Friendship: Difference between revisions

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(→‎Raters: Table for locations. It may stand some improvement, but it's fair for now. The last column is to help differentiate the (arguably?) less useful, coarse-grained evaluators from the fine)
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{{spading|comment=Still needs research overall, especially regarding values. Effect of Pokémon-Amie on friendship also demands special attention.}}
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''tame''' in [[Pokémon Stadium 2]] and commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.
{{spading|comment=Still needs research overall, especially regarding values.}}
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''tame''' in [[Pokémon Stadium 2]] and '''friendliness''' in [[Pokémon XD: Gale of Darkness]], as well as commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.


It also affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).
It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).


Friendship was introduced in {{game|Yellow}} for the {{player}}'s {{ga|Red's Pikachu|starter Pikachu}} only, and expanded to cover ''all'' Pokémon in [[Generation II]].
Friendship was introduced in {{game|Yellow}} for the {{player}}'s {{ga|Red's Pikachu|starter Pikachu}} only, and expanded to cover all Pokémon in [[Generation II]].


==In the core series games==
==In the core series games==
===Generation I===
===Generation I===
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
A prototype of the friendship system used by future games was introduced in {{game|Yellow}}, the last [[core series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255, inclusive, but this value was only applied to the {{ga|Red's Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}}.
A prototype of the friendship system used by future games was introduced in {{game|Yellow}}, the last [[core series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255, inclusive, but this value was only applied to the {{ga|Red's Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}} or a Pikachu with the same OT and Trainer ID as the player (i.e. any Pikachu that follows the player).


Unlike in every game released afterwards (save for {{game|HeartGold and SoulSilver|s}}), since Pikachu is outside of its [[Poké Ball]], the player can interact with it at any time as it follows him around the overworld. Pikachu will then indicate its friendship in a small window that appears. At maximum friendship, Pikachu will jump up and down before the window is triggered.
Pikachu starts with a base friendship of 90. This is written to the memory as soon as the player begins a new game, even before they obtain his/her Pikachu.


Like in every [[generation]] after {{gen|II}}, Pikachu's friendship will rise when it gains a [[level]] or when its {{pkmn|Trainer}} uses a {{DL|Potion||healing item}} on it, and it will drop if it [[Fainting|faints]], however its friendship also drops if it is deposited in the [[Pokémon Storage System]], a feature not used in future games. [[Trade|Trading]] it to another game will reset its friendship to its base value.
Unlike every game released afterwards (save for {{game|HeartGold and SoulSilver|s}}), since Pikachu follows the player around in the overworld, the player can interact with it at any time. Pikachu will then indicate its friendship in a small window that appears. At maximum friendship, Pikachu will jump up and down before the window is triggered. There are five special Pikachu emotes ('wink', 'fishing', 'puzzled', 'refusal' and 'thunder') that will appear when certain events are met; they are not affected by friendship. For example, interacting with Pikachu immediately after fishing will result in the fishing emote, where Pikachu will show its head after hiding it in a bucket.
 
Like in every [[generation]] after {{gen|II}}, Pikachu's friendship will rise when it gains a [[level]] or when its {{pkmn|Trainer}} uses a {{DL|Potion||healing item}} on it, and it will drop if it [[Fainting|faints]], but its friendship also drops if it is deposited in the [[Pokémon Storage System]], a feature not used in future games. [[Trade|Trading]] it to another game will also affect its friendship.


Friendship is not recorded for any other Pokémon in Generation I, and the friendship of Pikachu does not affect the gameplay significantly: the only real effect it has is whether or not {{DL|Melanie|In the games|a girl}} will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu's friendship has a value of 147 or higher.
Friendship is not recorded for any other Pokémon in Generation I, and the friendship of Pikachu does not affect the gameplay significantly: the only real effect it has is whether or not {{DL|Melanie|In the games|a girl}} will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu's friendship has a value of 147 or higher.
Items other than [[TM]]s and [[HM]]s will cause {{ga|Red's Pikachu|Pikachu}}'s friendship to increase even if they do not have any effect and are not consumed. For example, attempting to use a Potion when Pikachu has full HP or is fainted will still increase its friendship. This was fixed in Generation II.
Another likely glitch is the fact that Full Heal does not increase Pikachu's friendship, but other status condition healing items do.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
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| Gaining a [[level]] || +5 || +3 || +2
| Gaining a [[level]] || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| Using a {{DL|Potion||HP restoring item}}, [[Status condition]]-removing<br>item other than Full Heal, or [[Vitamin]] || +5 || +3 || +2
| Using an [[Potion|HP restoring item]], [[status condition healing item|status condition<br>healing items]] other than [[Full Heal]] || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| Teaching Pikachu a TM or HM || +1 || +1 || +0
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]]
| colspan = "2" | +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| Challenging a [[Gym Leader]] || +3 || +2 || +1
| Teaching Pikachu a [[TM]] or [[HM]]
| colspan = "2" | +1 || 0
|- style="background:#fff;"
|- style="background:#fff;"
| Being deposited in the [[Pokémon Storage System]] || -3 || -3 || -5
| [[Fainting]]
| colspan = "3" | -1
|- style="background:#fff;"
|- style="background:#fff;"
| [[Fainting]] || -1 || -1 || -1
| Being deposited in the [[Pokémon Storage System]]
| colspan = "2" | -3 || -5
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to base value
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 90
|}<br clear="all">
|}<br clear="all">
Items other than TMs and HMs will cause {{ga|Red's Pikachu|Pikachu}}'s friendship to increase even if they do not have any effect and are not consumed. For example, attempting to use a Potion when Pikachu has full HP or is fainted will still increase its friendship. This was fixed in Generation II.
Another likely glitch is the fact that Full Heal does not increase Pikachu's friendship, but other Status restoring items do.


===Generation II===
===Generation II===
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! colspan = "3" | Change
! colspan = "3" | Change
|- style="background:#fff;"
|- style="background:#fff;"
| Walking 512 steps
| Catching in a [[Friend Ball]]
| colspan = "3" | +1 (even after fainting)
| colspan = "3" | Increase to 200
|- style="background:#fff;"
|- style="background:#fff;"
| [[Pokémon groomer|Grooming]], {{Daisy}}
| [[Pokémon groomer|Grooming]], [[haircut brothers]]{{tt|*|Depends on the Pokémon's reaction}} || colspan=2 | {{tt|+10|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+5|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+3|&quot;Pokémon looks happy!&quot;}}/{{tt|+1|&quot;Pokémon looks a little happier&quot;}} || {{tt|+4|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+2|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+1|&quot;Pokémon looks a little happier&quot; or &quot;Pokémon looks happy!&quot;}}
| colspan = "3" | +3
|- style="background:#fff;"
|- style="background:#fff;"
| [[Pokémon groomer|Grooming]], older [[Haircut brothers|haircut brother]] || +5 || +3 || +1
| Gaining a [[level]] || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| [[Pokémon groomer|Grooming]], younger [[Haircut brothers|haircut brother]] || +10 || +3 || +1
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[vitamin]]s || +5 || +3 || +2
| Battle against [[Gym Leader]], [[Elite Four]], [[Pokémon Champion|Champion]] or [[Red (game)|Red]]
| colspan = "2" | +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| Gaining a [[level]] || +5 || +3 || +2
| [[Pokémon groomer|Grooming]], {{Daisy}}
| colspan = "2" | +3 || +1
|- style="background:#fff;"
|- style="background:#fff;"
| Challenging a [[Gym Leader]] or [[Elite Four]] || +3 || +2 || +1
| Walking 256 steps
| colspan = "3" | +1 (even after fainting)
|- style="background:#fff;"
|- style="background:#fff;"
| [[Fainting]]
| [[Fainting]]
| colspan = "3" | -1
| colspan = "3" | -1
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Energy Powder]]
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "3" | -5
| colspan = "2" | -5 || -10
|- style="background:#fff;"
| Using [[Heal Powder]]
| colspan = "3" | -5
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Energy Root]]
| Using [[Energy Root]]
| colspan = "3" | -10
| colspan = "2" | -10 || -15
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Revival Herb]]
| Using [[Revival Herb]]
| colspan = "3" | -15
| colspan = "2" | -15 || -20
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
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Friendship in [[Generation III]] works similarly to [[Generation II]] but with two additional mechanics to boost it. If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}} or is holding a {{DL|Out-of-battle effect item|Soothe Bell}}, all friendship-raising events will increase the Pokémon's friendship value by an extra point; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell increases the value by two points.
Friendship in [[Generation III]] works similarly to [[Generation II]] but with two additional mechanics to boost it. If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}} or is holding a {{DL|Out-of-battle effect item|Soothe Bell}}, all friendship-raising events will increase the Pokémon's friendship value by an extra point; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell increases the value by two points.


Pokémon now have a {{DL|List of Pokémon by base friendship||base friendship}} per [[species]], although most {{pkmn2|caught|catchable Pokémon}} have the standard value of 70 as their starting [[level]].
Pokémon now have a [[List of Pokémon by base friendship|base friendship]] per species, although most {{pkmn2|caught|catchable Pokémon}} have the standard value of 70 as their starting [[level]].


In {{game|FireRed and LeafGreen|s}}, the {{player}} can verify the friendship value of his/her {{OBP|Pokémon|species}} through the scene which appears after the player uses an [[item]] on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its friendship value is standard. The friendship value of the Pokémon can be checked by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen, the higher its friendship value and the more it is attached to its {{pkmn|Trainer}}. After grooming a Pokémon, {{Daisy}} will also tell the player how friendly the Pokémon in the first slot of their [[party]] is towards them.
In {{game|FireRed and LeafGreen|s}}, the {{player}} can verify the friendship value of his/her {{OBP|Pokémon|species}} through the scene which appears after the player uses an [[item]] on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its friendship value is standard. The friendship value of the Pokémon can be checked by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen, the higher its friendship value and the more it is attached to its {{pkmn|Trainer}}. After grooming a Pokémon, {{Daisy}} will also tell the player how friendly the Pokémon in the first slot of their [[party]] is towards them.
Line 119: Line 125:
! colspan = "3" | Change
! colspan = "3" | Change
|- style="background:#fff;"
|- style="background:#fff;"
| Walking 256 steps
| Using {{cat|friendship-raising Berries}}{{sup/3|E}}
| colspan = "3" | +1
| colspan = "3" | +10
|- style="background:#fff;"
|- style="background:#fff;"
| [[Pokémon groomer|Grooming]], {{Daisy}}{{sup/3|FRLG}} || +3 || +3 || +2
| [[Vivid Scent]]{{sup/ss|XD}} || +5 || +4 || +3
|- style="background:#fff;"
|- style="background:#fff;"
| [[Joy Scent]]{{sup|XD}} || +3 || +2 || +1
| Gaining a [[level]] || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| [[Excite Scent]]{{sup|XD}} || +4 || +3 || +2
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| [[Vivid Scent]]{{sup|XD}} || +5 || +4 || +3
| [[Excite Scent]]{{sup/ss|XD}} || +4 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[vitamin]]s || +5 || +3 || +2
| [[Pokémon groomer|Grooming]], {{Daisy}}{{sup/3|FRLG}}
| colspan = "2" | +3 || +1
|- style="background:#fff;"
|- style="background:#fff;"
| Gaining a [[level]] || +5 || +3 || +2
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff;"
|- style="background:#fff;"
| Using {{EV}}-lowering {{Berries}}†
| [[Joy Scent]]{{sup/ss|XD}} || +3 || +2 || +1
| colspan = "3" | +2
|- style="background:#fff;"
| Walking 256 steps
| colspan = "3" | +1
|- style="background:#fff;"
|- style="background:#fff;"
| [[Fainting]]
| [[Fainting]]
| colspan = "3" | -1
| colspan = "3" | -1
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Energy Powder]]
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "3" | -5
| colspan = "2" | -5 || -10
|- style="background:#fff;"
| Using [[Heal Powder]]
| colspan = "3" | -5
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Energy Root]]
| Using [[Energy Root]]
| colspan = "3" | -10
| colspan = "2" | -10 || -15
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Revival Herb]]
| Using [[Revival Herb]]
| colspan = "3" | -15
| colspan = "2" | -15 || -20
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}}
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 70
|}
|}
†These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).


===Generation IV===
===Generation IV===
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! colspan = "3" | Change
! colspan = "3" | Change
|- style="background:#fff;"
|- style="background:#fff;"
| Walking 256 steps
| Catching in a [[Friend Ball]]{{sup/4|HGSS}}
| colspan = "3" | +1/{{tt|??|If the Pokémon is in a Luxury Ball}}
| colspan = "3" | Increase to 200
|- style="background:#fff;"
| [[Pokémon groomer|Massage]] at the [[Ribbon Syndicate]]{{sup/4|DPPt}}{{tt|*|Depends on the Pokémon's reaction}}
| colspan = "3" | +20/+11/+6
|- style="background:#fff;"
|- style="background:#fff;"
| [[Pokémon groomer|Massage]] from [[Massage Girl|the girl]] in [[Veilstone City]] {{sup/4|DPPt}}
| [[Haircut brothers]]{{sup/4|HGSS}}{{tt|*|Depends on the Pokémon's reaction}} || colspan=2 | {{tt|+10|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+5|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+3|&quot;Pokémon looks happy!&quot;}}/{{tt|+1|&quot;Pokémon looks a little happier&quot;}} || {{tt|+4|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+2|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+1|&quot;Pokémon looks a little happier&quot; or &quot;Pokémon looks happy!&quot;}}
| colspan = "3" | +3
|- style="background:#fff;"
|- style="background:#fff;"
| [[Pokémon groomer|Massage]] at the [[Ribbon Syndicate]]{{sup/4|DPPt}} ||+20 ||?? ||+6
| Using {{cat|friendship-raising Berries}} || +10 || +5 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| [[Haircut brothers]]{{sup/4|HGSS}}{{tt|*|Depends on the Pokémon's reaction}} || colspan=2 | {{tt|+1|&quot;Pokémon looks a little happier&quot;}}<br>{{tt|+3|&quot;Pokémon looks happy!&quot;}}<br>{{tt|+5|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}<br>{{tt|+10|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}} || {{tt|+1|&quot;Pokémon looks a little happier&quot; or &quot;Pokémon looks happy!&quot;}}<br>{{tt|+2|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}<br>{{tt|+4|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}
| [[Level]] up || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
|- style="background:#fff;"
| [[Pokémon groomer|Grooming]] from {{Daisy}}{{sup/4|HGSS}} ||?? ||?? ||??
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[vitamin]]s || +5 || +3 || +2
| [[Pokémon groomer|Massage]] from [[Massage Girl]] in [[Veilstone City]]{{sup/4|DPPt}}
| colspan = "2" | +3 || +1
|- style="background:#fff;"
|- style="background:#fff;"
| [[Level]] up || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
| [[Pokémon groomer|Grooming]] from {{Daisy}}{{sup/4|HGSS}}
| colspan = "2" | +3 || +1
|- style="background:#fff;"
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff;"
|- style="background:#fff;"
| Using {{EV}}-lowering {{Berries}}† || +10 || +5 || +2
| Walking 256 steps
| colspan = "3" | +1/{{tt|+2|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
|- style="background:#fff;"
| [[Fainting]]
| [[Fainting]]
| colspan = "3" | -1
| colspan = "3" | -1
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Energy Powder]] || -5 || -5 || -10
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Heal Powder]] || -5 || -5 || -10
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Energy Root]] || -10 || -10 || -15
| Using [[Revival Herb]]
|- style="background:#fff;"
| colspan = "2" | -15 || -20
| Using [[Revival Herb]] || -15 || -15 || -20
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]] or [[Pal Park|migrating]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}}
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 70
|}
|}
†These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).


===Generation V===
===Generation V===
{{incomplete|section|Join Avenue Beauty Salon and Café details}}
The friendship system is very similar to [[Generation IV]]. As far as it has been tested, friendship conditions and related [[item]]s are much the same, with the main differences being in how [[Non-player character|NPC]]s will rate and measure friendship.
The friendship system is very similar to [[Generation IV]]. As far as it has been tested, friendship conditions and related [[item]]s are much the same, with the main differences being in how [[Non-player character|NPC]]s will rate and measure friendship.


A woman in [[Nacrene City]] and another woman in the {{ci|Icirrus}} [[Pokémon Fan Club]] will rate the friendship of the {{player}}'s {{OBP|Pokémon|species}}, and Bianca can rate friendship in {{game|Black and White|s 2|Pokémon Black 2 and White 2}} if called on the [[Xtransceiver]].  
A woman in [[Nacrene City]] and another woman in the {{ci|Icirrus}} [[Pokémon Fan Club]] will rate the friendship of the {{player}}'s {{OBP|Pokémon|species}}, and Bianca can rate friendship in {{game|Black and White|s 2|Pokémon Black 2 and White 2}} if called on the [[Xtransceiver]].


Another woman in [[Castelia City]] will massage one of the player's Pokémon per day, raising its friendship. In {{game|Black and White|s}}, she is located on {{DL|Castelia City|Castelia Street}}, in the building across the street from the Game Freak headquarters. In Pokémon Black 2 and White 2, she is located at the {{DL|Castelia City|Medal Office}} across from the [[Castelia Gym]].
Another woman in [[Castelia City]] will massage one of the player's Pokémon per day, raising its friendship. In {{game|Black and White|s}}, she is located on {{DL|Castelia City|Castelia Street}}, in the building across the street from the Game Freak headquarters. In Pokémon Black 2 and White 2, she is located at the {{DL|Castelia City|Medal Office}} across from the [[Castelia Gym]].
Line 234: Line 245:
! colspan = "3" | Change
! colspan = "3" | Change
|- style="background:#fff;"
|- style="background:#fff;"
| Walking 128 steps (50%) || +2 || +2 || +1
| Catching in a [[Friend Ball]]
| colspan = "3" | Increase to 200
|- style="background:#fff;"
|- style="background:#fff;"
| [[Pokémon groomer|Massage]] on {{DL|Castelia City|Castelia Street}}{{sup/5|BW}}<br>[[Pokémon groomer|Massage]] at the {{DL|Castelia City|Medal Office}}{{sup/5|B2W2}}
| "Royal Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|W2}}
| colspan = "3" | +30 (6%), +10 (20%), +5 (74%)
| colspan = "3" | +50
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[vitamin]]s || +5 || +3 || +2
| "Beauty Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2}}
| colspan = "3" | +40
|- style="background:#fff;"
| "Smile Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
| colspan = "3" | +30
|- style="background:#fff;"
| [[Pokémon groomer|Massage]] on {{DL|Castelia City|Castelia Street}}{{sup/5|BW}} or {{DL|Castelia City|Medal Office}}{{sup/5|B2W2}}
| colspan = "3" | +30 (6%)/+10 (20%)/+5 (74%)
|- style="background:#fff;"
| "Shampoo" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
| colspan = "3" | +20
|- style="background:#fff;"
| "Friendly Combo" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
| colspan = "3" | +20
|- style="background:#fff;"
| "Brushing" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
| colspan = "3" | +10
|- style="background:#fff;"
| "Friendly Lunch" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
| colspan = "3" | +10
|- style="background:#fff;"
| Using {{cat|friendship-raising Berries}} || +10 || +5 || +2
|- style="background:#fff;"
| "Friendly Drink" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
| colspan = "3" | +5
|- style="background:#fff;"
|- style="background:#fff;"
| [[Level]] up || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
| [[Level]] up || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
|- style="background:#fff;"
| Using {{EV}}-lowering {{Berries}}† || +10 || +5 || +2
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff;"
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff;"
| Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff;"
| Walking 128 steps (50%)
| colspan = "2" | +2 || +1
|- style="background:#fff;"
|- style="background:#fff;"
| [[Fainting]]
| [[Fainting]]
| colspan = "3" | -1
| colspan = "3" | -1
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Energy Powder]] || -5 || -5 || -10
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Heal Powder]] || -5 || -5 || -10
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Energy Root]] || -10 || -10 || -15
| Using [[Revival Herb]]
|- style="background:#fff;"
| colspan = "2" | -15 || -20
| Using [[Revival Herb]] || -15 || -15 || -20
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]] or [[Poké Transfer|transferring]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 70
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 70
|}
|}
†These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).


===Generation VI===
===Generation VI===
{{incomplete|section|Check which are affected by Luxury Ball; fill in remaining Juice Shoppe values; determine/verify probabilities for walking and massages; double-check that trading doesn't just set to 70 (trade a non-base-70 Pokémon)}}
{{incomplete|section|Check if PokéBlocks add friendship. Check which are affected by Luxury Ball; fill in remaining Juice Shoppe values; determine/verify probabilities for walking and massages; figure out what Befriending Power does to all of these}}
In Generation VI, friendship is not to be confused with [[Pokémon-Amie]]'s affection. Affection is an entirely separate stat having no bearing on friendship, and no actions taken in Pokémon-Amie will affect friendship in any way.
In Generation VI, friendship is not to be confused with [[Pokémon-Amie]]'s affection. Affection is an entirely separate stat having no bearing on friendship, and no actions taken in Pokémon-Amie will affect friendship in any way.
Unlike in previous generations where a Pokémon's friendship was reset to 70 when traded or transferred to another game, in Generation VI it is reset to the [[List of Pokémon by base friendship|base friendship]] for its species. Friendship is also stored in a Pokémon's [[Memory Girl|memories]] for both the [[Original Trainer]] and current handler, and if the Pokémon is returned to its Original Trainer, its friendship is reset to what it was the last time it was in the Original Trainer's possession.


If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}}, some friendship-raising events will increase the Pokémon's friendship value by an extra point. If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost. These effects stack on each other, meaning a Pokémon in a Luxury Ball increasing its friendship at the location of where it was met may increase the value with two extra points.
If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}}, some friendship-raising events will increase the Pokémon's friendship value by an extra point. If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost. These effects stack on each other, meaning a Pokémon in a Luxury Ball increasing its friendship at the location of where it was met may increase the value with two extra points.
Line 269: Line 314:
The friendship statistics appear to have not changed much since Generation V. In the table below, the first and second values separated by slashes show the changes for most Poké Balls and {{ball|Luxury}}s, respectively. Note that holding a [[Soothe Bell]] will still apply a rounded-down multiplier of 1.5 after applying the extra bonus from location and [[Luxury Ball]], if applicable.
The friendship statistics appear to have not changed much since Generation V. In the table below, the first and second values separated by slashes show the changes for most Poké Balls and {{ball|Luxury}}s, respectively. Note that holding a [[Soothe Bell]] will still apply a rounded-down multiplier of 1.5 after applying the extra bonus from location and [[Luxury Ball]], if applicable.


The [[Super Training|Soothing Bag]] boost is not affected by location, being inside of a [[Luxury Ball]] or holding a [[Soothe Bell]].
The [[Super Training#Training Bags|Soothing Bag]] boost is not affected by location, being inside of a [[Luxury Ball]] or holding a [[Soothe Bell]].


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Line 281: Line 326:
! colspan = "3" | Change
! colspan = "3" | Change
|- style="background:#fff;"
|- style="background:#fff;"
| Walking 128 steps ({{tt|occasionally|At most 50% of the time, possibly less}}) || +2 || +2 || +1
| Catching in a [[Friend Ball]]
| colspan = "3" | Increase to 200
|- style="background:#fff;"
|- style="background:#fff;"
| [[Pokémon groomer|Massage]] in [[Cyllage City]]
| Colorful Shake from the [[Juice Shoppe]]{{sup/6|XY}}
| colspan = "3" | +30 (6%), +10 (20%), +5 (74%)
| colspan = "3" | Custom-made: +{{tt|32 to 12|Depending on Berries used}}<br>Pre-made: +1 per {{PDollar}}100
|- style="background:#fff;"
|- style="background:#fff;"
| Using any [[vitamin]] || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
| [[Pokémon groomer|Massage]] in [[Cyllage City]]{{sup/6|XY}} or [[Mauville City]]{{sup/6|ORAS}}
| colspan = "3" | +30 (6%)/+10 (20%)/+5 (74%)
|- style="background:#fff;"
| Soothing Bag from [[Super Training]]
| colspan = "3" | +20
|- style="background:#fff;"
|- style="background:#fff;"
| Using a [[Wing]] || +3 || +2 || +1
| Using {{cat|friendship-raising Berries}} || +10/{{tt|+11|If the Pokémon is in a Luxury Ball}} || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
|- style="background:#fff;"
| [[Level]] up in battle || +5 || +4 || +3
| Walking 128 steps ({{tt|occasionally|At most 50% of the time, possibly less}})
| colspan = "2" | +2 || +1
|- style="background:#fff;"
|- style="background:#fff;"
| Soothing Bag from [[Super Training]]
| [[Level]] up || +5 || +4 || +3
| colspan = "3" | {{tt|+20|Soothing Bag isn't affected by any modifier}}
|- style="background:#fff;"
|- style="background:#fff;"
| Using any [[vitamin]] || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
|- style="background:#fff;"
| Using {{EV}}-lowering {{Berries}}† || +10/{{tt|+11|If the Pokémon is in a Luxury Ball}} || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
| Rare Soda from the [[Juice Shoppe]]{{sup/6|XY}} || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +?? || +??
|- style="background:#fff;"
|- style="background:#fff;"
| Colorful Shake from the [[Juice Shoppe]] || colspan=3 | Pre-made: +1 per {{PDollar}}100<br>Custom-made: +{{tt|12...32|depending on Berries used}}
| {{EV}} Juice from the [[Juice Shoppe]]{{sup/6|XY}}
| colspan = "3" | +4
|- style="background:#fff;"
|- style="background:#fff;"
| Rare Soda from the [[Juice Shoppe]] || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +?? || +??
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff;"
|- style="background:#fff;"
| Ultra Rare Soda from the [[Juice Shoppe]] || +?? || +?? || +??
| Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff;"
|- style="background:#fff;"
| {{EV}} Juice from the [[Juice Shoppe]] || colspan=3 | +4
| Ultra Rare Soda from the [[Juice Shoppe]]{{sup/6|XY}} || +?? || +?? || +??
|- style="background:#fff;"
|- style="background:#fff;"
| Perilous Soup from the [[Juice Shoppe]] || ?? || ?? || ??
| Perilous Soup from the [[Juice Shoppe]]{{sup/6|XY}} || ?? || ?? || ??
|- style="background:#fff;"
|- style="background:#fff;"
| [[Fainting]]
| [[Fainting]]
| colspan = "3" | -1
| colspan = "3" | -1
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Heal Powder]] || -5 || -5 || -10
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Energy Powder]] || -5 || -5 || -10
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
|- style="background:#fff;"
| Using [[Energy Root]] || -10 || -10 || -15
| Using [[Revival Herb]]
|- style="background:#fff;"
| colspan = "2" | -15 || -20
| Using [[Revival Herb]] || -15 || -15 || -20
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]] or [[Poké Transporter|transferring]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}}
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}} (or its friendship at the time it left its [[Original Trainer]] if returned to said Trainer)
|}
|}
†These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).


===Evolutions===
===Evolutions===
Line 328: Line 380:


{| style="margin:auto; text-align:center; background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}}"
{| style="margin:auto; text-align:center; background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}}"
|-  
|-
! colspan="2" style="background: #{{md time color}}; {{roundytl|5px}}" | {{color|{{md time color dark}}|Previous evolutions}}
! colspan="2" style="background: #{{md time color}}; {{roundytl|5px}}" | {{color|{{md time color dark}}|Previous evolutions}}
! colspan="3" style="background: #{{md time color}}" | {{color|{{md time color dark}}|Friendship evolution}}
! colspan="3" style="background: #{{md time color}}" | {{color|{{md time color dark}}|Friendship evolution}}
! colspan="2" style="background: #{{md time color}}; {{roundytr|5px}}" | {{color|{{md time color dark}}|Future evolutions}}
! colspan="2" style="background: #{{md time color}}; {{roundytr|5px}}" | {{color|{{md time color dark}}|Future evolutions}}
|- style="background: #fff"  
|- style="background: #fff"
| [[File:041Zubat.png|96px]]<br>{{pcolor|Zubat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| [[File:041Zubat.png|96px]]<br>{{pcolor|Zubat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 22}}
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 22}}
Line 339: Line 391:
| [[File:169Crobat.png|96px]]<br>{{pcolor|Crobat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| [[File:169Crobat.png|96px]]<br>{{pcolor|Crobat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| colspan="2" | Crobat does not evolve
| colspan="2" | Crobat does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| [[File:440Happiny.png|96px]]<br>{{pcolor|Happiny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}
| [[File:440Happiny.png|96px]]<br>{{pcolor|Happiny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level up}}<br><small>holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}<br>(day)</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level up}}<br><small>holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}<br>(day)</small>
Line 352: Line 404:
| [[File:196Espeon.png|96px]]<br>{{pcolor|Espeon|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| [[File:196Espeon.png|96px]]<br>{{pcolor|Espeon|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Espeon does not evolve
| colspan="2" | Espeon does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| &rarr;<br>Friendship<br><small>(night)</small>
| &rarr;<br>Friendship<br><small>(night)</small>
| [[File:197Umbreon.png|96px]]<br>{{pcolor|Umbreon|{{factory color dark}}}}<br><small>{{typecolor|Dark}}</small>
| [[File:197Umbreon.png|96px]]<br>{{pcolor|Umbreon|{{factory color dark}}}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" | Umbreon does not evolve
| colspan="2" | Umbreon does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Pichu is the lowest in its line
| colspan="2" | Pichu is the lowest in its line
| [[File:172Pichu.png|96px]]<br>{{pcolor|Pichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| [[File:172Pichu.png|96px]]<br>{{pcolor|Pichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
Line 363: Line 415:
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Thunder Stone|Thunder Stone}}
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Thunder Stone|Thunder Stone}}
| [[File:026Raichu.png|96px]]<br>{{pcolor|Raichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| [[File:026Raichu.png|96px]]<br>{{pcolor|Raichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Cleffa is the lowest in its line
| colspan="2" | Cleffa is the lowest in its line
| [[File:173Cleffa.png|96px]]<br>{{pcolor|Cleffa|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| [[File:173Cleffa.png|96px]]<br>{{pcolor|Cleffa|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
Line 370: Line 422:
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| [[File:036Clefable.png|96px]]<br>{{pcolor|Clefable|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| [[File:036Clefable.png|96px]]<br>{{pcolor|Clefable|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Igglybuff is the lowest in its line
| colspan="2" | Igglybuff is the lowest in its line
| [[File:174Igglybuff.png|96px]]<br>{{pcolor|Igglybuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| [[File:174Igglybuff.png|96px]]<br>{{pcolor|Igglybuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
Line 377: Line 429:
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| [[File:040Wigglytuff.png|96px]]<br>{{pcolor|Wigglytuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| [[File:040Wigglytuff.png|96px]]<br>{{pcolor|Wigglytuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Togepi is the lowest in its line
| colspan="2" | Togepi is the lowest in its line
| [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
Line 384: Line 436:
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| [[File:468Togekiss.png|96px]]<br>{{pcolor|Togekiss|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| [[File:468Togekiss.png|96px]]<br>{{pcolor|Togekiss|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Azurill is the lowest in its line
| colspan="2" | Azurill is the lowest in its line
| [[File:298Azurill.png|96px]]<br>{{pcolor|Azurill|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| [[File:298Azurill.png|96px]]<br>{{pcolor|Azurill|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
Line 391: Line 443:
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 18}}
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 18}}
| [[File:184Azumarill.png|96px]]<br>{{pcolor|Azumarill|{{factory color dark}}}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| [[File:184Azumarill.png|96px]]<br>{{pcolor|Azumarill|{{factory color dark}}}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Budew is the lowest in its line
| colspan="2" | Budew is the lowest in its line
| [[File:406Budew.png|96px]]<br>{{pcolor|Budew|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| [[File:406Budew.png|96px]]<br>{{pcolor|Budew|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
Line 398: Line 450:
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| [[File:407Roserade.png|96px]]<br>{{pcolor|Roserade|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| [[File:407Roserade.png|96px]]<br>{{pcolor|Roserade|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Buneary is the lowest in its line
| colspan="2" | Buneary is the lowest in its line
| [[File:427Buneary.png|96px]]<br>{{pcolor|Buneary|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| [[File:427Buneary.png|96px]]<br>{{pcolor|Buneary|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
Line 404: Line 456:
| [[File:428Lopunny.png|96px]]<br>{{pcolor|Lopunny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| [[File:428Lopunny.png|96px]]<br>{{pcolor|Lopunny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lopunny does not evolve
| colspan="2" | Lopunny does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Chingling is the lowest in its line
| colspan="2" | Chingling is the lowest in its line
| [[File:433Chingling.png|96px]]<br>{{pcolor|Chingling|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| [[File:433Chingling.png|96px]]<br>{{pcolor|Chingling|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
Line 410: Line 462:
| [[File:358Chimecho.png|96px]]<br>{{pcolor|Chimecho|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| [[File:358Chimecho.png|96px]]<br>{{pcolor|Chimecho|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Chimecho does not evolve
| colspan="2" | Chimecho does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Munchlax is the lowest in its line
| colspan="2" | Munchlax is the lowest in its line
| [[File:446Munchlax.png|96px]]<br>{{pcolor|Munchlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| [[File:446Munchlax.png|96px]]<br>{{pcolor|Munchlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
Line 416: Line 468:
| [[File:143Snorlax.png|96px]]<br>{{pcolor|Snorlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| [[File:143Snorlax.png|96px]]<br>{{pcolor|Snorlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Snorlax does not evolve
| colspan="2" | Snorlax does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Riolu is the lowest in its line
| colspan="2" | Riolu is the lowest in its line
| [[File:447Riolu.png|96px]]<br>{{pcolor|Riolu|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}</small>
| [[File:447Riolu.png|96px]]<br>{{pcolor|Riolu|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}</small>
Line 422: Line 474:
| [[File:448Lucario.png|96px]]<br>{{pcolor|Lucario|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| [[File:448Lucario.png|96px]]<br>{{pcolor|Lucario|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" | Lucario does not evolve
| colspan="2" | Lucario does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Woobat is the lowest in its line
| colspan="2" | Woobat is the lowest in its line
| [[File:527Woobat.png|96px]]<br>{{pcolor|Woobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| [[File:527Woobat.png|96px]]<br>{{pcolor|Woobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
Line 428: Line 480:
| [[File:528Swoobat.png|96px]]<br>{{pcolor|Swoobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| [[File:528Swoobat.png|96px]]<br>{{pcolor|Swoobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| colspan="2" | Swoobat does not evolve
| colspan="2" | Swoobat does not evolve
|-  
|-
| style="background: #fff; {{roundybl|5px}}" | [[File:540Sewaddle.png|96px]]<br>{{pcolor|Sewaddle|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| style="background: #fff; {{roundybl|5px}}" | [[File:540Sewaddle.png|96px]]<br>{{pcolor|Sewaddle|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| style="background: #fff;" | &rarr;<br>{{color2|{{factory color dark}}|Level|Level 20}}
| style="background: #fff;" | &rarr;<br>{{color2|{{factory color dark}}|Level|Level 20}}
Line 458: Line 510:
| [[Pacifidlog Town]] ||Southwestern-most house: {{tc|Gentleman}} || 3
| [[Pacifidlog Town]] ||Southwestern-most house: {{tc|Gentleman}} || 3
|- style="background:#fff"
|- style="background:#fff"
| [[Orre]]<small> ({{gameabbrev3|XD}} only)</small> || [[Gateon Port]] || [[Krabby Club]], upper floor: the captain || 7
| [[Orre]]<small> ({{gameabbrevss|XD}} only)</small> || [[Gateon Port]] || [[Krabby Club]], upper floor: the captain || 7
|- style="background:#fff"
|- style="background:#fff"
| rowspan=4 | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart): {{tc|Beauty}} || 7
| rowspan=4 | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart): {{tc|Beauty}} || 7
Line 472: Line 524:
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 7
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 7
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{gameabbrev3|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
| colspan=2 | {{gameabbrev5|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
|-
| style="background:#fff; {{roundybl|5px}}" rowspan=2 | [[Kalos]]
| style="background:#fff" | [[Santalune City]]
| style="background:#fff" | House west of the [[Pokémon Center]]: {{tc|Beauty}}
| style="background:#fff" | 3
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Kalos]]
| style="background:#fff" | [[Laverre City]]
| style="background:#fff" | [[Laverre City]]
| style="background:#fff" | {{tc|Pokémon Breeder}} at the [[Pokémon Fan Club]]
| style="background:#fff" | [[Pokémon Fan Club]] (in the northwest): {{tc|Pokémon Breeder}}
| style="background:#fff; {{roundybr|5px}}" | 6
| style="background:#fff; {{roundybr|5px}}" | 7
|}
|}
The [[Johto]] and [[Hoenn]] raters in the [[Goldenrod Department Store]] and [[Pacifidlog Town]] will give out {{TM|21|Frustration}} or {{TM|27|Return}} (or neither) depending on the friendship of the player's lead Pokémon.
The [[Johto]] and [[Hoenn]] raters in the [[Goldenrod Department Store]] and [[Pacifidlog Town]] will give out {{TM|21|Frustration}} or {{TM|27|Return}} (or neither) depending on the friendship of the player's lead Pokémon.
Line 520: Line 576:
|}
|}
{{-}}
{{-}}
=====Stadium 2=====
=====Stadium 2=====
While there is no [[Non-player character|NPC]] that rates friendship, when viewing a table with {{OBP|Pokémon|species}}, its value is listed there (along other elements such as [[type]], [[Trainer ID number]] or [[item]]), in levels. Pokémon data read from a [[Generation I]] game will always be rated as ''Not quite'', even for {{ga|Red's Pikachu}} in {{game|Yellow}}, which does have its friendship tracked.
While there is no [[Non-player character|NPC]] that rates friendship, when viewing a table with {{OBP|Pokémon|species}}, its value is listed there (along other elements such as [[type]], [[Trainer ID number]] or [[item]]), in levels. Pokémon data read from a [[Generation I]] game will always be rated as ''Not quite'', even for {{ga|Red's Pikachu}} in {{game|Yellow}}, which does have its friendship tracked.
Line 528: Line 585:
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff;"
|- style="background:#fff;"
! style="background:#AAAAAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
|250-255
|250-255
|- style="background:#fff;"
|- style="background:#fff;"
Line 547: Line 604:
|}
|}
{{-}}
{{-}}
=====Ruby, Sapphire, and Emerald=====
=====Ruby, Sapphire, and Emerald=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Line 588: Line 646:
|}
|}
{{-}}
{{-}}
=====FireRed and LeafGreen=====
=====FireRed and LeafGreen=====
{{main|Daisy Oak}}
{{main|Daisy Oak}}
Line 617: Line 676:
|}
|}
{{-}}
{{-}}
=====XD: Gale of Darkness=====
=====XD: Gale of Darkness=====
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain and is possibly the same man that gives the {{player}} the [[item]] to evolve their {{p|Eevee}} at the beginning of the game. He is not there at that point but is present after starting the events in [[Pyrite Town]].
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain and is possibly the same man that gives the {{player}} the [[item]] to evolve their {{p|Eevee}} at the beginning of the game. He is not there at that point but is present after starting the events in [[Pyrite Town]].
Line 647: Line 707:
|}
|}
{{-}}
{{-}}
=====Diamond, Pearl, and Platinum=====
=====Diamond, Pearl, and Platinum=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Line 668: Line 729:
| 0-69
| 0-69
|- style="background:#{{sinnoh color dark}}"
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Hearthome City}}
! colspan="2" | {{color2|{{sinnoh color light}}|Hearthome City}} in [[Pokémon Diamond and Pearl Versions|{{color|{{diamond color light}}|D}}{{color|{{pearl color light}}|P}}]]
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| 250-255
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| 200-249
|- style="background:#fff"
| "It's friendly towards you. It looks sort of happy."
| 150-199
|- style="background:#fff"
| "It's quite cute."
| 100-149
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| 50-99
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| 0-49
|- style="background:#{{sinnoh color dark}}"
! colspan="2" |  {{color2|{{sinnoh color light}}|Hearthome City}} in [[Pokémon Platinum Version|{{color|{{platinum color light}}|Pt}}]]
|- style="background:#fff"
|- style="background:#fff"
| "It simply adores you! Why, I feel like I am intruding!"
| "It simply adores you! Why, I feel like I am intruding!"
Line 685: Line 766:
| 50-99
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "Hmm&hellip; It seems to dislike you a little."
| "Hmm... It seems to dislike you a little."
| 1-49
| 1-49
|-
|-
Line 755: Line 836:
|- style="background:#fff"
|- style="background:#fff"
| "It is quite friendly to you! You must be a kind person!"
| "It is quite friendly to you! You must be a kind person!"
| 195-254
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| "It is friendly to you. It must be happy with you."
| "It is friendly to you. It must be happy with you."
| 150-194
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| "It is a little friendly to you&hellip; That's what I'm getting."
Line 764: Line 845:
|- style="background:#fff"
|- style="background:#fff"
| "The relationship is neither good nor bad&hellip; It looks neutral."
| "The relationship is neither good nor bad&hellip; It looks neutral."
| 70-99
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm&hellip; It may not like you very much."
| "Hmmm&hellip; It may not like you very much."
| 1-69
| 1-49
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| style="background:#fff; {{roundybl|5px}}" | "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| style="background:#fff; {{roundybr|5px}}" | 0 <!--Not sure if 1 or 2 give this or not, but seems to be unlikely-->
| style="background:#fff; {{roundybr|5px}}" | 0
|}
|}
{{-}}
{{-}}
=====Black 2 and White 2=====
=====Black 2 and White 2=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Line 785: Line 867:
|- style="background:#fff"
|- style="background:#fff"
| "It is quite friendly to you! You must be a kind person!"
| "It is quite friendly to you! You must be a kind person!"
| 195-254
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| "It is friendly to you. It must be happy with you."
| "It is friendly to you. It must be happy with you."
| 150-194
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| "It is a little friendly to you&hellip; That's what I'm getting."
Line 794: Line 876:
|- style="background:#fff"
|- style="background:#fff"
| "The relationship is neither good nor bad&hellip; It looks neutral."
| "The relationship is neither good nor bad&hellip; It looks neutral."
| 70-99
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm&hellip; It may not like you very much."
| "Hmmm&hellip; It may not like you very much."
| 1-69
| 1-49
|- style="background:#fff"
|- style="background:#fff"
| "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| 0 <!--Not sure if 1 or 2 give this or not, but seems to be unlikely-->
| 0
|- style="background:#{{white color dark}}"
|- style="background:#{{white color dark}}"
! colspan="2" | {{color2|{{white color light}}|Bianca}}
! colspan="2" | {{color2|{{white color light}}|Bianca}}
|- style="background:#fff"
|- style="background:#fff"
| "What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!"<!--" Highest value quote "-->
| "What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!"
| 255
| 255
|- style="background:#fff"
|- style="background:#fff"
| "You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!"
| "You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!"
| 195-254
| 200-254
|- style="background:#fff"
|- style="background:#fff"
| "You seem really close! You look so, so happy! It's enough to make me happy too!"
| "You seem really close! You look so, so happy! It's enough to make me happy too!"
| 150-194
| 150-199
|- style="background:#fff"
|- style="background:#fff"
| "You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another."
| "You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another."
Line 817: Line 899:
|- style="background:#fff"
|- style="background:#fff"
| "You still have room for improvement. How nice! I mean, you can become even better friends!"
| "You still have room for improvement. How nice! I mean, you can become even better friends!"
| 70-99
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "You aren't getting along, are you? It's glaring at you with a look that's kinda scary."
| "You aren't getting along, are you? It's glaring at you with a look that's kinda scary."
| 1-69
| 1-49
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "You aren't getting along, are you? It doesn't look like it's having fun even when you're together."
| style="background:#fff; {{roundybl|5px}}" | "You aren't getting along, are you? It doesn't look like it's having fun even when you're together."
Line 826: Line 908:
|}
|}
{{-}}
{{-}}
=====X and Y=====
=====X and Y=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Line 831: Line 914:
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Santalune City}}
|- style="background:#fff;"
| "Let's see, you and <Pokémon> are... Very connected to each other! That's what it looks like to me!"
|120-255
|- style="background:#fff;"
| "Let's see, you and <Pokémon> are... Just getting to know each other... Yes, I think that's how I'd put it."
|70-119
|- style="background:#fff;"
| "Let's see, you and <Pokémon> are... Capable of understanding each other much more than now. Look forward to that, OK?"
|0-69
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Laverre City}}
|- style="background:#fff;"
|- style="background:#fff;"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
Line 842: Line 938:
|- style="background:#fff;"
|- style="background:#fff;"
| "It's a little bit friendly to you&hellip; Something like that."
| "It's a little bit friendly to you&hellip; Something like that."
|100-149 <!--90 to 149?-->
|100-149
|- style="background:#fff;"
|- style="background:#fff;"
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
|50-99
|50-99
|- style="background:#fff;"
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
|1-49
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
| style="background:#fff; {{roundybl|5px}}" | "What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?"
| style="background:#fff; {{roundybr|5px}}" |0-49
| style="background:#fff; {{roundybr|5px}}" |0
|}
|}
{{-}}
{{-}}
=====Omega Ruby and Alpha Sapphire=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
|- style="background:#fff;"
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
|255
|- style="background:#fff;"
| "It seems to be very happy. It's obviously friendly toward you."
|200-254
|- style="background:#fff;"
| "It's quite friendly toward you. It seems to want to be babied a little."
|150-199
|- style="background:#fff;"
| "It's getting used to you. It seems to believe in you."
|100-149
|- style="background:#fff;"
| "It's not very used to you yet. It neither loves nor hates you."
|50-99
|- style="background:#fff;"
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
|1-49
|- style="background:#fff;"
| "This is a little hard for me to say... Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
|0
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
| "It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| 151-255
|- style="background:#fff"
| "Hmm... It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
| 100-150
|-
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening Pokémon like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| style="background:#fff; {{roundybr|5px}}" | 0-99
|}


===Misconceptions===
===Misconceptions===
Line 857: Line 997:
* Healing a Pokémon with low {{stat|HP}} or with a [[status condition]]
* Healing a Pokémon with low {{stat|HP}} or with a [[status condition]]
* Giving a Pokémon an [[Held item|item to hold]] (except the Soothe Bell)
* Giving a Pokémon an [[Held item|item to hold]] (except the Soothe Bell)
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[evolutionary stone]], with the exception of trade evolutions, which the friendship is reset)
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[evolutionary stone]], with the exception of [[Methods of evolution#evolution via trading|trade evolutions]], which reset the Pokémon's friendship)
* Using a Pokémon in {{pkmn|battle}}s
* Using a Pokémon in {{pkmn|battle}}
* Winning battles with a Pokémon
* Winning battles with a Pokémon
* Letting a Pokémon's HP fall to critical status
* Letting a Pokémon's HP fall to critical status
* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
* Walking when the player's Pokémon has a status condition
* Walking when the player's Pokémon has a status condition
* Affection in [[Pokémon-Amie]]


==In spin-off games==
==In spin-off games==
===Mystery Dungeon series===
===Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon]] series, [[IQ]] is used in place of friendship.
{{main|IQ}}
In the [[Pokémon Mystery Dungeon series]], IQ is used in place of friendship.


===Ranger: Shadows of Almia===
===Ranger: Shadows of Almia===
Line 872: Line 1,014:
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. [[Partner Pokémon]] can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. [[Partner Pokémon]] can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
{{-}}
{{-}}
==In other languages==
{{Langtable|color={{cute color light}}|bordercolor={{cute color dark}}
|fr=Amitié
|de=Freundschaft
|it=Amicizia
|ko=친밀도 ''Chinmildo''
|es=Amistad
}}


==See also==
==See also==
Line 888: Line 1,039:


[[de:Freundschaft]]
[[de:Freundschaft]]
[[es:Felicidad]]


[[fr:Bonheur]]
[[fr:Bonheur]]

Revision as of 23:08, 23 August 2016

Happiness redirects here. For the "Happiness Pokémon" category, see Blissey (Pokémon).
013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Still needs research overall, especially regarding values.

Friendship (Japanese: なつき degree of emotional attachment), also referred to as tame in Pokémon Stadium 2 and friendliness in Pokémon XD: Gale of Darkness, as well as commonly referred to by fans as happiness, is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care.

It affects the evolution of certain Pokémon, the power of Return and Frustration, and the availability of a few in-game items and Ribbons. Certain events increase a Pokémon's friendship (gaining a level, walking a certain amount of steps) or decrease it (fainting, using herbal medicine).

Friendship was introduced in Pokémon Yellow for the player's starter Pikachu only, and expanded to cover all Pokémon in Generation II.

In the core series games

Generation I

Pikachu with high friendship

A prototype of the friendship system used by future games was introduced in Pokémon Yellow, the last core series game of Generation I. Like the later system, its value ranged between 0 and 255, inclusive, but this value was only applied to the Pikachu the player started with or a Pikachu with the same OT and Trainer ID as the player (i.e. any Pikachu that follows the player).

Pikachu starts with a base friendship of 90. This is written to the memory as soon as the player begins a new game, even before they obtain his/her Pikachu.

Unlike every game released afterwards (save for Pokémon HeartGold and SoulSilver), since Pikachu follows the player around in the overworld, the player can interact with it at any time. Pikachu will then indicate its friendship in a small window that appears. At maximum friendship, Pikachu will jump up and down before the window is triggered. There are five special Pikachu emotes ('wink', 'fishing', 'puzzled', 'refusal' and 'thunder') that will appear when certain events are met; they are not affected by friendship. For example, interacting with Pikachu immediately after fishing will result in the fishing emote, where Pikachu will show its head after hiding it in a bucket.

Like in every generation after II, Pikachu's friendship will rise when it gains a level or when its Trainer uses a healing item on it, and it will drop if it faints, but its friendship also drops if it is deposited in the Pokémon Storage System, a feature not used in future games. Trading it to another game will also affect its friendship.

Friendship is not recorded for any other Pokémon in Generation I, and the friendship of Pikachu does not affect the gameplay significantly: the only real effect it has is whether or not a girl will give Bulbasaur away in Cerulean City, which she will only do if Pikachu's friendship has a value of 147 or higher.

Items other than TMs and HMs will cause Pikachu's friendship to increase even if they do not have any effect and are not consumed. For example, attempting to use a Potion when Pikachu has full HP or is fainted will still increase its friendship. This was fixed in Generation II.

Another likely glitch is the fact that Full Heal does not increase Pikachu's friendship, but other status condition healing items do.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Gaining a level +5 +3 +2
Using an HP restoring item, status condition
healing items
other than Full Heal
+5 +3 +2
Battle against Gym Leader, Elite Four or Champion +3 +2
Teaching Pikachu a TM or HM +1 0
Fainting -1
Being deposited in the Pokémon Storage System -3 -5
Trading Reset to 90


Generation II

In Generation II, the friendship system was overhauled and expanded, building on the system used in Pokémon Yellow by tracking the friendship of every Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.

Friendship is set when a Pokémon is brought under a Trainer's control; i.e., it has a value of 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an Egg, its value is set to 120. If a Pokémon is captured in a Friend Ball, rather than any other kind of Poké Ball, its friendship is set to a value of 200 instead.

Another mechanic of friendship introduced in Generation II is that it affects the evolution of certain Pokémon, which has continued until the present as most generations introduce new Pokémon which evolve through friendship. Friendship-based evolutions occur when a Pokémon's friendship has a value of 220 or higher.

Its value for a specific Pokémon can be checked using the friendship checker in Goldenrod City.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Catching in a Friend Ball Increase to 200
Grooming, haircut brothers* +10/+5/+3/+1 +4/+2/+1
Gaining a level +5 +3 +2
Using any vitamin +5 +3 +2
Battle against Gym Leader, Elite Four, Champion or Red +3 +2
Grooming, Daisy +3 +1
Walking 256 steps +1 (even after fainting)
Fainting -1
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20
Trading Reset to 70


Generation III

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: The number of steps and the probability needs further research.

Friendship in Generation III works similarly to Generation II but with two additional mechanics to boost it. If a Pokémon is caught in a Luxury Ball or is holding a Soothe Bell, all friendship-raising events will increase the Pokémon's friendship value by an extra point; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell increases the value by two points.

Pokémon now have a base friendship per species, although most catchable Pokémon have the standard value of 70 as their starting level.

In Pokémon FireRed and LeafGreen, the player can verify the friendship value of his/her Pokémon through the scene which appears after the player uses an item on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its friendship value is standard. The friendship value of the Pokémon can be checked by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen, the higher its friendship value and the more it is attached to its Trainer. After grooming a Pokémon, Daisy will also tell the player how friendly the Pokémon in the first slot of their party is towards them.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Using friendship-raising BerriesE +10
Vivid ScentXD +5 +4 +3
Gaining a level +5 +3 +2
Using any vitamin +5 +3 +2
Excite ScentXD +4 +3 +2
Grooming, DaisyFRLG +3 +1
Battle against Gym Leader, Elite Four or Champion +3 +2 +1
Joy ScentXD +3 +2 +1
Walking 256 steps +1
Fainting -1
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20
Trading Reset to 70

Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: The number of steps and the probability needs further research.
The Pokétch's Friendship Checker app with a Drifblim at maximum friendship.

The friendship system remains essentially similar to Generation III, though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a separate boost in friendship when they level up and while walking compared to Pokémon in other Poké Balls.

In Pokémon Diamond, Pearl, and Platinum, Dr. Footstep, the sole resident of the Footstep House on Route 213, will give a Pokémon with maximum friendship a Ribbon.

In Pokémon HeartGold and SoulSilver, the player can gauge their Pokémon's friendship based on the phrase that appears when they are interacted with outside of their Poké Ball. Daisy also makes a return and visiting her in Pallet Town will let her groom one of the player's Pokémon between 15:00 and 16:00 every day, increasing its friendship. The haircut brothers will also boost a Pokémon's friendship and they can be visited on any day of the week besides Monday.

In the table below, the first and second values separated by slashes show the changes for most Poké Balls and Luxury Balls, respectively. Note that holding a Soothe Bell will apply a rounded-down multiplier of 1.5 to only positive changes and that use of Luxury Balls will not reduce the effects of negative changes.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Catching in a Friend BallHGSS Increase to 200
Massage at the Ribbon SyndicateDPPt* +20/+11/+6
Haircut brothersHGSS* +10/+5/+3/+1 +4/+2/+1
Using friendship-raising Berries +10 +5 +2
Level up +5/+6 +3/+4 +2/+3
Using any vitamin +5 +3 +2
Massage from Massage Girl in Veilstone CityDPPt +3 +1
Grooming from DaisyHGSS +3 +1
Battle against Gym Leader, Elite Four or Champion +3 +2 +1
Walking 256 steps +1/+2
Fainting -1
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20
Trading or migrating Reset to 70

Generation V

The friendship system is very similar to Generation IV. As far as it has been tested, friendship conditions and related items are much the same, with the main differences being in how NPCs will rate and measure friendship.

A woman in Nacrene City and another woman in the Icirrus Pokémon Fan Club will rate the friendship of the player's Pokémon, and Bianca can rate friendship in Pokémon Black 2 and White 2 if called on the Xtransceiver.

Another woman in Castelia City will massage one of the player's Pokémon per day, raising its friendship. In Pokémon Black and White, she is located on Castelia Street, in the building across the street from the Game Freak headquarters. In Pokémon Black 2 and White 2, she is located at the Medal Office across from the Castelia Gym.

The friendship statistics appear to have not changed much since Generation IV. Note that holding a Soothe Bell will still apply a rounded-down multiplier of 1.5 to only positive changes and that use of Luxury Balls will not reduce the effects of negative changes.

If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Catching in a Friend Ball Increase to 200
"Royal Cut" at the Beauty SalonW2 +50
"Beauty Cut" at the Beauty SalonB2 +40
"Smile Cut" at the Beauty SalonB2W2 +30
Massage on Castelia StreetBW or Medal OfficeB2W2 +30 (6%)/+10 (20%)/+5 (74%)
"Shampoo" at the Beauty SalonB2W2 +20
"Friendly Combo" at the CaféB2W2 +20
"Brushing" at the Beauty SalonB2W2 +10
"Friendly Lunch" at the CaféB2W2 +10
Using friendship-raising Berries +10 +5 +2
"Friendly Drink" at the CaféB2W2 +5
Level up +5/+6 +3/+4 +2/+3
Using any vitamin +5 +3 +2
Battle against Gym Leader, Elite Four or Champion +3 +2 +1
Using a wing +3 +2 +1
Walking 128 steps (50%) +2 +1
Fainting -1
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20
Trading or transferring Reset to 70

Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if PokéBlocks add friendship. Check which are affected by Luxury Ball; fill in remaining Juice Shoppe values; determine/verify probabilities for walking and massages; figure out what Befriending Power does to all of these

In Generation VI, friendship is not to be confused with Pokémon-Amie's affection. Affection is an entirely separate stat having no bearing on friendship, and no actions taken in Pokémon-Amie will affect friendship in any way.

Unlike in previous generations where a Pokémon's friendship was reset to 70 when traded or transferred to another game, in Generation VI it is reset to the base friendship for its species. Friendship is also stored in a Pokémon's memories for both the Original Trainer and current handler, and if the Pokémon is returned to its Original Trainer, its friendship is reset to what it was the last time it was in the Original Trainer's possession.

If a Pokémon is caught in a Luxury Ball, some friendship-raising events will increase the Pokémon's friendship value by an extra point. If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost. These effects stack on each other, meaning a Pokémon in a Luxury Ball increasing its friendship at the location of where it was met may increase the value with two extra points.

The friendship statistics appear to have not changed much since Generation V. In the table below, the first and second values separated by slashes show the changes for most Poké Balls and Luxury Balls, respectively. Note that holding a Soothe Bell will still apply a rounded-down multiplier of 1.5 after applying the extra bonus from location and Luxury Ball, if applicable.

The Soothing Bag boost is not affected by location, being inside of a Luxury Ball or holding a Soothe Bell.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Catching in a Friend Ball Increase to 200
Colorful Shake from the Juice ShoppeXY Custom-made: +32 to 12
Pre-made: +1 per $100
Massage in Cyllage CityXY or Mauville CityORAS +30 (6%)/+10 (20%)/+5 (74%)
Soothing Bag from Super Training +20
Using friendship-raising Berries +10/+11 +5/+6 +2/+3
Walking 128 steps (occasionally) +2 +1
Level up +5 +4 +3
Using any vitamin +5/+6 +3/+4 +2/+3
Rare Soda from the Juice ShoppeXY +5/+6 +?? +??
EV Juice from the Juice ShoppeXY +4
Battle against Gym Leader, Elite Four or Champion +3 +2 +1
Using a wing +3 +2 +1
Ultra Rare Soda from the Juice ShoppeXY +?? +?? +??
Perilous Soup from the Juice ShoppeXY ?? ?? ??
Fainting -1
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20
Trading or transferring Reset to base friendship (or its friendship at the time it left its Original Trainer if returned to said Trainer)

Evolutions

Several Pokémon evolve after being leveled up when their friendship value is at least 220.

Previous evolutions Friendship evolution Future evolutions
041Zubat.png
Zubat
 Poison  Flying 

Level 22
042Golbat.png
Golbat
 Poison  Flying 

Friendship
169Crobat.png
Crobat
 Poison  Flying 
Crobat does not evolve
440Happiny.png
Happiny
 Normal 

Level up
holding an Oval Stone
(day)
113Chansey.png
Chansey
 Normal 

Friendship
242Blissey.png
Blissey
 Normal 
Blissey does not evolve
Eevee is the lowest in its line 133Eevee.png
Eevee
 Normal 

Friendship
(day)
196Espeon.png
Espeon
 Psychic 
Espeon does not evolve

Friendship
(night)
197Umbreon.png
Umbreon
 Dark 
Umbreon does not evolve
Pichu is the lowest in its line 172Pichu.png
Pichu
 Electric 

Friendship
025Pikachu.png
Pikachu
 Electric 

Thunder Stone
026Raichu.png
Raichu
 Electric 
Cleffa is the lowest in its line 173Cleffa.png
Cleffa
 Fairy 

Friendship
035Clefairy.png
Clefairy
 Fairy 

Moon Stone
036Clefable.png
Clefable
 Fairy 
Igglybuff is the lowest in its line 174Igglybuff.png
Igglybuff
 Normal  Fairy 

Friendship
039Jigglypuff.png
Jigglypuff
 Normal  Fairy 

Moon Stone
040Wigglytuff.png
Wigglytuff
 Normal  Fairy 
Togepi is the lowest in its line 175Togepi.png
Togepi
 Fairy 

Friendship
176Togetic.png
Togetic
 Fairy  Flying 

Shiny Stone
468Togekiss.png
Togekiss
 Fairy  Flying 
Azurill is the lowest in its line 298Azurill.png
Azurill
 Normal  Fairy 

Friendship
183Marill.png
Marill
 Water  Fairy 

Level 18
184Azumarill.png
Azumarill
 Water  Fairy 
Budew is the lowest in its line 406Budew.png
Budew
 Grass  Poison 

Friendship
(day)
315Roselia.png
Roselia
 Grass  Poison 

Shiny Stone
407Roserade.png
Roserade
 Grass  Poison 
Buneary is the lowest in its line 427Buneary.png
Buneary
 Normal 

Friendship
428Lopunny.png
Lopunny
 Normal 
Lopunny does not evolve
Chingling is the lowest in its line 433Chingling.png
Chingling
 Psychic 

Friendship
(night)
358Chimecho.png
Chimecho
 Psychic 
Chimecho does not evolve
Munchlax is the lowest in its line 446Munchlax.png
Munchlax
 Normal 

Friendship
143Snorlax.png
Snorlax
 Normal 
Snorlax does not evolve
Riolu is the lowest in its line 447Riolu.png
Riolu
 Fighting 

Friendship
(day)
448Lucario.png
Lucario
 Fighting  Steel 
Lucario does not evolve
Woobat is the lowest in its line 527Woobat.png
Woobat
 Psychic  Flying 

Friendship
528Swoobat.png
Swoobat
 Psychic  Flying 
Swoobat does not evolve
540Sewaddle.png
Sewaddle
 Bug  Grass 

Level 20
541Swadloon.png
Swadloon
 Bug  Grass 

Friendship
542Leavanny.png
Leavanny
 Bug  Grass 
Leavanny does not evolve


Raters

Friendship raters are NPCs that will indicate the friendship of the first Pokémon in the player's party when spoken to.

Locations

Region City Location: NPC Distinct evaluations
Kanto (FRLG only) Pallet Town Blue's house: Daisy 7
Johto Goldenrod City House east of the Department Store: woman 6
Goldenrod CitySu Goldenrod Department Store, fifth floor: woman 3
Hoenn Verdanturf Town Southwestern-most house: woman 7
Pacifidlog Town Southwestern-most house: Gentleman 3
Orre (XD only) Gateon Port Krabby Club, upper floor: the captain 7
Sinnoh Hearthome City Pokémon Fan Club (east of the Poké Mart): Beauty 7
Route 213 House south of the Pastoria City gate: Dr. Footstep 5
Eterna City Pokémon Center: Aroma Lady 3
Pokétch: Friendship Checker app 5
Unova Icirrus City Pokémon Fan Club (south of Gym): woman 3
Nacrene City Building east of the Pokémon Center: woman with a Pokémon 7
B2W2: Call Bianca on the Xtransceiver 7
Kalos Santalune City House west of the Pokémon Center: Beauty 3
Laverre City Pokémon Fan Club (in the northwest): Pokémon Breeder 7

The Johto and Hoenn raters in the Goldenrod Department Store and Pacifidlog Town will give out TM21 (Frustration) or TM27 (Return) (or neither) depending on the friendship of the player's lead Pokémon.

Evaluation

Gold, Silver, and Crystal
Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 150-255
"It's adorable! You should teach it good TM moves." 50-149
"It looks evil. How about this TM for it?" 0-49


Stadium 2

While there is no NPC that rates friendship, when viewing a table with Pokémon, its value is listed there (along other elements such as type, Trainer ID number or item), in levels. Pokémon data read from a Generation I game will always be rated as Not quite, even for Red's Pikachu in Pokémon Yellow, which does have its friendship tracked.

Rating Friendship
Excellent 250-255
Very good 200-249
Pretty good 150-199
A little bit 100-149
Not quite 50-99
Not at all 0-49


Ruby, Sapphire, and Emerald
Statement Friendship
Verdanturf Town
"It adores you. It can't possibly love you any more. I even feel happy seeing it." 255
"It seems to be very happy. It obviously likes you a whole lot." 200-254
"It likes you quite a lot. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It clearly likes you very much. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it's also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99


FireRed and LeafGreen
Main article: Daisy Oak
Statement Friendship
"It couldn't possibly love you any more than it does now. Your Pokémon is happy beyond words." 255
"It looks very happy. I wish <rival> could see this and learn something from it." 200-254
"It's quite friendly with you. Keep being good to it!" 150-199
"It's warming up to you. Trust must be growing between you." 100-149
"It's not quite familiar with you yet. Pokémon are all quite wary when you first get them." 50-99
"<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?" 1-49
"…Um, it's not easy for me to say this, but… Is there some reason why your Pokémon would hate you so much?" 0


XD: Gale of Darkness

The friendship rater is located inside the Krabby Club in Gateon Port. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain and is possibly the same man that gives the player the item to evolve their Eevee at the beginning of the game. He is not there at that point but is present after starting the events in Pyrite Town.

Statement Friendship
"It simply adores you! It couldn't possibly get to like you more. This is wonderful!" 255
"It seems to like you very much. Your Pokémon seems to be very happy that it's with you." 200-254
"It likes you quite a bit. It wants to be pampered by you." 150-199
"It's growing friendly toward you. It seems to believe in you." 100-149
"It doesn't seem to be used to you yet. You should treat it kindly." 50-99
"Hmm… It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly." 1-49
"… This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?" 0


Diamond, Pearl, and Platinum
Statement Friendship
Dr. Footstep
For his ratings, check his article.
Eterna City
"It seems to like you. It must be happy being with you." 120-255
"It's becoming comfortable around you, I think." 70-119
"Hmm... It needs to get used to you more." 0-69
Hearthome City in DP
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly towards you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Hearthome City in Pt
"It simply adores you! Why, I feel like I am intruding!" 255
"It's very friendly toward you. I can tell you treat it kindly." 200-254
"It's quite friendly to you. It must be happy being with you." 150-199
"It's warming up to you. That's my impression." 100-149
"It's feeling neutral toward you. It's up to you to change that." 50-99
"Hmm... It seems to dislike you a little." 1-49
"Oh, my… I think this one really hasn't taken too kindly to you." 0


HeartGold and SoulSilver
Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 149-255
"It's adorable! You should teach it good TM moves." 51-148
"It looks evil. How about this TM for it?" 0-50


Black and White
Statement Friendship
Nacrene City
"It's very friendly toward you! It must be happy with you." 120-255
"It's a little bit friendly to you… Something like that." 70-119
"Hmmm… It may still take some time." 0-69
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 200-254
"It is friendly to you. It must be happy with you." 150-199
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 50-99
"Hmmm… It may not like you very much." 1-49
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0


Black 2 and White 2
Statement Friendship
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 200-254
"It is friendly to you. It must be happy with you." 150-199
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 50-99
"Hmmm… It may not like you very much." 1-49
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0
Bianca
"What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!" 255
"You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!" 200-254
"You seem really close! You look so, so happy! It's enough to make me happy too!" 150-199
"You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another." 100-149
"You still have room for improvement. How nice! I mean, you can become even better friends!" 50-99
"You aren't getting along, are you? It's glaring at you with a look that's kinda scary." 1-49
"You aren't getting along, are you? It doesn't look like it's having fun even when you're together." 0


X and Y
Statement Friendship
Santalune City
"Let's see, you and <Pokémon> are... Very connected to each other! That's what it looks like to me!" 120-255
"Let's see, you and <Pokémon> are... Just getting to know each other... Yes, I think that's how I'd put it." 70-119
"Let's see, you and <Pokémon> are... Capable of understanding each other much more than now. Look forward to that, OK?" 0-69
Laverre City
"It's amazingly friendly toward you! It must be so happy spending every day with you!" 255
"You must really like your <Pokémon> and always keep it by your side!" 200-254
"Well, I think you and <Pokémon> will be an even greater combo someday!" 150-199
"It's a little bit friendly to you… Something like that." 100-149
"Hmm…I think you have a lot of time ahead of you to get to know one another better." 50-99
"Don't tell me! Are you just letting it get knocked out in Pokémon battles?!" 1-49
"What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?" 0


Omega Ruby and Alpha Sapphire
Statement Friendship
Verdanturf Town
"It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!" 255
"It seems to be very happy. It's obviously friendly toward you." 200-254
"It's quite friendly toward you. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has a scary look in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say... Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm... It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99

Misconceptions

Although frequently reported to the contrary, the following factors do not affect friendship (note that these are focused on the system that has been in place since Generation II):

In spin-off games

Mystery Dungeon series

Main article: IQ

In the Pokémon Mystery Dungeon series, IQ is used in place of friendship.

Ranger: Shadows of Almia

Two Pokémon in a Happy Mood

Friendship also has an effect in the second game of the Pokémon Ranger series. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, black musical notes appear to come out of it. Multicolored musical notes come out when it is Very Happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.

In other languages

Language Title
France Flag.png French Amitié
Germany Flag.png German Freundschaft
Italy Flag.png Italian Amicizia
South Korea Flag.png Korean 친밀도 Chinmildo
Spain Flag.png Spanish Amistad

See also

External links


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.