Friendship: Difference between revisions

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{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{spading|comment=Still needs research overall, especially regarding values.}}
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''tame''' in [[Pokémon Stadium 2]] and commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''tame''' in [[Pokémon Stadium 2]] and '''friendliness''' in [[Pokémon XD: Gale of Darkness]], as well as commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.


It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).
It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).


Friendship was introduced in {{game|Yellow}} for the {{player}}'s {{ga|Red's Pikachu|starter Pikachu}} only, and expanded to cover ''all'' Pokémon in [[Generation II]].
Friendship was introduced in {{game|Yellow}} for the {{player}}'s {{ga|Red's Pikachu|starter Pikachu}} only, and expanded to cover all Pokémon in [[Generation II]].


==In the core series games==
==In the core series games==
===Generation I===
===Generation I===
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
A prototype of the friendship system used by future games was introduced in {{game|Yellow}}, the last [[core series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255, inclusive, but this value was only applied to the {{ga|Red's Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}}.
A prototype of the friendship system used by future games was introduced in {{game|Yellow}}, the last [[core series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255, inclusive, but this value was only applied to the {{ga|Red's Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}} or a Pikachu with the same OT and Trainer ID as the player (i.e. any Pikachu that follows the player).


Unlike in every game released afterwards (save for {{game|HeartGold and SoulSilver|s}}), since Pikachu is outside of its [[Poké Ball]], the player can interact with it at any time as it follows him around the overworld. Pikachu will then indicate its friendship in a small window that appears. At maximum friendship, Pikachu will jump up and down before the window is triggered.
Pikachu starts with a base friendship of 90. This is written to the memory as soon as the player begins a new game, even before they obtain his/her Pikachu.


Like in every [[generation]] after {{gen|II}}, Pikachu's friendship will rise when it gains a [[level]] or when its {{pkmn|Trainer}} uses a {{DL|Potion||healing item}} on it, and it will drop if it [[Fainting|faints]], however its friendship also drops if it is deposited in the [[Pokémon Storage System]], a feature not used in future games. [[Trade|Trading]] it to another game will reset its friendship to its base value.
Unlike every game released afterwards (save for {{game|HeartGold and SoulSilver|s}}), since Pikachu follows the player around in the overworld, the player can interact with it at any time. Pikachu will then indicate its friendship in a small window that appears. At maximum friendship, Pikachu will jump up and down before the window is triggered. There are five special Pikachu emotes ('wink', 'fishing', 'puzzled', 'refusal' and 'thunder') that will appear when certain events are met, they are not affected by friendship. For example, interacting with Pikachu immediately after fishing will result in the fishing emote, where Pikachu will show its head after hiding it in a bucket.
 
Like in every [[generation]] after {{gen|II}}, Pikachu's friendship will rise when it gains a [[level]] or when its {{pkmn|Trainer}} uses a {{DL|Potion||healing item}} on it, and it will drop if it [[Fainting|faints]], but its friendship also drops if it is deposited in the [[Pokémon Storage System]], a feature not used in future games. [[Trade|Trading]] it to another game will also affect its friendship.


Friendship is not recorded for any other Pokémon in Generation I, and the friendship of Pikachu does not affect the gameplay significantly: the only real effect it has is whether or not {{DL|Melanie|In the games|a girl}} will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu's friendship has a value of 147 or higher.
Friendship is not recorded for any other Pokémon in Generation I, and the friendship of Pikachu does not affect the gameplay significantly: the only real effect it has is whether or not {{DL|Melanie|In the games|a girl}} will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu's friendship has a value of 147 or higher.
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| Gaining a [[level]] || +5 || +3 || +2
| Gaining a [[level]] || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| Using an {{DL|Potion||HP restoring item}}, [[Status condition]]-removing<br>item other than Full Heal, or [[Vitamin]] || +5 || +3 || +2
| Using an [[Potion|HP restoring item]],<br>[[status condition healing item]]s other than [[Full Heal]],<br>or [[vitamin]] || +5 || +3 || +2
|- style="background:#fff;"
|- style="background:#fff;"
| Teaching Pikachu a TM or HM || +1 || +1 || +0
| Teaching Pikachu a TM or HM || +1 || +1 || 0
|- style="background:#fff;"
|- style="background:#fff;"
| Challenging a [[Gym Leader]] || +3 || +2 || +1
| Challenging a [[Gym Leader]] || +3 || +2 || +1
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|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to base value
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Affects friendship
|}<br clear="all">
|}<br clear="all">


Items other than TMs and HMs will cause {{ga|Red's Pikachu|Pikachu}}'s friendship to increase even if they do not have any effect and are not consumed. For example, attempting to use a Potion when Pikachu has full HP or is fainted will still increase its friendship. This was fixed in Generation II.
Items other than TMs and HMs will cause {{ga|Red's Pikachu|Pikachu}}'s friendship to increase even if they do not have any effect and are not consumed. For example, attempting to use a Potion when Pikachu has full HP or is fainted will still increase its friendship. This was fixed in Generation II.


Another likely glitch is the fact that Full Heal does not increase Pikachu's friendship, but other Status restoring items do.
Another likely glitch is the fact that Full Heal does not increase Pikachu's friendship, but other status condition healing items do.


===Generation II===
===Generation II===
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Friendship in [[Generation III]] works similarly to [[Generation II]] but with two additional mechanics to boost it. If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}} or is holding a {{DL|Out-of-battle effect item|Soothe Bell}}, all friendship-raising events will increase the Pokémon's friendship value by an extra point; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell increases the value by two points.
Friendship in [[Generation III]] works similarly to [[Generation II]] but with two additional mechanics to boost it. If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}} or is holding a {{DL|Out-of-battle effect item|Soothe Bell}}, all friendship-raising events will increase the Pokémon's friendship value by an extra point; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell increases the value by two points.


Pokémon now have a {{DL|List of Pokémon by base friendship||base friendship}} per [[species]], although most {{pkmn2|caught|catchable Pokémon}} have the standard value of 70 as their starting [[level]].
Pokémon now have a [[List of Pokémon by base friendship|base friendship]] per species, although most {{pkmn2|caught|catchable Pokémon}} have the standard value of 70 as their starting [[level]].


In {{game|FireRed and LeafGreen|s}}, the {{player}} can verify the friendship value of his/her {{OBP|Pokémon|species}} through the scene which appears after the player uses an [[item]] on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its friendship value is standard. The friendship value of the Pokémon can be checked by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen, the higher its friendship value and the more it is attached to its {{pkmn|Trainer}}. After grooming a Pokémon, {{Daisy}} will also tell the player how friendly the Pokémon in the first slot of their [[party]] is towards them.
In {{game|FireRed and LeafGreen|s}}, the {{player}} can verify the friendship value of his/her {{OBP|Pokémon|species}} through the scene which appears after the player uses an [[item]] on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its friendship value is standard. The friendship value of the Pokémon can be checked by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen, the higher its friendship value and the more it is attached to its {{pkmn|Trainer}}. After grooming a Pokémon, {{Daisy}} will also tell the player how friendly the Pokémon in the first slot of their [[party]] is towards them.
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|- style="background:#fff;"
|- style="background:#fff;"
| Using {{EV}}-lowering {{Berries}}†
| Using {{EV}}-lowering {{Berries}}†
| colspan = "3" | +2
| colspan = "3" | +10
|- style="background:#fff;"
|- style="background:#fff;"
| [[Fainting]]
| [[Fainting]]
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The friendship system is very similar to [[Generation IV]]. As far as it has been tested, friendship conditions and related [[item]]s are much the same, with the main differences being in how [[Non-player character|NPC]]s will rate and measure friendship.
The friendship system is very similar to [[Generation IV]]. As far as it has been tested, friendship conditions and related [[item]]s are much the same, with the main differences being in how [[Non-player character|NPC]]s will rate and measure friendship.


A woman in [[Nacrene City]] and another woman in the {{ci|Icirrus}} [[Pokémon Fan Club]] will rate the friendship of the {{player}}'s {{OBP|Pokémon|species}}, and Bianca can rate friendship in {{game|Black and White|s 2|Pokémon Black 2 and White 2}} if called on the [[Xtransceiver]].  
A woman in [[Nacrene City]] and another woman in the {{ci|Icirrus}} [[Pokémon Fan Club]] will rate the friendship of the {{player}}'s {{OBP|Pokémon|species}}, and Bianca can rate friendship in {{game|Black and White|s 2|Pokémon Black 2 and White 2}} if called on the [[Xtransceiver]].


Another woman in [[Castelia City]] will massage one of the player's Pokémon per day, raising its friendship. In {{game|Black and White|s}}, she is located on {{DL|Castelia City|Castelia Street}}, in the building across the street from the Game Freak headquarters. In Pokémon Black 2 and White 2, she is located at the {{DL|Castelia City|Medal Office}} across from the [[Castelia Gym]].
Another woman in [[Castelia City]] will massage one of the player's Pokémon per day, raising its friendship. In {{game|Black and White|s}}, she is located on {{DL|Castelia City|Castelia Street}}, in the building across the street from the Game Freak headquarters. In Pokémon Black 2 and White 2, she is located at the {{DL|Castelia City|Medal Office}} across from the [[Castelia Gym]].
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===Generation VI===
===Generation VI===
{{incomplete|section|Check which are affected by Luxury Ball; fill in remaining Juice Shoppe values; determine/verify probabilities for walking and massages; double-check that trading doesn't just set to 70 (trade a non-base-70 Pokémon); figure out what Befriending Power does to all of these}}
{{incomplete|section|Check if PokéBlocks and major battles ([[Gym Leader]]s, [[Elite Four]]) add friendship. Check which are affected by Luxury Ball; fill in remaining Juice Shoppe values; determine/verify probabilities for walking and massages; figure out what Befriending Power does to all of these}}
In Generation VI, friendship is not to be confused with [[Pokémon-Amie]]'s affection. Affection is an entirely separate stat having no bearing on friendship, and no actions taken in Pokémon-Amie will affect friendship in any way.
In Generation VI, friendship is not to be confused with [[Pokémon-Amie]]'s affection. Affection is an entirely separate stat having no bearing on friendship, and no actions taken in Pokémon-Amie will affect friendship in any way.


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| Walking 128 steps ({{tt|occasionally|At most 50% of the time, possibly less}}) || +2 || +2 || +1
| Walking 128 steps ({{tt|occasionally|At most 50% of the time, possibly less}}) || +2 || +2 || +1
|- style="background:#fff;"
|- style="background:#fff;"
| [[Pokémon groomer|Massage]] in [[Cyllage City]]
| [[Pokémon groomer|Massage]] in [[Cyllage City]] or [[Mauville City]]
| colspan = "3" | +30 (6%), +10 (20%), +5 (74%)
| colspan = "3" | +30 (6%), +10 (20%), +5 (74%)
|- style="background:#fff;"
|- style="background:#fff;"
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|- style="background:#fff;"
|- style="background:#fff;"
| Soothing Bag from [[Super Training]]
| Soothing Bag from [[Super Training]]
| colspan = "3" | {{tt|+20|Soothing Bag isn't affected by any modifier}}
| colspan = "3" | +20
|- style="background:#fff;"
|- style="background:#fff;"
|- style="background:#fff;"
|- style="background:#fff;"
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|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}}
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}} (if traded back to the [[Original Trainer]], friendship is instead restored to the value it had before being traded away)
|}
|}
†These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).
†These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).
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{| style="margin:auto; text-align:center; background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}}"
{| style="margin:auto; text-align:center; background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}}"
|-  
|-
! colspan="2" style="background: #{{md time color}}; {{roundytl|5px}}" | {{color|{{md time color dark}}|Previous evolutions}}
! colspan="2" style="background: #{{md time color}}; {{roundytl|5px}}" | {{color|{{md time color dark}}|Previous evolutions}}
! colspan="3" style="background: #{{md time color}}" | {{color|{{md time color dark}}|Friendship evolution}}
! colspan="3" style="background: #{{md time color}}" | {{color|{{md time color dark}}|Friendship evolution}}
! colspan="2" style="background: #{{md time color}}; {{roundytr|5px}}" | {{color|{{md time color dark}}|Future evolutions}}
! colspan="2" style="background: #{{md time color}}; {{roundytr|5px}}" | {{color|{{md time color dark}}|Future evolutions}}
|- style="background: #fff"  
|- style="background: #fff"
| [[File:041Zubat.png|96px]]<br>{{pcolor|Zubat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| [[File:041Zubat.png|96px]]<br>{{pcolor|Zubat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 22}}
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 22}}
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| [[File:169Crobat.png|96px]]<br>{{pcolor|Crobat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| [[File:169Crobat.png|96px]]<br>{{pcolor|Crobat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| colspan="2" | Crobat does not evolve
| colspan="2" | Crobat does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| [[File:440Happiny.png|96px]]<br>{{pcolor|Happiny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}
| [[File:440Happiny.png|96px]]<br>{{pcolor|Happiny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level up}}<br><small>holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}<br>(day)</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level up}}<br><small>holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}<br>(day)</small>
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| [[File:196Espeon.png|96px]]<br>{{pcolor|Espeon|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| [[File:196Espeon.png|96px]]<br>{{pcolor|Espeon|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Espeon does not evolve
| colspan="2" | Espeon does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| &rarr;<br>Friendship<br><small>(night)</small>
| &rarr;<br>Friendship<br><small>(night)</small>
| [[File:197Umbreon.png|96px]]<br>{{pcolor|Umbreon|{{factory color dark}}}}<br><small>{{typecolor|Dark}}</small>
| [[File:197Umbreon.png|96px]]<br>{{pcolor|Umbreon|{{factory color dark}}}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" | Umbreon does not evolve
| colspan="2" | Umbreon does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Pichu is the lowest in its line
| colspan="2" | Pichu is the lowest in its line
| [[File:172Pichu.png|96px]]<br>{{pcolor|Pichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| [[File:172Pichu.png|96px]]<br>{{pcolor|Pichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
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| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Thunder Stone|Thunder Stone}}
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Thunder Stone|Thunder Stone}}
| [[File:026Raichu.png|96px]]<br>{{pcolor|Raichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| [[File:026Raichu.png|96px]]<br>{{pcolor|Raichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Cleffa is the lowest in its line
| colspan="2" | Cleffa is the lowest in its line
| [[File:173Cleffa.png|96px]]<br>{{pcolor|Cleffa|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| [[File:173Cleffa.png|96px]]<br>{{pcolor|Cleffa|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
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| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| [[File:036Clefable.png|96px]]<br>{{pcolor|Clefable|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| [[File:036Clefable.png|96px]]<br>{{pcolor|Clefable|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Igglybuff is the lowest in its line
| colspan="2" | Igglybuff is the lowest in its line
| [[File:174Igglybuff.png|96px]]<br>{{pcolor|Igglybuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| [[File:174Igglybuff.png|96px]]<br>{{pcolor|Igglybuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
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| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| [[File:040Wigglytuff.png|96px]]<br>{{pcolor|Wigglytuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| [[File:040Wigglytuff.png|96px]]<br>{{pcolor|Wigglytuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Togepi is the lowest in its line
| colspan="2" | Togepi is the lowest in its line
| [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
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| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| [[File:468Togekiss.png|96px]]<br>{{pcolor|Togekiss|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| [[File:468Togekiss.png|96px]]<br>{{pcolor|Togekiss|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Azurill is the lowest in its line
| colspan="2" | Azurill is the lowest in its line
| [[File:298Azurill.png|96px]]<br>{{pcolor|Azurill|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| [[File:298Azurill.png|96px]]<br>{{pcolor|Azurill|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
Line 391: Line 394:
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 18}}
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 18}}
| [[File:184Azumarill.png|96px]]<br>{{pcolor|Azumarill|{{factory color dark}}}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| [[File:184Azumarill.png|96px]]<br>{{pcolor|Azumarill|{{factory color dark}}}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Budew is the lowest in its line
| colspan="2" | Budew is the lowest in its line
| [[File:406Budew.png|96px]]<br>{{pcolor|Budew|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| [[File:406Budew.png|96px]]<br>{{pcolor|Budew|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
Line 398: Line 401:
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| [[File:407Roserade.png|96px]]<br>{{pcolor|Roserade|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| [[File:407Roserade.png|96px]]<br>{{pcolor|Roserade|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Buneary is the lowest in its line
| colspan="2" | Buneary is the lowest in its line
| [[File:427Buneary.png|96px]]<br>{{pcolor|Buneary|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| [[File:427Buneary.png|96px]]<br>{{pcolor|Buneary|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
Line 404: Line 407:
| [[File:428Lopunny.png|96px]]<br>{{pcolor|Lopunny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| [[File:428Lopunny.png|96px]]<br>{{pcolor|Lopunny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lopunny does not evolve
| colspan="2" | Lopunny does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Chingling is the lowest in its line
| colspan="2" | Chingling is the lowest in its line
| [[File:433Chingling.png|96px]]<br>{{pcolor|Chingling|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| [[File:433Chingling.png|96px]]<br>{{pcolor|Chingling|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
Line 410: Line 413:
| [[File:358Chimecho.png|96px]]<br>{{pcolor|Chimecho|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| [[File:358Chimecho.png|96px]]<br>{{pcolor|Chimecho|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Chimecho does not evolve
| colspan="2" | Chimecho does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Munchlax is the lowest in its line
| colspan="2" | Munchlax is the lowest in its line
| [[File:446Munchlax.png|96px]]<br>{{pcolor|Munchlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| [[File:446Munchlax.png|96px]]<br>{{pcolor|Munchlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
Line 416: Line 419:
| [[File:143Snorlax.png|96px]]<br>{{pcolor|Snorlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| [[File:143Snorlax.png|96px]]<br>{{pcolor|Snorlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Snorlax does not evolve
| colspan="2" | Snorlax does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Riolu is the lowest in its line
| colspan="2" | Riolu is the lowest in its line
| [[File:447Riolu.png|96px]]<br>{{pcolor|Riolu|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}</small>
| [[File:447Riolu.png|96px]]<br>{{pcolor|Riolu|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}</small>
Line 422: Line 425:
| [[File:448Lucario.png|96px]]<br>{{pcolor|Lucario|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| [[File:448Lucario.png|96px]]<br>{{pcolor|Lucario|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" | Lucario does not evolve
| colspan="2" | Lucario does not evolve
|- style="background: #fff"  
|- style="background: #fff"
| colspan="2" | Woobat is the lowest in its line
| colspan="2" | Woobat is the lowest in its line
| [[File:527Woobat.png|96px]]<br>{{pcolor|Woobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| [[File:527Woobat.png|96px]]<br>{{pcolor|Woobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
Line 428: Line 431:
| [[File:528Swoobat.png|96px]]<br>{{pcolor|Swoobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| [[File:528Swoobat.png|96px]]<br>{{pcolor|Swoobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| colspan="2" | Swoobat does not evolve
| colspan="2" | Swoobat does not evolve
|-  
|-
| style="background: #fff; {{roundybl|5px}}" | [[File:540Sewaddle.png|96px]]<br>{{pcolor|Sewaddle|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| style="background: #fff; {{roundybl|5px}}" | [[File:540Sewaddle.png|96px]]<br>{{pcolor|Sewaddle|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| style="background: #fff;" | &rarr;<br>{{color2|{{factory color dark}}|Level|Level 20}}
| style="background: #fff;" | &rarr;<br>{{color2|{{factory color dark}}|Level|Level 20}}
Line 458: Line 461:
| [[Pacifidlog Town]] ||Southwestern-most house: {{tc|Gentleman}} || 3
| [[Pacifidlog Town]] ||Southwestern-most house: {{tc|Gentleman}} || 3
|- style="background:#fff"
|- style="background:#fff"
| [[Orre]]<small> ({{gameabbrev3|XD}} only)</small> || [[Gateon Port]] || [[Krabby Club]], upper floor: the captain || 7
| [[Orre]]<small> ({{gameabbrevss|XD}} only)</small> || [[Gateon Port]] || [[Krabby Club]], upper floor: the captain || 7
|- style="background:#fff"
|- style="background:#fff"
| rowspan=4 | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart): {{tc|Beauty}} || 7
| rowspan=4 | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart): {{tc|Beauty}} || 7
Line 472: Line 475:
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 7
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 7
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{gameabbrev3|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
| colspan=2 | {{gameabbrev5|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
|-
|-
| style="background:#fff; {{roundybl|5px}}" rowspan=2 | [[Kalos]]
| style="background:#fff; {{roundybl|5px}}" rowspan=2 | [[Kalos]]
Line 532: Line 535:
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff;"
|- style="background:#fff;"
! style="background:#AAAAAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
|250-255
|250-255
|- style="background:#fff;"
|- style="background:#fff;"
Line 948: Line 951:
===Mystery Dungeon series===
===Mystery Dungeon series===
{{main|IQ}}
{{main|IQ}}
In the [[Pokémon Mystery Dungeon]] series, IQ is used in place of friendship.
In the [[Pokémon Mystery Dungeon series]], IQ is used in place of friendship.


===Ranger: Shadows of Almia===
===Ranger: Shadows of Almia===
Line 970: Line 973:


[[de:Freundschaft]]
[[de:Freundschaft]]
[[es:Felicidad]]


[[fr:Bonheur]]
[[fr:Bonheur]]

Revision as of 20:51, 9 April 2016

Happiness redirects here. For the "Happiness Pokémon" category, see Blissey (Pokémon).
013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Still needs research overall, especially regarding values.

Friendship (Japanese: なつき degree of emotional attachment), also referred to as tame in Pokémon Stadium 2 and friendliness in Pokémon XD: Gale of Darkness, as well as commonly referred to by fans as happiness, is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care.

It affects the evolution of certain Pokémon, the power of Return and Frustration, and the availability of a few in-game items and Ribbons. Certain events increase a Pokémon's friendship (gaining a level, walking a certain amount of steps) or decrease it (fainting, using herbal medicine).

Friendship was introduced in Pokémon Yellow for the player's starter Pikachu only, and expanded to cover all Pokémon in Generation II.

In the core series games

Generation I

Pikachu with high friendship

A prototype of the friendship system used by future games was introduced in Pokémon Yellow, the last core series game of Generation I. Like the later system, its value ranged between 0 and 255, inclusive, but this value was only applied to the Pikachu the player started with or a Pikachu with the same OT and Trainer ID as the player (i.e. any Pikachu that follows the player).

Pikachu starts with a base friendship of 90. This is written to the memory as soon as the player begins a new game, even before they obtain his/her Pikachu.

Unlike every game released afterwards (save for Pokémon HeartGold and SoulSilver), since Pikachu follows the player around in the overworld, the player can interact with it at any time. Pikachu will then indicate its friendship in a small window that appears. At maximum friendship, Pikachu will jump up and down before the window is triggered. There are five special Pikachu emotes ('wink', 'fishing', 'puzzled', 'refusal' and 'thunder') that will appear when certain events are met, they are not affected by friendship. For example, interacting with Pikachu immediately after fishing will result in the fishing emote, where Pikachu will show its head after hiding it in a bucket.

Like in every generation after II, Pikachu's friendship will rise when it gains a level or when its Trainer uses a healing item on it, and it will drop if it faints, but its friendship also drops if it is deposited in the Pokémon Storage System, a feature not used in future games. Trading it to another game will also affect its friendship.

Friendship is not recorded for any other Pokémon in Generation I, and the friendship of Pikachu does not affect the gameplay significantly: the only real effect it has is whether or not a girl will give Bulbasaur away in Cerulean City, which she will only do if Pikachu's friendship has a value of 147 or higher.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Gaining a level +5 +3 +2
Using an HP restoring item,
status condition healing items other than Full Heal,
or vitamin
+5 +3 +2
Teaching Pikachu a TM or HM +1 +1 0
Challenging a Gym Leader +3 +2 +1
Being deposited in the Pokémon Storage System -3 -3 -5
Fainting -1 -1 -1
Trading Affects friendship


Items other than TMs and HMs will cause Pikachu's friendship to increase even if they do not have any effect and are not consumed. For example, attempting to use a Potion when Pikachu has full HP or is fainted will still increase its friendship. This was fixed in Generation II.

Another likely glitch is the fact that Full Heal does not increase Pikachu's friendship, but other status condition healing items do.

Generation II

In Generation II, the friendship system was overhauled and expanded, building on the system used in Pokémon Yellow by tracking the friendship of every Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.

Friendship is set when a Pokémon is brought under a Trainer's control; i.e., it has a value of 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an Egg, its value is set to 120. If a Pokémon is captured in a Friend Ball, rather than any other kind of Poké Ball, its friendship is set to a value of 200 instead.

Another mechanic of friendship introduced in Generation II is that it affects the evolution of certain Pokémon, which has continued until the present as most generations introduce new Pokémon which evolve through friendship. Friendship-based evolutions occur when a Pokémon's friendship has a value of 220 or higher.

Its value for a specific Pokémon can be checked using the friendship checker in Goldenrod City.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Walking 512 steps +1 (even after fainting)
Grooming, Daisy +3
Grooming, older haircut brother +5 +3 +1
Grooming, younger haircut brother +10 +3 +1
Using vitamins +5 +3 +2
Gaining a level +5 +3 +2
Challenging a Gym Leader or Elite Four +3 +2 +1
Fainting -1
Using Energy Powder -5
Using Heal Powder -5
Using Energy Root -10
Using Revival Herb -15
Trading Reset to 70


Generation III

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: The number of steps and the probability needs further research.

Friendship in Generation III works similarly to Generation II but with two additional mechanics to boost it. If a Pokémon is caught in a Luxury Ball or is holding a Soothe Bell, all friendship-raising events will increase the Pokémon's friendship value by an extra point; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell increases the value by two points.

Pokémon now have a base friendship per species, although most catchable Pokémon have the standard value of 70 as their starting level.

In Pokémon FireRed and LeafGreen, the player can verify the friendship value of his/her Pokémon through the scene which appears after the player uses an item on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its friendship value is standard. The friendship value of the Pokémon can be checked by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen, the higher its friendship value and the more it is attached to its Trainer. After grooming a Pokémon, Daisy will also tell the player how friendly the Pokémon in the first slot of their party is towards them.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Walking 256 steps +1
Grooming, DaisyFRLG +3 +3 +2
Joy ScentXD +3 +2 +1
Excite ScentXD +4 +3 +2
Vivid ScentXD +5 +4 +3
Using vitamins +5 +3 +2
Gaining a level +5 +3 +2
Using EV-lowering Berries +10
Fainting -1
Using Energy Powder -5
Using Heal Powder -5
Using Energy Root -10
Using Revival Herb -15
Trading Reset to base friendship

†These include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26).

Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: The number of steps and the probability needs further research.
The Pokétch's Friendship Checker app with a Drifblim at maximum friendship.

The friendship system remains essentially similar to Generation III, though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a separate boost in friendship when they level up and while walking compared to Pokémon in other Poké Balls.

In Pokémon Diamond, Pearl, and Platinum, Dr. Footstep, the sole resident of the Footstep House on Route 213, will give a Pokémon with maximum friendship a Ribbon.

In Pokémon HeartGold and SoulSilver, the player can gauge their Pokémon's friendship based on the phrase that appears when they are interacted with outside of their Poké Ball. Daisy also makes a return and visiting her in Pallet Town will let her groom one of the player's Pokémon between 15:00 and 16:00 every day, increasing its friendship. The haircut brothers will also boost a Pokémon's friendship and they can be visited on any day of the week besides Monday.

In the table below, the first and second values separated by slashes show the changes for most Poké Balls and Luxury Balls, respectively. Note that holding a Soothe Bell will apply a rounded-down multiplier of 1.5 to only positive changes and that use of Luxury Balls will not reduce the effects of negative changes.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Walking 256 steps +1/??
Massage from the girl in Veilstone City DPPt +3
Massage at the Ribbon SyndicateDPPt +20 ?? +6
Haircut brothersHGSS* +1
+3
+5
+10
+1
+2
+4
Grooming from DaisyHGSS ?? ?? ??
Using vitamins +5 +3 +2
Level up +5/+6 +3/+4 +2/+3
Using EV-lowering Berries +10 +5 +2
Fainting -1
Using Energy Powder -5 -5 -10
Using Heal Powder -5 -5 -10
Using Energy Root -10 -10 -15
Using Revival Herb -15 -15 -20
Trading Reset to base friendship

†These include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26).

Generation V

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Join Avenue Beauty Salon and Café details

The friendship system is very similar to Generation IV. As far as it has been tested, friendship conditions and related items are much the same, with the main differences being in how NPCs will rate and measure friendship.

A woman in Nacrene City and another woman in the Icirrus Pokémon Fan Club will rate the friendship of the player's Pokémon, and Bianca can rate friendship in Pokémon Black 2 and White 2 if called on the Xtransceiver.

Another woman in Castelia City will massage one of the player's Pokémon per day, raising its friendship. In Pokémon Black and White, she is located on Castelia Street, in the building across the street from the Game Freak headquarters. In Pokémon Black 2 and White 2, she is located at the Medal Office across from the Castelia Gym.

The friendship statistics appear to have not changed much since Generation IV. Note that holding a Soothe Bell will still apply a rounded-down multiplier of 1.5 to only positive changes and that use of Luxury Balls will not reduce the effects of negative changes.

If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Walking 128 steps (50%) +2 +2 +1
Massage on Castelia StreetBW
Massage at the Medal OfficeB2W2
+30 (6%), +10 (20%), +5 (74%)
Using vitamins +5 +3 +2
Level up +5/+6 +3/+4 +2/+3
Using EV-lowering Berries +10 +5 +2
Fainting -1
Using Energy Powder -5 -5 -10
Using Heal Powder -5 -5 -10
Using Energy Root -10 -10 -15
Using Revival Herb -15 -15 -20
Trading Reset to 70

†These include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26).

Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if PokéBlocks and major battles (Gym Leaders, Elite Four) add friendship. Check which are affected by Luxury Ball; fill in remaining Juice Shoppe values; determine/verify probabilities for walking and massages; figure out what Befriending Power does to all of these

In Generation VI, friendship is not to be confused with Pokémon-Amie's affection. Affection is an entirely separate stat having no bearing on friendship, and no actions taken in Pokémon-Amie will affect friendship in any way.

If a Pokémon is caught in a Luxury Ball, some friendship-raising events will increase the Pokémon's friendship value by an extra point. If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost. These effects stack on each other, meaning a Pokémon in a Luxury Ball increasing its friendship at the location of where it was met may increase the value with two extra points.

The friendship statistics appear to have not changed much since Generation V. In the table below, the first and second values separated by slashes show the changes for most Poké Balls and Luxury Balls, respectively. Note that holding a Soothe Bell will still apply a rounded-down multiplier of 1.5 after applying the extra bonus from location and Luxury Ball, if applicable.

The Soothing Bag boost is not affected by location, being inside of a Luxury Ball or holding a Soothe Bell.

Friendship: 0 to 99 100 to 199 200 to 255
Event Change
Walking 128 steps (occasionally) +2 +2 +1
Massage in Cyllage City or Mauville City +30 (6%), +10 (20%), +5 (74%)
Using any vitamin +5/+6 +3/+4 +2/+3
Using a Wing +3 +2 +1
Level up in battle +5 +4 +3
Soothing Bag from Super Training +20
Using EV-lowering Berries +10/+11 +5/+6 +2/+3
Colorful Shake from the Juice Shoppe Pre-made: +1 per $100
Custom-made: +12...32
Rare Soda from the Juice Shoppe +5/+6 +?? +??
Ultra Rare Soda from the Juice Shoppe +?? +?? +??
EV Juice from the Juice Shoppe +4
Perilous Soup from the Juice Shoppe ?? ?? ??
Fainting -1
Using Heal Powder -5 -5 -10
Using Energy Powder -5 -5 -10
Using Energy Root -10 -10 -15
Using Revival Herb -15 -15 -20
Trading Reset to base friendship (if traded back to the Original Trainer, friendship is instead restored to the value it had before being traded away)

†These include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26).

Evolutions

Several Pokémon evolve after being leveled up when their friendship value is at least 220.

Previous evolutions Friendship evolution Future evolutions
041Zubat.png
Zubat
 Poison  Flying 

Level 22
042Golbat.png
Golbat
 Poison  Flying 

Friendship
169Crobat.png
Crobat
 Poison  Flying 
Crobat does not evolve
440Happiny.png
Happiny
 Normal 

Level up
holding an Oval Stone
(day)
113Chansey.png
Chansey
 Normal 

Friendship
242Blissey.png
Blissey
 Normal 
Blissey does not evolve
Eevee is the lowest in its line 133Eevee.png
Eevee
 Normal 

Friendship
(day)
196Espeon.png
Espeon
 Psychic 
Espeon does not evolve

Friendship
(night)
197Umbreon.png
Umbreon
 Dark 
Umbreon does not evolve
Pichu is the lowest in its line 172Pichu.png
Pichu
 Electric 

Friendship
025Pikachu.png
Pikachu
 Electric 

Thunder Stone
026Raichu.png
Raichu
 Electric 
Cleffa is the lowest in its line 173Cleffa.png
Cleffa
 Fairy 

Friendship
035Clefairy.png
Clefairy
 Fairy 

Moon Stone
036Clefable.png
Clefable
 Fairy 
Igglybuff is the lowest in its line 174Igglybuff.png
Igglybuff
 Normal  Fairy 

Friendship
039Jigglypuff.png
Jigglypuff
 Normal  Fairy 

Moon Stone
040Wigglytuff.png
Wigglytuff
 Normal  Fairy 
Togepi is the lowest in its line 175Togepi.png
Togepi
 Fairy 

Friendship
176Togetic.png
Togetic
 Fairy  Flying 

Shiny Stone
468Togekiss.png
Togekiss
 Fairy  Flying 
Azurill is the lowest in its line 298Azurill.png
Azurill
 Normal  Fairy 

Friendship
183Marill.png
Marill
 Water  Fairy 

Level 18
184Azumarill.png
Azumarill
 Water  Fairy 
Budew is the lowest in its line 406Budew.png
Budew
 Grass  Poison 

Friendship
(day)
315Roselia.png
Roselia
 Grass  Poison 

Shiny Stone
407Roserade.png
Roserade
 Grass  Poison 
Buneary is the lowest in its line 427Buneary.png
Buneary
 Normal 

Friendship
428Lopunny.png
Lopunny
 Normal 
Lopunny does not evolve
Chingling is the lowest in its line 433Chingling.png
Chingling
 Psychic 

Friendship
(night)
358Chimecho.png
Chimecho
 Psychic 
Chimecho does not evolve
Munchlax is the lowest in its line 446Munchlax.png
Munchlax
 Normal 

Friendship
143Snorlax.png
Snorlax
 Normal 
Snorlax does not evolve
Riolu is the lowest in its line 447Riolu.png
Riolu
 Fighting 

Friendship
(day)
448Lucario.png
Lucario
 Fighting  Steel 
Lucario does not evolve
Woobat is the lowest in its line 527Woobat.png
Woobat
 Psychic  Flying 

Friendship
528Swoobat.png
Swoobat
 Psychic  Flying 
Swoobat does not evolve
540Sewaddle.png
Sewaddle
 Bug  Grass 

Level 20
541Swadloon.png
Swadloon
 Bug  Grass 

Friendship
542Leavanny.png
Leavanny
 Bug  Grass 
Leavanny does not evolve


Raters

Friendship raters are NPCs that will indicate the friendship of the first Pokémon in the player's party when spoken to.

Locations

Region City Location: NPC Distinct evaluations
Kanto (FRLG only) Pallet Town Blue's house: Daisy 7
Johto Goldenrod City House east of the Department Store: woman 6
Goldenrod CitySu Goldenrod Department Store, fifth floor: woman 3
Hoenn Verdanturf Town Southwestern-most house: woman 7
Pacifidlog Town Southwestern-most house: Gentleman 3
Orre (XD only) Gateon Port Krabby Club, upper floor: the captain 7
Sinnoh Hearthome City Pokémon Fan Club (east of the Poké Mart): Beauty 7
Route 213 House south of the Pastoria City gate: Dr. Footstep 5
Eterna City Pokémon Center: Aroma Lady 3
Pokétch: Friendship Checker app 5
Unova Icirrus City Pokémon Fan Club (south of Gym): woman 3
Nacrene City Building east of the Pokémon Center: woman with a Pokémon 7
B2W2: Call Bianca on the Xtransceiver 7
Kalos Santalune City House west of the Pokémon Center: Beauty 3
Laverre City Pokémon Fan Club (in the northwest): Pokémon Breeder 7

The Johto and Hoenn raters in the Goldenrod Department Store and Pacifidlog Town will give out TM21 (Frustration) or TM27 (Return) (or neither) depending on the friendship of the player's lead Pokémon.

Evaluation

Gold, Silver, and Crystal
Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 150-255
"It's adorable! You should teach it good TM moves." 50-149
"It looks evil. How about this TM for it?" 0-49


Stadium 2

While there is no NPC that rates friendship, when viewing a table with Pokémon, its value is listed there (along other elements such as type, Trainer ID number or item), in levels. Pokémon data read from a Generation I game will always be rated as Not quite, even for Red's Pikachu in Pokémon Yellow, which does have its friendship tracked.

Rating Friendship
Excellent 250-255
Very good 200-249
Pretty good 150-199
A little bit 100-149
Not quite 50-99
Not at all 0-49


Ruby, Sapphire, and Emerald
Statement Friendship
Verdanturf Town
"It adores you. It can't possibly love you any more. I even feel happy seeing it." 255
"It seems to be very happy. It obviously likes you a whole lot." 200-254
"It likes you quite a lot. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It clearly likes you very much. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it's also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99


FireRed and LeafGreen
Main article: Daisy Oak
Statement Friendship
"It couldn't possibly love you any more than it does now. Your Pokémon is happy beyond words." 255
"It looks very happy. I wish <rival> could see this and learn something from it." 200-254
"It's quite friendly with you. Keep being good to it!" 150-199
"It's warming up to you. Trust must be growing between you." 100-149
"It's not quite familiar with you yet. Pokémon are all quite wary when you first get them." 50-99
"<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?" 1-49
"…Um, it's not easy for me to say this, but… Is there some reason why your Pokémon would hate you so much?" 0


XD: Gale of Darkness

The friendship rater is located inside the Krabby Club in Gateon Port. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain and is possibly the same man that gives the player the item to evolve their Eevee at the beginning of the game. He is not there at that point but is present after starting the events in Pyrite Town.

Statement Friendship
"It simply adores you! It couldn't possibly get to like you more. This is wonderful!" 255
"It seems to like you very much. Your Pokémon seems to be very happy that it's with you." 200-254
"It likes you quite a bit. It wants to be pampered by you." 150-199
"It's growing friendly toward you. It seems to believe in you." 100-149
"It doesn't seem to be used to you yet. You should treat it kindly." 50-99
"Hmm… It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly." 1-49
"… This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?" 0


Diamond, Pearl, and Platinum
Statement Friendship
Dr. Footstep
For his ratings, check his article.
Eterna City
"It seems to like you. It must be happy being with you." 120-255
"It's becoming comfortable around you, I think." 70-119
"Hmm... It needs to get used to you more." 0-69
Hearthome City in DP
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly towards you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Hearthome City in Pt
"It simply adores you! Why, I feel like I am intruding!" 255
"It's very friendly toward you. I can tell you treat it kindly." 200-254
"It's quite friendly to you. It must be happy being with you." 150-199
"It's warming up to you. That's my impression." 100-149
"It's feeling neutral toward you. It's up to you to change that." 50-99
"Hmm... It seems to dislike you a little." 1-49
"Oh, my… I think this one really hasn't taken too kindly to you." 0


HeartGold and SoulSilver
Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 149-255
"It's adorable! You should teach it good TM moves." 51-148
"It looks evil. How about this TM for it?" 0-50


Black and White
Statement Friendship
Nacrene City
"It's very friendly toward you! It must be happy with you." 120-255
"It's a little bit friendly to you… Something like that." 70-119
"Hmmm… It may still take some time." 0-69
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 195-254
"It is friendly to you. It must be happy with you." 150-194
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 70-99
"Hmmm… It may not like you very much." 1-69
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0


Black 2 and White 2
Statement Friendship
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 195-254
"It is friendly to you. It must be happy with you." 150-194
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 70-99
"Hmmm… It may not like you very much." 1-69
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0
Bianca
"What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!" 255
"You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!" 195-254
"You seem really close! You look so, so happy! It's enough to make me happy too!" 150-194
"You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another." 100-149
"You still have room for improvement. How nice! I mean, you can become even better friends!" 70-99
"You aren't getting along, are you? It's glaring at you with a look that's kinda scary." 1-69
"You aren't getting along, are you? It doesn't look like it's having fun even when you're together." 0


X and Y
Statement Friendship
Santalune City
"Let's see, you and <Pokémon> are... Very connected to each other! That's what it looks like to me!" 120-255
"Let's see, you and <Pokémon> are... Just getting to know each other... Yes, I think that's how I'd put it." 70-119
"Let's see, you and <Pokémon> are... Capable of understanding each other much more than now. Look forward to that, OK?" 0-69
Laverre City
"It's amazingly friendly toward you! It must be so happy spending every day with you!" 255
"You must really like your <Pokémon> and always keep it by your side!" 200-254
"Well, I think you and <Pokémon> will be an even greater combo someday!" 150-199
"It's a little bit friendly to you… Something like that." 100-149
"Hmm…I think you have a lot of time ahead of you to get to know one another better." 50-99
"Don't tell me! Are you just letting it get knocked out in Pokémon battles?!" 1-49
"What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?" 0


Omega Ruby and Alpha Sapphire
Statement Friendship
Verdanturf Town
"It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!" 255
"It seems to be very happy. It's obviously friendly toward you." 200-254
"It's quite friendly toward you. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has a scary look in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say... Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm... It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99

Misconceptions

Although frequently reported to the contrary, the following factors do not affect friendship (note that these are focused on the system that has been in place since Generation II):

In spin-off games

Mystery Dungeon series

Main article: IQ

In the Pokémon Mystery Dungeon series, IQ is used in place of friendship.

Ranger: Shadows of Almia

Two Pokémon in a Happy Mood

Friendship also has an effect in the second game of the Pokémon Ranger series. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, black musical notes appear to come out of it. Multicolored musical notes come out when it is Very Happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.

See also

External links


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.