Friendship: Difference between revisions

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{{samename|Friendship features in {{g|GO}}|Friends (GO)}}
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{spading|comment=Still needs research overall, especially regarding values.}}
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''tame''' in [[Pokémon Stadium 2]] and '''friendliness''' in [[Pokémon XD: Gale of Darkness]], as well as commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.
{{incomplete|needs=Manga section}}
[[File:SV Shiny Lucario Event.png|thumb|300px|A Trainer with their Lucario, a Pokémon that evolves by Friendship.]]
'''Friendship''' (Japanese: '''なつき''' ''emotional attachment''), historically referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.


It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).
In the [[core series]] games, friendship was introduced in {{game|Yellow}}, though only for the {{ga|Red's Pikachu|initial Pikachu}}. It was expanded to apply to all Pokémon starting in [[Generation II]].


Friendship was introduced in {{game|Yellow}} for the {{player}}'s {{ga|Red's Pikachu|starter Pikachu}} only, and expanded to cover all Pokémon in [[Generation II]].
Friendship affects the [[friendship evolution|evolution of certain Pokémon]], the power of certain [[move]]s, and the availability of a few in-game [[item]]s and [[ribbon]]s. Certain activities/events can increase a Pokémon's friendship (such as gaining a [[level]] and walking a certain amount of steps), while others decrease their friendship (such as [[fainting]] and using [[herbal medicine]]).


==In the core series games==
Friendship is distinct from [[affection]], a separate mechanic used in [[Generation VI]] and some [[Generation VII]] games. However, beginning with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship effectively replaced affection, taking on its effects.
===Generation I===
 
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
==Terminology==
A prototype of the friendship system used by future games was introduced in {{game|Yellow}}, the last [[core series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255, inclusive, but this value was only applied to the {{ga|Red's Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}} or a Pikachu with the same OT and Trainer ID as the player (i.e. any Pikachu that follows the player).
{{incomplete|section|Other Japanese and/or English names}}
 
In [[Pokémon Stadium 2]], the List feature (a table containing Pokémon data which is accessible from the {{OBP|PC|Stadium}}) includes a "'''Tame'''" column which contains [[Friendship rating#Pokémon Stadium 2|short text descriptions]] about the friendship of each Pokémon.


Pikachu starts with a base friendship of 90. This is written to the memory as soon as the player begins a new game, even before they obtain his/her Pikachu.
According to the in-game descriptions of {{m|Return}} and {{m|Frustration}}, friendship is known as "'''loyalty'''" in {{game2|Gold|Silver|Crystal}}, but in other games it is usually described in terms of how much a Pokémon "'''likes'''" or "'''dislikes'''" the Trainer.


Unlike every game released afterwards (save for {{game|HeartGold and SoulSilver|s}}), since Pikachu follows the player around in the overworld, the player can interact with it at any time. Pikachu will then indicate its friendship in a small window that appears. At maximum friendship, Pikachu will jump up and down before the window is triggered. There are five special Pikachu emotes ('wink', 'fishing', 'puzzled', 'refusal' and 'thunder') that will appear when certain events are met, they are not affected by friendship. For example, interacting with Pikachu immediately after fishing will result in the fishing emote, where Pikachu will show its head after hiding it in a bucket.
In {{g|XD: Gale of Darkness}}, the {{tc|Sailor}} in [[Gateon Port]] refers to this concept using the terms "'''friendly'''" and "'''friendliness'''" when explaining {{p|Eevee}}'s [[Eeveelutions|evolutions]].


Like in every [[generation]] after {{gen|II}}, Pikachu's friendship will rise when it gains a [[level]] or when its {{pkmn|Trainer}} uses a {{DL|Potion||healing item}} on it, and it will drop if it [[Fainting|faints]], but its friendship also drops if it is deposited in the [[Pokémon Storage System]], a feature not used in future games. [[Trade|Trading]] it to another game will also affect its friendship.
In [[Pokémon Gold & Silver: Prima's Official Strategy Guide]], it is called "'''happiness'''". In ''[[Pokémon Gold and Silver: Complete Pokédex]]'' (page 19), it is called "'''friendliness'''".


Friendship is not recorded for any other Pokémon in Generation I, and the friendship of Pikachu does not affect the gameplay significantly: the only real effect it has is whether or not {{DL|Melanie|In the games|a girl}} will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu's friendship has a value of 147 or higher.
===Friendship rating descriptions===
From {{game|Yellow}} onwards, the [[friendship rating|friendship raters]] use a wide variety of informal descriptions related to the Pokémon's friendship. For instance, if a Pokémon has a high friendship value, some raters may describe it as ''"happy"'', ''"trusts you"'', ''"attached to you"'', ''"friendly toward you"'', ''"likes you very much"'', or ''"adores you"'', among other examples.


Items other than [[TM]]s and [[HM]]s will cause {{ga|Red's Pikachu|Pikachu}}'s friendship to increase even if they do not have any effect and are not consumed. For example, attempting to use a Potion when Pikachu has full HP or is fainted will still increase its friendship. This was fixed in Generation II.
In particular, the only friendship rater who describes friendship as "taming" is the one in Pokémon Yellow, as seen in the possible quotes ''"Your Pikachu seems tamed."'' or ''"It seems like it hasn't been tamed at all."'' (in addition to the "Tame" data in Pokémon Stadium 2)


Another likely glitch is the fact that Full Heal does not increase Pikachu's friendship, but other status condition healing items do.
If a Pokémon's friendship value is neither high or low, some possible comments include ''"looks neutral"'', ''"warming up"'', or ''"not quite familiar with you"''. If a Pokémon's friendship is low, this has been described including negative statements such as ''"looks mean"'', ''"looks evil"'', ''"very wary"'', or ''"has a vicious look to it"''.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
==General mechanics==
|- style="text-align: center;"
[[File:Bag Friend Ball SV Sprite.png|thumb|250px|A [[Friend Ball]] ([[Generation IX]] sprite)]]
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since [[Generation III]], each Pokémon has a [[List of Pokémon by base friendship|base friendship]] value. This base value applies when a [[wild Pokémon]] is {{pkmn2|caught}} with most kinds of [[Poké Ball]]s and in most cases when a Pokémon is [[trade]]d. As of [[Generation IX]], there are two exceptions for caught or traded Pokémon:
! style="background:#{{cute color light}};" | 0 to 99
* A wild Pokémon caught in a [[Friend Ball]] starts with 200 friendship, regardless of its base friendship; and
! style="background:#{{cute color light}};" | 100 to 199
* A Pokémon traded back to its [[original Trainer]] regains the friendship it had before being traded away ([[Generation VI]] or later).
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
! Event
! colspan = "3" | Change
|- style="background:#fff;"
| Gaining a [[level]] || +5 || +3 || +2
|- style="background:#fff;"
| Using an [[Potion|HP restoring item]], [[status condition healing item|status condition<br>healing items]] other than [[Full Heal]] || +5 || +3 || +2
|- style="background:#fff;"
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]]
| colspan = "2" | +3 || +2
|- style="background:#fff;"
| Teaching Pikachu a [[TM]] or [[HM]]
| colspan = "2" | +1 || 0
|- style="background:#fff;"
| [[Fainting]]
| colspan = "3" | -1
|- style="background:#fff;"
| Being deposited in the [[Pokémon Storage System]]
| colspan = "2" | -3 || -5
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 90
|}<br clear="all">


===Generation II===
Additionally, a Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
In [[Generation II]], the friendship system was overhauled and expanded, building on the system used in {{game|Yellow}} by tracking the friendship of every {{OBP|Pokémon|species}} owned by the {{pkmn|Trainer}}. Like before, it is a single byte with a value between 0 and 255.


Friendship is set when a Pokémon is brought under a Trainer's control; i.e., it has a value of 70 when a Pokémon is captured from the {{pkmn2|wild}}, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|Egg}}, its value is set to 120. If a Pokémon is captured in a {{ball|Friend}}, rather than any other kind of [[Poké Ball]], its friendship is set to a value of 200 instead.
===Friendship rating===
{{main|Friendship rating}}


Another mechanic of friendship introduced in Generation II is that it affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, which has continued until the present as most [[generation]]s introduce new Pokémon which evolve through friendship. Friendship-based evolutions occur when a Pokémon's friendship has a value of 220 or higher.
Certain [[Non-player character|NPC]]s in the core games evaluate the friendship of the player's Pokémon.


Its value for a specific Pokémon can be checked using the {{DL|Goldenrod City|friendship checker}} in [[Goldenrod City]].
===Raising and lowering friendship===
[[File:Bag Luxury Ball SV Sprite.png|thumb|250px|Luxury Ball ([[Generation IX]] sprite)]]
[[File:Bag Soothe Bell SV Sprite.png|thumb|250px|Soothe Bell (Generation IX sprite)]]
Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it [[Pokémon groomer|groomed]] will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter [[herbal medicine]]s on it will decrease a Pokémon's friendship.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an [[X Attack]] on a Pokémon with high friendship).
|- style="text-align: center;"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! style="background:#{{cute color light}};" | 0 to 99
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
! Event
! colspan = "3" | Change
|- style="background:#fff;"
| Catching in a [[Friend Ball]]
| colspan = "3" | Increase to 200
|- style="background:#fff;"
| [[Pokémon groomer|Grooming]], [[haircut brothers]]{{tt|*|Depends on the Pokémon's reaction}} || colspan=2 | {{tt|+10|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+5|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+3|&quot;Pokémon looks happy!&quot;}}/{{tt|+1|&quot;Pokémon looks a little happier&quot;}} || {{tt|+4|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+2|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+1|&quot;Pokémon looks a little happier&quot; or &quot;Pokémon looks happy!&quot;}}
|- style="background:#fff;"
| Gaining a [[level]] || +5 || +3 || +2
|- style="background:#fff;"
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff;"
| Battle against [[Gym Leader]], [[Elite Four]], [[Pokémon Champion|Champion]] or [[Red (game)|Red]]
| colspan = "2" | +3 || +2
|- style="background:#fff;"
| [[Pokémon groomer|Grooming]], {{Daisy}}
| colspan = "2" | +3 || +1
|- style="background:#fff;"
| Walking 256 steps
| colspan = "3" | +1 (even after fainting)
|- style="background:#fff;"
| [[Fainting]]
| colspan = "3" | -1
|- style="background:#fff;"
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
| Using [[Revival Herb]]
| colspan = "2" | -15 || -20
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to 70
|}<br clear="all">


===Generation III===
====Luxury Ball====
{{incomplete|section|The number of steps and the probability needs further research.}}
From [[Generation III]] onward, if a Pokémon was caught in a [[Luxury Ball]], any increase to its friendship is boosted by 1.
Friendship in [[Generation III]] works similarly to [[Generation II]] but with two additional mechanics to boost it. If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}} or is holding a {{DL|Out-of-battle effect item|Soothe Bell}}, all friendship-raising events will increase the Pokémon's friendship value by an extra point; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell increases the value by two points.


Pokémon now have a [[List of Pokémon by base friendship|base friendship]] per species, although most {{pkmn2|caught|catchable Pokémon}} have the standard value of 70 as their starting [[level]].
====Met location====
Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect exists in {{game|Crystal}}, [[Generation III]], and all games from [[Generation V]] onward.


In {{game|FireRed and LeafGreen|s}}, the {{player}} can verify the friendship value of his/her {{OBP|Pokémon|species}} through the scene which appears after the player uses an [[item]] on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its friendship value is standard. The friendship value of the Pokémon can be checked by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen, the higher its friendship value and the more it is attached to its {{pkmn|Trainer}}. After grooming a Pokémon, {{Daisy}} will also tell the player how friendly the Pokémon in the first slot of their [[party]] is towards them.
In {{game|Crystal}}, a Pokémon leveled up at its met location gains twice as much friendship. However, only Pokémon caught in Crystal record a met location, and Pokémon traded to a Generation I game have their met location permanently erased.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
In Generation III onward (except in Generation IV), if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in [[Pokémon XD: Gale of Darkness]].
|- style="text-align: center;"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! style="background:#{{cute color light}};" | 0 to 99
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
! Event
! colspan = "3" | Change
|- style="background:#fff;"
| Using {{EV}}-lowering {{Berries}}†{{sup/3|E}}
| colspan = "3" | +10
|- style="background:#fff;"
| [[Vivid Scent]]{{sup/ss|XD}} || +5 || +4 || +3
|- style="background:#fff;"
| Gaining a [[level]] || +5 || +3 || +2
|- style="background:#fff;"
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff;"
| [[Excite Scent]]{{sup/ss|XD}} || +4 || +3 || +2
|- style="background:#fff;"
| [[Pokémon groomer|Grooming]], {{Daisy}}{{sup/3|FRLG}}
| colspan = "2" | +3 || +1
|- style="background:#fff;"
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff;"
| [[Joy Scent]]{{sup/ss|XD}} || +3 || +2 || +1
|- style="background:#fff;"
| Walking 256 steps
| colspan = "3" | +1
|- style="background:#fff;"
| [[Fainting]]
| colspan = "3" | -1
|- style="background:#fff;"
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
| Using [[Revival Herb]]
| colspan = "2" | -15 || -20
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}}
|}
†These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).


===Generation IV===
====Soothe Bell====
{{incomplete|section|The number of steps and the probability needs further research.}}
If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change. In [[Generation III]], the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.
[[File:Friendship Checker App.png|thumb|200px|right|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
The friendship system remains essentially similar to [[Generation III]], though the conditions are altered slightly. The {{ball|Luxury}} now causes a {{OBP|Pokémon|species}} to gain a separate boost in friendship when they [[level]] up and while walking compared to Pokémon in other [[Poké Ball]]s.


In {{game2|Diamond|Pearl|Platinum}}, [[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213|Sinnoh}}, will give a Pokémon with maximum friendship a [[Ribbon]].
===Effects of friendship===
Starting in [[Generation II]], there are {{cat|Pokémon that evolve by friendship}}. Additionally, certain moves vary in power depending on the user's friendship.


In {{game|HeartGold and SoulSilver|s}}, the {{player}} can gauge their Pokémon's friendship based on the phrase that appears when they are interacted with outside of their Poké Ball. {{Daisy}} also makes a return and visiting her in [[Pallet Town]] will let her groom one of the player's Pokémon between 15:00 and 16:00 every day, increasing its friendship. The [[haircut brothers]] will also boost a Pokémon's friendship and they can be visited on any {{DL|Days of the week||day of the week}} besides {{DL|Days of the week|Monday}}.
In [[Generation IV]] and since [[Generation VIII]], certain [[ribbons]] are awarded to Pokémon with the maximum (255) friendship value.


In the table below, the first and second values separated by slashes show the changes for most Poké Balls and {{ball|Luxury}}s, respectively. Note that holding a {{DL|Out-of-battle effect item|Soothe Bell}} will apply a rounded-down multiplier of 1.5 to only '''positive''' changes and that use of Luxury Balls will ''not'' reduce the effects of negative changes.
Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} in any generation.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
=====Affected moves=====
|- style="text-align: center;"
Friendship affects the base [[power]] of the following moves.
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
{| class="roundtable" style="background: #{{cute color}}; border: 5px solid #{{cute color light}};"
! style="background:#{{cute color light}};" | 0 to 99
! | Move
! style="background:#{{cute color light}};" | 100 to 199
! | {{color2|000|Type}}
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
! | {{color2|000|Damage category|Category}}
|- style="background:#{{cute color light}}"
! {{color2|000|Power}}
! Event
! {{color2|000|Accuracy}}
! colspan = "3" | Change
! | Notes
|- style="background:#fff;"
|-
| Catching in a [[Friend Ball]]{{sup/4|HGSS}}
| class="l" | {{m|Frustration}}
| colspan = "3" | Increase to 200
{{typetable|Normal}}
|- style="background:#fff;"
{{statustable|Physical}}
| [[Pokémon groomer|Massage]] at the [[Ribbon Syndicate]]{{sup/4|DPPt}}{{tt|*|Depends on the Pokémon's reaction}}
| Varies
| colspan = "3" | +20/+11/+6
| 100%
|- style="background:#fff;"
| class="l" | The base power increases as the user's friendship decreases
| [[Haircut brothers]]{{sup/4|HGSS}}{{tt|*|Depends on the Pokémon's reaction}} || colspan=2 | {{tt|+10|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+5|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+3|&quot;Pokémon looks happy!&quot;}}/{{tt|+1|&quot;Pokémon looks a little happier&quot;}} || {{tt|+4|&quot;Pokémon looks delighted!&quot;, and younger brother gave the haircut}}/{{tt|+2|&quot;Pokémon looks delighted!&quot;, and older brother gave the haircut}}/{{tt|+1|&quot;Pokémon looks a little happier&quot; or &quot;Pokémon looks happy!&quot;}}
|-
|- style="background:#fff;"
| class="l" | {{m|Pika Papow}}{{sup/7|P}}
| Using {{EV}}-lowering {{Berries}}† || +10 || +5 || +2
{{typetable|Electric}}
|- style="background:#fff;"
{{statustable|Special}}
| [[Level]] up || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
| Varies
|- style="background:#fff;"
| —%
| Using any [[vitamin]] || +5 || +3 || +2
| class="l" | The base power increases as the user's friendship increases
|- style="background:#fff;"
|-
| [[Pokémon groomer|Massage]] from [[Massage Girl]] in [[Veilstone City]]{{sup/4|DPPt}}
| class="l" | {{m|Return}}
| colspan = "2" | +3 || +1
{{typetable|Normal}}
|- style="background:#fff;"
{{statustable|Physical}}
| [[Pokémon groomer|Grooming]] from {{Daisy}}{{sup/4|HGSS}}
| Varies
| colspan = "2" | +3 || +1
| 100%
|- style="background:#fff;"
| class="l" | The base power increases as the user's friendship increases
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff;"
| Walking 256 steps
| colspan = "3" | +1/{{tt|+2|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
| [[Fainting]]
| colspan = "3" | -1
|- style="background:#fff;"
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
| Using [[Revival Herb]]
| colspan = "2" | -15 || -20
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| class="l" | {{m|Veevee Volley}}{{sup/7|E}}
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}}
{{typetable|Normal}}
{{statustable|Physical}}
| Varies
| —%
| class="l" | The base power increases as the user's friendship increases
|}
|}
†These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).


===Generation V===
====In-battle bonuses====
The friendship system is very similar to [[Generation IV]]. As far as it has been tested, friendship conditions and related [[item]]s are much the same, with the main differences being in how [[Non-player character|NPC]]s will rate and measure friendship.
{{incomplete|section|needs=Needs more detailed information, dialogue, etc.}}
Beginning in [[Generation VII]], friendship can have in-battle effects that used to depend on [[affection]]. These effects, which vary by game, include surviving a hit that would normally [[Fainting|knock it out]], boosted [[experience]], and recovering from [[status condition]]s.
 
===Evolutions based on friendship===
{{main|Friendship evolution}}
 
From [[Generation II]] onwards, several Pokémon [[evolution|evolve]] when they [[level]] up while having a high friendship. These Pokémon evolve when they have at least 220 friendship from Generations II to VII, or 160 friendship from Generation VIII onwards.
 
===Misconceptions===
Though often thought otherwise, the following factors do ''not'' affect friendship:
 
* Trying to release the {{ga|Red's Pikachu|initial Pikachu}} or evolve it with a [[Thunder Stone]]{{sup/1|Y}}
* Battling against an [[Elite Four]] member or the [[Pokémon Champion|Champion]]{{sup/1|Y}}
* Depositing a Pokémon in the [[Pokémon Storage System]] (except it loses some friendship in {{game|Yellow}}, and the friendship resets in the Stadium games)
* Letting a Pokémon's [[HP]] fall to critical status
* Letting a Pokémon get a [[status condition]], or walking with a Pokémon with a status condition
* Healing a Pokémon with low HP or with a status condition
* Giving a Pokémon an [[Held item|item to hold]] that is not the [[Soothe Bell]].
* [[Evolution|Evolving]] a Pokémon without [[Methods of evolution#evolution via trading|trading it]]
* Using a Pokémon in {{pkmn|battle}} or winning a battle with it.
* Increasing [[affection]]
* Using a [[Scent]] on a Pokémon


A woman in [[Nacrene City]] and another woman in the {{ci|Icirrus}} [[Pokémon Fan Club]] will rate the friendship of the {{player}}'s {{OBP|Pokémon|species}}, and Bianca can rate friendship in {{game|Black and White|s 2|Pokémon Black 2 and White 2}} if called on the [[Xtransceiver]].
==Generation- and game-specific mechanics==
===Generation I===
[[File:PikachuY-Happy.png|thumb|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
Friendship was introduced in {{game|Yellow}} as a mechanic exclusively for the {{ga|Red's Pikachu|initial Pikachu}}. {{pkmn2|Outsider}} Pikachu are not affected, nor are any {{p|Raichu}} (even if, through [[trade]], the Raichu is an evolved initial Pikachu). However, any {{p|Pikachu}} whose [[Original Trainer]] is the {{player}} is treated as their initial Pikachu, and all initial Pikachu share the same friendship value. This value persists if the initial Pikachu is traded, and any change in this value applies to all initial Pikachu.


Another woman in [[Castelia City]] will massage one of the player's Pokémon per day, raising its friendship. In {{game|Black and White|s}}, she is located on {{DL|Castelia City|Castelia Street}}, in the building across the street from the Game Freak headquarters. In Pokémon Black 2 and White 2, she is located at the {{DL|Castelia City|Medal Office}} across from the [[Castelia Gym]].
When in the [[party]] and not [[fainting|fainted]], the initial Pikachu (or first initial Pikachu in the party) [[Walking Pokémon|follows the player in the overworld]], and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.


The friendship statistics appear to have not changed much since Generation IV. Note that holding a {{DL|Out-of-battle effect item|Soothe Bell}} will still apply a rounded-down multiplier of 1.5 to only '''positive''' changes and that use of {{ball|Luxury}}s will ''not'' reduce the effects of negative changes.
====Effects====
In [[Cerulean City]], [[Melanie]] gives the player a {{p|Bulbasaur}} if the initial Pikachu's friendship at least 147. Melanie will give the player this Bulbasaur even if the initial Pikachu is not in the party or even in the game. Additionally, a father on the upper floor of the [[Pewter Museum]] will acknowledge Pikachu's friendship.


If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost.
====Modification====
Various actions can change Pikachu's friendship level:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center;"
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! colspan=2 rowspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}};" | 0 to 99
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! Event
! 0 to 99
! colspan = "3" | Change
! 100 to 199
|- style="background:#fff;"
! 200 to 255
| Catching in a [[Friend Ball]]
|- style="background:#fff"
| colspan = "3" | Increase to 200
| colspan=2 | Initial Pikachu [[level]]s up while in the party || rowspan=2 | +5 || rowspan=2 | +3 || rowspan=2 | +2
|- style="background:#fff;"
|- style="background:#fff"
| "Royal Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|W2}}
| colspan=2 | Use [[medicine]] on initial Pikachu (even if unsuccessful),<br>other than [[PP Up]], [[Full Heal]], [[Revive]], [[Max Revive]], [[Ether]], [[Max Ether]], [[Elixir|Elixer]], [[Max Elixir|Max Elixer]]
| colspan = "3" | +50
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Challenge a [[Gym Leader]] with non-fainted initial Pikachu in the party<br>(if the player has multiple initial Pikachu, the first must not be fainted)
| "Beauty Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2}}
|| +3 || +2 || +1
| colspan = "3" | +40
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Walk 255 steps with Pikachu following (50% chance)
| "Smile Cut" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
| +2
| colspan = "3" | +30
| colspan=2 | +1
|- style="background:#fff;"
|- style="background:#fff"
| [[Pokémon groomer|Massage]] on {{DL|Castelia City|Castelia Street}}{{sup/5|BW}} or {{DL|Castelia City|Medal Office}}{{sup/5|B2W2}}
| colspan=2 | Teach Pikachu a [[TM]] or [[HM]] move
| colspan = "3" | +30 (6%)/+10 (20%)/+5 (74%)
| colspan=2 rowspan=2 | +1 || rowspan=2 | 0
|- style="background:#fff;"
|- style="background:white"
| "Shampoo" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
| colspan=2 | Use a [[battle item]] on initial Pikachu (even if unsuccessful), other than [[X Accuracy]]
| colspan = "3" | +20
|- style="background:#fff"
|- style="background:#fff;"
| rowspan=2 | initial Pikachu [[fainting|faints]]<br>(including during link battles)
| "Friendly Combo" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
| If opponent is less than 30 levels higher
| colspan = "3" | +20
| colspan=3 | -1
|- style="background:#fff;"
|- style="background:#fff"
| "Brushing" at the [[Join Avenue#Beauty Salon|Beauty Salon]]{{sup/5|B2W2}}
| If opponent is at least 30 levels higher, or outside of battle
| colspan = "3" | +10
| colspan=2 | -5
|- style="background:#fff;"
| -10
| "Friendly Lunch" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
|- style="background:#fff"
| colspan = "3" | +10
| colspan=2 | Deposit initial Pikachu in the [[Pokémon Storage System]] from the party
|- style="background:#fff;"
| colspan=2 | -3 || -5
| Using {{EV}}-lowering {{Berries}}† || +10 || +5 || +2
|- style="background:#fff;"
| "Friendly Drink" at the [[Join Avenue#Café|Café]]{{sup/5|B2W2}}
| colspan = "3" | +5
|- style="background:#fff;"
| [[Level]] up || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff;"
| Using any [[vitamin]] || +5 || +3 || +2
|- style="background:#fff;"
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
|- style="background:#fff;"
| Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff;"
| Walking 128 steps (50%)
| colspan = "2" | +2 || +1
|- style="background:#fff;"
| [[Fainting]]
| colspan = "3" | -1
|- style="background:#fff;"
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan = "2" | -5 || -10
|- style="background:#fff;"
| Using [[Energy Root]]
| colspan = "2" | -10 || -15
|- style="background:#fff;"
| Using [[Revival Herb]]
| colspan = "2" | -15 || -20
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| colspan=2 style="background:#fff; {{roundybl|5px}}" | [[Trade]] Pikachu away
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}}
| style="background:#fff" colspan=2 | -10
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
†These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).


===Generation VI===
[[Vitamin]]s, [[battle item]]s, and {{cat|HP-restoring items}} increase Pikachu's friendship even if they would have no effect (e.g., attempting to use a [[Potion]] on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.  
{{incomplete|section|Check if PokéBlocks add friendship. Check which are affected by Luxury Ball; fill in remaining Juice Shoppe values; determine/verify probabilities for walking and massages; figure out what Befriending Power does to all of these}}
In Generation VI, friendship is not to be confused with [[Pokémon-Amie]]'s affection. Affection is an entirely separate stat having no bearing on friendship, and no actions taken in Pokémon-Amie will affect friendship in any way.


If a {{OBP|Pokémon|species}} is caught in a {{ball|Luxury}}, some friendship-raising events will increase the Pokémon's friendship value by an extra point. If the Pokémon's friendship is increased at the location of where it was met, an extra +1 friendship is added to the boost. These effects stack on each other, meaning a Pokémon in a Luxury Ball increasing its friendship at the location of where it was met may increase the value with two extra points.
Waking Pikachu with the [[Poké Flute]] (either in or out of battle) does not change its friendship.


The friendship statistics appear to have not changed much since Generation V. In the table below, the first and second values separated by slashes show the changes for most Poké Balls and {{ball|Luxury}}s, respectively. Note that holding a [[Soothe Bell]] will still apply a rounded-down multiplier of 1.5 after applying the extra bonus from location and [[Luxury Ball]], if applicable.
===Generation II===
In [[Generation II]], friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a [[Friend Ball]] starts with 200 friendship, and any Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.  


The [[Super Training#Training Bags|Soothing Bag]] boost is not affected by location, being inside of a [[Luxury Ball]] or holding a [[Soothe Bell]].
====Modification====
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center;"
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Friendship:
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}};" | 0 to 99
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}};" | 100 to 199
! style="background:#{{cute color light}}; {{roundytr|5px}}" | 200 to 255
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! Event
! 0 to 99
! colspan = "3" | Change
! 100 to 199
|- style="background:#fff;"
! 200 to 255
| Catching in a [[Friend Ball]]
|- style="background:#fff"
| colspan = "3" | Increase to 200
| rowspan=4 | [[Pokémon groomer|Grooming]] ([[haircut brothers]])<br>"''<Pokémon> looks [...]''"
|- style="background:#fff;"
| "''delighted!''" (younger brother: 10%)
| Colorful Shake from the [[Juice Shoppe]]{{sup/6|XY}}
| colspan=2 | +10 || +4
| colspan = "3" | Custom-made: +{{tt|32 to 12|Depending on Berries used}}<br>Pre-made: +1 per {{PDollar}}100
|- style="background:#fff"
|- style="background:#fff;"
| "''delighted!''" (older brother: 20%)
| [[Pokémon groomer|Massage]] in [[Cyllage City]]{{sup/6|XY}} or [[Mauville City]]{{sup/6|ORAS}}
| colspan=2 | +5 || +2
| colspan = "3" | +30 (6%)/+10 (20%)/+5 (74%)
|- style="background:#fff"
|- style="background:#fff;"
| "''happy.''" (older brother: 50%, younger: 30%)
| Soothing Bag from [[Super Training]]
| colspan=2 | +3 || +1
| colspan = "3" | +20
|- style="background:#fff"
|- style="background:#fff;"
| "''a little happier.''" (older brother: 30%, younger: 60%)
| Using {{EV}}-lowering {{Berries}}† || +10/{{tt|+11|If the Pokémon is in a Luxury Ball}} || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
| colspan=3 | +1
|- style="background:#fff;"
|- style="background:#fff"
| Walking 128 steps ({{tt|occasionally|At most 50% of the time, possibly less}})
| rowspan=2 | [[Level]] up || Always{{sup/2|GS}}/Anywhere except met location{{sup/2|C}} || +5 || +3 || +2
| colspan = "2" | +2 || +1
|- style="background:#fff"
|- style="background:#fff;"
| At met location{{sup/2|C}} || +10 || +6 || +4
| [[Level]] up || +5 || +4 || +3
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha">In Generation II, the vitamins affected are [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]</ref>|| +5 || +3 || +2
| Using any [[vitamin]] || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +3/{{tt|+4|If the Pokémon is in a Luxury Ball}} || +2/{{tt|+3|If the Pokémon is in a Luxury Ball}}
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, the [[Pokémon Champion|Champion]], or [[Red (game)|Red]] (whole party)
| Rare Soda from the [[Juice Shoppe]]{{sup/6|XY}} || +5/{{tt|+6|If the Pokémon is in a Luxury Ball}} || +?? || +??
| +3 || +2 || +1
|- style="background:#fff;"
|- style="background:#fff"
| {{EV}} Juice from the [[Juice Shoppe]]{{sup/6|XY}}
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}})
| colspan = "3" | +4
| colspan=2 | +3 || +1
|- style="background:#fff;"
|- style="background:#fff"
| Battle against [[Gym Leader]], [[Elite Four]] or [[Pokémon Champion|Champion]] || +3 || +2 || +1
| colspan=2 | Walking 512 steps (whole party)
|- style="background:#fff;"
| colspan=3 | +1
| Using a [[wing]] || +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Learn a [[TM]]
| Ultra Rare Soda from the [[Juice Shoppe]]{{sup/6|XY}} || +?? || +?? || +??
| colspan=2 | +1 || 0
|- style="background:#fff;"
|- style="background:#fff"
| Perilous Soup from the [[Juice Shoppe]]{{sup/6|XY}} || ?? || ?? || ??
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha">In Generation II, the battle items affected are [[X Attack]], [[X Defense|X Defend]], [[X Speed]], and [[X Sp. Atk|X Special]]</ref>
|- style="background:#fff;"
| colspan=2 | +1 || 0
| [[Fainting]]
|- style="background:#fff"
| colspan = "3" | -1
| rowspan=2 | [[Fainting]]
|- style="background:#fff;"
| If opponent is less than 30 levels higher
| Using [[Energy Powder]] or [[Heal Powder]]
| colspan=3 | -1
| colspan = "2" | -5 || -10
|- style="background:#fff"
|- style="background:#fff;"
| If opponent is at least 30 levels higher, or outside of battle
| Using [[Energy Root]]
| colspan=2 | -5 || -10
| colspan = "2" | -10 || -15
|- style="background:#fff"
|- style="background:#fff;"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| Using [[Revival Herb]]
| colspan=2 | -5 || -10
| colspan = "2" | -15 || -20
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Trade|Trading]]
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" colspan = "3" | Reset to {{DL|List of Pokémon by base friendship||base friendship}} (except if traded back to the [[Original Trainer]])
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
†These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).


===Evolutions===
In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] after being [[level]]ed up when their friendship value is at least 220.
 
===Generation III===
In [[Generation III]], each Pokémon was assigned a specific [[List of Pokémon by base friendship|base friendship]] value. The [[Luxury Ball]] and [[Soothe Bell]] boosts were also introduced.
 
====Modification====
Various actions can change a Pokémon's friendship:


{| style="margin:auto; text-align:center; background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}};" | Event
! colspan=3 style="background:#{{cute color light}};" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|-
|-
! colspan="2" style="background: #{{md time color}}; {{roundytl|5px}}" | {{color|{{md time color dark}}|Previous evolutions}}
| colspan=2 | Using {{cat|friendship-raising Berries}}{{sup/3|E}}<ref group="lower-alpha" name="berry">The Berries affected are [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]]</ref>
! colspan="3" style="background: #{{md time color}}" | {{color|{{md time color dark}}|Friendship evolution}}
| +10 || +5 || +2
! colspan="2" style="background: #{{md time color}}; {{roundytr|5px}}" | {{color|{{md time color dark}}|Future evolutions}}
|- style="background: #fff"
| [[File:041Zubat.png|96px]]<br>{{pcolor|Zubat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 22}}
| [[File:042Golbat.png|96px]]<br>{{pcolor|Golbat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>Friendship
| [[File:169Crobat.png|96px]]<br>{{pcolor|Crobat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| colspan="2" | Crobat does not evolve
|- style="background: #fff"
| [[File:440Happiny.png|96px]]<br>{{pcolor|Happiny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level up}}<br><small>holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}<br>(day)</small>
| [[File:113Chansey.png|96px]]<br>{{pcolor|Chansey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship
| [[File:242Blissey.png|96px]]<br>{{pcolor|Blissey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Blissey does not evolve
|- style="background: #fff"
| colspan="2" rowspan="2" | Eevee is the lowest in its line
| rowspan="2" | [[File:133Eevee.png|96px]]<br>{{pcolor|Eevee|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship<br><small>(day)</small>
| [[File:196Espeon.png|96px]]<br>{{pcolor|Espeon|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Espeon does not evolve
|- style="background: #fff"
| &rarr;<br>Friendship<br><small>(night)</small>
| [[File:197Umbreon.png|96px]]<br>{{pcolor|Umbreon|{{factory color dark}}}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" | Umbreon does not evolve
|- style="background: #fff"
| colspan="2" | Pichu is the lowest in its line
| [[File:172Pichu.png|96px]]<br>{{pcolor|Pichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| &rarr;<br>Friendship
| [[File:025Pikachu.png|96px]]<br>{{pcolor|Pikachu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Thunder Stone|Thunder Stone}}
| [[File:026Raichu.png|96px]]<br>{{pcolor|Raichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
|- style="background: #fff"
| colspan="2" | Cleffa is the lowest in its line
| [[File:173Cleffa.png|96px]]<br>{{pcolor|Cleffa|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| [[File:035Clefairy.png|96px]]<br>{{pcolor|Clefairy|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| [[File:036Clefable.png|96px]]<br>{{pcolor|Clefable|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Igglybuff is the lowest in its line
| [[File:174Igglybuff.png|96px]]<br>{{pcolor|Igglybuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| [[File:039Jigglypuff.png|96px]]<br>{{pcolor|Jigglypuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| [[File:040Wigglytuff.png|96px]]<br>{{pcolor|Wigglytuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Togepi is the lowest in its line
| [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| [[File:176Togetic.png|96px]]<br>{{pcolor|Togetic|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| [[File:468Togekiss.png|96px]]<br>{{pcolor|Togekiss|{{factory color dark}}}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
|- style="background: #fff"
| colspan="2" | Azurill is the lowest in its line
| [[File:298Azurill.png|96px]]<br>{{pcolor|Azurill|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| &rarr;<br>Friendship
| [[File:183Marill.png|96px]]<br>{{pcolor|Marill|{{factory color dark}}}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 18}}
| [[File:184Azumarill.png|96px]]<br>{{pcolor|Azumarill|{{factory color dark}}}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Budew is the lowest in its line
| [[File:406Budew.png|96px]]<br>{{pcolor|Budew|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>Friendship<br><small>(day)</small>
| [[File:315Roselia.png|96px]]<br>{{pcolor|Roselia|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| [[File:407Roserade.png|96px]]<br>{{pcolor|Roserade|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- style="background: #fff"
| colspan="2" | Buneary is the lowest in its line
| [[File:427Buneary.png|96px]]<br>{{pcolor|Buneary|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship
| [[File:428Lopunny.png|96px]]<br>{{pcolor|Lopunny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lopunny does not evolve
|- style="background: #fff"
| colspan="2" | Chingling is the lowest in its line
| [[File:433Chingling.png|96px]]<br>{{pcolor|Chingling|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| &rarr;<br>Friendship<br><small>(night)</small>
| [[File:358Chimecho.png|96px]]<br>{{pcolor|Chimecho|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Chimecho does not evolve
|- style="background: #fff"
| colspan="2" | Munchlax is the lowest in its line
| [[File:446Munchlax.png|96px]]<br>{{pcolor|Munchlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship
| [[File:143Snorlax.png|96px]]<br>{{pcolor|Snorlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Snorlax does not evolve
|- style="background: #fff"
| colspan="2" | Riolu is the lowest in its line
| [[File:447Riolu.png|96px]]<br>{{pcolor|Riolu|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}</small>
| &rarr;<br>Friendship<br><small>(day)</small>
| [[File:448Lucario.png|96px]]<br>{{pcolor|Lucario|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" | Lucario does not evolve
|- style="background: #fff"
| colspan="2" | Woobat is the lowest in its line
| [[File:527Woobat.png|96px]]<br>{{pcolor|Woobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| &rarr;<br>Friendship<br>
| [[File:528Swoobat.png|96px]]<br>{{pcolor|Swoobat|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| colspan="2" | Swoobat does not evolve
|-
|-
| style="background: #fff; {{roundybl|5px}}" | [[File:540Sewaddle.png|96px]]<br>{{pcolor|Sewaddle|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| colspan=2 | [[Level]] up || +5 || +3 || +2
| style="background: #fff;" | &rarr;<br>{{color2|{{factory color dark}}|Level|Level 20}}
|-
| style="background: #fff;" | [[File:541Swadloon.png|96px]]<br>{{pcolor|Swadloon|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha" name="vitamin">From Generation III onward, the vitamins affected are [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]</ref> || +5 || +3 || +2
| style="background: #fff" | &rarr;<br>Friendship<br>
|-
| style="background: #fff;" | [[File:542Leavanny.png|96px]]<br>{{pcolor|Leavanny|{{factory color dark}}}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/3|FRLG}}
| colspan="2" style="background: #fff; {{roundybr|5px}}" | Leavanny does not evolve
| colspan=3 | +3
|}<br clear="all">
|-
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
|-
| colspan=2 | Walking 128 steps (50% chance to occur, affects whole party)
| colspan=3 | +1
|-
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
|-
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha">In Generation III, the battle items affected are [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan=2 | +1 || 0
|-
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|-
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
|-
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|-
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
| colspan=2 | Using [[Revival Herb]]
| colspan=2 | -15
| -20
|-
| colspan="2" | [[Purification]]{{sup/ss|Colo}}{{sup/ss|XD}}
| colspan="3" | +70
|}
 
Fainting in battle will not alter a Pokémon's friendship if it fainted from {{status|poison}} at the end of a turn.
 
In the Generation III core series games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in [[Pokémon XD: Gale of Darkness]].
 
===Generation IV===
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.


===Raters===
====Modification====
Friendship raters are [[Non-player character|NPC]]s that will indicate the friendship of the first {{OBP|Pokémon|species}} in the {{player}}'s [[party]] when spoken to.
Various actions can change a Pokémon's friendship:


====Locations====
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|-
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Region
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
! style="background:#{{cute color light}}" | City
|- style="background:#{{cute color light}}"
! style="background:#{{cute color light}}" | Location: NPC
!0 to 99
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Distinct evaluations
!100 to 199
!200 to 255
|- style="background:#fff"
| rowspan="3" |[[Pokémon groomer|Massage]] ([[Ribbon Syndicate]]){{sup/4|DPPt}}<br>"''Our treatment has made your pampered baby [...] friendly to you.''"
|"''much more''"
| colspan="3" | +30
|- style="background:#fff"
|"''more''"
| colspan="3" | +10
|- style="background:#fff"
|"''a little more''"
| colspan="3" | +5
|- style="background:#fff"
| rowspan="3" |[[Pokémon groomer|Grooming]] ([[haircut brothers]]){{sup/4|HGSS}}<br>"''<Pokémon> looks [...]''"
|"''delighted!''"
| colspan="3" | +10
|- style="background:#fff"
| "''happy.''"
| colspan="3" | +5
|- style="background:#fff"
|"''a little happier.''"
| colspan="3" | +1
|- style="background:#fff"
| colspan="2" |[[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/4|HGSS}}
| colspan="3" | +10
|- style="background:#fff"
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5|| +2
|- style="background:#fff"
|- style="background:#fff"
| [[Kanto]]<small> ({{gameabbrev3|FRLG}} only)</small> || [[Pallet Town]] || {{ga|Blue}}'s house: {{Daisy}} || 7
| colspan="2" |[[Level]] up||+5||+3||+2
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Johto]] || [[Goldenrod City]] || House east of the Department Store: woman || 6
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
|- style="background:#fff"
|- style="background:#fff"
| [[Goldenrod City]]{{dotw|Sunday}} || [[Goldenrod Department Store]], {{DL|Goldenrod Department Store|Fifth Floor: TM Corner|fifth floor}}: woman || 3
| colspan="2" |[[Pokémon groomer|Massage]] ([[Veilstone City]] [[Massage Girl]]){{sup/4|DPPt}}
| colspan="3" | +3
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Hoenn]] || [[Verdanturf Town]] || Southwestern-most house: woman || 7
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+3||+2 || +1
|- style="background:#fff"
|- style="background:#fff"
| [[Pacifidlog Town]] ||Southwestern-most house: {{tc|Gentleman}} || 3
| colspan="2" |Winning a {{pkmn|Contest}}||+3||+2||+1
|- style="background:#fff"
|- style="background:#fff"
| [[Orre]]<small> ({{gameabbrevss|XD}} only)</small> || [[Gateon Port]] || [[Krabby Club]], upper floor: the captain || 7
| colspan="2" |Walking 128 steps (50% chance, whole party)
| colspan="3" | +1
|- style="background:#fff"
|- style="background:#fff"
| rowspan=4 | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart): {{tc|Beauty}} || 7
| colspan="2" |Learn a [[TM]] or [[HM]]
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| {{rt|213|Sinnoh}} || House south of the [[Pastoria City]] [[gate]]: [[Dr. Footstep]] || 5
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem">From Generation IV onward, the battle items affected are [[X Attack]], [[X Defense]] (known as X Defend prior to Generation VI), [[X Speed]], [[X Sp. Atk]] (known as X Special prior to Generation VI), [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| [[Eterna City]] || Pokémon Center: {{tc|Aroma Lady}} || 3
| rowspan="2" |[[Fainting]]
| If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokétch]]: {{DL|Pokétch|Friendship Checker}} app || 5
|If opponent is at least 30 levels higher
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Unova]] || [[Icirrus City]] || [[Pokémon Fan Club]] (south of Gym): woman || 3
| colspan="2" |Surviving {{status|poison}} with 1 HP outside of battle
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 7
| colspan="2" |Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{gameabbrev5|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
| colspan="2" |Using [[Energy Root]]
| colspan="2" | -10||-15
|-
|-
| style="background:#fff; {{roundybl|5px}}" rowspan=2 | [[Kalos]]
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| style="background:#fff" | [[Santalune City]]
| colspan="2" style="background:#fff" | -15
| style="background:#fff" | House west of the [[Pokémon Center]]: {{tc|Beauty}}
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff" | 3
|-
| style="background:#fff" | [[Laverre City]]
| style="background:#fff" | [[Pokémon Fan Club]] (in the northwest): {{tc|Pokémon Breeder}}
| style="background:#fff; {{roundybr|5px}}" | 7
|}
|}
The [[Johto]] and [[Hoenn]] raters in the [[Goldenrod Department Store]] and [[Pacifidlog Town]] will give out {{TM|21|Frustration}} or {{TM|27|Return}} (or neither) depending on the friendship of the player's lead Pokémon.


====Evaluation====
In {{game2|Diamond|Pearl|Platinum}}, the massage at the [[Ribbon Syndicate]] is not affected by any friendship boosts, and the [[Soothe Bell]] does not affect friendship gained when using a [[battle item]].
=====Gold, Silver, and Crystal=====
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
In Pokémon Diamond and Pearl only, due to a bug, using [[herbal medicine]] on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.<ref>https://youtu.be/YXhSU09weII</ref>
|-
 
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
====Effects====
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
In Pokémon HeartGold and SoulSilver, when [[fishing]], the [[walking Pokémon]]'s friendship affects the odds of getting a bite. The higher the walking Pokémon's friendship is, the higher chance the player has of getting a bite.
|- style="background:#{{johto color dark}}"
 
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
===Generation V===
{{incomplete|section|Effects of Makeups at the {{DL|Join Avenue|Beauty Salon}}; check whether boosts like Luxury Ball apply to Join Avenue events}}
 
====Modification====
The met location friendship boost introduced in [[Generation III]] returned. Additionally, Generation V introduced Befriending Power as a [[Pass Power]]; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in [[Castelia City]].
 
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
!0 to 99
!100 to 199
!200 to 255
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Royal Cut{{sup/5|W2}}
| colspan="3" | +50
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Beauty Cut{{sup/5|B2}}
| colspan="3" | +40
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Smile Cut{{sup/5|B2W2}}
| colspan="3" | +30
|- style="background:#fff"
| rowspan="3" |[[Pokémon groomer|Massage]] ({{DL|Castelia City|Castelia Street}}{{sup/5|BW}}/{{DL|Castelia City|Medal Office}}{{sup/5|B2W2}})<br>"''The massage has made your Pokémon [...] friendly to you!''"
|"''much more''" (6%)
| colspan="3" | +30
|- style="background:#fff"
|"''more''" (20%)
| colspan="3" | +10
|- style="background:#fff"
| "''a little bit more''" (74%)
| colspan="3" | +5
|- style="background:#fff"
| colspan="2" | {{DL|Join Avenue|Beauty Salon}}: getting a Shampoo{{sup/5|B2W2}}
| colspan="3" | +20
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Café}}: getting a Friendly Combo{{sup/5|B2W2}}
| colspan="3" | +20
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Brushing{{sup/5|B2W2}}
| colspan="3" | +10
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Café}}: getting a Friendly Lunch{{sup/5|B2W2}}
| colspan="3" | +10
|- style="background:#fff"
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+2
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Café}}: getting a Friendly Drink{{sup/5|B2W2}}
| colspan="3" | +5
|- style="background:#fff"
| colspan="2" |[[Level]] up in battle
| +5||+4||+3
|- style="background:#fff"
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+4 || +3
|- style="background:#fff"
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
|- style="background:#fff"
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| colspan="2" |Using a [[wing]]|| +3
| 250-255
| +2||+1
|- style="background:#fff"
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| colspan="2" |Walking 255 steps (50% chance, whole party)
| 200-249
| colspan="2" | +2|| +1
|- style="background:#fff"
|- style="background:#fff"
| "It's friendly toward you. It looks sort of happy."
| colspan="2" |Learn a [[TM]] or [[HM]]
| 150-199
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| "It's quite cute."
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| 100-149
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| rowspan="2" |[[Fainting]]
| 50-99
| If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
|If opponent is at least 30 levels higher
| 0-49
| colspan="2" | -5||-10
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
|- style="background:#fff"
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| colspan="2" |Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| 150-255
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| "It's adorable! You should teach it good TM moves."
| colspan="2" |Using [[Energy Root]]
| 50-149
| colspan="2" | -10||-15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" | 0-49
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
{{-}}
{{-}}
=====Stadium 2=====
While there is no [[Non-player character|NPC]] that rates friendship, when viewing a table with {{OBP|Pokémon|species}}, its value is listed there (along other elements such as [[type]], [[Trainer ID number]] or [[item]]), in levels. Pokémon data read from a [[Generation I]] game will always be rated as ''Not quite'', even for {{ga|Red's Pikachu}} in {{game|Yellow}}, which does have its friendship tracked.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
===Generation VI===
|-
{{incomplete|section|Check if [[Pokéblock]]s add friendship and chance of increasing friendship every 128 steps}}
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
 
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
====Modification====
|- style="background:#fff;"
In Generation VI, Befriending Power became an [[O-Power]]. Friendship boosts do not apply to massages, drinks from the [[Juice Shoppe]], or the Soothing Bag in [[Super Training]].
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
 
|250-255
Various actions can change a Pokémon's friendship:
|- style="background:#fff;"
 
! style="color:#FF9600" | Very good
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|200-249
|- style="text-align: center"
|- style="background:#fff;"
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! style="color:#FF826E" | Pretty good
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|150-199
|- style="background:#{{cute color light}}"
|- style="background:#fff;"
!0 to 99
! style="color:#FF78C8" | A little bit
!100 to 199
|100-149
!200 to 255
|- style="background:#fff;"
|- style="background:#fff"
! style="color:#B484FF" | Not quite
| colspan="2" |[[Pokémon groomer|Massage]] ({{DL|Secret Base|Secret Pals}}){{sup/6|ORAS}}
|50-99
| colspan="3" | +30
|-
|- style="background:#fff"
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Not at all
| rowspan="3" |[[Pokémon groomer|Massage]] ([[Cyllage City]]{{sup/6|XY}}/[[Mauville City]]{{sup/6|ORAS
| style="background:#fff; {{roundybr|5px}}" |0-49
}})<br>"''The massage made your Pokémon [...] friendly toward you''"
|}
|"''much more''" (6%)
{{-}}
| colspan="3" | +30
=====Ruby, Sapphire, and Emerald=====
|- style="background:#fff"
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|"''more''" (20%)
|-
| colspan="3" | +10
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
|- style="background:#fff"
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
| "''a little bit more''" (74%)
|- style="background:#{{hoenn color dark}}"
| colspan="3" | +5
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
|- style="background:#fff"
| colspan="2" | [[Super Training]]: Soothing Bag
| colspan="3" | +20
|- style="background:#fff"
| rowspan="2" |[[Juice Shoppe]]{{sup/6|XY}}: Colorful Shake
|Custom-made
| colspan="3" | +12 to 32 (depending on Berries used)
|- style="background:#fff"
|Pre-made
| colspan="3" | +1 per {{PDollar}}100
|- style="background:#fff"
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+2
|- style="background:#fff"
| colspan="2" |[[Level]] up in battle
| +5||+4||+3
|- style="background:#fff"
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+4 || +3
|- style="background:#fff"
|- style="background:#fff"
| "It adores you. It can't possibly love you any more. I even feel happy seeing it."
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />||+5||+3 ||+2
| 255
|- style="background:#fff"
|- style="background:#fff"
| "It seems to be very happy. It obviously likes you a whole lot."
| colspan="2" |[[Juice Shoppe]]{{sup/6|XY}}: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices
| 200-254
| colspan="3" | +4
|- style="background:#fff"
|- style="background:#fff"
| "It likes you quite a lot. It seems to want to be babied a little."
| colspan="2" |Using a [[wing]]|| +3
| 150-199
| +2||+1
|- style="background:#fff"
|- style="background:#fff"
| "It's getting used to you. It seems to believe in you."
| colspan="2" |Walking 128 steps (sometimes; for whole party)
| 100-149
| colspan="2" | +2 ||+1
|- style="background:#fff"
|- style="background:#fff"
| "It's not very used to you yet. It neither loves nor hates you."
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| 50-99
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| "It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all."
| rowspan="2" |[[Fainting]]
| 1-49
| If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
| "This is a little hard for me to say&hellip; Your <sc>Pok</sc>é<sc>mon</sc> simply detests you. Doesn't that make you uncomfortable?"
|If opponent is at least 30 levels higher
| 0
| colspan="2" | -5||-10
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
|- style="background:#fff"
| "It clearly likes you very much. A <sc>Pok</sc>é<sc>mon</sc> that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| colspan="2" |Using [[Energy Powder]] or [[Heal Powder]]
| 151-255
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| "Hmm&hellip; It's not bad, but it's also not good. You, as the <sc>Trainer</sc>, need to put in some more effort."
| colspan="2" |Using [[Energy Root]]
| 100-150
| colspan="2" | -10||-15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening <sc>Pok</sc>é<sc>mon</sc> like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" | 0-99
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
{{-}}
=====FireRed and LeafGreen=====
{{main|Daisy Oak}}
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff;"
| "It couldn't possibly love you any more than it does now. Your <sc>Pok</sc>é<sc>mon</sc> is happy beyond words."
| 255
|- style="background:#fff;"
| "It looks very happy. I wish {{ga|Blue|<rival>}} could see this and learn something from it."
| 200-254
|- style="background:#fff;"
| "It's quite friendly with you. Keep being good to it!"
| 150-199
|- style="background:#fff;"
| "It's warming up to you. Trust must be growing between you."
| 100-149
|- style="background:#fff;"
| "It's not quite familiar with you yet. <sc>Pok</sc>é<sc>mon</sc> are all quite wary when you first get them."
| 50-99
|- style="background:#fff;"
| "<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "&hellip;Um, it's not easy for me to say this, but&hellip; Is there some reason why your <sc>Pok</sc>é<sc>mon</sc> would hate you so much?"
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}
=====XD: Gale of Darkness=====
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain and is possibly the same man that gives the {{player}} the [[item]] to evolve their {{p|Eevee}} at the beginning of the game. He is not there at that point but is present after starting the events in [[Pyrite Town]].


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
====Effects ====
|-
In {{game|Omega Ruby and Alpha Sapphire|s}}, [[Nameless Cavern]] becomes unlocked once the {{player}} has three Pokémon with maximum friendship on their team.
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
 
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
In Pokémon Omega Ruby and Alpha Sapphire, the friendship rater in [[Pacifidlog Town]] will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
|- style="background:#fff;"
 
| "It simply adores you! It couldn't possibly get to like you more. This is wonderful!"
===Generation VII===
| 255
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
|- style="background:#fff;"
=====Modification=====
| "It seems to like you very much. Your [[Pokémon]] seems to be very happy that it's with you."
{{incomplete|section|Check [[Festival Plaza]] events and walking mechanics}}
| 200-254
Friendship boosts do not apply to massages.
|- style="background:#fff;"
 
| "It likes you quite a bit. It wants to be pampered by you."
Various actions can change a Pokémon's friendship:
| 150-199
 
|- style="background:#fff;"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
| "It's growing friendly toward you. It seems to believe in you."
|- style="text-align: center"
| 100-149
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
|- style="background:#fff;"
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
| "It doesn't seem to be used to you yet. You should treat it kindly."
|- style="background:#{{cute color light}}"
| 50-99
!0 to 99
|- style="background:#fff;"
!100 to 199
| "Hmm&hellip; It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly."
!200 to 255
| 1-49
|- style="background:#fff"
|-
| rowspan="3" |[[Pokémon groomer|Massage]] ([[Konikoni City]])
| style="background:#fff; {{roundybl|5px}}" | "&hellip; This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?"
|"''I think you'll notice a lot of friendly feelings!''"
| style="background:#fff; {{roundybr|5px}}" | 0
| colspan="3" | +40
|}
|- style="background:#fff"
{{-}}
|"''[It] helped inspire some good, friendly feelings toward you.''"
=====Diamond, Pearl, and Platinum=====
| colspan="3" | +20
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color dark}}"
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
|- style="background:#fff"
|- style="background:#fff"
| colspan="2" | <center>For his ratings, check [[Dr. Footstep|his article]].</center>
|"''It's feeling a bit more friendly toward you already, I'd say.''"
|- style="background:#{{sinnoh color dark}}"
| colspan="3" | +10
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
|- style="background:#fff"
|- style="background:#fff"
| "It seems to like you. It must be happy being with you."
| colspan="2" |{{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
| 120-255
| colspan="3" | +20
|- style="background:#fff"
|- style="background:#fff"
| "It's becoming comfortable around you, I think."
| colspan="2" |{{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
| 70-119
| colspan="3" | +10
|- style="background:#fff"
|- style="background:#fff"
| "Hmm... It needs to get used to you more."
| colspan="2" |{{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
| 0-69
| colspan="3" | +5
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Hearthome City}} in [[Pokémon Diamond and Pearl Versions|{{color|{{diamond color light}}|D}}{{color|{{pearl color light}}|P}}]]
|- style="background:#fff"
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| colspan="2" | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+2
| 250-255
|- style="background:#fff"
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| colspan="2" |{{DL|Poké Pelago|Isle Avue}} hot springs|| colspan="3" |+5
| 200-249
|- style="background:#fff"
|- style="background:#fff"
| "It's friendly towards you. It looks sort of happy."
| colspan="2" |[[Level]] up in battle
| 150-199
| +5||+4||+3
|- style="background:#fff"
|- style="background:#fff"
| "It's quite cute."
| colspan="2" |Battling against an [[island kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+4 || +3
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| colspan="2" |Using a [[wing]]|| +3
| 0-49
| +2||+1
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Hearthome City}} in [[Pokémon Platinum Version|{{color|{{platinum color light}}|Pt}}]]
|- style="background:#fff"
|- style="background:#fff"
| "It simply adores you! Why, I feel like I am intruding!"
| colspan="2" |Walking 128 steps (sometimes; for whole party)
| 255
| colspan="2" | +2 ||+1
|- style="background:#fff"
|- style="background:#fff"
| "It's very friendly toward you. I can tell you treat it kindly."
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| 200-254
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| "It's quite friendly to you. It must be happy being with you."
| rowspan="2" |[[Fainting]]
| 150-199
| If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
| "It's warming up to you. That's my impression."
|If opponent is at least 30 levels higher
| 100-149
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| "It's feeling neutral toward you. It's up to you to change that."
| colspan="2" |Using [[Energy Powder]] or [[Heal Powder]]
| 50-99
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| "Hmm... It seems to dislike you a little."
| colspan="2" |Using [[Energy Root]]
| 1-49
| colspan="2" | -10||-15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "Oh, my&hellip; I think this one really hasn't taken too kindly to you."
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" | 0
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
{{-}}
{{-}}


=====HeartGold and SoulSilver=====
===Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!===
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before [[awakening values|AVs]] are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" |Friendship
! style="background:#{{cute color light}};" |Effect
|-
|0-99
|None
|-
|100-149
|
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
|150-199
|
*15% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
| 200-254
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|
|- style="background:#{{johto color dark}}"
*20% chance of not fainting from a hit that would normally knock it out
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
|-
| 255
|
*25% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
*Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
{{-}}
 
=====Modification=====
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
!0 to 99
!100 to 199
!200 to 255
|- style="background:#fff"
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| colspan="2" |[[Level]] up|| +2 ||+1||+1
| 250-255
|- style="background:#fff"
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| rowspan="2" |[[Fainting]]
| 200-249
|If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
| "It's friendly toward you. It looks sort of happy."
|If opponent is at least 30 levels higher
| 150-199
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| "It's quite cute."
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+4||+3 || +2
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| colspan="2" |Throwing {{PDollar}}500 into the fountain in [[Cerulean City]]
| 50-99
| colspan="3" | +20 (whole party)
|- style="background:#fff"
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| colspan="2" |Throwing {{PDollar}}50 into the fountain in [[Cerulean City]]
| 0-49
| colspan="3" | +2 (whole party)
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
|- style="background:#fff"
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| colspan="2" |Walking 255 steps (50%; for {{ga|Partner Pokémon}} and [[walking Pokémon]])
| 149-255
| colspan="2" | +2||+1
|- style="background:#fff"
|- style="background:#fff"
| "It's adorable! You should teach it good TM moves."
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
| 51-148
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| style="background:#fff; {{roundybr|5px}}" | 0-50
| colspan="2" style="background:#fff" | +1
| style="background:#fff; {{roundybr|5px}}" |0
|}
|}
{{-}}
{{-}}


=====Black and White=====
===Generation VIII===
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
====Pokémon Sword and Shield====
|-
{{incomplete|section|Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
=====Modification=====
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
In {{g|Sword and Shield}}, friendship can only be increased to a certain cap without using [[Pokémon Camp]] or {{Berries}}. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and {{cat|friendship-raising Berries}} are the only ways to reach the maximum friendship value of 255.
|- style="background:#{{unova color dark}}"
 
! colspan="2" | {{color2|{{unova color light}}|Nacrene City}}
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan="4" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
!0 to 99
!100 to 159
!160 to 179
!180+
|- style="background:#fff"
|- style="background:#fff"
| "It's very friendly toward you! It must be happy with you."
| colspan="2" |[[Level]] up||+3||+2|| colspan="2" |0
| 120-255
|- style="background:#fff"
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
| colspan="2" | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5|| colspan="4" |+1
| 70-119
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm&hellip; It may still take some time."
| colspan="2" |Battling against a [[Gym Leader]] or the [[Champion]]||+5||+3|| colspan="2" | 0
| 0-69
|- style="background:#{{unova color dark}}"
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
|- style="background:#fff"
|- style="background:#fff"
| "It is super friendly to you! I'm a bit jealous!"
| rowspan="2" | [[Fainting]]
| 255
|If opponent is less than 30 levels higher
| colspan="4" | -1
|- style="background:#fff"
|- style="background:#fff"
| "It is quite friendly to you! You must be a kind person!"
|If opponent is at least 30 levels higher
| 195-254
| colspan="2" | -5|| colspan="2" |-10
|- style="background:#fff"
|- style="background:#fff"
| "It is friendly to you. It must be happy with you."
| colspan="2" |Walking 128 steps (for whole party, 50% chance to occur)
| 150-194
| colspan="2" | +1|| colspan="2" |0
|- style="background:#fff"
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| colspan="2" |Walking 255 steps with [[walking Pokémon]] in [[Isle of Armor]] or [[Crown Tundra]]
| 100-149
| colspan="3" | +1||0
|- style="background:#fff"
|}
| "The relationship is neither good nor bad&hellip; It looks neutral."
 
| 70-99
The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.
|- style="background:#fff"
*Leveling up.
| "Hmmm&hellip; It may not like you very much."
*Walking with them in the party.
| 1-69
*Using [[battle item]]s on them.
*Using [[vitamin]]s or [[feather]]s on them. (Excluding [[Rare Candy]], [[Exp. Candy]], and [[Dynamax Candy]] which have unused values and do not grant Friendship<ref>https://twitter.com/Sibuna_Switch/status/1574102961109848066</ref>)
*Battling with them against [[Gym Leader]]s or other "tough" Trainers.<!--check who counts as "tough" Trainers-->
 
The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).
*Using {{cat|friendship-raising Berries}}
*[[Pokémon Camp]]:
**Playing with them using toys, especially toy balls.
**Breaking up fights involving the Pokémon by calling it over to you.
**Cooking [[curry]] with the Pokémon, especially when using lots of rare Berries.
 
The following methods can decrease a Pokémon friendship (down to a minimum of 0).
*Letting a Pokémon faint, especially when battling a much stronger opponent.
*Using [[herbal medicine]] on it.
 
=====Effects=====
In these games, friendship has the following effects:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" |Friendship
! style="background:#{{cute color light}};" |{{color2|000|Pokémon Camp|Camp}} hearts
! style="background:#{{cute color light}};" |Effect
|-
|0-179
| 0-2
|None
|-
|180-219
| 3
|
*Pokémon moves a little when sent out in battle
*10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
|220-254
| style="background:#fff; {{roundybr|5px}}" | 0 <!--Not sure if 1 or 2 give this or not, but seems to be unlikely-->
| 4
|}
|
{{-}}
*Pokémon bounces up-and-down when sent out in battle
=====Black 2 and White 2=====
*15% chance of not fainting from a hit that would normally knock it out
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{unova color dark}}"
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
|- style="background:#fff"
| "It is super friendly to you! I'm a bit jealous!"
| 255
| 255
|5
|
*Pokémon bounces up-and-down when sent out in battle
*20% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
*Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
These effects do not occur in link battles, the {{gal|Battle Tower}}, [[Restricted Sparring]], or [[Max Raid Battle]]s. In addition, Pokémon with at least 1 heart may find items after cooking together at [[Pokémon Camp]].
====Pokémon Brilliant Diamond and Shining Pearl====
=====Modification=====
In {{g|Brilliant Diamond and Shining Pearl}}, leveling up can once again increase friendship all the way to the maximum of 255.
Various actions can change a Pokémon's friendship:
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
!0 to 99
!100 to 199
!200 to 255
|- style="background:#fff"
|- style="background:#fff"
| "It is quite friendly to you! You must be a kind person!"
| colspan="2" |[[Level]] up (excluding [[Rare Candy]])||+3||+2||+1
| 195-254
|- style="background:#fff"
|- style="background:#fff"
| "It is friendly to you. It must be happy with you."
| rowspan="2" |[[Fainting]]
| 150-194
|If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
|If opponent is at least 30 levels higher
| 100-149
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| "The relationship is neither good nor bad&hellip; It looks neutral."
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+3 || 0
| 70-99
|- style="background:#fff"
|- style="background:#fff"
| "Hmmm&hellip; It may not like you very much."
| colspan="2" |Walking 128 steps (50%; for whole party)
| 1-69
| colspan="3" | +1
|- style="background:#fff"
|- style="background:#fff"
| "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| colspan="2" |Walking 128 steps (50%; for [[walking Pokémon]])
| 0 <!--Not sure if 1 or 2 give this or not, but seems to be unlikely-->
| colspan="3" | +1
|- style="background:#{{white color dark}}"
! colspan="2" | {{color2|{{white color light}}|Bianca}}
|- style="background:#fff"
|- style="background:#fff"
| "What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!"<!--" Highest value quote "-->
| colspan="2" |Feeding a Pokémon a [[Poffin]]
| 255
| colspan="3" | +1
|- style="background:#fff"
|- style="background:#fff"
| "You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!"
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+1
| 195-254
|- style="background:#fff"
|- style="background:#fff"
| "You seem really close! You look so, so happy! It's enough to make me happy too!"
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +4|| +2||0
| 150-194
|- style="background:#fff"
|- style="background:#fff"
| "You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another."
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| 100-149
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| "You still have room for improvement. How nice! I mean, you can become even better friends!"
| colspan="2" |Using [[Energy Powder]] or [[Heal Powder]]
| 70-99
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| "You aren't getting along, are you? It's glaring at you with a look that's kinda scary."
| colspan="2" |Using [[Energy Root]]
| 1-69
| colspan="2" | -10||-15
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "You aren't getting along, are you? It doesn't look like it's having fun even when you're together."
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" | 0
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
{{-}}
{{-}}
=====X and Y=====
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
=====Effects=====
[[Walking Pokémon]] have a chance to find Berries; this chance increases with Pokémon's friendship value.
 
In these games, friendship has the following effects:
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" |Friendship
! style="background:#{{cute color light}};" |Effect
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
|0-179
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
| None
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Santalune City}}
|- style="background:#fff;"
| "Let's see, you and <Pokémon> are... Very connected to each other! That's what it looks like to me!"
|120-255
|- style="background:#fff;"
| "Let's see, you and <Pokémon> are... Just getting to know each other... Yes, I think that's how I'd put it."
|70-119
|- style="background:#fff;"
| "Let's see, you and <Pokémon> are... Capable of understanding each other much more than now. Look forward to that, OK?"
|0-69
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Laverre City}}
|- style="background:#fff;"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
|255
|- style="background:#fff;"
| "You must really like your <Pokémon> and always keep it by your side!"
|200-254
|- style="background:#fff;"
| "Well, I think you and <Pokémon> will be an even greater combo someday!"
|150-199
|- style="background:#fff;"
| "It's a little bit friendly to you&hellip; Something like that."
|100-149 <!--90 to 149?-->
|- style="background:#fff;"
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
|50-99
|- style="background:#fff;"
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
|1-49
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?"
|180-219
| style="background:#fff; {{roundybr|5px}}" |0
|
|}
*Pokémon moves a little when sent out in battle
{{-}}
*10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
=====Omega Ruby and Alpha Sapphire=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
|220-254
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|
|- style="background:#{{hoenn color dark}}"
*Pokémon bounces up-and-down when sent out in battle
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
*15% chance of not fainting from a hit that would normally knock it out
|- style="background:#fff;"
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
*20% chance of recovering from [[status condition]]s on its own
|255
|- style="background:#fff;"
| "It seems to be very happy. It's obviously friendly toward you."
|200-254
|- style="background:#fff;"
| "It's quite friendly toward you. It seems to want to be babied a little."
|150-199
|- style="background:#fff;"
| "It's getting used to you. It seems to believe in you."
|100-149 <!--90 to 149?-->
|- style="background:#fff;"
| "It's not very used to you yet. It neither loves nor hates you."
|50-99
|- style="background:#fff;"
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
|1-49
|- style="background:#fff;"
| "This is a little hard for me to say... Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
|0
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
| "It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| 151-255
|- style="background:#fff"
| "Hmm... It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
| 100-150
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening Pokémon like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| 255
| style="background:#fff; {{roundybr|5px}}" | 0-99
|  
*Pokémon bounces up-and-down when sent out in battle
*20% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
*Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
|}


===Misconceptions===
These effects are not applied in link battles and in the {{si|Battle Tower}}.
Although frequently reported to the contrary, the following factors do ''not'' affect friendship (note that these are focused on the system that has been in place since [[Generation II]]):
 
* Depositing a {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]
====Pokémon Legends: Arceus====
* Healing a Pokémon with low {{stat|HP}} or with a [[status condition]]
{{incomplete|section|Chart of friendship increasing/decreasing values and test/confirm thresholds, like [https://twitter.com/Sibuna_Switch/status/1571190597028876290 these examples]; friendship rater comments}}
* Giving a Pokémon an [[Held item|item to hold]] (except the Soothe Bell)
=====Effects=====
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[evolutionary stone]], with the exception of trade evolutions, which the friendship is reset)
Friendship has no mechanical effect in this game.
* Using a Pokémon in {{pkmn|battle}}s
=====Modification=====
* Winning battles with a Pokémon
Various actions can change a Pokémon's friendship:
* Letting a Pokémon's HP fall to critical status
*Leveling up may increase a Pokémon's friendship<!--by 1, 2 or 3?-->
* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
*Any instance of gaining Experience increases friendship by 1. This includes
* Walking when the player's Pokémon has a status condition
**Breaking rocks, shaking trees, etc. for items
* Affection in [[Pokémon-Amie]]
**If multiple [[Exp. Candy|Exp. Candies]] are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
** Gaining Experience after a winning battle, regardless of participation
 
The following methods can decrease a Pokémon's friendship (down to a minimum of 0)
* Letting a Pokémon faint<!--by 1, 2, or 3?-->
*Using [[herbal medicine]] on it<!--amount unknown-->
 
===Generation IX===
{{incomplete|section|Needs information on changes (friendship-raising actions seem to increase it less now) and friendship-changing actions}}
====Pokémon Scarlet and Violet====
=====Effects=====
Friendship effects do not occur in [[Tera Raid Battle]]s.
 
==In the side series games==
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum}}
 
===Pokémon Stadium 2===
Depositing a Pokémon in a [[Pokémon Stadium 2]] box will reset its friendship to 70.


==In spin-off games==
===Pokémon Colosseum and Pokémon XD: Gale of Darkness===
===Mystery Dungeon series===
{{incomplete|section}}
{{main|IQ}}
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], [[purification|purifying]] a Pokémon increases its friendship by 70.
In the [[Pokémon Mystery Dungeon series]], IQ is used in place of friendship.


===Ranger: Shadows of Almia===
==In the spin-off games==
===Pokémon Ranger: Shadows of Almia===
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. [[Partner Pokémon]] can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
Friendship also has an effect in the second game of the [[Pokémon Ranger series]]. {{ra|Partner Pokémon}} can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
{{-}}
 
===Pokémon Pinball: Ruby & Sapphire ===
{{main|Friendship evolution|section=Pokémon Pinball: Ruby & Sapphire}}
 
In [[Pokémon Pinball: Ruby & Sapphire]], the concept of [[friendship evolution]] is represented by obtaining hearts to evolve certain Pokémon in the Evolution Mode.
 
==In the anime==
[[File:Ash and Pikachu.png|thumb|250px|Ash and Pikachu]]
In the {{pkmn|anime}}, the bond between {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} has been a theme since [[EP001|the first episode]], in which {{Ash}} had trouble to form a friendship with his newly obtained {{AP|Pikachu}}. After risking his safety to protect Pikachu from a flock of angry {{p|Spearow}}, he had earned Pikachu's trust, and the two have been inseparable ever since.
 
Pokémon that have friendly relationships with their Trainers are said to perform better in {{pkmn|battle}}s. Ash believes that befriending a Pokémon will make it grow stronger, and he treats {{cat|Ash's Pokémon|all his Pokémon}} with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include [[Paul]] and [[Cross]].
 
Aside from regular battles, friendship is valued in [[Pokémon Contest]]s, since the level of cooperation between {{pkmn|Coordinator}} and Pokémon is observed by the [[Contest Judge|panel of judges]] during the [[Appeal|Performance Stage]]. Additionally, in the [[Contest Battle|Battle Stage]], Coordinators are expected to be in synchronicity with their Pokémon the entire time. In ''[[AG078|Cruisin' for a Losin'<nowiki/>]]'', the Director of the {{pkmn|Activities Committee|Contest Committee}}, [[Raoul Contesta|Mr. Contesta]], stated that a Pokémon's well being must be the number one priority of a Coordinator.
 
In ''[[DP075|Our Cup Runneth Over!]]'', Contest Master [[Wallace]] stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, {{pkmn|groomer|Pokémon grooming}} is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as {{tc|Pokémon Breeder}}s. Some people study to become [[Pokémon Connoisseur]]s to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.
 
Just like in the {{pkmn|games}}, friendship affects the [[power]] of {{m|Frustration}}. This was shown in ''[[AG175|Going for Choke!]]'', in which [[Harley]]'s {{p|Banette}} received a boost while using the [[move]] under the command of [[Jessie]], a Trainer it does not like. Although the concept of {{cat|Pokémon that evolve by friendship|Evolution by friendship}} has not been addressed directly, the [[Soothe Bell]] has appeared in the anime. In ''[[Pokémon the Series: XY]]'', the friendship between Ash and his {{AP|Greninja}} triggered a temporary transformation known as [[Bond Phenomenon]].
 
In contrast with the games, where a Pokémon of a certain [[level]] will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.
 
==Trivia ==
* In all [[core series]] games from [[Generation III]] to [[Generation VII]], every [[Non-player character|non-playable]] {{pkmn|Trainer}}'s Pokémon that knows {{m|Frustration}} or is in {{v2|Emerald}}'s {{gdis|Battle Factory|III}} has 0 friendship, and all other NPCs' Pokémon in those generations have 255 friendship.
 
==In other languages==
{{Langtable|color={{cute color light}}|bordercolor={{cute color dark}}
|zh_yue=親密度 ''{{tt|Chānmahtdouh|degree of intimacy}}''
|zh_cmn=親密度 / 亲密度 ''{{tt|Qīnmìdù|degree of intimacy}}''
|fi=Ystävyys
|fr=Amitié
|de=Zuneigung<br>Freundschaft
|it=Affetto
|ko=친밀도 ''Chinmildo''
|pl=Przyjaźń
|pt=Amizade{{tt|*|Manuals}}
|es=Amistad
|vi = Độ thân thiết
}}


==See also==
==See also==
*[[List of Pokémon by base friendship]]
* [[List of Pokémon by base friendship]]
*{{DL|Pokémon-Amie|Affection benefits|Affection}}
* [[Friendship rating]]
* [[Friendship evolution]]
* [[Affection]]
 
==Notes==
<references group="lower-alpha" />
 
==References==
<references />


==External links==
==External links==
* [http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
*[https://www.gamefaqs.com/gbc/198308-pokemon-gold-version/faqs/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
<!--* [http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound] (is dead and doesn't appear to be archived)-->
*[http://web.archive.org/web/20070830225419/http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound]
* [http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
*[http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
{{-}}
 
{{Pokémon individuality|cute}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


Line 1,024: Line 1,021:


[[de:Freundschaft]]
[[de:Freundschaft]]
 
[[es:Amistad]]
[[fr:Bonheur]]
[[fr:Bonheur]]
[[it:Felicità]]
[[it:Affetto]]
[[ja:なつき度]]
[[ja:なつき度]]
[[pl:Szczęście]]
[[zh:亲密度]]
[[zh:亲密度]]

Latest revision as of 13:15, 22 April 2024

If you were looking for the Friendship features in Pokémon GO, see Friends (GO).
Happiness redirects here. For the "Happiness Pokémon" category, see Blissey (Pokémon).
013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Still needs research overall, especially regarding values.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Manga section

A Trainer with their Lucario, a Pokémon that evolves by Friendship.

Friendship (Japanese: なつき emotional attachment), historically referred to by fans as happiness, is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care.

In the core series games, friendship was introduced in Pokémon Yellow, though only for the initial Pikachu. It was expanded to apply to all Pokémon starting in Generation II.

Friendship affects the evolution of certain Pokémon, the power of certain moves, and the availability of a few in-game items and ribbons. Certain activities/events can increase a Pokémon's friendship (such as gaining a level and walking a certain amount of steps), while others decrease their friendship (such as fainting and using herbal medicine).

Friendship is distinct from affection, a separate mechanic used in Generation VI and some Generation VII games. However, beginning with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship effectively replaced affection, taking on its effects.

Terminology

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Other Japanese and/or English names

In Pokémon Stadium 2, the List feature (a table containing Pokémon data which is accessible from the PC) includes a "Tame" column which contains short text descriptions about the friendship of each Pokémon.

According to the in-game descriptions of Return and Frustration, friendship is known as "loyalty" in Pokémon Gold, Silver, and Crystal, but in other games it is usually described in terms of how much a Pokémon "likes" or "dislikes" the Trainer.

In Pokémon XD: Gale of Darkness, the Sailor in Gateon Port refers to this concept using the terms "friendly" and "friendliness" when explaining Eevee's evolutions.

In Pokémon Gold & Silver: Prima's Official Strategy Guide, it is called "happiness". In Pokémon Gold and Silver: Complete Pokédex (page 19), it is called "friendliness".

Friendship rating descriptions

From Pokémon Yellow onwards, the friendship raters use a wide variety of informal descriptions related to the Pokémon's friendship. For instance, if a Pokémon has a high friendship value, some raters may describe it as "happy", "trusts you", "attached to you", "friendly toward you", "likes you very much", or "adores you", among other examples.

In particular, the only friendship rater who describes friendship as "taming" is the one in Pokémon Yellow, as seen in the possible quotes "Your Pikachu seems tamed." or "It seems like it hasn't been tamed at all." (in addition to the "Tame" data in Pokémon Stadium 2)

If a Pokémon's friendship value is neither high or low, some possible comments include "looks neutral", "warming up", or "not quite familiar with you". If a Pokémon's friendship is low, this has been described including negative statements such as "looks mean", "looks evil", "very wary", or "has a vicious look to it".

General mechanics

A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since Generation III, each Pokémon has a base friendship value. This base value applies when a wild Pokémon is caught with most kinds of Poké Balls and in most cases when a Pokémon is traded. As of Generation IX, there are two exceptions for caught or traded Pokémon:

  • A wild Pokémon caught in a Friend Ball starts with 200 friendship, regardless of its base friendship; and
  • A Pokémon traded back to its original Trainer regains the friendship it had before being traded away (Generation VI or later).

Additionally, a Pokémon hatched from an Egg starts with 120 friendship.

Friendship rating

Main article: Friendship rating

Certain NPCs in the core games evaluate the friendship of the player's Pokémon.

Raising and lowering friendship

Luxury Ball (Generation IX sprite)
Soothe Bell (Generation IX sprite)

Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it groomed will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter herbal medicines on it will decrease a Pokémon's friendship.

Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an X Attack on a Pokémon with high friendship).

Luxury Ball

From Generation III onward, if a Pokémon was caught in a Luxury Ball, any increase to its friendship is boosted by 1.

Met location

Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect exists in Pokémon Crystal, Generation III, and all games from Generation V onward.

In Pokémon Crystal, a Pokémon leveled up at its met location gains twice as much friendship. However, only Pokémon caught in Crystal record a met location, and Pokémon traded to a Generation I game have their met location permanently erased.

In Generation III onward (except in Generation IV), if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in Pokémon XD: Gale of Darkness.

Soothe Bell

If a Pokémon is holding a Soothe Bell, increases to its friendship are boosted by 50% of the change. In Generation III, the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.

Effects of friendship

Starting in Generation II, there are Pokémon that evolve by friendship. Additionally, certain moves vary in power depending on the user's friendship.

In Generation IV and since Generation VIII, certain ribbons are awarded to Pokémon with the maximum (255) friendship value.

Some NPCs also only give gifts or teach moves when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn Draco Meteor, Frenzy Plant, Blast Burn, Hydro Cannon, Grass Pledge, Fire Pledge, or Water Pledge in any generation.

Affected moves

Friendship affects the base power of the following moves.

Move Type Category Power Accuracy Notes
Frustration Normal Physical Varies 100% The base power increases as the user's friendship decreases
Pika PapowP Electric Special Varies —% The base power increases as the user's friendship increases
Return Normal Physical Varies 100% The base power increases as the user's friendship increases
Veevee VolleyE Normal Physical Varies —% The base power increases as the user's friendship increases

In-battle bonuses

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs more detailed information, dialogue, etc.

Beginning in Generation VII, friendship can have in-battle effects that used to depend on affection. These effects, which vary by game, include surviving a hit that would normally knock it out, boosted experience, and recovering from status conditions.

Evolutions based on friendship

Main article: Friendship evolution

From Generation II onwards, several Pokémon evolve when they level up while having a high friendship. These Pokémon evolve when they have at least 220 friendship from Generations II to VII, or 160 friendship from Generation VIII onwards.

Misconceptions

Though often thought otherwise, the following factors do not affect friendship:

Generation- and game-specific mechanics

Generation I

Pikachu with high friendship

Friendship was introduced in Pokémon Yellow as a mechanic exclusively for the initial Pikachu. Outsider Pikachu are not affected, nor are any Raichu (even if, through trade, the Raichu is an evolved initial Pikachu). However, any Pikachu whose Original Trainer is the player is treated as their initial Pikachu, and all initial Pikachu share the same friendship value. This value persists if the initial Pikachu is traded, and any change in this value applies to all initial Pikachu.

When in the party and not fainted, the initial Pikachu (or first initial Pikachu in the party) follows the player in the overworld, and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.

Effects

In Cerulean City, Melanie gives the player a Bulbasaur if the initial Pikachu's friendship at least 147. Melanie will give the player this Bulbasaur even if the initial Pikachu is not in the party or even in the game. Additionally, a father on the upper floor of the Pewter Museum will acknowledge Pikachu's friendship.

Modification

Various actions can change Pikachu's friendship level:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Initial Pikachu levels up while in the party +5 +3 +2
Use medicine on initial Pikachu (even if unsuccessful),
other than PP Up, Full Heal, Revive, Max Revive, Ether, Max Ether, Elixer, Max Elixer
Challenge a Gym Leader with non-fainted initial Pikachu in the party
(if the player has multiple initial Pikachu, the first must not be fainted)
+3 +2 +1
Walk 255 steps with Pikachu following (50% chance) +2 +1
Teach Pikachu a TM or HM move +1 0
Use a battle item on initial Pikachu (even if unsuccessful), other than X Accuracy
initial Pikachu faints
(including during link battles)
If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Deposit initial Pikachu in the Pokémon Storage System from the party -3 -5
Trade Pikachu away -10 -20

Vitamins, battle items, and HP-restoring items increase Pikachu's friendship even if they would have no effect (e.g., attempting to use a Potion on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.

Waking Pikachu with the Poké Flute (either in or out of battle) does not change its friendship.

Generation II

In Generation II, friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a Friend Ball starts with 200 friendship, and any Pokémon hatched from an Egg starts with 120 friendship.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Grooming (haircut brothers)
"<Pokémon> looks [...]"
"delighted!" (younger brother: 10%) +10 +4
"delighted!" (older brother: 20%) +5 +2
"happy." (older brother: 50%, younger: 30%) +3 +1
"a little happier." (older brother: 30%, younger: 60%) +1
Level up AlwaysGS/Anywhere except met locationC +5 +3 +2
At met locationC +10 +6 +4
Using a vitamin[a] +5 +3 +2
Battling against a Gym Leader, Elite Four member, the Champion, or Red (whole party) +3 +2 +1
Grooming (Daisy) +3 +1
Walking 512 steps (whole party) +1
Learn a TM +1 0
Using a battle item[b] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

In Pokémon Crystal, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the Generation I games, Pokémon Gold and Silver, and Pokémon from in-game trades will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.

Generation III

In Generation III, each Pokémon was assigned a specific base friendship value. The Luxury Ball and Soothe Bell boosts were also introduced.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Using friendship-raising BerriesE[c] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[d] +5 +3 +2
Grooming (Daisy)FRLG +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Walking 128 steps (50% chance to occur, affects whole party) +1
Learn a TM or HM +1 0
Using a battle item[e] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20
PurificationColoXD +70

Fainting in battle will not alter a Pokémon's friendship if it fainted from poison at the end of a turn.

In the Generation III core series games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in Pokémon XD: Gale of Darkness.

Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Figure out the probabilities for the variable massage/grooming events

Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Ribbon Syndicate)DPPt
"Our treatment has made your pampered baby [...] friendly to you."
"much more" +30
"more" +10
"a little more" +5
Grooming (haircut brothers)HGSS
"<Pokémon> looks [...]"
"delighted!" +10
"happy." +5
"a little happier." +1
Grooming (Daisy)HGSS +10
Using friendship-raising Berries[c] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[d] +5 +3 +2
Massage (Veilstone City Massage Girl)DPPt +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Winning a Contest +3 +2 +1
Walking 128 steps (50% chance, whole party) +1
Learn a TM or HM +1 0
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Surviving poison with 1 HP outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

In Pokémon Diamond, Pearl, and Platinum, the massage at the Ribbon Syndicate is not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a battle item.

In Pokémon Diamond and Pearl only, due to a bug, using herbal medicine on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.[1]

Effects

In Pokémon HeartGold and SoulSilver, when fishing, the walking Pokémon's friendship affects the odds of getting a bite. The higher the walking Pokémon's friendship is, the higher chance the player has of getting a bite.

Generation V

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Effects of Makeups at the Beauty Salon; check whether boosts like Luxury Ball apply to Join Avenue events

Modification

The met location friendship boost introduced in Generation III returned. Additionally, Generation V introduced Befriending Power as a Pass Power; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in Castelia City.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Beauty Salon: getting a Royal CutW2 +50
Beauty Salon: getting a Beauty CutB2 +40
Beauty Salon: getting a Smile CutB2W2 +30
Massage (Castelia StreetBW/Medal OfficeB2W2)
"The massage has made your Pokémon [...] friendly to you!"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Beauty Salon: getting a ShampooB2W2 +20
Café: getting a Friendly ComboB2W2 +20
Beauty Salon: getting a BrushingB2W2 +10
Café: getting a Friendly LunchB2W2 +10
Using friendship-raising Berries[c] +10 +5 +2
Café: getting a Friendly DrinkB2W2 +5
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Using a wing +3 +2 +1
Walking 255 steps (50% chance, whole party) +2 +1
Learn a TM or HM +1 0
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if Pokéblocks add friendship and chance of increasing friendship every 128 steps

Modification

In Generation VI, Befriending Power became an O-Power. Friendship boosts do not apply to massages, drinks from the Juice Shoppe, or the Soothing Bag in Super Training.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Secret Pals)ORAS +30
Massage (Cyllage CityXY/Mauville CityORAS)
"The massage made your Pokémon [...] friendly toward you"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Super Training: Soothing Bag +20
Juice ShoppeXY: Colorful Shake Custom-made +12 to 32 (depending on Berries used)
Pre-made +1 per $100
Using friendship-raising Berries[c] +10 +5 +2
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Juice ShoppeXY: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices +4
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Effects

In Pokémon Omega Ruby and Alpha Sapphire, Nameless Cavern becomes unlocked once the player has three Pokémon with maximum friendship on their team.

In Pokémon Omega Ruby and Alpha Sapphire, the friendship rater in Pacifidlog Town will give out TM21 (Frustration) for Pokémon with low friendship and TM27 (Return) for high friendship.

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

Modification
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check Festival Plaza events and walking mechanics

Friendship boosts do not apply to massages.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Konikoni City) "I think you'll notice a lot of friendly feelings!" +40
"[It] helped inspire some good, friendly feelings toward you." +20
"It's feeling a bit more friendly toward you already, I'd say." +10
Food stalls: getting a Friendly Combo +20
Food stalls: getting a Friendly Lunch +10
Food stalls: getting a Friendly Drink +5
Using friendship-raising Berries[c] +10 +5 +2
Isle Avue hot springs +5
Level up in battle +5 +4 +3
Battling against an island kahuna, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before AVs are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.

Friendship Effect
0-99 None
100-149
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
150-199
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
200-254
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
255
  • 25% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)


Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up +2 +1 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +4 +3 +2
Throwing $500 into the fountain in Cerulean City +20 (whole party)
Throwing $50 into the fountain in Cerulean City +2 (whole party)
Walking 255 steps (50%; for Partner Pokémon and walking Pokémon) +2 +1
Using a vitamin[d] +5 +3 +2
Using a battle item[f] +1 0


Generation VIII

Pokémon Sword and Shield

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? Examples
Modification

In Pokémon Sword and Shield, friendship can only be increased to a certain cap without using Pokémon Camp or Berries. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and friendship-raising Berries are the only ways to reach the maximum friendship value of 255.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 159 160 to 179 180+
Level up +3 +2 0
Using friendship-raising Berries[c] +10 +5 +1
Battling against a Gym Leader or the Champion +5 +3 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Walking 128 steps (for whole party, 50% chance to occur) +1 0
Walking 255 steps with walking Pokémon in Isle of Armor or Crown Tundra +1 0

The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.

The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).

  • Using friendship-raising Berries
  • Pokémon Camp:
    • Playing with them using toys, especially toy balls.
    • Breaking up fights involving the Pokémon by calling it over to you.
    • Cooking curry with the Pokémon, especially when using lots of rare Berries.

The following methods can decrease a Pokémon friendship (down to a minimum of 0).

  • Letting a Pokémon faint, especially when battling a much stronger opponent.
  • Using herbal medicine on it.
Effects

In these games, friendship has the following effects:

Friendship Camp hearts Effect
0-179 0-2 None
180-219 3
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254 4
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255 5
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects do not occur in link battles, the Battle Tower, Restricted Sparring, or Max Raid Battles. In addition, Pokémon with at least 1 heart may find items after cooking together at Pokémon Camp.

Pokémon Brilliant Diamond and Shining Pearl

Modification

In Pokémon Brilliant Diamond and Shining Pearl, leveling up can once again increase friendship all the way to the maximum of 255.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up (excluding Rare Candy) +3 +2 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +3 0
Walking 128 steps (50%; for whole party) +1
Walking 128 steps (50%; for walking Pokémon) +1
Feeding a Pokémon a Poffin +1
Using friendship-raising Berries[c] +10 +5 +1
Using a vitamin[d] +4 +2 0
Using a battle item[f] +1 0
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Effects

Walking Pokémon have a chance to find Berries; this chance increases with Pokémon's friendship value.

In these games, friendship has the following effects:

Friendship Effect
0-179 None
180-219
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects are not applied in link battles and in the Battle Tower.

Pokémon Legends: Arceus

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Chart of friendship increasing/decreasing values and test/confirm thresholds, like these examples; friendship rater comments
Effects

Friendship has no mechanical effect in this game.

Modification

Various actions can change a Pokémon's friendship:

  • Leveling up may increase a Pokémon's friendship
  • Any instance of gaining Experience increases friendship by 1. This includes
    • Breaking rocks, shaking trees, etc. for items
    • If multiple Exp. Candies are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
    • Gaining Experience after a winning battle, regardless of participation

The following methods can decrease a Pokémon's friendship (down to a minimum of 0)

Generation IX

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs information on changes (friendship-raising actions seem to increase it less now) and friendship-changing actions

Pokémon Scarlet and Violet

Effects

Friendship effects do not occur in Tera Raid Battles.

In the side series games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum

Pokémon Stadium 2

Depositing a Pokémon in a Pokémon Stadium 2 box will reset its friendship to 70.

Pokémon Colosseum and Pokémon XD: Gale of Darkness

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, purifying a Pokémon increases its friendship by 70.

In the spin-off games

Pokémon Ranger: Shadows of Almia

Two Pokémon in a Happy Mood

Friendship also has an effect in the second game of the Pokémon Ranger series. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, black musical notes appear to come out of it. Multicolored musical notes come out when it is Very Happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.

Pokémon Pinball: Ruby & Sapphire

Main article: Friendship evolution → Pokémon Pinball: Ruby & Sapphire

In Pokémon Pinball: Ruby & Sapphire, the concept of friendship evolution is represented by obtaining hearts to evolve certain Pokémon in the Evolution Mode.

In the anime

Ash and Pikachu

In the anime, the bond between Trainers and their Pokémon has been a theme since the first episode, in which Ash had trouble to form a friendship with his newly obtained Pikachu. After risking his safety to protect Pikachu from a flock of angry Spearow, he had earned Pikachu's trust, and the two have been inseparable ever since.

Pokémon that have friendly relationships with their Trainers are said to perform better in battles. Ash believes that befriending a Pokémon will make it grow stronger, and he treats all his Pokémon with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include Paul and Cross.

Aside from regular battles, friendship is valued in Pokémon Contests, since the level of cooperation between Coordinator and Pokémon is observed by the panel of judges during the Performance Stage. Additionally, in the Battle Stage, Coordinators are expected to be in synchronicity with their Pokémon the entire time. In Cruisin' for a Losin', the Director of the Contest Committee, Mr. Contesta, stated that a Pokémon's well being must be the number one priority of a Coordinator.

In Our Cup Runneth Over!, Contest Master Wallace stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, Pokémon grooming is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as Pokémon Breeders. Some people study to become Pokémon Connoisseurs to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.

Just like in the games, friendship affects the power of Frustration. This was shown in Going for Choke!, in which Harley's Banette received a boost while using the move under the command of Jessie, a Trainer it does not like. Although the concept of Evolution by friendship has not been addressed directly, the Soothe Bell has appeared in the anime. In Pokémon the Series: XY, the friendship between Ash and his Greninja triggered a temporary transformation known as Bond Phenomenon.

In contrast with the games, where a Pokémon of a certain level will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.

Trivia

In other languages

Language Title
Chinese Cantonese 親密度 Chānmahtdouh
Mandarin 親密度 / 亲密度 Qīnmìdù
Finland Flag.png Finnish Ystävyys
France Flag.png French Amitié
Germany Flag.png German Zuneigung
Freundschaft
Italy Flag.png Italian Affetto
South Korea Flag.png Korean 친밀도 Chinmildo
Poland Flag.png Polish Przyjaźń
Portugal Flag.png Portuguese Amizade*
Spain Flag.png Spanish Amistad
Vietnam Flag.png Vietnamese Độ thân thiết

See also

Notes

  1. In Generation II, the vitamins affected are HP Up, Protein, Iron, Calcium, and Carbos
  2. In Generation II, the battle items affected are X Attack, X Defend, X Speed, and X Special
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 The Berries affected are Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 From Generation III onward, the vitamins affected are HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
  5. In Generation III, the battle items affected are X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 From Generation IV onward, the battle items affected are X Attack, X Defense (known as X Defend prior to Generation VI), X Speed, X Sp. Atk (known as X Special prior to Generation VI), X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

References

External links


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.