From Bulbapedia, the community-driven Pokémon encyclopedia.
| Generation V
| Title screen of Pokémon White Version
|| March 4, 2011
|| September 18, 2010
|| 649 (156 new)
| Main games
|| Black and White
| Region introduced
| Current length
|| 1610 days
|| 1777 days
The fifth generation of Pokémon, known by fans due to its version names as the monochrome generation, is the fifth installment of the Pokémon series. Like previous generations, it begins with two games, Pokémon Black and White, released as a pair. In an unprecedented move, Black and White were for the Nintendo DS, the same as Generation IV's five main series games.
A new region was introduced for this generation. The Unova region is known to be far away from the regions of previous generations. Unlike the past four, Unova is not based on a part of real world Japan, but draws inspiration from the New York City metropolitan area.
The Generation V games are able to communicate with the five Generation IV games in the same way that the Generation III games can communicate with the Generation IV games, with players able to transfer Pokémon via a method similar to Pal Park. Pokémon caught in a Generation III game are able to move forward to Generation V by passing through Generation IV games.
Generation V occurs an unknown amount of time after Generation II and Generation IV. The Team Rocket Grunt who stole the Machine Part appears, saying that while he had intended to revive Team Rocket upon returning home, he instead fell in love and had a son. Cynthia mentions visiting the Distortion World and being defeated by a young Trainer as Sinnoh League Champion.
Advances in gameplay
Being the first games on the same console as their predecessors since Generation II, the Generation V games enhance the Pokémon experience on the DS in several ways. Advancements introduced in Generation V include:
- The addition of 156 new Pokémon, bringing the total to 649. No Pokémon from previous generations can be found in Unova itself until after the National Pokédex is obtained.
- The addition of 92 new moves, bringing the total to 559.
- The addition of 41 new abilities, bringing the total to 164. Many older Pokémon are allowed to have new abilities, including some that were introduced in Generation III and Generation IV, by transferring them from the Dream World. This effectively gives most Pokémon three legitimate abilities, rather than the two which have been standard since Generation III.
- Yet another region to explore, the Unova region, far away from the previous four and based on New York City, rather than a region of Japan.
- A new villainous team, Team Plasma, whose goals include separating the worlds of Pokémon and humans to make a black and white world.
- Triple battles and rotation battles are now a part of gameplay, which are variations of battling like double battles.
- The introduction of seasons, which alternate every month.
- Expanded variance in camera placement, making the cities and towns of Unova more real and lifelike.
- Introduction of the Entralink, which allows players to visit each other in-game, rather than just inside of the Union Room.
- The new Pokémon Global Link, which allows players to connect their games to the internet to view statistics or download some changes to the games, such as the design of the Pokédex. This also grants players access to the Pokémon Dream World, where players may befriend Pokémon and send them over to their games.
- Weather conditions and the current time are now displayed on the bottom screen during battle when making selections as to what to do during the turn.
- One new variant of Poké Ball, the Dream Ball, retaining the 25 found in previous games.
- The Apricorn Poké Balls and the Sport Ball are inaccessible without hacking and do not function as Poké Balls even if acquired; however, Pokémon caught in these Poké Balls in HeartGold and SoulSilver retain them when sent to a Generation V game. The Park Ball has been completely overwritten by the Dream Ball.
- Pokémon now move constantly throughout battle, with animations reminiscent of those of Pokémon Crystal, rather than the two-sprite distortion method that has been the standard since Pokémon Emerald. Differently from before, they don't stop moving. The speed in which Pokémon move changes as the HP goes down and with status conditions.
- The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but seen from behind.
- The battle music changes under certain conditions. When one of the player's Pokémon on the battlefield has less than 25% of their HP, the music changes to a faster, more suspenseful music. When battling a Gym Leader's last Pokémon, the music also changes.
- The overworld music also changes in certain circumstances. Almost all the routes now have instruments that differ between the seasons, and layers that activate and deactivate when the player walks or stops, respectively; while music that plays in some towns and cities have layers that can be added by talking to citizens. These people can be seen playing different musical instruments like piano, guitar, etc.
- In the Japanese version of the game, there is a kanji mode, which when enabled, causes kanji to be used in game menus and text, in addition to the hiragana and katakana used in the previous four generations.
- In international versions of the game, Pokémon names are displayed with only one capital letter, rather than having all capital letters prior to Generation V.
- In addition to this, Pokémon transferred from IV with their original all-caps name are converted to this format.
- A reduction in boxes in the Pokémon storage system from 18 to 8, giving players the ability to store only 240 Pokémon, the same as Generation I. Additional space is available once the player has placed one captured Pokémon in each of the 8 boxes, then receiving an additional 8 boxes for storage, bringing the total to 16. This cycle continues until the player finally has 24 boxes, for a storage total of 720 Pokémon.
- TMs have expanded from 92 to 95. Many of the 92 TMs found in Generation IV contain different moves.
- In addition, TMs are now able to be used an infinite number of times just like HMs.
- When a Pokémon forgets a move in order to learn from a TM or HM, the move learned takes on the current PP of the move replaced by the new move. This is to prevent repeated usage of TMs and HMs for the purpose of PP restoration.
- HMs have been reduced from eight to six. The first four remain the same as during the first four generations; HM05 is now Waterfall and HM06 is now Dive.
- The expansion of the Key Item shortcut feature to include access to several menu screens. After being registered, the player can access a quick access menu by pressing the Y Button.
- While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening only has a framerate of 15.
Alterations from Generation IV
- Main article: Unova
Like previous generations, another new region, the Unova region, is introduced in Pokémon Black and White. Unlike the previous four regions, which are relatively close in respect to one another, Unova has been revealed to be distant from them, with the only way to travel between it and the other four being boat or airplane.
The starters of the Unova region, like the starters of the previous four regions, follow the Grass-Fire-Water trio, with Snivy the Template:Type2, Tepig the Template:Type2, and Oshawott the Template:Type2.
Discussion of Generation V
Unova thematic motif
The fifth generation of Pokémon games focuses on the relationships between opposites, such as nature and industry or humans and Pokémon. This comes from the concept of Yin and Yang, which the legendary mascots of Pokémon Black and White, Reshiram and Zekrom, are based on, with another reference being that Reshiram is the mascot of Black and Zekrom being the mascot of White, both are opposite colored to the game's color, while version mascots beforehand had always matched. The generation's main antagonists, Team Plasma, also fit in with this theme, as their goal is to separate Pokémon from humans. Some of the cities also reflect this theme by being aesthetically different depending on the version of the game; two major examples of this are Black City and White Forest, two version-exclusive locations.
- The Japanese logo of the Pokémon games was redesigned once again for Generation V's releases; the first logo was used in Generation I and Generation II, and the second during Generation III and Generation IV.
- The text for the English boxes also received a new design.
- Generation V introduces the most new Pokémon to the series, 156, five more than Generation I introduced.
- Generation V is the first generation since Generation I not to introduce any baby Pokémon or cross-generational relatives.
- Generation V is the only generation where:
- Generation V is also the only generation without: