Friendship: Difference between revisions

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(→‎Effects: It's not simply on-off, and it's not guaranteed at max friendship for the Old Rod, due the max boost being 50% and the Old Rod having base 25% bite rate. (Will add details to the fishing page later, although maybe some belong here too.))
 
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{{samename|Friendship features in {{g|GO}}|Friends (GO)}}
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{spading|comment=Still needs research overall, especially regarding values.}}
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''tame''' in [[Pokémon Stadium 2]] and '''friendliness''' in [[Pokémon XD: Gale of Darkness]], as well as commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.
{{incomplete|needs=Manga section}}
'''Friendship''' (Japanese: '''なつき''' ''emotional attachment''), also referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.


It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).
In the [[core series]] games, friendship was introduced in {{game|Yellow}}, though only for the {{ga|Red's Pikachu|initial Pikachu}}. It was expanded to apply to all Pokémon starting in [[Generation II]].


Friendship was introduced in {{game|Yellow}} for the {{player}}'s {{ga|Red's Pikachu|starter Pikachu}} only, and expanded to cover all Pokémon in [[Generation II]].
Friendship affects the [[friendship evolution|evolution of certain Pokémon]], the power of certain [[move]]s, and the availability of a few in-game [[item]]s and [[ribbon]]s. Certain activities/events can increase a Pokémon's friendship (such as gaining a [[level]] and walking a certain amount of steps), while others decrease their friendship (such as [[fainting]] and using [[herbal medicine]]).


==In the core series games==
Friendship is distinct from [[affection]], a separate mechanic used in [[Generation VI]] and some [[Generation VII]] games. However, beginning with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship effectively replaced affection, taking on its effects.
===Generation I===
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
A prototype of the friendship system used by future games was introduced in {{game|Yellow}}, the last [[core series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255, inclusive, but this value was only applied to the {{ga|Red's Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}} or a Pikachu with the same OT and Trainer ID as the player (i.e. any Pikachu that follows the player).


Pikachu starts with a base friendship of 90. This is written to the memory as soon as the player begins a new game, even before they obtain his/her Pikachu.
==Terminology==
{{incomplete|section|Other Japanese and/or English names}}
Friendship was also referred to as '''loyalty''' in the English [[Generation II]] core games and '''friendliness''' in English {{g|XD: Gale of Darkness}}. In the English versions of {{game|Yellow}} and {{g|Stadium 2}}, the mechanic is presented to the player in the context of how tamed a Pokémon is.


Unlike every game released afterwards (save for {{game|HeartGold and SoulSilver|s}}), since Pikachu follows the player around in the overworld, the player can interact with it at any time. Pikachu will then indicate its friendship in a small window that appears. At maximum friendship, Pikachu will jump up and down before the window is triggered. There are five special Pikachu emotes ('wink', 'fishing', 'puzzled', 'refusal' and 'thunder') that will appear when certain events are met; they are not affected by friendship. For example, interacting with Pikachu immediately after fishing will result in the fishing emote, where Pikachu will show its head after hiding it in a bucket.
In ''[[Pokémon Gold and Silver: Complete Pokédex]]'' (page 19), this is called '''friendliness'''.


Like in every [[generation]] after {{gen|II}}, Pikachu's friendship will rise when it gains a [[level]] or when its {{pkmn|Trainer}} uses a {{DL|Potion||healing item}} on it, and it will drop if it [[Fainting|faints]], but its friendship also drops if it is deposited in the [[Pokémon Storage System]], a feature not used in future games. [[Trade|Trading]] it to another game will also affect its friendship.
==General mechanics==
[[File:Bag Friend Ball SV Sprite.png|thumb|250px|A [[Friend Ball]] ([[Generation IX]] sprite)]]
A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since [[Generation III]], each Pokémon has a [[List of Pokémon by base friendship|base friendship]] value. This base value applies when a [[wild Pokémon]] is {{pkmn2|caught}} with most kinds of [[Poké Ball]]s and in most cases when a Pokémon is [[trade]]d. As of [[Generation IX]], there are two exceptions for caught or traded Pokémon:
* A wild Pokémon caught in a [[Friend Ball]] starts with 200 friendship, regardless of its base friendship; and
* A Pokémon traded back to its [[original Trainer]] regains the friendship it had before being traded away ([[Generation VI]] or later).  


Friendship is not recorded for any other Pokémon in Generation I, and the friendship of Pikachu does not affect the gameplay significantly: the only real effect it has is whether or not {{DL|Melanie|In the games|a girl}} will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu's friendship has a value of 147 or higher.
Additionally, a Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.


Items other than [[TM]]s and [[HM]]s will cause {{ga|Red's Pikachu|Pikachu}}'s friendship to increase even if they do not have any effect and are not consumed. For example, attempting to use a Potion when Pikachu has full HP or is fainted will still increase its friendship. This was fixed in Generation II.
===Evaluating friendship===
In {{game|Yellow}}, the {{ga|Red's Pikachu|initial Pikachu}}'s friendship can be evaluated directly by talking to it, and similar direct evaluation mechanics exist in many recent [[core series]] games.  


Another likely glitch is the fact that Full Heal does not increase Pikachu's friendship, but other status condition healing items do.
====Friendship rater locations====
Certain [[Non-player character|NPC]]s in the core games will also evaluate the friendship of the first Pokémon in the player's [[party]], as will certain game features in some generations:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="5" style="background:#{{cute color light}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center;"
! style="background:#{{cute color light}}" | Region
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! style="background:#{{cute color light}}" | City
! style="background:#{{cute color light}};" | 0 to 99
! style="background:#{{cute color light}}" | Location
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}" | Rater
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|-
|- style="background:#{{cute color light}}"
! rowspan=3 style="background:#{{kanto color light}}" | {{color2|000|Kanto}}
! Event
| [[Celadon City]]{{sup/1|Y}} || [[Celadon Condominiums|Celadon Mansion]], first floor || A woman in the Manager's Suite
! colspan = "3" | Change
|-
|- style="background:#fff;"
| rowspan=2 | [[Pallet Town]] || {{ga|Blue}}'s house{{sup/3|FRLG}} || {{Daisy}}
| Gaining a [[level]] || +5 || +3 || +2
|-
|- style="background:#fff;"
| {{ga|Trace}}'s house{{sup/7|PE}} || Trace's sister
| Using an [[Potion|HP restoring item]], [[status condition healing item|status condition<br>healing items]] other than [[Full Heal]] || +5 || +3 || +2
|-
|- style="background:#fff;"
! rowspan=2 style="background:#{{johto color light}}" | {{color2|000|Johto}}
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]]
| rowspan=2 | [[Goldenrod City]] || House east of the Department Store || A woman
| colspan = "2" | +3 || +2
|-
|- style="background:#fff;"
| [[Goldenrod Department Store]], {{DL|Goldenrod Department Store|Fifth Floor: TM Corner|fifth floor}}{{dotw|Sunday}} || A woman
| Teaching Pikachu a [[TM]] or [[HM]]
|-
| colspan = "2" | +1 || 0
! rowspan=2 style="background:#{{hoenn color light}}" | {{color2|000|Hoenn}}
|- style="background:#fff;"
| [[Verdanturf Town]] || Southwestern-most house || A woman
| [[Fainting]]
|-
| colspan = "3" | -1
| [[Pacifidlog Town]] ||Southwestern-most house || A {{tc|Gentleman}}
|- style="background:#fff;"
|-
| Being deposited in the [[Pokémon Storage System]]
! style="background:#{{orre color light}}" | {{color2|000|Orre}}
| colspan = "2" | -3 || -5
| [[Gateon Port]]<sup>{{gameabbrevss|XD}}</sup> || {{DL|Gateon Port|The Krabby Club}}, upper floor || The captain
|-
! rowspan=4 style="background:#{{sinnoh color light}}" | {{color2|000|Sinnoh}}
| [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart) || A {{tc|Beauty}}
|-
| {{rt|213|Sinnoh}} || House south of the [[Pastoria City]] [[gate]] || [[Dr. Footstep]]
|-
| [[Eterna City]] || Pokémon Center || An {{tc|Aroma Lady}}
|-
| colspan=2 | ''Across Sinnoh'' || [[Pokétch]]: {{DL|Pokétch|Friendship Checker}} app
|-
! rowspan=3 style="background:#{{unova color light}}" | {{color2|000|Unova}}
| [[Icirrus City]] || [[Pokémon Fan Club]] (south of Gym) || A woman
|-
| [[Nacrene City]]{{sup/5|BW}} || Building east of the [[Pokémon Center]] || A woman with a Pokémon
|-
| colspan=2 | ''Across Unova''{{sup/5|B2W2}} || [[Xtransceiver]]: Call [[Bianca]]
|-
! rowspan=2 style="background:#{{kalos color light}}" | {{color2|000|Kalos}}
| [[Santalune City]] || House west of the [[Pokémon Center]] || A {{tc|Beauty}}
|-
| [[Laverre City]] || [[Pokémon Fan Club]] (in the northwest) || A {{tc|Pokémon Breeder}}
|-
! style="background:#{{alola color light}}" | {{color2|000|Alola}}
| [[Konikoni City]] || Next to the TM Shop's street sign || A female {{tc|Veteran}}
|-
! style="background:#{{galar color light}}" | {{color2|000|Galar}}
| [[Hammerlocke]] || House east of the [[Pokémon Center]] || A young boy
|-
! style="background:#{{hisui color light}}" | {{color2|000|Hisui}}
| [[Jubilife Village]] || Near the [[pastures]] || Belamy
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
! style="background:#{{paldea color light}}" | {{color2|000|Paldea}}
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 90
| [[Cascarrafa]] || Near the fountain at the upper level || A woman with a {{p|Marill}}
|}<br clear="all">
|}
 
===Raising and lowering friendship===
[[File:Bag Luxury Ball SV Sprite.png|thumb|250px|Luxury Ball ([[Generation IX]] sprite)]]
[[File:Bag Soothe Bell SV Sprite.png|thumb|250px|Soothe Bell (Generation IX sprite)]]
Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it [[Pokémon groomer|groomed]] will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter [[herbal medicine]]s on it will decrease a Pokémon's friendship.
 
Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an [[X Attack]] on a Pokémon with high friendship).


===Generation II===
====Luxury Ball====
In [[Generation II]], the friendship system was overhauled and expanded, building on the system used in {{game|Yellow}} by tracking the friendship of every {{OBP|Pokémon|species}} owned by the {{pkmn|Trainer}}. Like before, it is a single byte with a value between 0 and 255.
From [[Generation III]] onward, if a Pokémon was caught in a [[Luxury Ball]], any increase to its friendship is boosted by 1.


Friendship is set when a Pokémon is brought under a Trainer's control; i.e., it has a value of 70 when a Pokémon is captured from the {{pkmn2|wild}}, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|Egg}}, its value is set to 120. If a Pokémon is captured in a {{ball|Friend}}, rather than any other kind of [[Poké Ball]], its friendship is set to a value of 200 instead.
====Met location====
Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect exists in {{game|Crystal}}, [[Generation III]], and all games from [[Generation V]] onward.


Another mechanic of friendship introduced in Generation II is that it affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, which has continued until the present as most [[generation]]s introduce new Pokémon which evolve through friendship. Friendship-based evolutions occur when a Pokémon's friendship has a value of 220 or higher.
In {{game|Crystal}}, a Pokémon leveled up at its met location gains twice as much friendship. However, only Pokémon caught in Crystal record a met location, and Pokémon traded to a Generation I game have their met location permanently erased.


Its value for a specific Pokémon can be checked using the {{DL|Goldenrod City|friendship checker}} in [[Goldenrod City]].
In Generation III onward (except in Generation IV), if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in [[Pokémon XD: Gale of Darkness]].


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
====Soothe Bell====
|- style="text-align: center;"
If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change. In [[Generation III]], the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! style="background:#{{cute color light}};" | 0 to 99
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
! Event
! colspan = "3" | Change
|- style="background:#fff;"
| Catching in a [[Friend Ball]]
| colspan = "3" | Increase to 200
|- style="background:#fff;"
| [[Pokémon groomer|Grooming]], [[haircut brothers]]{{tt|*|Depends on the Pokémon's reaction}} || colspan=2 | {{tt|+10|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+5|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+3|&quot;Pokémon looks happy!&quot;}}/{{tt|+1|&quot;Pokémon looks a little happier&quot;}} || {{tt|+4|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+2|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+1|&quot;Pokémon looks a little happier&quot; or &quot;Pokémon looks happy!&quot;}}
|- style="background:#fff;"
| Gaining a [[level]] || +5 || +3 || +2
|- style="background:#fff;"
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff;"
| Battle against [[Gym Leader]], [[Elite Four]], [[Pokémon Champion|Champion]] or [[Red (game)|Red]]
| colspan = "2" | +3 || +2
|- style="background:#fff;"
| [[Pokémon groomer|Grooming]], {{Daisy}}
| colspan = "2" | +3 || +1
|- style="background:#fff;"
| Walking 256 steps
| colspan = "3" | +1 (even after fainting)
|- style="background:#fff;"
| [[Fainting]]
| colspan = "3" | -1
|- style="background:#fff;"
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
| Using [[Revival Herb]]
| colspan = "2" | -15 || -20
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 70
|}<br clear="all">


===Generation III===
===Effects of friendship===
{{incomplete|section|The number of steps and the probability needs further research.}}
Starting in [[Generation II]], there are {{cat|Pokémon that evolve by friendship}}. Additionally, certain moves vary in power depending on the user's friendship.
Friendship in [[Generation III]] works similarly to [[Generation II]] but with two additional mechanics to boost it. If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}} or is holding a {{DL|Out-of-battle effect item|Soothe Bell}}, all friendship-raising events will increase the Pokémon's friendship value by an extra point; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell increases the value by two points.


Pokémon now have a [[List of Pokémon by base friendship|base friendship]] per species, although most {{pkmn2|caught|catchable Pokémon}} have the standard value of 70 as their starting [[level]].
In [[Generation IV]] and since [[Generation VIII]], certain [[ribbons]] are awarded to Pokémon with the maximum (255) friendship value.


In {{game|FireRed and LeafGreen|s}}, the {{player}} can verify the friendship value of his/her {{OBP|Pokémon|species}} through the scene which appears after the player uses an [[item]] on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its friendship value is standard. The friendship value of the Pokémon can be checked by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen, the higher its friendship value and the more it is attached to its {{pkmn|Trainer}}. After grooming a Pokémon, {{Daisy}} will also tell the player how friendly the Pokémon in the first slot of their [[party]] is towards them.
Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} in any generation.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
=====Affected moves=====
|- style="text-align: center;"
Friendship affects the base [[power]] of the following moves.
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
{| class="roundtable" style="background: #{{cute color}}; border: 5px solid #{{cute color light}};"
! style="background:#{{cute color light}};" | 0 to 99
! | Move
! style="background:#{{cute color light}};" | 100 to 199
! | {{color2|000|Type}}
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
! | {{color2|000|Damage category|Category}}
|- style="background:#{{cute color light}}"
! {{color2|000|Power}}
! Event
! {{color2|000|Accuracy}}
! colspan = "3" | Change
! | Notes
|- style="background:#fff;"
|-
| Using {{cat|friendship-raising Berries}}{{sup/3|E}}
| class="l" | {{m|Frustration}}
| colspan = "3" | +10
{{typetable|Normal}}
|- style="background:#fff;"
{{statustable|Physical}}
| [[Vivid Scent]]{{sup/ss|XD}} || +5 || +4 || +3
| Varies
|- style="background:#fff;"
| 100%
| Gaining a [[level]] || +5 || +3 || +2
| class="l" | The base power increases as the user's friendship decreases
|- style="background:#fff;"
|-
| Using any [[vitamin]] || +5 || +3 || +2
| class="l" | {{m|Pika Papow}}{{sup/7|P}}
|- style="background:#fff;"
{{typetable|Electric}}
| [[Excite Scent]]{{sup/ss|XD}} || +4 || +3 || +2
{{statustable|Special}}
|- style="background:#fff;"
| Varies
| [[Pokémon groomer|Grooming]], {{Daisy}}{{sup/3|FRLG}}
| —%
| colspan = "2" | +3 || +1
| class="l" | The base power increases as the user's friendship increases
|- style="background:#fff;"
|-
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
| class="l" | {{m|Return}}
|- style="background:#fff;"
{{typetable|Normal}}
| [[Joy Scent]]{{sup/ss|XD}} || +3 || +2 || +1
{{statustable|Physical}}
|- style="background:#fff;"
| Varies
| Walking 256 steps
| 100%
| colspan = "3" | +1
| class="l" | The base power increases as the user's friendship increases
|- style="background:#fff;"
| [[Fainting]]
| colspan = "3" | -1
|- style="background:#fff;"
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
| Using [[Revival Herb]]
| colspan = "2" | -15 || -20
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| class="l" | {{m|Veevee Volley}}{{sup/7|E}}
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship|base friendship}}
{{typetable|Normal}}
{{statustable|Physical}}
| Varies
| —%
| class="l" | The base power increases as the user's friendship increases
|}
|}


===Generation IV===
====In-battle bonuses====
{{incomplete|section|The number of steps and the probability needs further research.}}
{{incomplete|section|needs=Needs more detailed information, dialogue, etc.}}
[[File:Friendship Checker App.png|thumb|200px|right|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
Beginning in [[Generation VII]], friendship can have in-battle effects that used to depend on [[affection]]. These effects, which vary by game, include surviving a hit that would normally [[Fainting|knock it out]], boosted [[experience]], and recovering from [[status condition]]s.
The friendship system remains essentially similar to [[Generation III]], though the conditions are altered slightly. The {{ball|Luxury}} now causes a {{OBP|Pokémon|species}} to gain a separate boost in friendship when they [[level]] up and while walking compared to Pokémon in other [[Poké Ball]]s.
 
In {{game2|Diamond|Pearl|Platinum}}, [[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213|Sinnoh}}, will give a Pokémon with maximum friendship a [[Ribbon]].


In {{game|HeartGold and SoulSilver|s}}, the {{player}} can gauge their Pokémon's friendship based on the phrase that appears when they are interacted with outside of their Poké Ball. {{Daisy}} also makes a return and visiting her in [[Pallet Town]] will let her groom one of the player's Pokémon between 15:00 and 16:00 every day, increasing its friendship. The [[haircut brothers]] will also boost a Pokémon's friendship and they can be visited on any {{DL|Days of the week||day of the week}} besides {{DL|Days of the week|Monday}}.
===Evolutions based on friendship===
{{main|Friendship evolution}}


In the table below, the first and second values separated by slashes show the changes for most Poké Balls and {{ball|Luxury}}s, respectively. Note that holding a {{DL|Out-of-battle effect item|Soothe Bell}} will apply a rounded-down multiplier of 1.5 to only '''positive''' changes and that use of Luxury Balls will ''not'' reduce the effects of negative changes.
From [[Generation II]] onwards, several Pokémon [[evolution|evolve]] when they [[level]] up while having a high friendship. These Pokémon evolve when they have at least 220 friendship from Generations II to VII, or 160 friendship from Generation VIII onwards.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
===Misconceptions===
|- style="text-align: center;"
Though often thought otherwise, the following factors do ''not'' affect friendship:
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! style="background:#{{cute color light}};" | 0 to 99
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
! Event
! colspan = "3" | Change
|- style="background:#fff;"
| Catching in a [[Friend Ball]]{{sup/4|HGSS}}
| colspan = "3" | Increase to 200
|- style="background:#fff;"
| [[Pokémon groomer|Massage]] at the [[Ribbon Syndicate]]{{sup/4|DPPt}}{{tt|*|Depends on the Pokémon's reaction}}
| colspan = "3" | +20/+11/+6
|- style="background:#fff;"
| [[Haircut brothers]]{{sup/4|HGSS}}{{tt|*|Depends on the Pokémon's reaction}} || colspan=2 | {{tt|+10|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+5|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+3|&quot;Pokémon looks happy!&quot;}}/{{tt|+1|&quot;Pokémon looks a little happier&quot;}} || {{tt|+4|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+2|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+1|&quot;Pokémon looks a little happier&quot; or &quot;Pokémon looks happy!&quot;}}
|- style="background:#fff;"
| Using {{cat|friendship-raising Berries}} || +10 || +5 || +2
|- style="background:#fff;"
| [[Level]] up || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff;"
| [[Pokémon groomer|Massage]] from [[Massage Girl]] in [[Veilstone City]]{{sup/4|DPPt}}
| colspan = "2" | +3 || +1
|- style="background:#fff;"
| [[Pokémon groomer|Grooming]] from {{Daisy}}{{sup/4|HGSS}}
| colspan = "2" | +3 || +1
|- style="background:#fff;"
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff;"
| Walking 256 steps
| colspan = "3" | +1/{{tt|+2|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
| [[Fainting]]
| colspan = "3" | -1
|- style="background:#fff;"
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
| Using [[Revival Herb]]
| colspan = "2" | -15 || -20
|-
| style="background:#fff;" | [[Trade|Trading]]
| style="background:#fff;" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}}
|-
| style="background:#fff; {{roundybl|5px}}" | [[Pal Park|Migrating]] from a [[Generation III]] game
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 70
|}


===Generation V===
* Trying to release the {{ga|Red's Pikachu|initial Pikachu}} or evolve it with a [[Thunder Stone]]{{sup/1|Y}}
The friendship system is very similar to [[Generation IV]]. As far as it has been tested, friendship conditions and related [[item]]s are much the same, with the main differences being in how [[Non-player character|NPC]]s will rate and measure friendship.
* Battling against an [[Elite Four]] member or the [[Pokémon Champion|Champion]]{{sup/1|Y}}
* Depositing a Pokémon in the [[Pokémon Storage System]] (except it loses some friendship in {{game|Yellow}}, and the friendship resets in the Stadium games)
* Letting a Pokémon's [[HP]] fall to critical status
* Letting a Pokémon get a [[status condition]], or walking with a Pokémon with a status condition
* Healing a Pokémon with low HP or with a status condition
* Giving a Pokémon an [[Held item|item to hold]] that is not the [[Soothe Bell]].
* [[Evolution|Evolving]] a Pokémon without [[Methods of evolution#evolution via trading|trading it]]
* Using a Pokémon in {{pkmn|battle}} or winning a battle with it.
* Increasing [[affection]]
* Using a [[Scent]] on a Pokémon


A woman in [[Nacrene City]] and another woman in the {{ci|Icirrus}} [[Pokémon Fan Club]] will rate the friendship of the {{player}}'s {{OBP|Pokémon|species}}, and Bianca can rate friendship in {{game|Black and White|s 2|Pokémon Black 2 and White 2}} if called on the [[Xtransceiver]].
==Generation- and game-specific mechanics==
===Generation I===
[[File:PikachuY-Happy.png|thumb|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
Friendship was introduced in {{game|Yellow}} as a mechanic exclusively for the {{ga|Red's Pikachu|initial Pikachu}}. {{pkmn2|Outsider}} Pikachu are not affected, nor are any {{p|Raichu}} (even if, through [[trade]], the Raichu is an evolved initial Pikachu). However, any {{p|Pikachu}} whose [[Original Trainer]] is the {{player}} is treated as their initial Pikachu, and all initial Pikachu share the same friendship value. This value persists if the initial Pikachu is traded, and any change in this value applies to all initial Pikachu.


Another woman in [[Castelia City]] will massage one of the player's Pokémon per day, raising its friendship. In {{game|Black and White|s}}, she is located on {{DL|Castelia City|Castelia Street}}, in the building across the street from the Game Freak headquarters. In Pokémon Black 2 and White 2, she is located at the {{DL|Castelia City|Medal Office}} across from the [[Castelia Gym]].
When in the [[party]] and not [[fainting|fainted]], the initial Pikachu (or first initial Pikachu in the party) [[Walking Pokémon|follows the player in the overworld]], and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.


The friendship statistics appear to have not changed much since Generation IV. Note that holding a {{DL|Out-of-battle effect item|Soothe Bell}} will still apply a rounded-down multiplier of 1.5 to only '''positive''' changes and that use of {{ball|Luxury}}s will ''not'' reduce the effects of negative changes.
====Effects====
In [[Cerulean City]], [[Melanie]] gives the player a {{p|Bulbasaur}} if the initial Pikachu's friendship at least 147. Melanie will give the player this Bulbasaur even if the initial Pikachu is not in the party or even in the game. Additionally, a father on the upper floor of the [[Pewter Museum]] will acknowledge Pikachu's friendship.


If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost.
====Modification====
Various actions can change Pikachu's friendship level:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center;"
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! colspan=2 rowspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}};" | 0 to 99
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! Event
! 0 to 99
! colspan = "3" | Change
! 100 to 199
|- style="background:#fff;"
! 200 to 255
| Catching in a [[Friend Ball]]
|- style="background:#fff"
| colspan = "3" | Increase to 200
| colspan=2 | Initial Pikachu [[level]]s up while in the party || rowspan=2 | +5 || rowspan=2 | +3 || rowspan=2 | +2
|- style="background:#fff;"
|- style="background:#fff"
| "Royal Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|W2}}
| colspan=2 | Use [[medicine]] on initial Pikachu (even if unsuccessful),<br>other than [[PP Up]], [[Full Heal]], [[Revive]], [[Max Revive]], [[Ether]], [[Max Ether]], [[Elixir|Elixer]], [[Max Elixir|Max Elixer]]
| colspan = "3" | +50
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Challenge a [[Gym Leader]] with non-fainted initial Pikachu in the party<br>(if the player has multiple initial Pikachu, the first must not be fainted)
| "Beauty Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2}}
|| +3 || +2 || +1
| colspan = "3" | +40
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Walk 255 steps with Pikachu following (50% chance)
| "Smile Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
| +2
| colspan = "3" | +30
| colspan=2 | +1
|- style="background:#fff;"
|- style="background:#fff"
| [[Pokémon groomer|Massage]] on {{DL|Castelia City|Castelia Street}}{{sup/5|BW}} or {{DL|Castelia City|Medal Office}}{{sup/5|B2W2}}
| colspan=2 | Teach Pikachu a [[TM]] or [[HM]] move
| colspan = "3" | +30 (6%)/+10 (20%)/+5 (74%)
| colspan=2 rowspan=2 | +1 || rowspan=2 | 0
|- style="background:#fff;"
|- style="background:white"
| "Shampoo" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
| colspan=2 | Use a [[battle item]] on initial Pikachu (even if unsuccessful), other than [[X Accuracy]]
| colspan = "3" | +20
|- style="background:#fff"
|- style="background:#fff;"
| rowspan=2 | initial Pikachu [[fainting|faints]]<br>(including during link battles)
| "Friendly Combo" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
| If opponent is less than 30 levels higher
| colspan = "3" | +20
| colspan=3 | -1
|- style="background:#fff;"
|- style="background:#fff"
| "Brushing" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
| If opponent is at least 30 levels higher, or outside of battle
| colspan = "3" | +10
| colspan=2 | -5
|- style="background:#fff;"
| -10
| "Friendly Lunch" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
|- style="background:#fff"
| colspan = "3" | +10
| colspan=2 | Deposit initial Pikachu in the [[Pokémon Storage System]] from the party
|- style="background:#fff;"
| colspan=2 | -3 || -5
| Using {{cat|friendship-raising Berries}} || +10 || +5 || +2
|- style="background:#fff;"
| "Friendly Drink" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
| colspan = "3" | +5
|- style="background:#fff;"
| [[Level]] up || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff;"
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff;"
| Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff;"
| Walking 128 steps (50%)
| colspan = "2" | +2 || +1
|- style="background:#fff;"
| [[Fainting]]
| colspan = "3" | -1
|- style="background:#fff;"
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
| Using [[Revival Herb]]
| colspan = "2" | -15 || -20
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| colspan=2 style="background:#fff; {{roundybl|5px}}" | [[Trade]] Pikachu away
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}}
| style="background:#fff" colspan=2 | -10
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}


===Generation VI===
[[Vitamin]]s, [[battle item]]s, and {{cat|HP-restoring items}} increase Pikachu's friendship even if they would have no effect (e.g., attempting to use a [[Potion]] on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.  
{{incomplete|section|Check if PokéBlocks add friendship. Check which are affected by Luxury Ball; fill in remaining Juice Shoppe values; determine/verify probabilities for walking and massages; figure out what Befriending Power does to all of these}}
In Generation VI, friendship is not to be confused with [[Pokémon-Amie]]'s affection. Affection is an entirely separate stat having no bearing on friendship, and no actions taken in Pokémon-Amie will affect friendship in any way.


If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}}, some friendship-raising events will increase the Pokémon's friendship value by an extra point. If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost. These effects stack on each other, meaning a Pokémon in a Luxury Ball increasing its friendship at the location of where it was met may increase the value with two extra points.
Waking Pikachu with the [[Poké Flute]] (either in or out of battle) does not change its friendship.


The friendship statistics appear to have not changed much since Generation V. In the table below, the first and second values separated by slashes show the changes for most Poké Balls and {{ball|Luxury}}s, respectively. Note that holding a [[Soothe Bell]] will still apply a rounded-down multiplier of 1.5 after applying the extra bonus from location and [[Luxury Ball]], if applicable.
====Evaluation====
In {{g|Yellow}}, the friendship rater is a woman in [[Celadon Mansion]]. She will comment on the initial Pikachu's friendship if it is following the player:


The [[Super Training#Training Bags|Soothing Bag]] boost is not affected by location, being inside of a [[Luxury Ball]] or holding a [[Soothe Bell]].
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center;"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! style="background:#{{cute color light}};" | 0 to 99
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
! Event
! colspan = "3" | Change
|- style="background:#fff;"
| Catching in a [[Friend Ball]]
| colspan = "3" | Increase to 200
|- style="background:#fff;"
| Colorful Shake from the [[Juice Shoppe]]{{sup/6|XY}}
| colspan = "3" | Custom-made: +{{tt|32 to 12|Depending on Berries used}}<br>Pre-made: +1 per {{PDollar}}100
|- style="background:#fff;"
| [[Pokémon groomer|Massage]] in [[Cyllage City]]{{sup/6|XY}} or [[Mauville City]]{{sup/6|ORAS}}
| colspan = "3" | +30 (6%)/+10 (20%)/+5 (74%)
|- style="background:#fff;"
| Soothing Bag from [[Super Training]]
| colspan = "3" | +20
|- style="background:#fff;"
| Using {{cat|friendship-raising Berries}} || +10/{{tt|+11|If the Pokémon is in a Luxury Ball}} || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
| Walking 128 steps ({{tt|occasionally|At most 50% of the time, possibly less}})
| colspan = "2" | +2 || +1
|- style="background:#fff;"
| [[Level]] up || +5 || +4 || +3
|- style="background:#fff;"
| Using any [[vitamin]] || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
| Rare Soda from the [[Juice Shoppe]]{{sup/6|XY}} || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +?? || +??
|- style="background:#fff;"
| {{EV}} Juice from the [[Juice Shoppe]]{{sup/6|XY}}
| colspan = "3" | +4
|- style="background:#fff;"
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff;"
| Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff;"
| Ultra Rare Soda from the [[Juice Shoppe]]{{sup/6|XY}} || +?? || +?? || +??
|- style="background:#fff;"
| Perilous Soup from the [[Juice Shoppe]]{{sup/6|XY}} || ?? || ?? || ??
|- style="background:#fff;"
| [[Fainting]]
| colspan = "3" | -1
|- style="background:#fff;"
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
| Using [[Revival Herb]]
| colspan = "2" | -15 || -20
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}} (except if traded back to the [[Original Trainer]])
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "You look like a fantastic duo. You're making me jealous!"
| 201-255
|- style="background:#fff"
| "Your <sc>Pikachu</sc> looks happy with you."
| 161-200
|- style="background:#fff"
| "Your <sc>Pikachu</sc> seems tamed."
| 131-160
|- style="background:#fff"
| "You must be happy to have a <sc>Pok</sc>é<sc>mon</sc> that cute."
| 101-130
|- style="background:#fff"
| "Why don't you take more care with <sc>Pikachu</sc>?"
| 51-100
|- style="background:#fff"
| "It seems like it hasn't been tamed at all."
| 0-50
|}
|}


===Evolutions===
===Generation II===
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] after being [[level]]ed up when their friendship value is at least 220.
In [[Generation II]], friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a [[Friend Ball]] starts with 200 friendship, and any Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.  


{| style="margin:auto; text-align:center; background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}}"
====Modification====
|-
Various actions can change a Pokémon's friendship:
! colspan="2" style="background: #{{md time color}}; {{roundytl|5px}}" | {{color|{{md time color dark}}|Previous evolutions}}
! colspan="3" style="background: #{{md time color}}" | {{color|{{md time color dark}}|Friendship evolution}}
! colspan="2" style="background: #{{md time color}}; {{roundytr|5px}}" | {{color|{{md time color dark}}|Future evolutions}}
|- style="background: #fff"
| [[File:041Zubat.png|96px]]<br>{{pcolor|Zubat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 22}}
| [[File:042Golbat.png|96px]]<br>{{pcolor|Golbat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>Friendship
| [[File:169Crobat.png|96px]]<br>{{pcolor|Crobat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| colspan="2" | Crobat does not evolve
|- style="background: #fff"
| [[File:440Happiny.png|96px]]<br>{{pcolor|Happiny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level up}}<br><small>holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}<br>(day)</small>
| [[File:113Chansey.png|96px]]<br>{{pcolor|Chansey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship
| [[File:242Blissey.png|96px]]<br>{{pcolor|Blissey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Blissey does not evolve
|- style="background: #fff"
| colspan="2" rowspan="2" | Eevee is the lowest in its line
| rowspan="2" | [[File:133Eevee.png|96px]]<br>{{pcolor|Eevee|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship<br><small>(day)</small>
| [[File:196Espeon.png|96px]]<br>{{pcolor|Espeon|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Espeon does not evolve
|- style="background: #fff"
| &rarr;<br>Friendship<br><small>(night)</small>
| [[File:197Umbreon.png|96px]]<br>{{pcolor|Umbreon|{{factory color dark}}}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" | Umbreon does not evolve
|- style="background: #fff"
| colspan="2" | Pichu is the lowest in its line
| [[File:172Pichu.png|96px]]<br>{{pcolor|Pichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| &rarr;<br>Friendship
| [[File:025Pikachu.png|96px]]<br>{{pcolor|Pikachu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Thunder Stone|Thunder Stone}}
| [[File:026Raichu.png|96px]]<br>{{pcolor|Raichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
|- style="background: #fff"
| colspan="2" | Cleffa is the lowest in its line
| [[File:173Cleffa.png|96px]]<br>{{pcolor|Cleffa|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| [[File:035Clefairy.png|96px]]<br>{{pcolor|Clefairy|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| [[File:036Clefable.png|96px]]<br>{{pcolor|Clefable|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Igglybuff is the lowest in its line
| [[File:174Igglybuff.png|96px]]<br>{{pcolor|Igglybuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| [[File:039Jigglypuff.png|96px]]<br>{{pcolor|Jigglypuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| [[File:040Wigglytuff.png|96px]]<br>{{pcolor|Wigglytuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Togepi is the lowest in its line
| [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| [[File:176Togetic.png|96px]]<br>{{pcolor|Togetic|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| [[File:468Togekiss.png|96px]]<br>{{pcolor|Togekiss|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
|- style="background: #fff"
| colspan="2" | Azurill is the lowest in its line
| [[File:298Azurill.png|96px]]<br>{{pcolor|Azurill|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| [[File:183Marill.png|96px]]<br>{{pcolor|Marill|{{factory color dark}}}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 18}}
| [[File:184Azumarill.png|96px]]<br>{{pcolor|Azumarill|{{factory color dark}}}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Budew is the lowest in its line
| [[File:406Budew.png|96px]]<br>{{pcolor|Budew|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>Friendship<br><small>(day)</small>
| [[File:315Roselia.png|96px]]<br>{{pcolor|Roselia|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| [[File:407Roserade.png|96px]]<br>{{pcolor|Roserade|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- style="background: #fff"
| colspan="2" | Buneary is the lowest in its line
| [[File:427Buneary.png|96px]]<br>{{pcolor|Buneary|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship
| [[File:428Lopunny.png|96px]]<br>{{pcolor|Lopunny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lopunny does not evolve
|- style="background: #fff"
| colspan="2" | Chingling is the lowest in its line
| [[File:433Chingling.png|96px]]<br>{{pcolor|Chingling|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| &rarr;<br>Friendship<br><small>(night)</small>
| [[File:358Chimecho.png|96px]]<br>{{pcolor|Chimecho|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Chimecho does not evolve
|- style="background: #fff"
| colspan="2" | Munchlax is the lowest in its line
| [[File:446Munchlax.png|96px]]<br>{{pcolor|Munchlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship
| [[File:143Snorlax.png|96px]]<br>{{pcolor|Snorlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Snorlax does not evolve
|- style="background: #fff"
| colspan="2" | Riolu is the lowest in its line
| [[File:447Riolu.png|96px]]<br>{{pcolor|Riolu|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}</small>
| &rarr;<br>Friendship<br><small>(day)</small>
| [[File:448Lucario.png|96px]]<br>{{pcolor|Lucario|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" | Lucario does not evolve
|- style="background: #fff"
| colspan="2" | Woobat is the lowest in its line
| [[File:527Woobat.png|96px]]<br>{{pcolor|Woobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| &rarr;<br>Friendship<br>
| [[File:528Swoobat.png|96px]]<br>{{pcolor|Swoobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| colspan="2" | Swoobat does not evolve
|-
| style="background: #fff; {{roundybl|5px}}" | [[File:540Sewaddle.png|96px]]<br>{{pcolor|Sewaddle|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| style="background: #fff;" | &rarr;<br>{{color2|{{factory color dark}}|Level|Level 20}}
| style="background: #fff;" | [[File:541Swadloon.png|96px]]<br>{{pcolor|Swadloon|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| style="background: #fff" | &rarr;<br>Friendship<br>
| style="background: #fff;" | [[File:542Leavanny.png|96px]]<br>{{pcolor|Leavanny|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| colspan="2" style="background: #fff; {{roundybr|5px}}" | Leavanny does not evolve
|}<br clear="all">


===Raters===
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Friendship raters are [[Non-player character|NPC]]s that will indicate the friendship of the first {{OBP|Pokémon|species}} in the {{player}}'s [[party]] when spoken to.
|- style="text-align: center"
 
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
====Locations====
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="background:#{{cute color light}}"
|-
! 0 to 99
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Region
! 100 to 199
! style="background:#{{cute color light}}" | City
! 200 to 255
! style="background:#{{cute color light}}" | Location: NPC
|- style="background:#fff"
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Distinct evaluations
| rowspan=4 | [[Pokémon groomer|Grooming]] ([[haircut brothers]])<br>"''<Pokémon> looks [...]''"
| "''delighted!''" (younger brother: 10%)
| colspan=2 | +10 || +4
|- style="background:#fff"
| "''delighted!''" (older brother: 20%)
| colspan=2 | +5 || +2
|- style="background:#fff"
| "''happy.''" (older brother: 50%, younger: 30%)
| colspan=2 | +3 || +1
|- style="background:#fff"
|- style="background:#fff"
| [[Kanto]]<small> ({{gameabbrev3|FRLG}} only)</small> || [[Pallet Town]] || {{ga|Blue}}'s house: {{Daisy}} || 7
| "''a little happier.''" (older brother: 30%, younger: 60%)
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Johto]] || [[Goldenrod City]] || House east of the Department Store: woman || 6
| rowspan=2 | [[Level]] up || Always{{sup/2|GS}}/Anywhere except met location{{sup/2|C}} || +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff"
| [[Goldenrod City]]{{dotw|Sunday}} || [[Goldenrod Department Store]], {{DL|Goldenrod Department Store|Fifth Floor: TM Corner|fifth floor}}: woman || 3
| At met location{{sup/2|C}} || +10 || +6 || +4
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Hoenn]] || [[Verdanturf Town]] || Southwestern-most house: woman || 7
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha">In Generation II, the vitamins affected are [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]</ref>|| +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff"
| [[Pacifidlog Town]] ||Southwestern-most house: {{tc|Gentleman}} || 3
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, the [[Pokémon Champion|Champion]], or [[Red (game)|Red]] (whole party)
| +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff"
| [[Orre]]<small> ({{gameabbrevss|XD}} only)</small> || [[Gateon Port]] || [[Krabby Club]], upper floor: the captain || 7
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}})
| colspan=2 | +3 || +1
|- style="background:#fff"
|- style="background:#fff"
| rowspan=4 | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart): {{tc|Beauty}} || 7
| colspan=2 | Walking 512 steps (whole party)
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| {{rt|213|Sinnoh}} || House south of the [[Pastoria City]] [[gate]]: [[Dr. Footstep]] || 5
| colspan=2 | Learn a [[TM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| [[Eterna City]] || Pokémon Center: {{tc|Aroma Lady}} || 3
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha">In Generation II, the battle items affected are [[X Attack]], [[X Defense|X Defend]], [[X Speed]], and [[X Sp. Atk|X Special]]</ref>
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokétch]]: {{DL|Pokétch|Friendship Checker}} app || 5
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Unova]] || [[Icirrus City]] || [[Pokémon Fan Club]] (south of Gym): woman || 3
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 7
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{gameabbrev5|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| style="background:#fff; {{roundybl|5px}}" rowspan=2 | [[Kalos]]
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff" | [[Santalune City]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff" | House west of the [[Pokémon Center]]: {{tc|Beauty}}
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff" | 3
|-
| style="background:#fff" | [[Laverre City]]
| style="background:#fff" | [[Pokémon Fan Club]] (in the northwest): {{tc|Pokémon Breeder}}
| style="background:#fff; {{roundybr|5px}}" | 7
|}
|}
The [[Johto]] and [[Hoenn]] raters in the [[Goldenrod Department Store]] and [[Pacifidlog Town]] will give out {{TM|21|Frustration}} or {{TM|27|Return}} (or neither) depending on the friendship of the player's lead Pokémon.
 
In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.


====Evaluation====
====Evaluation====
=====Gold, Silver, and Crystal=====
In {{game2|Gold|Silver|Crystal}}, the friendship rater can be found in [[Goldenrod City]], in a house near the [[Goldenrod Department Store]]. Additionally, on [[Days of the week|Sundays]], a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the [[party]]:
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
Line 576: Line 374:
| style="background:#fff; {{roundybr|5px}}" | 0-49
| style="background:#fff; {{roundybr|5px}}" | 0-49
|}
|}
{{-}}


=====Stadium 2=====
The friendship rater in the Department Store will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
While there is no [[Non-player character|NPC]] that rates friendship, when viewing a table with {{OBP|Pokémon|species}}, its value is listed there (along other elements such as [[type]], [[Trainer ID number]] or [[item]]), in levels. Pokémon data read from a [[Generation I]] game will always be rated as ''Not quite'', even for {{ga|Red's Pikachu}} in {{game|Yellow}}, which does have its friendship tracked.
 
===Generation III===
In [[Generation III]], each Pokémon was assigned a specific [[List of Pokémon by base friendship|base friendship]] value. The [[Luxury Ball]] and [[Soothe Bell]] boosts were also introduced.  
 
====Modification====
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}};" | Event
! colspan=3 style="background:#{{cute color light}};" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
| colspan=2 | Using {{cat|friendship-raising Berries}}{{sup/3|E}}<ref group="lower-alpha" name="berry">The Berries affected are [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]]</ref>
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
| +10 || +5 || +2
|- style="background:#fff;"
|-
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
| colspan=2 | [[Level]] up || +5 || +3 || +2
|250-255
|-
|- style="background:#fff;"
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha" name="vitamin">From Generation III onward, the vitamins affected are [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]</ref> || +5 || +3 || +2
! style="color:#FF9600" | Very good
|-
|200-249
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/3|FRLG}}
|- style="background:#fff;"
| colspan=2 | +3 || +1
! style="color:#FF826E" | Pretty good
|-
|150-199
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
|- style="background:#fff;"
|-
! style="color:#FF78C8" | A little bit
| colspan=2 | Walking 128 steps (50% chance to occur, affects whole party)
|100-149
| colspan=3 | +1
|- style="background:#fff;"
|-
! style="color:#B484FF" | Not quite
| colspan=2 | Learn a [[TM]] or [[HM]]
|50-99
| colspan=2 | +1 || 0
|-
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha">In Generation III, the battle items affected are [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan=2 | +1 || 0
|-
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|-
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
|-
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|-
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
| colspan=2 | Using [[Revival Herb]]
| colspan=2 | -15
| -20
|-
| colspan=2 | Using [[Revival Herb]]
| colspan=2 | -15
| -20
|-
|-
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Not at all
| colspan=2 | [[Purification]]{{sup/ss|Colo}}{{sup/ss|XD}}
| style="background:#fff; {{roundybr|5px}}" |0-49
| colspan=3 | +70
|}
|}
{{-}}


=====Ruby, Sapphire, and Emerald=====
Fainting in battle will not alter a Pokémon's friendship if it fainted from {{status|poison}} at the end of a turn.
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
 
In the Generation III core series games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in [[Pokémon XD: Gale of Darkness]].
 
====Evaluation====
=====Pokémon Ruby, Sapphire, and Emerald=====
In {{game2|Ruby|Sapphire|Emerald}}, there are two friendship raters; one is in a house in [[Verdanturf Town#Friendship rater|Verdanturf Town]], and the other is in [[Pacifidlog Town#Pokémon Fan Club Chairman's sibling|Pacifidlog Town]]. Both will comment on the friendship of the first Pokémon in the [[party]]:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
Line 646: Line 485:
| style="background:#fff; {{roundybr|5px}}" | 0-99
| style="background:#fff; {{roundybr|5px}}" | 0-99
|}
|}
{{-}}


=====FireRed and LeafGreen=====
The friendship rater in Pacifidlog Town will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
 
=====Pokémon FireRed and LeafGreen=====
{{main|Daisy Oak}}
{{main|Daisy Oak}}
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
In {{game|FireRed and LeafGreen|s}}, the friendship rater is [[Daisy Oak]] in [[Pallet Town]]. She will also offer [[Pokémon groomer|grooming]] to increase a Pokémon's friendship once for every 512 steps the {{player}} takes. She will comment on the friendship of the first Pokémon in the [[party]]:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff;"
|- style="background:#fff"
| "It couldn't possibly love you any more than it does now. Your <sc>Pok</sc>é<sc>mon</sc> is happy beyond words."
| "It couldn't possibly love you any more than it does now. Your <sc>Pok</sc>é<sc>mon</sc> is happy beyond words."
| 255
| 255
|- style="background:#fff;"
|- style="background:#fff"
| "It looks very happy. I wish {{ga|Blue|<rival>}} could see this and learn something from it."
| "It looks very happy. I wish {{ga|Blue|<rival>}} could see this and learn something from it."
| 200-254
| 200-254
|- style="background:#fff;"
|- style="background:#fff"
| "It's quite friendly with you. Keep being good to it!"
| "It's quite friendly with you. Keep being good to it!"
| 150-199
| 150-199
|- style="background:#fff;"
|- style="background:#fff"
| "It's warming up to you. Trust must be growing between you."
| "It's warming up to you. Trust must be growing between you."
| 100-149
| 100-149
|- style="background:#fff;"
|- style="background:#fff"
| "It's not quite familiar with you yet. <sc>Pok</sc>é<sc>mon</sc> are all quite wary when you first get them."
| "It's not quite familiar with you yet. <sc>Pok</sc>é<sc>mon</sc> are all quite wary when you first get them."
| 50-99
| 50-99
|- style="background:#fff;"
|- style="background:#fff"
| "<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"
| "<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"
| 1-49
| 1-49
Line 676: Line 518:
| style="background:#fff; {{roundybr|5px}}" | 0
| style="background:#fff; {{roundybr|5px}}" | 0
|}
|}
{{-}}


=====XD: Gale of Darkness=====
In addition, how much a Pokémon moves towards the screen after an item is used on it also indicates its friendship.
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain and is possibly the same man that gives the {{player}} the [[item]] to evolve their {{p|Eevee}} at the beginning of the game. He is not there at that point but is present after starting the events in [[Pyrite Town]].
 
In the [[Water Labyrinth]] on the [[Sevii Islands]], a Gentlemen will give the player a Togepi Egg if the first Pokémon in their party has maximum friendship.
 
===Generation IV===
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.  
 
====Modification====
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Ribbon Syndicate]]){{sup/4|DPPt}}<br>"''Our treatment has made your pampered baby [...] friendly to you.''"
| "''much more''"
| colspan=3 | +30
|- style="background:#fff"
| "''more''"
| colspan=3 | +10
|- style="background:#fff"
| "''a little more''"
| colspan=3 | +5
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Grooming]] ([[haircut brothers]]){{sup/4|HGSS}}<br>"''<Pokémon> looks [...]''"
| "''delighted!''"
| colspan=3 | +10
|- style="background:#fff"
| "''happy.''"
| colspan=3 | +5
|- style="background:#fff"
| "''a little happier.''"
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/4|HGSS}}
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry"/>|| +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | [[Level]] up || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha" name="vitamin"/> || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Massage]] ([[Veilstone City]] [[Massage Girl]]){{sup/4|DPPt}}
| colspan=3 | +3
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Winning a {{pkmn|Contest}} || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50% chance, whole party)
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha" name="battleitem">From Generation IV onward, the battle items affected are [[X Attack]], [[X Defense]] (known as X Defend prior to Generation VI), [[X Speed]], [[X Sp. Atk]] (known as X Special prior to Generation VI), [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Surviving {{status|poison}} with 1 HP outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
| colspan=2 style="background:#fff" | -15
|- style="background:#fff;"
| style="background:#fff; {{roundybr|5px}}" | -20
| "It simply adores you! It couldn't possibly get to like you more. This is wonderful!"
| 255
|- style="background:#fff;"
| "It seems to like you very much. Your [[Pokémon]] seems to be very happy that it's with you."
| 200-254
|- style="background:#fff;"
| "It likes you quite a bit. It wants to be pampered by you."
| 150-199
|- style="background:#fff;"
| "It's growing friendly toward you. It seems to believe in you."
| 100-149
|- style="background:#fff;"
| "It doesn't seem to be used to you yet. You should treat it kindly."
| 50-99
|- style="background:#fff;"
| "Hmm&hellip; It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "&hellip; This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?"
| style="background:#fff; {{roundybr|5px}}" | 0
|}
|}
{{-}}


=====Diamond, Pearl, and Platinum=====
In {{game2|Diamond|Pearl|Platinum}}, the massage at the [[Ribbon Syndicate]] is not affected by any friendship boosts, and the [[Soothe Bell]] does not affect friendship gained when using a [[battle item]].
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
 
In Pokémon Diamond and Pearl only, due to a bug, using [[herbal medicine]] on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.<ref>https://youtu.be/YXhSU09weII</ref>
 
====Evaluation====
=====Pokémon Diamond, Pearl, and Platinum=====
[[File:Friendship Checker App.png|thumb|250px|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
In these games, there are three friendship raters: One is found at the [[Pokémon Fan Club]] in [[Hearthome City]], one ([[Dr. Footstep]]) on {{rt|213|Sinnoh}} near the [[Pastoria City]] [[gate]], and one in the [[Pokémon Center]] in [[Eterna City]]. They will comment on the friendship of the first Pokémon in the [[party]]:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
Line 717: Line 621:
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
|- style="background:#fff"
|- style="background:#fff"
| colspan="2" | <center>For his ratings, check [[Dr. Footstep|his article]].</center>
| colspan="2" style="text-align: center" | Refer to [[Dr. Footstep#Friendship levels|Dr. Footstep &rarr; Friendship levels]].
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Pokétch#Friendship Checker|Friendship Checker (Pokétch app)}}
|- style="background:#fff"
| Two large hearts
| 255
|- style="background:#fff"
| Two small hearts
| 200-254
|- style="background:#fff"
| One small heart
| 150-199
|- style="background:#fff"
| No hearts (moves towards stylus)
| 70-149
|- style="background:#fff"
| No hearts (moves away from stylus)
| 0-69
|- style="background:#{{sinnoh color dark}}"
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
Line 727: Line 648:
| 70-119
| 70-119
|- style="background:#fff"
|- style="background:#fff"
| "Hmm... It needs to get used to you more."
| "Hmm… It needs to get used to you more."
| 0-69
| 0-69
|- style="background:#{{sinnoh color dark}}"
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Hearthome City}} in [[Pokémon Diamond and Pearl Versions|{{color|{{diamond color light}}|D}}{{color|{{pearl color light}}|P}}]]
! colspan="2" |  {{color2|{{sinnoh color light}}|Hearthome City}}
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| 250-255
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| 200-249
|- style="background:#fff"
| "It's friendly towards you. It looks sort of happy."
| 150-199
|- style="background:#fff"
| "It's quite cute."
| 100-149
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| 50-99
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| 0-49
|- style="background:#{{sinnoh color dark}}"
! colspan="2" |  {{color2|{{sinnoh color light}}|Hearthome City}} in [[Pokémon Platinum Version|{{color|{{platinum color light}}|Pt}}]]
|- style="background:#fff"
|- style="background:#fff"
| "It simply adores you! Why, I feel like I am intruding!"
| "It simply adores you! Why, I feel like I am intruding!"
Line 767: Line 668:
| 50-99
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "Hmm... It seems to dislike you a little."
| "Hmm… It seems to dislike you a little."
| 1-49
| 1-49
|-
|-
Line 773: Line 674:
| style="background:#fff; {{roundybr|5px}}" | 0
| style="background:#fff; {{roundybr|5px}}" | 0
|}
|}
{{-}}


=====HeartGold and SoulSilver=====
The Eterna City friendship rater also gives the {{player}} the {{DL|Pokétch|Friendship Checker}} app for the [[Pokétch]].
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
 
=====Pokémon HeartGold and SoulSilver=====
In {{game|HeartGold and SoulSilver|s}}, the friendship rater can be found in [[Goldenrod City]], in a house near the [[Goldenrod Department Store]]. Additionally, on [[Days of the week|Sundays]], a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the [[party]]:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
Line 812: Line 716:
| style="background:#fff; {{roundybr|5px}}" | 0-50
| style="background:#fff; {{roundybr|5px}}" | 0-50
|}
|}
{{-}}


=====Black and White=====
Additionally, a [[walking Pokémon]]'s reaction changes depending on its friendship.
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
 
|-
====Effects====
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
In Pokémon HeartGold and SoulSilver, when [[fishing]], the [[walking Pokémon]]'s friendship affects the odds of getting a bite. The higher the walking Pokémon's friendship is, the higher chance the player has of getting a bite.
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
 
|- style="background:#{{unova color dark}}"
===Generation V===
! colspan="2" | {{color2|{{unova color light}}|Nacrene City}}
{{incomplete|section|Effects of Makeups at the {{DL|Join Avenue|Beauty Salon}}; check whether boosts like Luxury Ball apply to Join Avenue events}}
 
====Modification====
The met location friendship boost introduced in [[Generation III]] returned. Additionally, Generation V introduced Befriending Power as a [[Pass Power]]; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in [[Castelia City]].
 
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Royal Cut{{sup/5|W2}}
| colspan=3 | +50
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Beauty Cut{{sup/5|B2}}
| colspan=3 | +40
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Smile Cut{{sup/5|B2W2}}
| colspan=3 | +30
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ({{DL|Castelia City|Castelia Street}}{{sup/5|BW}}/{{DL|Castelia City|Medal Office}}{{sup/5|B2W2}})<br>"''The massage has made your Pokémon [...] friendly to you!''"
| "''much more''" (6%)
| colspan=3 | +30
|- style="background:#fff"
| "''more''" (20%)
| colspan=3 | +10
|- style="background:#fff"
| "''a little bit more''" (74%)
| colspan=3 | +5
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Shampoo{{sup/5|B2W2}}
| colspan=3 | +20
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Combo{{sup/5|B2W2}}
| colspan=3 | +20
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Brushing{{sup/5|B2W2}}
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Lunch{{sup/5|B2W2}}
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry"/> || +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Drink{{sup/5|B2W2}}
| colspan=3 | +5
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|- style="background:#fff"
|- style="background:#fff"
| "It's very friendly toward you! It must be happy with you."
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha" name="vitamin"/> || +5 || +3 || +2
| 120-255
|- style="background:#fff"
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
| 70-119
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm&hellip; It may still take some time."
| colspan=2 | Walking 255 steps (50% chance, whole party)
| 0-69
| colspan=2 | +2 || +1
|- style="background:#{{unova color dark}}"
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
|- style="background:#fff"
|- style="background:#fff"
| "It is super friendly to you! I'm a bit jealous!"
| colspan=2 | Learn a [[TM]] or [[HM]]
| 255
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| "It is quite friendly to you! You must be a kind person!"
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha" name="battleitem"/>
| 200-254
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| "It is friendly to you. It must be happy with you."
| rowspan=2 | [[Fainting]]
| 150-199
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| If opponent is at least 30 levels higher
| 100-149
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| "The relationship is neither good nor bad&hellip; It looks neutral."
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| 50-99
| colspan=2 | -5 || -10
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm&hellip; It may not like you very much."
| colspan=2 | Using [[Energy Root]]
| 1-49
| colspan=2 | -10 || -15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" | 0
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
{{-}}
{{-}}


=====Black 2 and White 2=====
====Evaluation====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
In all Generation V games, a friendship rater is at the [[Pokémon Fan Club]] in [[Icirrus City]]. In {{game|Black and White|s}}, a second friendship rater is in a building east of the [[Pokémon Center]] in [[Nacrene City]]. In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, [[Bianca]] acts as a friendship rater when called on the [[Xtransceiver]]. Each of them will comment on the friendship of the first Pokémon in the [[party]]:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{unova color dark}}"
|- style="background:#{{unova color light}}"
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
! colspan="2" | {{color2|{{unova color dark}}|Icirrus City}}
|- style="background:#fff"
|- style="background:#fff"
| "It is super friendly to you! I'm a bit jealous!"
| "It is super friendly to you! I'm a bit jealous!"
Line 884: Line 841:
| "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| 0
| 0
|- style="background:#{{white color dark}}"
|- style="background:#{{unova color light}}"
! colspan="2" | {{color2|{{white color light}}|Bianca}}
! colspan="2" | {{color2|{{unova color dark}}|Nacrene City}}{{sup/5|BW}}
|- style="background:#fff"
| "It's very friendly toward you! It must be happy with you."
| 120-255
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
| 70-119
|- style="background:#fff"
| "Hmmm&hellip; It may still take some time."
| 0-69
|- style="background:#{{white color light}}"
! colspan="2" | {{color2|{{white color dark}}|Bianca}}{{sup/5|B2W2}}
|- style="background:#fff"
|- style="background:#fff"
| "What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!"
| "What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!"
Line 908: Line 876:
| style="background:#fff; {{roundybr|5px}}" | 0
| style="background:#fff; {{roundybr|5px}}" | 0
|}
|}
{{-}}


=====X and Y=====
===Generation VI===
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{{incomplete|section|Check if [[Pokéblock]]s add friendship and chance of increasing friendship every 128 steps}}
 
====Modification====
In Generation VI, Befriending Power became an [[O-Power]]. Friendship boosts do not apply to massages, drinks from the [[Juice Shoppe]], or the Soothing Bag in [[Super Training]].
 
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Massage]] ({{DL|Secret Base|Secret Pals}}){{sup/6|ORAS}}
| colspan=3 | +30
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Cyllage City]]{{sup/6|XY}}/[[Mauville City]]{{sup/6|ORAS
}})<br>"''The massage made your Pokémon [...] friendly toward you''"
| "''much more''" (6%)
| colspan=3 | +30
|- style="background:#fff"
| "''more''" (20%)
| colspan=3 | +10
|- style="background:#fff"
| "''a little bit more''" (74%)
| colspan=3 | +5
|- style="background:#fff"
| colspan=2 | [[Super Training]]: Soothing Bag
| colspan=3 | +20
|- style="background:#fff"
| rowspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Colorful Shake
| Custom-made
| colspan=3 | +12 to 32 (depending on Berries used)
|- style="background:#fff"
| Pre-made
| colspan=3 | +1 per {{PDollar}}100
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry"/> || +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha" name="vitamin"/>|| +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices
| colspan=3 | +4
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| colspan=2 | +2 || +1
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha" name="battleitem"/>
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
 
====Evaluation====
=====Pokémon X and Y=====
In [[Pokémon X and Y]], there are two friendship raters: One in the house west of the [[Pokémon Center]] in [[Santalune City]], and the other at the [[Pokémon Fan Club]] in [[Laverre City]]. Both will comment on the friendship of the first Pokémon in the [[party]]:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{kalos color dark}}"
|- style="background:#{{kalos color light}}"
! colspan="2" | {{color2|{{kalos color light}}|Santalune City}}
! colspan="2" | {{color2|{{kalos color dark}}|Santalune City}}
|- style="background:#fff;"
|- style="background:#fff"
| "Let's see, you and <Pokémon> are... Very connected to each other! That's what it looks like to me!"
| "Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!"
|120-255
|120-255
|- style="background:#fff;"
|- style="background:#fff"
| "Let's see, you and <Pokémon> are... Just getting to know each other... Yes, I think that's how I'd put it."
| "Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it."
|70-119
|70-119
|- style="background:#fff;"
|- style="background:#fff"
| "Let's see, you and <Pokémon> are... Capable of understanding each other much more than now. Look forward to that, OK?"
| "Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?"
|0-69
|0-69
|- style="background:#{{kalos color dark}}"
|- style="background:#{{kalos color light}}"
! colspan="2" | {{color2|{{kalos color light}}|Laverre City}}
! colspan="2" | {{color2|{{kalos color dark}}|Laverre City}}
|- style="background:#fff;"
|- style="background:#fff"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
|255
|255
|- style="background:#fff;"
|- style="background:#fff"
| "You must really like your <Pokémon> and always keep it by your side!"
| "You must really like your <Pokémon> and always keep it by your side!"
|200-254
|200-254
|- style="background:#fff;"
|- style="background:#fff"
| "Well, I think you and <Pokémon> will be an even greater combo someday!"
| "Well, I think you and <Pokémon> will be an even greater combo someday!"
|150-199
|150-199
|- style="background:#fff;"
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
| "It's a little bit friendly to you&hellip; Something like that."
|100-149
|100-149
|- style="background:#fff;"
|- style="background:#fff"
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
|50-99
|50-99
|- style="background:#fff;"
|- style="background:#fff"
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
|1-49
|1-49
Line 950: Line 998:
| style="background:#fff; {{roundybr|5px}}" |0
| style="background:#fff; {{roundybr|5px}}" |0
|}
|}
{{-}}


=====Omega Ruby and Alpha Sapphire=====
=====Pokémon Omega Ruby and Alpha Sapphire=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
In these games, there are two friendship raters; one is in a house in [[Verdanturf Town#Friendship rater|Verdanturf Town]], and the other is in [[Pacifidlog Town#Pokémon Fan Club Chairman's sibling|Pacifidlog Town]]. Both will comment on the friendship of the first Pokémon in the [[party]]:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{hoenn color dark}}"
|- style="background:#{{hoenn color light}}"
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
! colspan="2" | {{color2|{{hoenn color dark}}|Verdanturf Town}}
|- style="background:#fff;"
|- style="background:#fff"
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
|255
|255
|- style="background:#fff;"
|- style="background:#fff"
| "It seems to be very happy. It's obviously friendly toward you."
| "It seems to be very happy. It's obviously friendly toward you."
|200-254
|200-254
|- style="background:#fff;"
|- style="background:#fff"
| "It's quite friendly toward you. It seems to want to be babied a little."
| "It's quite friendly toward you. It seems to want to be babied a little."
|150-199
|150-199
|- style="background:#fff;"
|- style="background:#fff"
| "It's getting used to you. It seems to believe in you."
| "It's getting used to you. It seems to believe in you."
|100-149
|100-149
|- style="background:#fff;"
|- style="background:#fff"
| "It's not very used to you yet. It neither loves nor hates you."
| "It's not very used to you yet. It neither loves nor hates you."
|50-99
|50-99
|- style="background:#fff;"
|- style="background:#fff"
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
|1-49
|1-49
|- style="background:#fff;"
|- style="background:#fff"
| "This is a little hard for me to say... Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
| "This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
|0
|0
|- style="background:#{{hoenn color dark}}"
|- style="background:#{{hoenn color light}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
! colspan="2" | {{color2|{{hoenn color dark}}|Pacifidlog Town}}
|- style="background:#fff"
|- style="background:#fff"
| "It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| "It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| 151-255
| 151-255
|- style="background:#fff"
|- style="background:#fff"
| "Hmm... It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
| "Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
| 100-150
| 100-150
|-
|-
Line 993: Line 1,042:
|}
|}


===Misconceptions===
====Effects====
Although frequently reported to the contrary, the following factors do ''not'' affect friendship (note that these are focused on the system that has been in place since [[Generation II]]):
In {{game|Omega Ruby and Alpha Sapphire|s}}, [[Nameless Cavern]] becomes unlocked once the {{player}} has three Pokémon with maximum friendship on their team.
* Depositing a {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]
 
* Healing a Pokémon with low {{stat|HP}} or with a [[status condition]]
In Pokémon Omega Ruby and Alpha Sapphire, the friendship rater in [[Pacifidlog Town]] will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
* Giving a Pokémon an [[Held item|item to hold]] (except the Soothe Bell)
 
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[evolutionary stone]], with the exception of [[Methods of evolution#evolution via trading|trade evolutions]], which reset the Pokémon's friendship)
===Generation VII===
* Using a Pokémon in {{pkmn|battle}}
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
* Winning battles with a Pokémon
=====Modification=====
* Letting a Pokémon's HP fall to critical status
{{incomplete|section|Check [[Festival Plaza]] events and walking mechanics}}
* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
Friendship boosts do not apply to massages.
* Walking when the player's Pokémon has a status condition
 
* Affection in [[Pokémon-Amie]]
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Konikoni City]])
| "''I think you'll notice a lot of friendly feelings!''"
| colspan=3 | +40
|- style="background:#fff"
| "''[It] helped inspire some good, friendly feelings toward you.''"
| colspan=3 | +20
|- style="background:#fff"
| "''It's feeling a bit more friendly toward you already, I'd say.''"
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
| colspan=3 | +20
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
| colspan=3 | +5
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry"/> || +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | {{DL|Poké Pelago|Isle Avue}} hot springs || colspan=3 | +5
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | Battling against an [[island kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha" name="vitamin"/> || +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| colspan=2 | +2 || +1
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha" name="battleitem"/>
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
{{-}}
 
=====Evaluation=====
In both {{game|Sun and Moon|s}} and {{game|Ultra Sun and Ultra Moon|s}}, the friendship rater is next to the TM Shop in [[Konikoni City]]. The player may choose a Pokémon from the [[party]] to show her, and she will comment on its friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "My! It feels incredibly close to you! Nothing makes it happier than being with you!"
| 255
|-style="background:#fff"
| "You clearly love your <Pokémon>, and you must spend a lot of time together."
| 200-254
|- style="background:#fff"
| "Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo."
| 150-199
|- style="background:#fff"
| "Hmmm. I think…it feels friendly toward you. At least a little…"
| 100-149
|- style="background:#fff"
| "Hmmm… I'd say that you and your Pokémon still have a long way to go."
| 50-99
|- style="background:#fff"
| "What is going on here? Do you let it get knocked out a lot in battles or something? This is bad."
| 1-49
|- style="background:#fff"
| "Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?"
| 0
|}
{{-}}
 
====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
{{incomplete|section|Add friendship rater comments}}
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before [[awakening values|AVs]] are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Friendship
! style="background:#{{cute color light}};" | Effect
|-
| 0-99
| None
|-
| 100-149
|
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
| 150-199
|
* 15% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
|-
| 200-254
|
* 20% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
|-
| 255
|
* 25% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
{{-}}
 
=====Modification=====
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| colspan=2 | [[Level]] up || +2 || +1 || +1
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +4 || +3 || +2
|- style="background:#fff"
| colspan=2 | Throwing {{PDollar}}500 into the fountain in [[Cerulean City]]
| colspan=3 | +20 (whole party)
|- style="background:#fff"
| colspan=2 | Throwing {{PDollar}}50 into the fountain in [[Cerulean City]]
| colspan=3 | +2 (whole party)
|- style="background:#fff"
| colspan=2 | Walking 255 steps (50%; for {{ga|Partner Pokémon}} and [[walking Pokémon]])
| colspan=2 | +2 || +1
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha" name="vitamin"/> || +5 || +3 || +2
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using a [[battle item]]<ref group="lower-alpha" name="battleitem"/>
| colspan=2 style="background:#fff" | +1
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}
 
=====Evaluation=====
In these games, the friendship rater is {{ga|Trace}}'s sister, found in Trace's house in [[Pallet Town]].
 
===Generation VIII===
====Pokémon Sword and Shield====
{{incomplete|section|Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
=====Modification=====
In {{g|Sword and Shield}}, friendship can only be increased to a certain cap without using [[Pokémon Camp]] or {{Berries}}. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and {{cat|friendship-raising Berries}} are the only ways to reach the maximum friendship value of 255.
 
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=4 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 159
! 160 to 179
! 180+
|- style="background:#fff"
| colspan=2 | [[Level]] up || +3 || +2 || colspan=2 | 0
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry"/> || +10 || +5 || colspan=4 | +1
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]] or the [[Champion]] || +5 || +3 || colspan=2 | 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=4 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || colspan=2 | -10
|- style="background:#fff"
| colspan=2 | Walking 128 steps (for whole party, 50% chance to occur)
| colspan=2 | +1 || colspan=2 | 0
|- style="background:#fff"
| colspan=2 | Walking 255 steps with [[walking Pokémon]] in [[Isle of Armor]] or [[Crown Tundra]]
| colspan=3 | +1 || 0
|}
 
The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.
* Leveling up.
* Walking with them in the party.
* Using [[battle item]]s on them.
* Using [[vitamin]]s or [[feather]]s on them. (Excluding [[Rare Candy]], [[Exp. Candy]], and [[Dynamax Candy]] which have unused values and do not grant Friendship<ref>https://twitter.com/Sibuna_Switch/status/1574102961109848066</ref>)
* Battling with them against [[Gym Leader]]s or other "tough" Trainers.<!--check who counts as "tough" Trainers-->
 
The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).
* Using {{cat|friendship-raising Berries}}
* [[Pokémon Camp]]:
** Playing with them using toys, especially toy balls.
** Breaking up fights involving the Pokémon by calling it over to you.
** Cooking [[curry]] with the Pokémon, especially when using lots of rare Berries.
 
The following methods can decrease a Pokémon friendship (down to a minimum of 0).
* Letting a Pokémon faint, especially when battling a much stronger opponent.
* Using [[herbal medicine]] on it.
 
=====Effects=====
In these games, friendship has the following effects:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Friendship
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
! style="background:#{{cute color light}};" | Effect
|-
| 0-179
| 0-2
| None
|-
| 180-219
| 3
|
* Pokémon moves a little when sent out in battle
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
| 220-254
| 4
|
* Pokémon bounces up-and-down when sent out in battle
* 15% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
|-
| 255
| 5
|
* Pokémon bounces up-and-down when sent out in battle
* 20% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
 
These effects do not occur in link battles, the {{gal|Battle Tower}}, [[Restricted Sparring]], or [[Max Raid Battle]]s. In addition, Pokémon with at least 1 heart may find items after cooking together at [[Pokémon Camp]].
 
=====Evaluation=====
In these games, the friendship rater is in a house east of the southern [[Pokémon Center]] in [[Hammerlocke]]. He will comment on the friendship of the first Pokémon in the [[party]]:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Hammerlocke quote
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
! style="background:#{{cute color light}};" | Battle visual effect
! style="background:#{{cute color light}};" | Friendship
|-
| "You're best buddies! That Best Friends Ribbon looks really good on you!"
| 5
| Hops and slightly turns
|255
|-
| "You two are almost best friends! I can see you really care about each other!"
| 4
| Hops
|220-254
|-
| "You two get along great! Together is always better—am I right?"
| 3
| Wiggles
|180-219
|-
| "Seems like you're pretty good friends! Still, I bet you could become even closer!"
| 2
| rowspan=5 | ''none''
|130-179
|-
| "Wow, I think you're on your way to becoming real good friends!"
| 1
|80-129
|-
| "Seems like it likes you an average amount! Don't worry—you two will get closer as time passes!"
| rowspan=3 | 0
|30-79
|-
| "I guess you two just met? It's still getting used to things."
|1-29
|-
| "Maybe you're a bit too strict? It doesn't seem like you're friends at all..."
|0
|}
{{-}}
 
====Pokémon Brilliant Diamond and Shining Pearl====
=====Modification=====
In {{g|Brilliant Diamond and Shining Pearl}}, leveling up can once again increase friendship all the way to the maximum of 255.
 
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| colspan=2 | [[Level]] up (excluding [[Rare Candy]])  || +3 || +2 || +1
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +3 || 0
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50%; for whole party)
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50%; for [[walking Pokémon]])
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Feeding a Pokémon a [[Poffin]]
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry"/> || +10 || +5 || +1
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha" name="vitamin"/> || +4 || +2 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha" name="battleitem"/>
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
{{-}}
 
=====Effects=====
[[Walking Pokémon]] have a chance to find Berries; this chance increases with Pokémon's friendship value.
 
In these games, friendship has the following effects:
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Friendship
! style="background:#{{cute color light}};" | Effect
|-
| 0-179
| None
|-
| 180-219
|
* Pokémon moves a little when sent out in battle
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
| 220-254
|
* Pokémon bounces up-and-down when sent out in battle
* 15% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
|-
| 255
|
* Pokémon bounces up-and-down when sent out in battle
* 20% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
 
These effects are not applied in link battles and in the {{si|Battle Tower}}.
 
====Pokémon Legends: Arceus====
{{incomplete|section|Chart of friendship increasing/decreasing values and test/confirm thresholds, like [https://twitter.com/Sibuna_Switch/status/1571190597028876290 these examples]; friendship rater comments}}
=====Effects=====
Friendship has no mechanical effect in this game.
=====Modification=====
Various actions can change a Pokémon's friendship:
* Leveling up may increase a Pokémon's friendship <!--by 1, 2 or 3?-->
* Any instance of gaining Experience increases friendship by 1. This includes
** Breaking rocks, shaking trees, etc. for items
** If multiple [[Exp. Candy|Exp. Candies]] are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
** Gaining Experience after a winning battle, regardless of participation
 
The following methods can decrease a Pokémon's friendship (down to a minimum of 0)
* Letting a Pokémon faint <!--by 1, 2, or 3?-->
* Using [[herbal medicine]] on it <!--amount unknown-->
 
=====Evaluation=====
In {{g|Legends: Arceus}}, the friendship rater, Belamy, is in [[Jubilife Village]], near the [[pastures]].
 
===Generation IX===
{{incomplete|section|Needs information on changes (friendship-raising actions seem to increase it less now), friendship-changing actions, and ranges for rater comments}}
====Pokémon Scarlet and Violet====
=====Effects=====
Friendship effects do not occur in [[Tera Raid Battle]]s.
 
=====Evaluation=====
In {{g|Scarlet and Violet}}, the friendship rater is near the fountain in the upper level of [[Cascarrafa]]. She will comment on the friendship of the player's Pokémon, either in the [[party]] or in the [[boxes]]:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" | Quote
! style="background:#{{cute color light}};" | Picnic hearts
! style="background:#{{cute color light}};" | Friendship
|-
| "Whoa, you're the best friends ever! I can tell just being together gives you warm fuzzies!"
| 5
| 255
|-
| "Wow, you're pretty great friends! You sure mean a lot to each other."
| 4
| 220-254
|-
| "You're good friends, all right! You definitely enjoy each other's company!"
| 3
| 180-219
|-
| "You're getting along well...but I'm sure you could get way friendlier!"
| 2
| 130-179
|-
| "You're starting to get friendly. I bet you'll get along better soon!"
| 1
| 80-129
|-
| "You two seem kinda neutral—like you don't mind each other. I hope you get closer!"
| 0
| 15-79
|-
| "Are you two just starting to get to know each other? I'm sensing some awkwardness here..."
| 0
| 1-14
|-
| "Oh my gosh! What happened between you two?! There's not even a smidge of friendship here!"
| 0
| 0
|}


==In spin-off games==
==In spin-off games==
===Mystery Dungeon series===
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum}}
{{main|IQ}}
 
In the [[Pokémon Mystery Dungeon series]], IQ is used in place of friendship.
===Pokémon Stadium 2===
Depositing a Pokémon in a [[Pokémon Stadium 2]] box will reset its friendship to 70.
 
While there is no [[Non-player character|NPC]] that rates friendship, when viewing a table with {{OBP|Pokémon|species}}, its value is listed there (along other elements such as [[type]], [[Trainer ID number]] or [[item]]), in levels. Pokémon data read from a [[Generation I]] game will always be rated as ''Not quite'', even for {{ga|Red's Pikachu}} in {{game|Yellow}}, which does have its friendship tracked.
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
|250-255
|- style="background:#fff"
! style="color:#FF9600" | Very good
|200-249
|- style="background:#fff"
! style="color:#FF826E" | Pretty good
|150-199
|- style="background:#fff"
! style="color:#FF78C8" | A little bit
|100-149
|- style="background:#fff"
! style="color:#B484FF" | Not quite
|50-99
|-
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Not at all
| style="background:#fff; {{roundybr|5px}}" |0-49
|}
 
===Pokémon Colosseum and Pokémon XD: Gale of Darkness===
{{incomplete|section}}
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], [[purification|purifying]] a Pokémon increases its friendship by 70.


===Ranger: Shadows of Almia===
===Pokémon Ranger: Shadows of Almia===
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. [[Partner Pokémon]] can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
Friendship also has an effect in the second game of the [[Pokémon Ranger series]]. {{ra|Partner Pokémon}} can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
{{-}}
 
===Pokémon Box: Ruby and Sapphire===
In [[Pokémon Box: Ruby and Sapphire]], when viewing a table of Pokémon, the Pokémon's friendship rating is listed, along with other properties (e.g. [[type]], [[level]], etc.).
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
|250-255
|- style="background:#fff"
! style="color:#FF9600" | Very good
|200-249
|- style="background:#fff"
! style="color:#FF826E" | Good
|150-199
|- style="background:#fff"
! style="color:#FF78C8" | So-so
|100-149
|- style="background:#fff"
! style="color:#B484FF" | Not good
|50-99
|-
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Meager
| style="background:#fff; {{roundybr|5px}}" |0-49
|}
 
===Pokémon Pinball: Ruby & Sapphire===
{{main|Friendship evolution#Pokémon Pinball: Ruby & Sapphire|Friendship evolution → Pokémon Pinball: Ruby & Sapphire}}
 
In [[Pokémon Pinball: Ruby & Sapphire]], the concept of [[friendship evolution]] is represented by obtaining hearts to evolve certain Pokémon in the Evolution Mode.
 
===Pokémon XD: Gale of Darkness===
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in [[Pyrite Town]].
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "It simply adores you! It couldn't possibly get to like you more. This is wonderful!"
| 255
|- style="background:#fff"
| "It seems to like you very much. Your Pokémon seems to be very happy that it's with you."
| 200-254
|- style="background:#fff"
| "It likes you quite a bit. It wants to be pampered by you."
| 150-199
|- style="background:#fff"
| "It's growing friendly toward you. It seems to believe in you."
| 100-149
|- style="background:#fff"
| "It doesn't seem to be used to you yet. You should treat it kindly."
| 50-99
|- style="background:#fff"
| "Hmm&hellip; It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "&hellip; This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?"
| style="background:#fff; {{roundybr|5px}}" | 0
|}
 
==In the anime==
[[File:Ash and Pikachu.png|thumb|250px|Ash and Pikachu]]
In the {{pkmn|anime}}, the bond between {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} has been a theme since [[EP001|the first episode]], in which {{Ash}} had trouble to form a friendship with his newly obtained {{AP|Pikachu}}. After risking his safety to protect Pikachu from a flock of angry {{p|Spearow}}, he had earned Pikachu's trust, and the two have been inseparable ever since.
 
Pokémon that have friendly relationships with their Trainers are said to perform better in {{pkmn|battle}}s. Ash believes that befriending a Pokémon will make it grow stronger, and he treats {{cat|Ash's Pokémon|all his Pokémon}} with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include [[Paul]] and [[Cross]].
 
Aside from regular battles, friendship is valued in [[Pokémon Contest]]s, since the level of cooperation between {{pkmn|Coordinator}} and Pokémon is observed by the [[Contest Judge|panel of judges]] during the [[Appeal|Performance Stage]]. Additionally, in the [[Contest Battle|Battle Stage]], Coordinators are expected to be in synchronicity with their Pokémon the entire time. In ''[[AG078|Cruisin' for a Losin']]'', the Director of the {{pkmn|Activities Committee|Contest Committee}}, [[Raoul Contesta|Mr. Contesta]], stated that a Pokémon's well being must be the number one priority of a Coordinator.
 
In ''[[DP075|Our Cup Runneth Over!]]'', Contest Master [[Wallace]] stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, {{pkmn|groomer|Pokémon grooming}} is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as {{tc|Pokémon Breeder}}s. Some people study to become [[Pokémon Connoisseur]]s to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.
 
Just like in the {{pkmn|games}}, friendship affects the [[power]] of {{m|Frustration}}. This was shown in ''[[AG175|Going for Choke!]]'', in which [[Harley]]'s {{p|Banette}} received a boost while using the [[move]] under the command of [[Jessie]], a Trainer it does not like. Although the concept of {{cat|Pokémon that evolve by friendship|Evolution by friendship}} has not been addressed directly, the [[Soothe Bell]] has appeared in the anime. In ''[[Pokémon the Series: XY]]'', the friendship between Ash and his {{AP|Greninja}} triggered a temporary transformation known as [[Bond Phenomenon]].
 
In contrast with the games, where a Pokémon of a certain [[level]] will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.
 
==Trivia==
* In all [[core series]] games from [[Generation III]] to [[Generation VII]], every [[Non-player character|non-playable]] {{pkmn|Trainer}}'s Pokémon that knows {{m|Frustration}} or is in {{v2|Emerald}}'s {{gdis|Battle Factory|III}} has 0 friendship, and all other NPCs' Pokémon in those generations have 255 friendship.
 
==In other languages==
{{Langtable|color={{cute color light}}|bordercolor={{cute color dark}}
|zh_yue=親密度 ''{{tt|Chānmahtdouh|degree of intimacy}}''
|zh_cmn=親密度 / 亲密度 ''{{tt|Qīnmìdù|degree of intimacy}}''
|fi=Ystävyys
|fr=Amitié
|de=Zuneigung<br>Freundschaft
|it=Affetto
|ko=친밀도 ''Chinmildo''
|pl=Przyjaźń
|pt=Amizade{{tt|*|Manuals}}
|es=Amistad
|vi = Độ thân thiết
}}


==See also==
==See also==
*[[List of Pokémon by base friendship]]
*[[List of Pokémon by base friendship]]
*{{DL|Pokémon-Amie|Affection benefits|Affection}}
*[[Affection]]
*[[Friendship evolution]]
 
==Notes==
<references group="lower-alpha"/>
 
==References==
<references/>


==External links==
==External links==
* [http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
* [https://www.gamefaqs.com/gbc/198308-pokemon-gold-version/faqs/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
<!--* [http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound] (is dead and doesn't appear to be archived)-->
* [http://web.archive.org/web/20070830225419/http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound]
* [http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
* [http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
{{-}}
 
{{Pokémon individuality|cute}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


Line 1,031: Line 1,685:


[[de:Freundschaft]]
[[de:Freundschaft]]
 
[[es:Amistad]]
[[fr:Bonheur]]
[[fr:Bonheur]]
[[it:Felicità]]
[[it:Affetto]]
[[ja:なつき度]]
[[ja:なつき度]]
[[pl:Szczęście]]
[[zh:亲密度]]
[[zh:亲密度]]

Latest revision as of 15:07, 13 March 2024

If you were looking for the Friendship features in Pokémon GO, see Friends (GO).
Happiness redirects here. For the "Happiness Pokémon" category, see Blissey (Pokémon).
013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Still needs research overall, especially regarding values.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Manga section

Friendship (Japanese: なつき emotional attachment), also referred to by fans as happiness, is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care.

In the core series games, friendship was introduced in Pokémon Yellow, though only for the initial Pikachu. It was expanded to apply to all Pokémon starting in Generation II.

Friendship affects the evolution of certain Pokémon, the power of certain moves, and the availability of a few in-game items and ribbons. Certain activities/events can increase a Pokémon's friendship (such as gaining a level and walking a certain amount of steps), while others decrease their friendship (such as fainting and using herbal medicine).

Friendship is distinct from affection, a separate mechanic used in Generation VI and some Generation VII games. However, beginning with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship effectively replaced affection, taking on its effects.

Terminology

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Other Japanese and/or English names

Friendship was also referred to as loyalty in the English Generation II core games and friendliness in English Pokémon XD: Gale of Darkness. In the English versions of Pokémon Yellow and Pokémon Stadium 2, the mechanic is presented to the player in the context of how tamed a Pokémon is.

In Pokémon Gold and Silver: Complete Pokédex (page 19), this is called friendliness.

General mechanics

A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since Generation III, each Pokémon has a base friendship value. This base value applies when a wild Pokémon is caught with most kinds of Poké Balls and in most cases when a Pokémon is traded. As of Generation IX, there are two exceptions for caught or traded Pokémon:

  • A wild Pokémon caught in a Friend Ball starts with 200 friendship, regardless of its base friendship; and
  • A Pokémon traded back to its original Trainer regains the friendship it had before being traded away (Generation VI or later).

Additionally, a Pokémon hatched from an Egg starts with 120 friendship.

Evaluating friendship

In Pokémon Yellow, the initial Pikachu's friendship can be evaluated directly by talking to it, and similar direct evaluation mechanics exist in many recent core series games.

Friendship rater locations

Certain NPCs in the core games will also evaluate the friendship of the first Pokémon in the player's party, as will certain game features in some generations:

Region City Location Rater
Kanto Celadon CityY Celadon Mansion, first floor A woman in the Manager's Suite
Pallet Town Blue's houseFRLG Daisy
Trace's housePE Trace's sister
Johto Goldenrod City House east of the Department Store A woman
Goldenrod Department Store, fifth floorSu A woman
Hoenn Verdanturf Town Southwestern-most house A woman
Pacifidlog Town Southwestern-most house A Gentleman
Orre Gateon PortXD The Krabby Club, upper floor The captain
Sinnoh Hearthome City Pokémon Fan Club (east of the Poké Mart) A Beauty
Route 213 House south of the Pastoria City gate Dr. Footstep
Eterna City Pokémon Center An Aroma Lady
Across Sinnoh Pokétch: Friendship Checker app
Unova Icirrus City Pokémon Fan Club (south of Gym) A woman
Nacrene CityBW Building east of the Pokémon Center A woman with a Pokémon
Across UnovaB2W2 Xtransceiver: Call Bianca
Kalos Santalune City House west of the Pokémon Center A Beauty
Laverre City Pokémon Fan Club (in the northwest) A Pokémon Breeder
Alola Konikoni City Next to the TM Shop's street sign A female Veteran
Galar Hammerlocke House east of the Pokémon Center A young boy
Hisui Jubilife Village Near the pastures Belamy
Paldea Cascarrafa Near the fountain at the upper level A woman with a Marill

Raising and lowering friendship

Luxury Ball (Generation IX sprite)
Soothe Bell (Generation IX sprite)

Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it groomed will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter herbal medicines on it will decrease a Pokémon's friendship.

Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an X Attack on a Pokémon with high friendship).

Luxury Ball

From Generation III onward, if a Pokémon was caught in a Luxury Ball, any increase to its friendship is boosted by 1.

Met location

Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect exists in Pokémon Crystal, Generation III, and all games from Generation V onward.

In Pokémon Crystal, a Pokémon leveled up at its met location gains twice as much friendship. However, only Pokémon caught in Crystal record a met location, and Pokémon traded to a Generation I game have their met location permanently erased.

In Generation III onward (except in Generation IV), if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in Pokémon XD: Gale of Darkness.

Soothe Bell

If a Pokémon is holding a Soothe Bell, increases to its friendship are boosted by 50% of the change. In Generation III, the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.

Effects of friendship

Starting in Generation II, there are Pokémon that evolve by friendship. Additionally, certain moves vary in power depending on the user's friendship.

In Generation IV and since Generation VIII, certain ribbons are awarded to Pokémon with the maximum (255) friendship value.

Some NPCs also only give gifts or teach moves when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn Draco Meteor, Frenzy Plant, Blast Burn, Hydro Cannon, Grass Pledge, Fire Pledge, or Water Pledge in any generation.

Affected moves

Friendship affects the base power of the following moves.

Move Type Category Power Accuracy Notes
Frustration Normal Physical Varies 100% The base power increases as the user's friendship decreases
Pika PapowP Electric Special Varies —% The base power increases as the user's friendship increases
Return Normal Physical Varies 100% The base power increases as the user's friendship increases
Veevee VolleyE Normal Physical Varies —% The base power increases as the user's friendship increases

In-battle bonuses

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs more detailed information, dialogue, etc.

Beginning in Generation VII, friendship can have in-battle effects that used to depend on affection. These effects, which vary by game, include surviving a hit that would normally knock it out, boosted experience, and recovering from status conditions.

Evolutions based on friendship

Main article: Friendship evolution

From Generation II onwards, several Pokémon evolve when they level up while having a high friendship. These Pokémon evolve when they have at least 220 friendship from Generations II to VII, or 160 friendship from Generation VIII onwards.

Misconceptions

Though often thought otherwise, the following factors do not affect friendship:

Generation- and game-specific mechanics

Generation I

Pikachu with high friendship

Friendship was introduced in Pokémon Yellow as a mechanic exclusively for the initial Pikachu. Outsider Pikachu are not affected, nor are any Raichu (even if, through trade, the Raichu is an evolved initial Pikachu). However, any Pikachu whose Original Trainer is the player is treated as their initial Pikachu, and all initial Pikachu share the same friendship value. This value persists if the initial Pikachu is traded, and any change in this value applies to all initial Pikachu.

When in the party and not fainted, the initial Pikachu (or first initial Pikachu in the party) follows the player in the overworld, and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.

Effects

In Cerulean City, Melanie gives the player a Bulbasaur if the initial Pikachu's friendship at least 147. Melanie will give the player this Bulbasaur even if the initial Pikachu is not in the party or even in the game. Additionally, a father on the upper floor of the Pewter Museum will acknowledge Pikachu's friendship.

Modification

Various actions can change Pikachu's friendship level:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Initial Pikachu levels up while in the party +5 +3 +2
Use medicine on initial Pikachu (even if unsuccessful),
other than PP Up, Full Heal, Revive, Max Revive, Ether, Max Ether, Elixer, Max Elixer
Challenge a Gym Leader with non-fainted initial Pikachu in the party
(if the player has multiple initial Pikachu, the first must not be fainted)
+3 +2 +1
Walk 255 steps with Pikachu following (50% chance) +2 +1
Teach Pikachu a TM or HM move +1 0
Use a battle item on initial Pikachu (even if unsuccessful), other than X Accuracy
initial Pikachu faints
(including during link battles)
If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Deposit initial Pikachu in the Pokémon Storage System from the party -3 -5
Trade Pikachu away -10 -20

Vitamins, battle items, and HP-restoring items increase Pikachu's friendship even if they would have no effect (e.g., attempting to use a Potion on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.

Waking Pikachu with the Poké Flute (either in or out of battle) does not change its friendship.

Evaluation

In Pokémon Yellow, the friendship rater is a woman in Celadon Mansion. She will comment on the initial Pikachu's friendship if it is following the player:

Statement Friendship
"You look like a fantastic duo. You're making me jealous!" 201-255
"Your Pikachu looks happy with you." 161-200
"Your Pikachu seems tamed." 131-160
"You must be happy to have a Pokémon that cute." 101-130
"Why don't you take more care with Pikachu?" 51-100
"It seems like it hasn't been tamed at all." 0-50

Generation II

In Generation II, friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a Friend Ball starts with 200 friendship, and any Pokémon hatched from an Egg starts with 120 friendship.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Grooming (haircut brothers)
"<Pokémon> looks [...]"
"delighted!" (younger brother: 10%) +10 +4
"delighted!" (older brother: 20%) +5 +2
"happy." (older brother: 50%, younger: 30%) +3 +1
"a little happier." (older brother: 30%, younger: 60%) +1
Level up AlwaysGS/Anywhere except met locationC +5 +3 +2
At met locationC +10 +6 +4
Using a vitamin[a] +5 +3 +2
Battling against a Gym Leader, Elite Four member, the Champion, or Red (whole party) +3 +2 +1
Grooming (Daisy) +3 +1
Walking 512 steps (whole party) +1
Learn a TM +1 0
Using a battle item[b] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

In Pokémon Crystal, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the Generation I games, Pokémon Gold and Silver, and Pokémon from in-game trades will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.

Evaluation

In Pokémon Gold, Silver, and Crystal, the friendship rater can be found in Goldenrod City, in a house near the Goldenrod Department Store. Additionally, on Sundays, a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 150-255
"It's adorable! You should teach it good TM moves." 50-149
"It looks evil. How about this TM for it?" 0-49

The friendship rater in the Department Store will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Generation III

In Generation III, each Pokémon was assigned a specific base friendship value. The Luxury Ball and Soothe Bell boosts were also introduced.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Using friendship-raising BerriesE[c] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[d] +5 +3 +2
Grooming (Daisy)FRLG +3 +1
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Walking 128 steps (50% chance to occur, affects whole party) +1
Learn a TM or HM +1 0
Using a battle item[e] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20
Using Revival Herb -15 -20
PurificationColoXD +70

Fainting in battle will not alter a Pokémon's friendship if it fainted from poison at the end of a turn.

In the Generation III core series games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in Pokémon XD: Gale of Darkness.

Evaluation

Pokémon Ruby, Sapphire, and Emerald

In Pokémon Ruby, Sapphire, and Emerald, there are two friendship raters; one is in a house in Verdanturf Town, and the other is in Pacifidlog Town. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Verdanturf Town
"It adores you. It can't possibly love you any more. I even feel happy seeing it." 255
"It seems to be very happy. It obviously likes you a whole lot." 200-254
"It likes you quite a lot. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It clearly likes you very much. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it's also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99

The friendship rater in Pacifidlog Town will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Pokémon FireRed and LeafGreen
Main article: Daisy Oak

In Pokémon FireRed and LeafGreen, the friendship rater is Daisy Oak in Pallet Town. She will also offer grooming to increase a Pokémon's friendship once for every 512 steps the player takes. She will comment on the friendship of the first Pokémon in the party:

Statement Friendship
"It couldn't possibly love you any more than it does now. Your Pokémon is happy beyond words." 255
"It looks very happy. I wish <rival> could see this and learn something from it." 200-254
"It's quite friendly with you. Keep being good to it!" 150-199
"It's warming up to you. Trust must be growing between you." 100-149
"It's not quite familiar with you yet. Pokémon are all quite wary when you first get them." 50-99
"<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?" 1-49
"…Um, it's not easy for me to say this, but… Is there some reason why your Pokémon would hate you so much?" 0

In addition, how much a Pokémon moves towards the screen after an item is used on it also indicates its friendship.

In the Water Labyrinth on the Sevii Islands, a Gentlemen will give the player a Togepi Egg if the first Pokémon in their party has maximum friendship.

Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Figure out the probabilities for the variable massage/grooming events

Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Ribbon Syndicate)DPPt
"Our treatment has made your pampered baby [...] friendly to you."
"much more" +30
"more" +10
"a little more" +5
Grooming (haircut brothers)HGSS
"<Pokémon> looks [...]"
"delighted!" +10
"happy." +5
"a little happier." +1
Grooming (Daisy)HGSS +10
Using friendship-raising Berries[c] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[d] +5 +3 +2
Massage (Veilstone City Massage Girl)DPPt +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Winning a Contest +3 +2 +1
Walking 128 steps (50% chance, whole party) +1
Learn a TM or HM +1 0
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Surviving poison with 1 HP outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

In Pokémon Diamond, Pearl, and Platinum, the massage at the Ribbon Syndicate is not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a battle item.

In Pokémon Diamond and Pearl only, due to a bug, using herbal medicine on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.[1]

Evaluation

Pokémon Diamond, Pearl, and Platinum
The Pokétch's Friendship Checker app with a Drifblim at maximum friendship.

In these games, there are three friendship raters: One is found at the Pokémon Fan Club in Hearthome City, one (Dr. Footstep) on Route 213 near the Pastoria City gate, and one in the Pokémon Center in Eterna City. They will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Dr. Footstep
Refer to Dr. Footstep → Friendship levels.
Friendship Checker (Pokétch app)
Two large hearts 255
Two small hearts 200-254
One small heart 150-199
No hearts (moves towards stylus) 70-149
No hearts (moves away from stylus) 0-69
Eterna City
"It seems to like you. It must be happy being with you." 120-255
"It's becoming comfortable around you, I think." 70-119
"Hmm… It needs to get used to you more." 0-69
Hearthome City
"It simply adores you! Why, I feel like I am intruding!" 255
"It's very friendly toward you. I can tell you treat it kindly." 200-254
"It's quite friendly to you. It must be happy being with you." 150-199
"It's warming up to you. That's my impression." 100-149
"It's feeling neutral toward you. It's up to you to change that." 50-99
"Hmm… It seems to dislike you a little." 1-49
"Oh, my… I think this one really hasn't taken too kindly to you." 0

The Eterna City friendship rater also gives the player the Friendship Checker app for the Pokétch.

Pokémon HeartGold and SoulSilver

In Pokémon HeartGold and SoulSilver, the friendship rater can be found in Goldenrod City, in a house near the Goldenrod Department Store. Additionally, on Sundays, a friendship rater can be found in the Department Store itself. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Goldenrod City
"It looks really happy! It must love you a lot." 250-255
"I get the feeling that it really trusts you." 200-249
"It's friendly toward you. It looks sort of happy." 150-199
"It's quite cute." 100-149
"You should treat it better. It's not used to you." 50-99
"It doesn't seem to like you at all. It looks mean." 0-49
Goldenrod Department Store (Sunday only)
"It's very attached to you. This move should be perfect for a pair like you." 149-255
"It's adorable! You should teach it good TM moves." 51-148
"It looks evil. How about this TM for it?" 0-50

Additionally, a walking Pokémon's reaction changes depending on its friendship.

Effects

In Pokémon HeartGold and SoulSilver, when fishing, the walking Pokémon's friendship affects the odds of getting a bite. The higher the walking Pokémon's friendship is, the higher chance the player has of getting a bite.

Generation V

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Effects of Makeups at the Beauty Salon; check whether boosts like Luxury Ball apply to Join Avenue events

Modification

The met location friendship boost introduced in Generation III returned. Additionally, Generation V introduced Befriending Power as a Pass Power; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in Castelia City.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Beauty Salon: getting a Royal CutW2 +50
Beauty Salon: getting a Beauty CutB2 +40
Beauty Salon: getting a Smile CutB2W2 +30
Massage (Castelia StreetBW/Medal OfficeB2W2)
"The massage has made your Pokémon [...] friendly to you!"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Beauty Salon: getting a ShampooB2W2 +20
Café: getting a Friendly ComboB2W2 +20
Beauty Salon: getting a BrushingB2W2 +10
Café: getting a Friendly LunchB2W2 +10
Using friendship-raising Berries[c] +10 +5 +2
Café: getting a Friendly DrinkB2W2 +5
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Using a wing +3 +2 +1
Walking 255 steps (50% chance, whole party) +2 +1
Learn a TM or HM +1 0
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Evaluation

In all Generation V games, a friendship rater is at the Pokémon Fan Club in Icirrus City. In Pokémon Black and White, a second friendship rater is in a building east of the Pokémon Center in Nacrene City. In Pokémon Black 2 and White 2, Bianca acts as a friendship rater when called on the Xtransceiver. Each of them will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Icirrus City
"It is super friendly to you! I'm a bit jealous!" 255
"It is quite friendly to you! You must be a kind person!" 200-254
"It is friendly to you. It must be happy with you." 150-199
"It is a little friendly to you… That's what I'm getting." 100-149
"The relationship is neither good nor bad… It looks neutral." 50-99
"Hmmm… It may not like you very much." 1-49
"By any chance, you… Are you a very strict person? I feel that it really doesn't like you…" 0
Nacrene CityBW
"It's very friendly toward you! It must be happy with you." 120-255
"It's a little bit friendly to you… Something like that." 70-119
"Hmmm… It may still take some time." 0-69
BiancaB2W2
"What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!" 255
"You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!" 200-254
"You seem really close! You look so, so happy! It's enough to make me happy too!" 150-199
"You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another." 100-149
"You still have room for improvement. How nice! I mean, you can become even better friends!" 50-99
"You aren't getting along, are you? It's glaring at you with a look that's kinda scary." 1-49
"You aren't getting along, are you? It doesn't look like it's having fun even when you're together." 0

Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if Pokéblocks add friendship and chance of increasing friendship every 128 steps

Modification

In Generation VI, Befriending Power became an O-Power. Friendship boosts do not apply to massages, drinks from the Juice Shoppe, or the Soothing Bag in Super Training.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Secret Pals)ORAS +30
Massage (Cyllage CityXY/Mauville CityORAS)
"The massage made your Pokémon [...] friendly toward you"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Super Training: Soothing Bag +20
Juice ShoppeXY: Colorful Shake Custom-made +12 to 32 (depending on Berries used)
Pre-made +1 per $100
Using friendship-raising Berries[c] +10 +5 +2
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Juice ShoppeXY: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices +4
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Evaluation

Pokémon X and Y

In Pokémon X and Y, there are two friendship raters: One in the house west of the Pokémon Center in Santalune City, and the other at the Pokémon Fan Club in Laverre City. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Santalune City
"Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!" 120-255
"Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it." 70-119
"Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?" 0-69
Laverre City
"It's amazingly friendly toward you! It must be so happy spending every day with you!" 255
"You must really like your <Pokémon> and always keep it by your side!" 200-254
"Well, I think you and <Pokémon> will be an even greater combo someday!" 150-199
"It's a little bit friendly to you… Something like that." 100-149
"Hmm…I think you have a lot of time ahead of you to get to know one another better." 50-99
"Don't tell me! Are you just letting it get knocked out in Pokémon battles?!" 1-49
"What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?" 0
Pokémon Omega Ruby and Alpha Sapphire

In these games, there are two friendship raters; one is in a house in Verdanturf Town, and the other is in Pacifidlog Town. Both will comment on the friendship of the first Pokémon in the party:

Statement Friendship
Verdanturf Town
"It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!" 255
"It seems to be very happy. It's obviously friendly toward you." 200-254
"It's quite friendly toward you. It seems to want to be babied a little." 150-199
"It's getting used to you. It seems to believe in you." 100-149
"It's not very used to you yet. It neither loves nor hates you." 50-99
"It's very wary. It has a scary look in its eyes. It doesn't like you much at all." 1-49
"This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?" 0
Pacifidlog Town
"It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a TM like this, no?" 151-255
"Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort." 100-150
"It has a vicious look to it. A frightening Pokémon like that deserves a TM like this." 0-99

Effects

In Pokémon Omega Ruby and Alpha Sapphire, Nameless Cavern becomes unlocked once the player has three Pokémon with maximum friendship on their team.

In Pokémon Omega Ruby and Alpha Sapphire, the friendship rater in Pacifidlog Town will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

Modification
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check Festival Plaza events and walking mechanics

Friendship boosts do not apply to massages.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Konikoni City) "I think you'll notice a lot of friendly feelings!" +40
"[It] helped inspire some good, friendly feelings toward you." +20
"It's feeling a bit more friendly toward you already, I'd say." +10
Food stalls: getting a Friendly Combo +20
Food stalls: getting a Friendly Lunch +10
Food stalls: getting a Friendly Drink +5
Using friendship-raising Berries[c] +10 +5 +2
Isle Avue hot springs +5
Level up in battle +5 +4 +3
Battling against an island kahuna, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Evaluation

In both Pokémon Sun and Moon and Pokémon Ultra Sun and Ultra Moon, the friendship rater is next to the TM Shop in Konikoni City. The player may choose a Pokémon from the party to show her, and she will comment on its friendship:

Statement Friendship
"My! It feels incredibly close to you! Nothing makes it happier than being with you!" 255
"You clearly love your <Pokémon>, and you must spend a lot of time together." 200-254
"Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo." 150-199
"Hmmm. I think…it feels friendly toward you. At least a little…" 100-149
"Hmmm… I'd say that you and your Pokémon still have a long way to go." 50-99
"What is going on here? Do you let it get knocked out a lot in battles or something? This is bad." 1-49
"Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?" 0


Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Add friendship rater comments

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before AVs are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.

Friendship Effect
0-99 None
100-149
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
150-199
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
200-254
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
255
  • 25% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)


Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up +2 +1 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +4 +3 +2
Throwing $500 into the fountain in Cerulean City +20 (whole party)
Throwing $50 into the fountain in Cerulean City +2 (whole party)
Walking 255 steps (50%; for Partner Pokémon and walking Pokémon) +2 +1
Using a vitamin[d] +5 +3 +2
Using a battle item[f] +1 0


Evaluation

In these games, the friendship rater is Trace's sister, found in Trace's house in Pallet Town.

Generation VIII

Pokémon Sword and Shield

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? Examples
Modification

In Pokémon Sword and Shield, friendship can only be increased to a certain cap without using Pokémon Camp or Berries. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and friendship-raising Berries are the only ways to reach the maximum friendship value of 255.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 159 160 to 179 180+
Level up +3 +2 0
Using friendship-raising Berries[c] +10 +5 +1
Battling against a Gym Leader or the Champion +5 +3 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Walking 128 steps (for whole party, 50% chance to occur) +1 0
Walking 255 steps with walking Pokémon in Isle of Armor or Crown Tundra +1 0

The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.

The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).

  • Using friendship-raising Berries
  • Pokémon Camp:
    • Playing with them using toys, especially toy balls.
    • Breaking up fights involving the Pokémon by calling it over to you.
    • Cooking curry with the Pokémon, especially when using lots of rare Berries.

The following methods can decrease a Pokémon friendship (down to a minimum of 0).

  • Letting a Pokémon faint, especially when battling a much stronger opponent.
  • Using herbal medicine on it.
Effects

In these games, friendship has the following effects:

Friendship Camp hearts Effect
0-179 0-2 None
180-219 3
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254 4
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255 5
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects do not occur in link battles, the Battle Tower, Restricted Sparring, or Max Raid Battles. In addition, Pokémon with at least 1 heart may find items after cooking together at Pokémon Camp.

Evaluation

In these games, the friendship rater is in a house east of the southern Pokémon Center in Hammerlocke. He will comment on the friendship of the first Pokémon in the party:

Hammerlocke quote Camp hearts Battle visual effect Friendship
"You're best buddies! That Best Friends Ribbon looks really good on you!" 5 Hops and slightly turns 255
"You two are almost best friends! I can see you really care about each other!" 4 Hops 220-254
"You two get along great! Together is always better—am I right?" 3 Wiggles 180-219
"Seems like you're pretty good friends! Still, I bet you could become even closer!" 2 none 130-179
"Wow, I think you're on your way to becoming real good friends!" 1 80-129
"Seems like it likes you an average amount! Don't worry—you two will get closer as time passes!" 0 30-79
"I guess you two just met? It's still getting used to things." 1-29
"Maybe you're a bit too strict? It doesn't seem like you're friends at all..." 0


Pokémon Brilliant Diamond and Shining Pearl

Modification

In Pokémon Brilliant Diamond and Shining Pearl, leveling up can once again increase friendship all the way to the maximum of 255.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up (excluding Rare Candy) +3 +2 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +3 0
Walking 128 steps (50%; for whole party) +1
Walking 128 steps (50%; for walking Pokémon) +1
Feeding a Pokémon a Poffin +1
Using friendship-raising Berries[c] +10 +5 +1
Using a vitamin[d] +4 +2 0
Using a battle item[f] +1 0
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Effects

Walking Pokémon have a chance to find Berries; this chance increases with Pokémon's friendship value.

In these games, friendship has the following effects:

Friendship Effect
0-179 None
180-219
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects are not applied in link battles and in the Battle Tower.

Pokémon Legends: Arceus

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Chart of friendship increasing/decreasing values and test/confirm thresholds, like these examples; friendship rater comments
Effects

Friendship has no mechanical effect in this game.

Modification

Various actions can change a Pokémon's friendship:

  • Leveling up may increase a Pokémon's friendship
  • Any instance of gaining Experience increases friendship by 1. This includes
    • Breaking rocks, shaking trees, etc. for items
    • If multiple Exp. Candies are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
    • Gaining Experience after a winning battle, regardless of participation

The following methods can decrease a Pokémon's friendship (down to a minimum of 0)

Evaluation

In Pokémon Legends: Arceus, the friendship rater, Belamy, is in Jubilife Village, near the pastures.

Generation IX

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs information on changes (friendship-raising actions seem to increase it less now), friendship-changing actions, and ranges for rater comments

Pokémon Scarlet and Violet

Effects

Friendship effects do not occur in Tera Raid Battles.

Evaluation

In Pokémon Scarlet and Violet, the friendship rater is near the fountain in the upper level of Cascarrafa. She will comment on the friendship of the player's Pokémon, either in the party or in the boxes:

Quote Picnic hearts Friendship
"Whoa, you're the best friends ever! I can tell just being together gives you warm fuzzies!" 5 255
"Wow, you're pretty great friends! You sure mean a lot to each other." 4 220-254
"You're good friends, all right! You definitely enjoy each other's company!" 3 180-219
"You're getting along well...but I'm sure you could get way friendlier!" 2 130-179
"You're starting to get friendly. I bet you'll get along better soon!" 1 80-129
"You two seem kinda neutral—like you don't mind each other. I hope you get closer!" 0 15-79
"Are you two just starting to get to know each other? I'm sensing some awkwardness here..." 0 1-14
"Oh my gosh! What happened between you two?! There's not even a smidge of friendship here!" 0 0

In spin-off games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum

Pokémon Stadium 2

Depositing a Pokémon in a Pokémon Stadium 2 box will reset its friendship to 70.

While there is no NPC that rates friendship, when viewing a table with Pokémon, its value is listed there (along other elements such as type, Trainer ID number or item), in levels. Pokémon data read from a Generation I game will always be rated as Not quite, even for Red's Pikachu in Pokémon Yellow, which does have its friendship tracked.

Rating Friendship
Excellent 250-255
Very good 200-249
Pretty good 150-199
A little bit 100-149
Not quite 50-99
Not at all 0-49

Pokémon Colosseum and Pokémon XD: Gale of Darkness

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, purifying a Pokémon increases its friendship by 70.

Pokémon Ranger: Shadows of Almia

Two Pokémon in a Happy Mood

Friendship also has an effect in the second game of the Pokémon Ranger series. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, black musical notes appear to come out of it. Multicolored musical notes come out when it is Very Happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.

Pokémon Box: Ruby and Sapphire

In Pokémon Box: Ruby and Sapphire, when viewing a table of Pokémon, the Pokémon's friendship rating is listed, along with other properties (e.g. type, level, etc.).

Rating Friendship
Excellent 250-255
Very good 200-249
Good 150-199
So-so 100-149
Not good 50-99
Meager 0-49

Pokémon Pinball: Ruby & Sapphire

Main article: Friendship evolution → Pokémon Pinball: Ruby & Sapphire

In Pokémon Pinball: Ruby & Sapphire, the concept of friendship evolution is represented by obtaining hearts to evolve certain Pokémon in the Evolution Mode.

Pokémon XD: Gale of Darkness

The friendship rater is located inside the Krabby Club in Gateon Port. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in Pyrite Town.

Statement Friendship
"It simply adores you! It couldn't possibly get to like you more. This is wonderful!" 255
"It seems to like you very much. Your Pokémon seems to be very happy that it's with you." 200-254
"It likes you quite a bit. It wants to be pampered by you." 150-199
"It's growing friendly toward you. It seems to believe in you." 100-149
"It doesn't seem to be used to you yet. You should treat it kindly." 50-99
"Hmm… It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly." 1-49
"… This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?" 0

In the anime

Ash and Pikachu

In the anime, the bond between Trainers and their Pokémon has been a theme since the first episode, in which Ash had trouble to form a friendship with his newly obtained Pikachu. After risking his safety to protect Pikachu from a flock of angry Spearow, he had earned Pikachu's trust, and the two have been inseparable ever since.

Pokémon that have friendly relationships with their Trainers are said to perform better in battles. Ash believes that befriending a Pokémon will make it grow stronger, and he treats all his Pokémon with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include Paul and Cross.

Aside from regular battles, friendship is valued in Pokémon Contests, since the level of cooperation between Coordinator and Pokémon is observed by the panel of judges during the Performance Stage. Additionally, in the Battle Stage, Coordinators are expected to be in synchronicity with their Pokémon the entire time. In Cruisin' for a Losin', the Director of the Contest Committee, Mr. Contesta, stated that a Pokémon's well being must be the number one priority of a Coordinator.

In Our Cup Runneth Over!, Contest Master Wallace stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, Pokémon grooming is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as Pokémon Breeders. Some people study to become Pokémon Connoisseurs to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.

Just like in the games, friendship affects the power of Frustration. This was shown in Going for Choke!, in which Harley's Banette received a boost while using the move under the command of Jessie, a Trainer it does not like. Although the concept of Evolution by friendship has not been addressed directly, the Soothe Bell has appeared in the anime. In Pokémon the Series: XY, the friendship between Ash and his Greninja triggered a temporary transformation known as Bond Phenomenon.

In contrast with the games, where a Pokémon of a certain level will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.

Trivia

In other languages

Language Title
Chinese Cantonese 親密度 Chānmahtdouh
Mandarin 親密度 / 亲密度 Qīnmìdù
Finland Flag.png Finnish Ystävyys
France Flag.png French Amitié
Germany Flag.png German Zuneigung
Freundschaft
Italy Flag.png Italian Affetto
South Korea Flag.png Korean 친밀도 Chinmildo
Poland Flag.png Polish Przyjaźń
Portugal Flag.png Portuguese Amizade*
Spain Flag.png Spanish Amistad
Vietnam Flag.png Vietnamese Độ thân thiết

See also

Notes

  1. In Generation II, the vitamins affected are HP Up, Protein, Iron, Calcium, and Carbos
  2. In Generation II, the battle items affected are X Attack, X Defend, X Speed, and X Special
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 The Berries affected are Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 From Generation III onward, the vitamins affected are HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
  5. In Generation III, the battle items affected are X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 From Generation IV onward, the battle items affected are X Attack, X Defense (known as X Defend prior to Generation VI), X Speed, X Sp. Atk (known as X Special prior to Generation VI), X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

References

External links


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.