From Bulbapedia, the community-driven Pokémon encyclopedia.
Foresight (Japanese: みやぶる Thought Read) is a non-damaging Normal-type move introduced in Generation II.
Generation II and III
Foresight removes a Ghost-type Pokémon's immunity to Fighting-type and Normal-type attacks and restores the target's evasion stat to normal. It has an accuracy of 100%.
Same as before, only it has no particular accuracy, thus it never fails.
Foresight can now be reflected with Magic Coat.
|| Neutralizes the foe's evasive-ness. Also makes the Ghost type vulnerable to physical attacks.
|| Negates accuracy reduction moves.
|| Negates the foe’s efforts to heighten evasiveness.
|| Completely negates the foe’s efforts to heighten its ability to evade.
|| Foils the target’s efforts to heighten evasiveness.
|| Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
In the anime
|| Foresight's effect revealed
| Dispels illusions and reveals invisible objects and Pokémon.
|| First Used In
|| Hoothoot's eyes shoot red beams and it is able to get rid of illusions created. It can also reveal invisible Ghost-type Pokémon.
| Hagatha's Hoothoot
|| Illusion Confusion!
|| Noctowl's eyes shoot red beams, enabling it to get rid of illusions created. It can reveal invisible Ghost-type Pokémon, and can see through objects.
| Ash's Noctowl
|| Delibird's Dilemma
|| Shuppet's body becomes outlined in light blue and its eyes also glow light blue. It then releases a large light blue forcefield from its body that expands all around, revealing any invisible objects.
| Grings Kodai's Shuppet
|| Zoroark: Master of Illusions
In the manga
In the Pokémon Adventures manga
In other generations
- When this move is used on Spiritomb or Sableye, they can be hit by a super-effective move due to the Ghost-type's immunity normally masking a Fighting-type weakness.
In other languages