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Generation IV hybrid

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Generation IV Hybrid Glitch Pokémon
001.png
The Bulbasaur hybrid, hexadecimal number 8001.
Types Category
 Glitch  Glitch  N/A
Hexadecimal identifier Exp. at Lv. 100
Unknown Unknown
Pokédex
National
#32768-#33261
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova
#—
New Unova
#—
Games found in
Unknown
Special stat for Mew glitch Johto guard glitch Pokémon
N/A N/A
Height Weight
?.? m ?.? kg
Hybrid of Catch rate
N/A Unknown
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

DP hybrids are glitch Pokémon that share the sprites of normal Pokémon. They crash the game when their undefined Pokédex entry is viewed (some emulators can view the entry, but all cartridge versions will crash at this point), when they attempt to use their currently unknown glitch move, and when the player attempts to view their stats screen. All hybrids have a common moveset.

Game data

Game location

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Action Replay None
Platinum
None None
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade


Base stats

Research is incomplete at this time.

Type effectiveness

Research is incomplete at this time.

Learnset

D/P Hybrids are capable of learning the following moves.
Moves in bold are damage moves to which STAB apply.

By leveling up

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By TM/HM

Research is incomplete at this time.

Evolution

Template:Evobox/0

Forms

There are 494 hybrid forms, one for each Pokémon and an additional one for index #000.

Trivia

  • Any given hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (i.e. Bulbasaur is hex 0001, its hybrid is hex 8001)
  • The only way to catch a hybrid on a cartridge version successfully would be to use an Action Replay code that would complete the Pokédex up to at least hex 81ED. However, such a code would be extremely long and could have adverse effects to the game's memory.
  • It is possible To own one in a cartridge version using a fossil modifier code.
  • Hybrids grow to the levels 1, 4, and 9 twice.
  • Hybrids skip levels 22, 30, 35, 44, 51, 56, and 62.
  • The hybrids' starting glitch move was and is the main obstacle for people studying glitches.
  • At level 1, hybrids attempt to learn an alternating sequence of Double-Edge and a random move.
  • At level 42, hybrids attempt to learn Signal Beam seven times.
  • At level 64, hybrids attempt to learn the glitch move "-" ten times.
  • Hybrids can learn several signature moves, such as Present, Heal Order, Chatter, and Heart Swap.
  • Hybrids try to learn the placeholder move Struggle at level 59.
  • Hex 8000 is the only hybrid of a glitch.
  • Hybrids do not appear to have any programming purpose since the values they occupy are completely irrelevant to the game.
Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.
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Generation II: ?????Glitch EggGlitch Unown
Generation III: -???????????Bad EggÓË {e Ai
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad Egg
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon