ecruteak City, Phoebe of the Hoenn Elite Four, Fantina of Hearthome City, and Shauntal of the Unova Elite Four. Prior to changes in Generation IV, all Ghost-type moves were physical, but they may now also be special depending on the attack.

Statistical averages

Overall

Stat
HP: 64.21
Attack: 68.21
Defense: 73.86
Sp.Atk: 80.82
Sp.Def: 77.46
Speed: 62.18
Total: 426.75


Fully evolved

Stat
HP: 75.44
Attack: 82.25
Defense: 84.00
Sp.Atk: 89.69
Sp.Def: 86.38
Speed: 71.00
Total: 488.75


Battle properties

Generation I

Offensive Ghost Defensive
Power Types   Power Types
Ghost ½× Bug
Poison
½× None Ghost
Normal
Psychic
Fighting
Normal


Generations II to V

Offensive Ghost Defensive
Power Types   Power Types
Ghost
Psychic
½× Bug
Poison
½× Dark
Steel
Dark
Ghost
Normal Fighting
Normal


Generation VI onwards

Ghost-type Pokémon are now immune to effects that prevent recall or escape (such as Mean Look and Shadow Tag), and they are also guaranteed to flee from any wild battle regardless of Speed.

Offensive Ghost Defensive
Power Types   Power Types
Ghost
Psychic
½× Bug
Poison
½× Dark Dark
Ghost
Normal Fighting
Normal


Characteristics

Defense

Ghost type is a valuable defensive type due to being immune to both Fighting-type, one of the most popular attacking types, and Normal-type, a type with a number of strong moves. As of Generation VI, Ghost-type Pokémon are immune to all trapping moves and Abilities, including Magnet Pull and partially-trapping moves such as Fire Spin. They are also guaranteed to run from wild battles regardless of Speed.

Prior to Generation VI, Pokémon that are both Dark-type and Ghost-type have no weaknesses (excluding Fighting-type moves used under immunity-negating conditions such as Ring Target or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. In Generation VI, the Fairy type was introduced, which is super effective against Dark and not resisted by Ghost, so these Pokémon now have a weakness to Fairy.

They are also unique in the fact that they have a type-specific attack: Curse, which, other than being the only ???-type move before the type was removed in Generation V, works differently for Ghost-type Pokémon than it does for other Pokémon.

Offense

Ghost-type Pokémon are used mainly to inflict status effects, like confusion or burn, as well as some sort of effect or a status condition. Contrary to Dark-types, most Ghost-type Pokémon are special attackers due to their typically high Special Attack, despite the fact that Ghost-type moves are physical moves prior to Generation III.

In Generation I, there were no types that resist Ghost-type moves, although there was only one move that would be affected by same-type attack bonus. In Generation II, Steel and Dark were added in order to resist Ghost-type moves. As of Generation VI, the only differences between Dark and Ghost is that Dark-type moves are not very effective on Fighting or Fairy while Ghost-type moves do normal damage to those types, and Ghost-type moves do not affect Normal Pokémon.

Ghost-type moves are great for neutral coverage, as Steel-type Pokémon no longer resist them in Generation VI. No Pokémon resists a combination of Fighting- and Ghost-type moves, as the only combination capable of this (Normal/Ghost) has never materialized. A combination of Fairy and Ghost-type moves has nearly as good coverage, only resisted by Normal types with a secondary type that resist Fairy, of which there are currently only two. Despite this, Ghost types do not have reliable Ghost-damaging moves that having 100 or more base power.

Contest properties

In Contests, Ghost-type moves are typically Clever moves, but some may be Cute or Tough.

Pokémon

As of Generation VI, there are 34 Ghost-type Pokémon or 4.7% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the rarest of the eighteen types.

Pure Ghost-type Pokémon

# Name
200 Misdreavus Misdreavus
353 Shuppet Shuppet
354 Banette Banette
354 Banette Mega Banette
355 Duskull Duskull
356 Dusclops Dusclops
429 Mismagius Mismagius
477 Dusknoir Dusknoir
562 Yamask Yamask
563 Cofagrigus Cofagrigus

Half Ghost-type Pokémon

Primary Ghost-type Pokémon

# Name Type 1 Type 2
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
094 Gengar Mega Gengar Ghost Poison
425 Drifloon Drifloon Ghost Flying
426 Drifblim Drifblim Ghost Flying
442 Spiritomb Spiritomb Ghost Dark
487 Giratina Giratina Ghost Dragon
Giratina Ghost Dragon
607 Litwick Litwick Ghost Fire
608 Lampent Lampent Ghost Fire
609 Chandelure Chandelure Ghost Fire
708 Phantump Phantump Ghost Grass
709 Trevenant Trevenant Ghost Grass
710 Pumpkaboo Pumpkaboo Ghost Grass
711 Gourgeist Gourgeist Ghost Grass

Secondary Ghost-type Pokémon

# Name Type 1 Type 2
292 Shedinja Shedinja Bug Ghost
302 Sableye Sableye Dark Ghost
302 Sableye Mega Sableye Dark Ghost
478 Froslass Froslass Ice Ghost
479 Rotom Rotom Electric Ghost
592 Frillish Frillish Water Ghost
593 Jellicent Jellicent Water Ghost
622 Golett Golett Ground Ghost
623 Golurk Golurk Ground Ghost
679 Honedge Honedge Steel Ghost
680 Doublade Doublade Steel Ghost
681 Aegislash Aegislash Steel Ghost
720 Hoopa Hoopa Psychic Ghost

Pokéstar Studios opponents

# Name Type 1 Type 2
N/A Demon Majin Dark Ghost

Moves

Gen Move Category Contest Power Accuracy PP Target Description
III Astonish Physical Clever 30 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
I Confuse Ray Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is exposed to a sinister ray that triggers confusion.
II Curse Status Tough % 10 (max 16)
     
     
Self
A move that works differently for the Ghost type than for all the other types.
II Destiny Bond Status Clever % 5 (max 8)
     
     
Self
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
III Grudge Status Tough % 5 (max 8)
     
     
Self
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
V Hex Special Clever 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
This relentless attack does massive damage to a target affected by status problems.
I Lick Physical Tough 30 100% 30 (max 48)
     
     
Any adjacent Pokémon
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
I Night Shade Special Clever Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
II Nightmare Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
A sleeping target sees a nightmare that inflicts some damage every turn.
IV Ominous Wind Special Clever 60 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
VI Phantom Force Physical Cool 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
II Shadow Ball Special Clever 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
IV Shadow Claw Physical Cute 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
IV Shadow Force Physical Clever 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
III Shadow Punch Physical Clever 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user throws a punch from the shadows. The punch lands without fail
IV Shadow Sneak Physical Clever 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user extends its shadow and attacks the target from behind. This move always goes first.
II Spite Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
VI Trick-or-Treat Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with Ghost-type

User of Color Change will be changed into Ghost-type after it is hit with a Ghost-type move. Protean will change its user into Ghost-type when it uses a Ghost-type move. When a Pokémon with Multitype holds a Spooky Plate, it will become a Ghost-type Pokémon. When a Pokémon with Imposter is sent out and its opposite opponent is Ghost-type, it will transform into that Pokémon and turn into Ghost-type. Finally, since Generation VI, Ghost-type Pokémon are immune to Magnet Pull, Arena Trap and Shadow Tag.

Gen Ability Description
V Rattled Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
IV Scrappy Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Ghost-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Cursed Body Has a 30% chance of disabling any move that hits the Pokémon.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Trivia

  • Generation V introduced the most Ghost-type Pokémon of any generation, with nine, and Generation II introduced the fewest Ghost-type Pokémon, with only one.
  • Generation II introduced the most Ghost-type moves of any generation, with five, and Generation V introduced the fewest Ghost-type moves, with only one.
  • In Generation I, Ghost-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the anime (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Pokémon Yellow). This was changed in Generation II to make Ghost moves actually be super effective against Psychic-type Pokémon.
  • There are no Ghost-type moves with an accuracy lower than 100%.
  • While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including Hidden Power (whose actual type varies) and Struggle (Generation II onwards).
  • The only Ghost-type moves with more than 80 base power are Shadow Force and Phantom Force. Both moves take two turns to execute and hit even if the target is protecting itself.
  • As of Generation VI, it is not possible for any Pokémon to possess a double resistance to Ghost. The only Pokémon to possess a double resistance in previous generations are Pawniard and Bisharp, both of which are Dark/Steel.
  • The Ghost type is the only type immune to two types: Normal and Fighting.
  • Generation VI is the only generation so far not to introduce a Gym Leader or Elite Four member specialising in Ghost types.
  • In Pokémon Mystery Dungeon, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their Belly empties at a rate of 5 per turn.
  • In Pokémon Conquest, Ghost-type Pokémon which are not part-Flying or have Levitate are shown with an animation of physically passing through enemies, referencing the common belief that real life ghosts can pass through solid objects. They cannot, however, in-game pass through with any other obstacle on the field.

In other languages

Language Title
Japan Flag.png Japanese ゴースト Ghost
Mandarin Chinese 幽靈 / 幽灵 Yōulíng
Denmark Flag.png Danish Spøgelse
The Netherlands Flag.png Dutch Geest
Spook
Finland Flag.png Finnish Kummitus
Aave
Haamu
France Flag.png French Spectre
Germany Flag.png German Geist
Greece Flag.png Greek Φάντασμα Fantasma
Israel Flag.png Hebrew רוח Ruach
Indonesia Flag.png Indonesian Hantu
Italy Flag.png Italian Spettro
South Korea Flag.png Korean 고스트 Ghost
Norway Flag.png Norwegian Spøkelse
Poland Flag.png Polish Duch
Brazil Flag.png Brazilian Portuguese Fantasma
Romania Flag.png Romanian Fantomă
Russia Flag.png Russian Призрачный Prizrachnyi
Spain Flag.png Spanish Fantasma
Sweden Flag.png Swedish Spöke
Thailand Flag.png Thai ผี or วิญญาณ
Vietnam Flag.png Vietnamese Ma