Gear Grind (move): Difference between revisions

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jtranslit=Gia Sōsā|
jtranslit=Gia Sōsā|
gameimage=Gear Grind.png |
gameimage=Gear Grind.png |
gameimage2=Gear Grind 2.png |
gameimagewidth=300 |
type=Steel |
type=Steel |
damagecategory=Physical |
damagecategory=Physical |
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bdesc= |
bdesc= |
gen=V |
gen=V |
category6=Clever |
appeal6=4 |
jam6=0 |
cdesc6=Quite an appealing move. |
pokefordex=Gear%20Grind |
pokefordex=Gear%20Grind |
touches=no |
touches=yes |
protect=yes |
protect=yes |
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magiccoat=no |
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'''Gear Grind''' (Japanese: '''ギアソーサー''' ''Gear Saucer'') is a damage-dealing {{type|Steel}} [[multi-strike move]] introduced in [[Generation V]]. It is one of the [[signature move]]s of {{p|Klink}}'s evolutionary family.
'''Gear Grind''' (Japanese: '''ギアソーサー''' ''Gear Saucer'') is a damage-dealing {{type|Steel}} [[multi-strike move]] introduced in [[Generation V]]. It is one of the [[signature move]]s of {{p|Klink}}'s [[evolution]]ary line.


==Effect==
==Effect==
Gear Grind inflicts damage, hitting twice per use. Each hit has an equal chance to be a [[critical hit]].
Gear Grind inflicts damage, hitting twice per use. Each strike has an equal chance to be a [[critical hit]].


Gear Grind will hit twice even if it breaks a {{m|Substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the second hit of this move.
Gear Grind will hit again if the first strike breaks a substitute. {{m|Bide}} and {{m|Counter}} will only acknowledge the second strike of this move.


If the first hit activates the target's [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}}, the second hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate again to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate.
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate twice.
 
If the first strike activates the target's {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}}, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.
 
If the target has {{a|Weak Armor}}, each strike will activate it.
 
If the target is holding a {{DL|In-battle effect item|Rocky Helmet}}, the user is damaged for each strike.


==Description==
==Description==
{{movedesc|steel}}
{{movedesc|steel}}
{{movedescentry|BW|The user attacks by throwing two steel gears at its target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks by throwing two steel gears at its target.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user attacks by throwing steel gears at its target twice.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Steel|5}}
{{Movehead/Level|Steel|5}}
{{Moveentry/Level5|599|Klink|1|Steel|Steel|16|'''}}
{{Moveentry/3|599|Klink|1|Mineral|Mineral|16|16|16|STAB='''}}
{{Moveentry/Level5|600|Klang|1|Steel|Steel|--, 16|'''}}
{{Moveentry/3|600|Klang|1|Mineral|Mineral|1, 16|1, 16|1, 16|STAB='''}}
{{Moveentry/Level5|601|Klinklang|1|Steel|Steel|--, 16|'''}}
{{Moveentry/3|601|Klinklang|1|Mineral|Mineral|1, 16|1, 16|1, 16|STAB='''}}
{{Movefooter|Steel|5}}
{{Movefoot|Steel}}
 
==In the manga==
===In the Pokémon Adventures manga===
{{movemanga|type=steel|exp=yes|gen=The user attacks by firing its gears.|image1=Colress Klinklang Gear Grind Adventures.png|image1p=Klinklang}}
{{movep|type=steel|ms=601|pkmn=Klinklang|method=Klinklang fires several of the gears on its body at the opponent.}}
{{movebtmManga|type=steel|user=Colress|user1=Colress's Klinklang|startcode=PS522|startname=The Battle|notes=Debut}}
 
==In other generations==
{{Movegen|
type=Steel|
genV=Gear Grind V|
}}


==In other languages==
==In other languages==
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|it=Ingracolpo
|it=Ingracolpo
|ko=기어소서 ''Gear Saucer''
|ko=기어소서 ''Gear Saucer''
|pt_br=Moedor
|es=Rueda Doble
|es=Rueda Doble
}}
}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Multi-strike moves]]
[[Category:Multi-strike moves]]


[[de:Klikkdiskus]]
[[de:Klikkdiskus]]
[[es:Lanzatuercas]]
[[fr:Lancécrou]]
[[fr:Lancécrou]]
[[it:Ingracolpo (mossa)]]
[[it:Ingracolpo (mossa)]]
[[ja:ギアソーサー]]
[[ja:ギアソーサー]]
[[zh:齿轮飞盘(招式)]]

Revision as of 05:35, 2 December 2016

Gear Grind
ギアソーサー Gear Saucer
Gear Grind.png
Gear Grind 2.png
Type  Steel
Category  Physical
PP  15 (max. 24)
Power  50
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  4 ♥♥♥♥
Jamming  0  
Quite an appealing move.

Gear Grind (Japanese: ギアソーサー Gear Saucer) is a damage-dealing Steel-type multi-strike move introduced in Generation V. It is one of the signature moves of Klink's evolutionary line.

Effect

Gear Grind inflicts damage, hitting twice per use. Each strike has an equal chance to be a critical hit.

Gear Grind will hit again if the first strike breaks a substitute. Bide and Counter will only acknowledge the second strike of this move.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate twice.

If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

Description

Games Description
BWB2W2 The user attacks by throwing two steel gears at its target.
XYORAS
SM
The user attacks by throwing steel gears at its target twice.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0599 Klink GrassIC Big.png Mineral Mineral 16 16 16
0600 Klang GrassIC Big.png Mineral Mineral 1, 16 1, 16 1, 16
0601 Klinklang GrassIC Big.png Mineral Mineral 1, 16 1, 16 1, 16
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
France Flag.png French Lancécrou
Germany Flag.png German Klikkdiskus
Italy Flag.png Italian Ingracolpo
South Korea Flag.png Korean 기어소서 Gear Saucer
Brazil Flag.png Brazilian Portuguese Moedor
Spain Flag.png Spanish Rueda Doble


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.