Future Sight (move): Difference between revisions
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type=Psychic | | type=Psychic | | ||
damagecategory=Special | | damagecategory=Special | | ||
basepp={{tt|10|15 | basepp={{tt|10|15 in Generations II-IV}} | | ||
maxpp= | maxpp={{tt|16|24 in Generations II-IV}} | | ||
power={{tt|120|80 in | power={{tt|120|80 in Generations II-IV; 100 in Generation V}} | | ||
accuracy={{tt|100|90 in | accuracy={{tt|100|90 in Generations II-IV}} | | ||
bdesc=??? | | bdesc=??? | | ||
gen=II | | gen=II | | ||
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appealsc=2 | | appealsc=2 | | ||
scdesc=Earn +2 if the Pokémon performs first in the turn. | | scdesc=Earn +2 if the Pokémon performs first in the turn. | | ||
category6=Clever| | |||
appeal6=2| | |||
jam6=0| | |||
cdesc6=Works well if it is the same type as the move used by the last Pokémon.| | |||
pokefordex=Future%20Sight | | pokefordex=Future%20Sight | | ||
touches=no | | touches=no | | ||
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==Effect== | ==Effect== | ||
=== | ===Generations II to IV=== | ||
On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target, using the Special Attack stat of the user and Special Defense stat of the target ''at the time of use'' (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the switched-out Pokémon). Although Future Sight is a {{type|Psychic}} attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it is able to hit {{type|Dark}} foes and does not receive {{STAB}}. Furthermore, Future Sight cannot cause a [[Damage modification#Critical hit|critical hit]] and its damage is not increased by {{DL|In-battle effect item|Life Orb}}. | On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target, using the Special Attack stat of the user and Special Defense stat of the target ''at the time of use'' (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the switched-out Pokémon). Although Future Sight is a {{type|Psychic}} attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it is able to hit {{type|Dark}} foes and does not receive {{STAB}}. Furthermore, Future Sight cannot cause a [[Damage modification#Critical hit|critical hit]] and its damage is not increased by {{DL|In-battle effect item|Life Orb}}. | ||
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Future Sight will fail if it would hit the Pokémon that used the move. | Future Sight will fail if it would hit the Pokémon that used the move. | ||
When Future Sight misses, the miss will not occur until the third turn, and it will say " | When Future Sight misses, the miss will not occur until the third turn, and it will say, "It failed." | ||
===Generation V=== | ===Generation V=== | ||
Future Sight's power is | Future Sight's power is increased from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10. | ||
Furthermore, Future Sight now does {{type|Psychic}} damage that will take the user's and target's types into account and can therefore receive {{STAB}}; this also means that it can no longer hit {{type|Dark}} Pokémon under normal circumstances. Future Sight no longer uses the Special Defense stat of the Pokémon initially | Furthermore, Future Sight now does {{type|Psychic}} damage that will take the user's and target's types into account and can therefore receive {{STAB}}; this also means that it can no longer hit {{type|Dark}} Pokémon under normal circumstances. Future Sight no longer uses the Special Defense stat of the Pokémon initially targeted, but instead the Special Defense of the Pokémon actually hit. | ||
===Generation VI=== | ===Generation VI=== | ||
Future Sight's power | Future Sight's power was increased again from 100 to 120. | ||
In contests, the move increases from two appeal to six appeal if the move used by the previous Pokémon that round was also a Psychic-type move. This bonus cannot trigger if used first in the round, even if the move used by the last round's last Pokémon was a Psychic-type move. | |||
===Pokémon Mystery Dungeon: Red and Blue Rescue Teams=== | ===Pokémon Mystery Dungeon: Red and Blue Rescue Teams=== | ||
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===Pokémon Conquest=== | ===Pokémon Conquest=== | ||
Future sight targets the back 6 of the 9 spaces in the direction chosen. Upon use, no damage is dealt. At the start of the target's turn two turns after use, they will take Psychic-type damage (the turn after use, the target will be able to take their turn normally, but will take the damage at the start of the following turn, before any moves are made). | Future sight targets the back 6 of the 9 spaces in the direction chosen. Upon use, no damage is dealt. At the start of the target's turn two turns after use, they will take Psychic-type damage (the turn after use, the target will be able to take their turn normally, but will take the damage at the start of the following turn, before any moves are made).Even if the user faints, the damages from the attack will still happen 2 turns after being casted. | ||
==Description== | ==Description== | ||
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{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.}} | {{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.}} | ||
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Two turns after this move is used, the foe is attacked with a hunk of psychic energy.}} | {{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Two turns after this move is used, the foe is attacked with a hunk of psychic energy.}} | ||
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|Two turns after this move is used, a hunk of psychic energy attacks the target.}} | {{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Two turns after this move is used, a hunk of psychic energy attacks the target.}} | ||
{{movedescentry|{{color2|000|Pokémon Conquest|Conq}}|A hunk of psychic energy attacks the target 2 turns after this move is used.}} | {{movedescentry|{{color2|000|Pokémon Conquest|Conq}}|A hunk of psychic energy attacks the target 2 turns after this move is used.}} | ||
|} | |} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Psychic|2}} | {{Moveheader/Level|Psychic|2}} | ||
{{Moveentry/Level2|064|Kadabra|1|Psychic|Psychic|31|30|42|48|48|STAB='''|note=No STAB in | {{Moveentry/Level2|064|Kadabra|1|Psychic|Psychic|31|30|42|48|{{tt|48|XY}}<br>{{tt|43|ORAS}}|STAB='''|note=No STAB in Generations II-IV}} | ||
{{Moveentry/Level2|065|Alakazam|1|Psychic|Psychic|31|30|42|48|48|STAB='''|note=No STAB in | {{Moveentry/Level2|065|Alakazam|1|Psychic|Psychic|31|30|42|48|{{tt|48|XY}}<br>{{tt|43|ORAS}}|STAB='''|note=No STAB in Generations II-IV}} | ||
{{Moveentry/Level2|096|Drowzee|1|Psychic|Psychic|45|45|FRLG=47|53|61|61|STAB='''|note=No STAB in | {{Moveentry/Level2|096|Drowzee|1|Psychic|Psychic|45|45|FRLG=47|53|61|61|STAB='''|note=No STAB in Generations II-IV}} | ||
{{Moveentry/Level2|097|Hypno|1|Psychic|Psychic|60|60|FRLG=57|69|61|--, 61|STAB='''|note=No STAB in | {{Moveentry/Level2|097|Hypno|1|Psychic|Psychic|60|60|FRLG=57|69|61|--, 61|STAB='''|note=No STAB in Generations II-IV}} | ||
{{Moveentry/Level2|150|Mewtwo|1|Psychic|Psychic|44|44|FRLG=88|22|15|15|STAB='''|note=No STAB in | {{Moveentry/Level2|150|Mewtwo|1|Psychic|Psychic|44|44|FRLG=88|22|15|15|STAB='''|note=No STAB in Generations II-IV}} | ||
{{Moveentry/Level2|177|Natu|2|Psychic|Flying|30|30|36|36|36|STAB='''|note=No STAB in | {{Moveentry/Level2|177|Natu|2|Psychic|Flying|30|30|36|36|{{tt|36|XY}}<br>{{tt|44|ORAS}}|STAB='''|note=No STAB in Generations II-IV}} | ||
{{Moveentry/Level2|178|Xatu|2|Psychic|Flying|35|35|42|42|42|STAB='''|note=No STAB in | {{Moveentry/Level2|178|Xatu|2|Psychic|Flying|35|35|42|42|{{tt|42|XY}}<br>{{tt|49|ORAS}}|STAB='''|note=No STAB in Generations II-IV}} | ||
{{Moveentry/Level2|196|Espeon|1|Psychic|Psychic|no|no|43|43|B2W2=25|25|STAB='''|note=No STAB in | {{Moveentry/Level2|196|Espeon|1|Psychic|Psychic|no|no|43|43|B2W2=25|25|STAB='''|note=No STAB in Generation IV}} | ||
{{Moveentry/Level2|249|Lugia|2|Psychic|Flying|99|99|79|79|79|STAB='''|note=No STAB in | {{Moveentry/Level2|249|Lugia|2|Psychic|Flying|99|99|79|79|79|STAB='''|note=No STAB in Generations II-IV}} | ||
{{Moveentry/Level2|250|Ho-Oh|2|Fire|Flying|99|99|79|79|79}} | {{Moveentry/Level2|250|Ho-Oh|2|Fire|Flying|99|99|79|79|79}} | ||
{{Moveentry/Level2|251|Celebi|2|Psychic|Grass|30|30|64|64|64|STAB='''|note=No STAB in | {{Moveentry/Level2|251|Celebi|2|Psychic|Grass|30|30|64|64|64|STAB='''|note=No STAB in Generations II-IV}} | ||
{{Moveentry/Level2|280|Ralts|2|Psychic|Fairy|no|36|34|39|39|STAB='''|note=No STAB in | {{Moveentry/Level2|280|Ralts|2|Psychic|Fairy|no|36|34|39|{{tt|39|XY}}<br>{{tt|32|ORAS}}|STAB='''|note=No STAB in Generations III and IV}} | ||
{{Moveentry/Level2|281|Kirlia|2|Psychic|Fairy|no|40|39|45|45|STAB='''|note=No STAB in | {{Moveentry/Level2|281|Kirlia|2|Psychic|Fairy|no|40|39|45|{{tt|45|XY}}<br>{{tt|37|ORAS}}|STAB='''|note=No STAB in Generations III and IV}} | ||
{{Moveentry/Level2|282|Gardevoir|2|Psychic|Fairy|no|42|45|53|53|STAB='''|note=No STAB in | {{Moveentry/Level2|282|Gardevoir|2|Psychic|Fairy|no|42|45|53|{{tt|53|XY}}<br>{{tt|40|ORAS}}|STAB='''|note=No STAB in Generations III and IV}} | ||
{{Moveentry/Level2|337|Lunatone|2|Rock|Psychic|no|43|53|53|B2W2=45|45|STAB='''|note=No STAB in | {{Moveentry/Level2|337|Lunatone|2|Rock|Psychic|no|43|53|{{tt|53|XY}}<br>{{tt|40|ORAS}}|B2W2=45|45|STAB='''|note=No STAB in Generations III and IV}} | ||
{{Moveentry/Level2|339|Barboach|2|Water|Ground|no|36|43|43|43}} | {{Moveentry/Level2|339|Barboach|2|Water|Ground|no|36|43|43|{{tt|43|XY}}<br>{{tt|39|ORAS}}}} | ||
{{Moveentry/Level2|340|Whiscash|2|Water|Ground|no|46|51|51|51}} | {{Moveentry/Level2|340|Whiscash|2|Water|Ground|no|46|51|51|{{tt|51|XY}}<br>{{tt|45|ORAS}}}} | ||
{{Moveentry/Level2|355|Duskull|1|Ghost|Ghost|no|49|46|49|49}} | {{Moveentry/Level2|355|Duskull|1|Ghost|Ghost|no|49|46|49|{{tt|49|XY}}<br>{{tt|54|ORAS}}}} | ||
{{Moveentry/Level2|356|Dusclops|1|Ghost|Ghost|no|58|61|61|61}} | {{Moveentry/Level2|356|Dusclops|1|Ghost|Ghost|no|58|61|61|{{tt|61|XY}}<br>{{tt|--, 64|ORAS}}}} | ||
{{Moveentry/Level2|359|Absol|1|Dark|Dark|no|41|41|41|B2W2=36|36}} | {{Moveentry/Level2|359|Absol|1|Dark|Dark|no|41|41|41|B2W2=36|{{tt|36|XY}}<br>{{tt|--, 53|ORAS}}}} | ||
{{Moveentry/Level2|385|Jirachi|2|Steel|Psychic|no|40|55|55|55|STAB='''|note=No STAB in | {{Moveentry/Level2|385|Jirachi|2|Steel|Psychic|no|40|55|55|55|STAB='''|note=No STAB in Generations III and IV}} | ||
{{Moveentry/Level2|436|Bronzor|2|Steel|Psychic|no|no|37|37|B2W2=29|29|STAB='''|note=No STAB in | {{Moveentry/Level2|436|Bronzor|2|Steel|Psychic|no|no|37|37|B2W2=29|29|STAB='''|note=No STAB in Generation IV}} | ||
{{Moveentry/Level2|437|Bronzong|2|Steel|Psychic|no|no|43|43|B2W2=29|29|STAB='''|note=No STAB in | {{Moveentry/Level2|437|Bronzong|2|Steel|Psychic|no|no|43|43|B2W2=29|29|STAB='''|note=No STAB in Generation IV}} | ||
{{Moveentry/Level2|477|Dusknoir|1|Ghost|Ghost|no|no|61|61|61}} | {{Moveentry/Level2|477|Dusknoir|1|Ghost|Ghost|no|no|61|61|{{tt|61|XY}}<br>{{tt|--, 64|ORAS}}}} | ||
{{Moveentry/Level2|480|Uxie|1|Psychic|Psychic|no|no|36|36|36|STAB='''|note=No STAB in | {{Moveentry/Level2|480|Uxie|1|Psychic|Psychic|no|no|36|36|36|STAB='''|note=No STAB in Generation IV}} | ||
{{Moveentry/Level2|481|Mesprit|1|Psychic|Psychic|no|no|36|36|36|STAB='''|note=No STAB in | {{Moveentry/Level2|481|Mesprit|1|Psychic|Psychic|no|no|36|36|36|STAB='''|note=No STAB in Generation IV}} | ||
{{Moveentry/Level2|482|Azelf|1|Psychic|Psychic|no|no|36|36|36|STAB='''|note=No STAB in | {{Moveentry/Level2|482|Azelf|1|Psychic|Psychic|no|no|36|36|36|STAB='''|note=No STAB in Generation IV}} | ||
{{Moveentry/Level2|488|Cresselia|1|Psychic|Psychic|no|no|38|38|38|STAB='''|note=No STAB in | {{Moveentry/Level2|488|Cresselia|1|Psychic|Psychic|no|no|38|38|38|STAB='''|note=No STAB in Generation IV}} | ||
{{Moveentry/Level2|493|Arceus|1|Normal|Normal|no|no|60|60|60|STAB=''|note=No STAB in | {{Moveentry/Level2|493|Arceus|1|Normal|Normal|no|no|60|60|60|STAB=''|note=No STAB in Generation IV}} | ||
{{Moveentry/Level2|517|Munna|1|Psychic|Psychic|no|no|no|31|31|STAB='''}} | {{Moveentry/Level2|517|Munna|1|Psychic|Psychic|no|no|no|31|31|STAB='''}} | ||
{{Moveentry/Level2|527|Woobat|2|Psychic|Flying|no|no|no|36|36|STAB='''}} | {{Moveentry/Level2|527|Woobat|2|Psychic|Flying|no|no|no|36|36|STAB='''}} | ||
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{{Moveentry/Level2|578|Duosion|1|Psychic|Psychic|no|no|no|31|31|STAB='''}} | {{Moveentry/Level2|578|Duosion|1|Psychic|Psychic|no|no|no|31|31|STAB='''}} | ||
{{Moveentry/Level2|579|Reuniclus|1|Psychic|Psychic|no|no|no|31|31|STAB='''}} | {{Moveentry/Level2|579|Reuniclus|1|Psychic|Psychic|no|no|no|31|31|STAB='''}} | ||
{{Moveentry/Level2|655|Delphox|2|Fire|Psychic|no|no|no|no|69|STAB='''}} | {{Moveentry/Level2|655|Delphox|2|Fire|Psychic|no|no|no|no|--, 69|STAB='''}} | ||
{{Moveentry/Level2|678|Meowstic|1|Psychic|Psychic|no|no|no|no|50 | {{Moveentry/Level2|678|Meowstic|1|Psychic|Psychic|no|no|no|no|50 ♀|STAB='''}} | ||
{{Movefooter|Psychic|2}} | {{Movefooter|Psychic|2}} | ||
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==In other games== | ==In other games== | ||
===[[Pokémon Conquest]]=== | ===[[Pokémon Conquest]]=== | ||
Future Sight is the only move of {{p|Gothitelle}}. | Future Sight is the only move of {{p|Gothitelle}}. Any target originally within the specified field will receive damage at the start of the opponent's second turn. | ||
{| style="margin:auto; background: #{{psychic color}}; border: 3px solid #{{psychic color dark}};" class="roundy" | |||
|- | |||
| | |||
{| style="margin:auto; background: #ddf; border: 3px solid #{{psychic color dark}};" class="roundy" | |||
|- | |||
| | |||
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;" cellpadding="2px" | |||
{| width="100%" style="margin:auto; text-align:center; background:#FFFFFF; border-collapse:collapse;" | |||
| style="background: #F8A040; border: 1px solid #000000; line-height:6px;" | | |||
| style="background: #F8A040; border: 1px solid #000000; line-height:6px;" | | |||
| style="background: #F8A040; border: 1px solid #000000; line-height:6px;" | | |||
|- | |||
| style="background: #F8A040; border: 1px solid #000000; line-height:6px;" | | |||
| style="background: #F8A040; border: 1px solid #000000; line-height:6px;" | | |||
| style="background: #F8A040; border: 1px solid #000000; line-height:6px;" | | |||
|- | |||
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | | |||
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | | |||
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | | |||
|- | |||
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | | |||
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | ^ | |||
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | | |||
|- | |||
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | | |||
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | | |||
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | | |||
|} | |||
|} | |||
| align="left"|Power ★★★★ | |||
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:0px solid #{{psychic color dark}}; border-collapse:collapse;" cellpadding="2px" | |||
{| width="100%" style="margin:auto; text-align:center; background:#{{psychic color dark}}; border-collapse:collapse;" | |||
|- | |||
| style="background: #{{psychic color dark}}; border: 1px solid #000000; |<small>Orange squares indicate hit area.<br/>Blue squares indicate area Pokémon the Pokémon will need to move to perform the move.<br/>Red squares indicate the knockback on hit Pokémon.<br/> Table assumes the Pokémon is in the square marked by '''^'''. | |||
|} | |||
|} | |||
|} | |||
|} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=psychic|exp=yes|gen=A while after the attack is used, the opponent is blasted by a powerful blast of psychic energy.|image1=Mesprit Uxie Future Sight start.png|image1p=Mesprit and Uxie|image2= | {{moveanime|type=psychic|exp=yes|gen=A while after the attack is used, the opponent is blasted by a powerful blast of psychic energy.|image1=Mesprit Uxie Future Sight start.png|image1p=Mesprit and Uxie|image2=Olympia Meowstic Future Sight 2.png|image2p=Meowstic creating the move|image3=Cherry Girafarig Future Sight.png|image3p=Girafarig|image4=Olympia Meowstic Future Sight.png|image4p=Meowstic's Future Sight hitting}} | ||
{{movep|type=psychic|ms=203|pkmn=Girafarig|method=Girafarig's eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. Future Sight has a second ability that allows the user and occasionally its Trainer to see into the future.}} | {{movep|type=psychic|ms=203|pkmn=Girafarig|method=Girafarig's eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. Future Sight has a second ability that allows the user and occasionally its Trainer to see into the future.}} | ||
{{movemid|type=psychic|user=Cherry|user1=Cherry's Girafarig|startcode=EP156|startname=The Psychic Sidekicks!|notes=Debut}} | {{movemid|type=psychic|user=Cherry|user1=Cherry's Girafarig|startcode=EP156|startname=The Psychic Sidekicks!|notes=Debut}} | ||
{{movep|type=psychic|ms=177|pkmn=Natu|method=Natu's eyes shimmer blue. It can then move objects with its mind.}} | {{movep|type=psychic|ms=177|pkmn=Natu|method=Natu's eyes shimmer blue. It can then move objects with its mind.}} | ||
{{movemid|type=psychic|user= | {{movemid|type=psychic|user=McKenzie's father|user1=McKenzie's father's Natu|startcode=EP201|startname=Doin' What Comes Natu-rally}} | ||
{{movemid|type=psychic|user= | {{movemid|type=psychic|user=McKenzie|user1=McKenzie's Naughty|startcode=EP201|startname=Doin' What Comes Natu-rally}} | ||
{{movep|type=psychic|ms=480|pkmn=Uxie|method=Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}} | {{movep|type=psychic|ms=480|pkmn=Uxie|method=Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}} | ||
{{movemid|type=psychic|user=Uxie (anime)|user1=A wild Uxie|startcode=DP151|startname=The Needs of the Three!}} | {{movemid|type=psychic|user=Uxie (anime)|user1=A wild Uxie|startcode=DP151|startname=The Needs of the Three!}} | ||
{{movep|type=psychic|ms=481|pkmn=Mesprit|method=Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}} | {{movep|type=psychic|ms=481|pkmn=Mesprit|method=Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}} | ||
{{ | {{movemid|type=psychic|user=Mesprit (anime)|user1=A wild Mesprit|startcode=DP151|startname=The Needs of the Three!}} | ||
{{movep|type=psychic|ms=678F|pkmn=Meowstic|method=Meowstic extends its ears, and the eye-like patterns on its inner ears glow blue. Meowstic creates four or five wormholes then blasts of electrified psychic energy through the wormholes and in between the wormholes. After a certain amount of time, the wormholes appear around the target, barraging the target with the blasts of electrified psychic energy.}} | |||
{{movebtm|type=psychic|user=Olympia|user1=Olympia's Meowstic|startcode=XY091|startname=Cloudy Fate, Bright Future!}} | |||
==In the manga== | ==In the manga== | ||
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genIV=Future Sight IV| | genIV=Future Sight IV| | ||
genV=Future Sight V| | genV=Future Sight V| | ||
}} | |||
{{Movegen| | |||
type=Psychic| | |||
Stad2=Future Sight Stad2| | |||
}} | |||
{{Movegen| | |||
type=Psychic| | |||
PMDRB=Future Sight PMD RB| | |||
}} | }} | ||
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|it=Divinazione | |it=Divinazione | ||
|ko=미래예지 ''Mirae Yeoji'' | |ko=미래예지 ''Mirae Yeoji'' | ||
|pt_br=Visão Futura | |pt_br=Visão Futura | ||
|pt_eu= | |pt_eu= | ||
|sr=Predskazanje | |sr=Predskazanje | ||
|es=Premonición | |es=Premonición | ||
|ro=Privirea în Viitor}} | |ro=Privirea în Viitor | ||
|pl=Wizja Przyszłości}} | |||
{{-}} | {{-}} | ||
Revision as of 22:34, 6 November 2015
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Future Sight みらいよち Future Sight | ||||||||||||
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Future Sight (Japanese: みらいよち Future Sight) is a damage-dealing Psychic-type move introduced in Generation II.
Effect
Generations II to IV
On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target, using the Special Attack stat of the user and Special Defense stat of the target at the time of use (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the switched-out Pokémon). Although Future Sight is a Psychic-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it is able to hit Dark-type foes and does not receive STAB. Furthermore, Future Sight cannot cause a critical hit and its damage is not increased by Life Orb.
Future Sight can hit through Wonder Guard, Protect, and Detect. It can knock out a target that used Endure, but not one wearing a Focus Sash that has full HP.
Future Sight cannot be used on a target multiple times; it must complete before it may be used on a target again. Doom Desire and Future Sight cannot be stacked.
Future Sight will fail if it would hit the Pokémon that used the move.
When Future Sight misses, the miss will not occur until the third turn, and it will say, "It failed."
Generation V
Future Sight's power is increased from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10.
Furthermore, Future Sight now does Psychic-type damage that will take the user's and target's types into account and can therefore receive STAB; this also means that it can no longer hit Dark-type Pokémon under normal circumstances. Future Sight no longer uses the Special Defense stat of the Pokémon initially targeted, but instead the Special Defense of the Pokémon actually hit.
Generation VI
Future Sight's power was increased again from 100 to 120.
In contests, the move increases from two appeal to six appeal if the move used by the previous Pokémon that round was also a Psychic-type move. This bonus cannot trigger if used first in the round, even if the move used by the last round's last Pokémon was a Psychic-type move.
Pokémon Mystery Dungeon: Red and Blue Rescue Teams
The user will always inflict 35HP of damage for 3 turns.
Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky
The user will always deal 30HP damage on any enemies for a set number of turns.
Pokémon Conquest
Future sight targets the back 6 of the 9 spaces in the direction chosen. Upon use, no damage is dealt. At the start of the target's turn two turns after use, they will take Psychic-type damage (the turn after use, the target will be able to take their turn normally, but will take the damage at the start of the following turn, before any moves are made).Even if the user faints, the damages from the attack will still happen 2 turns after being casted.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
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II | III | IV | V | VI | ||||||||||
064 | Kadabra* | Psychic | 31 | 30 | 42 | 48 | 48 43 | |||||||
065 | Alakazam* | Psychic | 31 | 30 | 42 | 48 | 48 43 | |||||||
096 | Drowzee* | Psychic | 45 | 45 | 47 | 53 | 61 | 61 | ||||||
097 | Hypno* | Psychic | 60 | 60 | 57 | 69 | 61 | --, 61 | ||||||
150 | Mewtwo* | Psychic | 44 | 44 | 88 | 22 | 15 | 15 | ||||||
177 | Natu* | Psychic | Flying | 30 | 30 | 36 | 36 | 36 44 | ||||||
178 | Xatu* | Psychic | Flying | 35 | 35 | 42 | 42 | 42 49 | ||||||
196 | Espeon* | Psychic | 43 | 43 | 25 | 25 | ||||||||
249 | Lugia* | Psychic | Flying | 99 | 99 | 79 | 79 | 79 | ||||||
250 | Ho-Oh | Fire | Flying | 99 | 99 | 79 | 79 | 79 | ||||||
251 | Celebi* | Psychic | Grass | 30 | 30 | 64 | 64 | 64 | ||||||
280 | Ralts* | Psychic | Fairy | 36 | 34 | 39 | 39 32 | |||||||
281 | Kirlia* | Psychic | Fairy | 40 | 39 | 45 | 45 37 | |||||||
282 | Gardevoir* | Psychic | Fairy | 42 | 45 | 53 | 53 40 | |||||||
337 | Lunatone* | Rock | Psychic | 43 | 53 | 53 40 |
45 | 45 | ||||||
339 | Barboach | Water | Ground | 36 | 43 | 43 | 43 39 | |||||||
340 | Whiscash | Water | Ground | 46 | 51 | 51 | 51 45 | |||||||
355 | Duskull | Ghost | 49 | 46 | 49 | 49 54 | ||||||||
356 | Dusclops | Ghost | 58 | 61 | 61 | 61 --, 64 | ||||||||
359 | Absol | Dark | 41 | 41 | 41 | 36 | 36 --, 53 | |||||||
385 | Jirachi* | Steel | Psychic | 40 | 55 | 55 | 55 | |||||||
436 | Bronzor* | Steel | Psychic | 37 | 37 | 29 | 29 | |||||||
437 | Bronzong* | Steel | Psychic | 43 | 43 | 29 | 29 | |||||||
477 | Dusknoir | Ghost | 61 | 61 | 61 --, 64 | |||||||||
480 | Uxie* | Psychic | 36 | 36 | 36 | |||||||||
481 | Mesprit* | Psychic | 36 | 36 | 36 | |||||||||
482 | Azelf* | Psychic | 36 | 36 | 36 | |||||||||
488 | Cresselia* | Psychic | 38 | 38 | 38 | |||||||||
493 | Arceus* | Normal | 60 | 60 | 60 | |||||||||
517 | Munna | Psychic | 31 | 31 | ||||||||||
527 | Woobat | Psychic | Flying | 36 | 36 | |||||||||
528 | Swoobat | Psychic | Flying | 36 | 36 | |||||||||
574 | Gothita | Psychic | 31 | 31 | ||||||||||
575 | Gothorita | Psychic | 31 | 31 | ||||||||||
576 | Gothitelle | Psychic | 31 | 31 | ||||||||||
577 | Solosis | Psychic | 31 | 31 | ||||||||||
578 | Duosion | Psychic | 31 | 31 | ||||||||||
579 | Reuniclus | Psychic | 31 | 31 | ||||||||||
655 | Delphox | Fire | Psychic | --, 69 | ||||||||||
678 | Meowstic | Psychic | 50 ♀ | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
054 | Psyduck* | Water | ||||||||||||
079 | Slowpoke* | Water | Psychic | |||||||||||
122 | Mr. Mime* | Psychic | Fairy | |||||||||||
131 | Lapras* | Water | Ice | |||||||||||
175 | Togepi | Fairy | ||||||||||||
183 | Marill* | Water | Fairy | |||||||||||
203 | Girafarig* | Normal | Psychic | |||||||||||
225 | Delibird* | Ice | Flying | |||||||||||
325 | Spoink* | Psychic | ||||||||||||
351 | Castform | Normal | ||||||||||||
358 | Chimecho* | Psychic | ||||||||||||
433 | Chingling* | Psychic | ||||||||||||
439 | Mime Jr.* | Psychic | Fairy | |||||||||||
561 | Sigilyph | Psychic | Flying | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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In other games
Pokémon Conquest
Future Sight is the only move of Gothitelle. Any target originally within the specified field will receive damage at the start of the opponent's second turn.
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Power ★★★★
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In the anime
A while after the attack is used, the opponent is blasted by a powerful blast of psychic energy. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Girafarig's eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. Future Sight has a second ability that allows the user and occasionally its Trainer to see into the future. | |||
Cherry's Girafarig | The Psychic Sidekicks! | Debut | |
Natu's eyes shimmer blue. It can then move objects with its mind. | |||
McKenzie's father's Natu | Doin' What Comes Natu-rally | None | |
McKenzie's Naughty | Doin' What Comes Natu-rally | None | |
Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent. | |||
A wild Uxie | The Needs of the Three! | None | |
Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent. | |||
A wild Mesprit | The Needs of the Three! | None | |
Meowstic extends its ears, and the eye-like patterns on its inner ears glow blue. Meowstic creates four or five wormholes then blasts of electrified psychic energy through the wormholes and in between the wormholes. After a certain amount of time, the wormholes appear around the target, barraging the target with the blasts of electrified psychic energy. | |||
Olympia's Meowstic | Cloudy Fate, Bright Future! | None |
In the manga
In the Pokémon Adventures manga
The user attacks the opponent in the future, and the opponent feels the effects of the attack a while after the attack is used. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Natu's eyes glitter and it faces where the opponent will be. Once the opponent gets to that place, it gets slashed by an invisible energy beam. | |||
Crys's Natee | Lugia and Ho-Oh on the Loose (Part 2) | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |