Focus Energy (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=116 | | |n=116 | ||
name=Focus Energy | | |name=Focus Energy | ||
jname=きあいだめ | | |jname=きあいだめ | ||
jtrans=Fighting Spirit Improvement | | |jtrans=Fighting Spirit Improvement | ||
jtranslit=Kiaidame | | |jtranslit=Kiaidame | ||
gameimage=Focus Energy.png| | |gameimage=Focus Energy.png | ||
gameimagewidth=300 | | |gameimagewidth=300 | ||
type=Normal | | |type=Normal | ||
damagecategory=Status | | |damagecategory=Status | ||
basepp=30 | | |basepp=30 | ||
maxpp=48 | | |maxpp=48 | ||
power=— | | |power=— | ||
accuracy=— | |accuracy=— | ||
|gen=I | |||
gen=I | | |category=Cool | ||
category=Cool | | |appeal=1 | ||
appeal=1 | | |jam=3 | ||
jam=3 | | |cdesc=Badly startles those that have made appeals earlier in the same turn. | ||
cdesc=Badly startles those that have made appeals earlier in the same turn. | | |appealsc=0 | ||
appealsc=0 | | |scdesc=Earn double the score in the next turn. | ||
scdesc=Earn double the score in the next turn. | | |appeal6=1 | ||
appeal6=1| | |jam6=0 | ||
jam6=0| | |cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too. | ||
cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too. | |touches=no | ||
|protect=no | |||
touches=no | | |magiccoat=no | ||
protect=no | | |snatch=yes | ||
magiccoat=no | | |mirrormove=no | ||
snatch=yes | | |kingsrock=no | ||
|sound=no | |||
kingsrock=no | |target=self | ||
}} | |||
'''Focus Energy''' (Japanese: '''きあいだめ''' ''{{wp|Kiai|Fighting Spirit}} Improvement'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. | |||
target=self | |||
'''Focus Energy''' (Japanese: '''きあいだめ''' ''Fighting Spirit Improvement'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. | |||
==Effect== | ==Effect== | ||
Line 42: | Line 38: | ||
Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's [[critical hit]] ratio by four, it instead divides the critical hit ratio by four. Focus Energy will be removed by switching or {{m|Haze}}. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect. | Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's [[critical hit]] ratio by four, it instead divides the critical hit ratio by four. Focus Energy will be removed by switching or {{m|Haze}}. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect. | ||
In Stadium, Focus Energy was fixed to | In Stadium, Focus Energy was fixed to increase the user's critical hit ratio with this formula: <code>(BaseSpeed + 236) / 512</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 2 + 160 ≫ 1) / 256}} | ||
===Generations II and III=== | ===Generations II and III=== | ||
Focus Energy increases the user's [[critical hit]] ratio by one stage. This effect can be transferred by {{m|Baton Pass}}. | Focus Energy increases the user's [[critical hit]] ratio by one stage. This effect can be transferred by {{m|Baton Pass}}. | ||
===Generation IV=== | {{m|Haze}} no longer affects Focus Energy. | ||
===Generation IV onward=== | |||
Focus Energy now increases the user's [[critical hit]] ratio by two stages instead of one. | Focus Energy now increases the user's [[critical hit]] ratio by two stages instead of one. | ||
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Focus Energy, the user's {{stat|accuracy}} raises one stage. | |||
==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Raises the likelihood of nailing the opponent's weak spot for a critical hit.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Raises the critical hit ratio.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Focuses power to raise the critical-hit ratio.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user takes a deep breath and focuses to raise its critical-hit ratio.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user takes a deep breath and focuses to raise its critical-hit ratio.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user takes a deep breath and focuses so that critical hits land more easily.}} | |||
{{movedescentry|{{ | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 64: | Line 63: | ||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Normal|1}} | ||
{{Moveentry/ | {{Moveentry/7|015|Beedrill|1|Bug|Bug|16|15|15|13|13|13|20}} | ||
{{Moveentry/ | {{Moveentry/7|019|Rattata|1|Field|Field|23|20|20|7|7|7|7}} | ||
{{Moveentry/ | {{Moveentry/7|019A|Rattata|1|Field|Field|||||||7|form=Alola Form}} | ||
{{Moveentry/ | {{Moveentry/7|020|Raticate|1|Field|Field|27|||1, 7|1, 7|1, 7|1, 7}} | ||
{{Moveentry/ | {{Moveentry/7|020A|Raticate|1|Field|Field|||||||1, 7|form=Alola Form}} | ||
{{Moveentry/ | {{Moveentry/7|021|Spearow|1|Flying|Flying|||||||29}} | ||
{{Moveentry/ | {{Moveentry/7|022|Fearow|1|Flying|Flying|||||||32}} | ||
{{Moveentry/ | {{Moveentry/7|032|Nidoran♂|2|Monster|Field|21{{sup/1|RGB}}<br>23{{sup/1|Y}}|23|8|7|7|7|7}} | ||
{{ | {{Moveentry/7|033|Nidorino|2|Monster|Field|23{{sup/1|RGB}}<br>27{{sup/1|Y}}|27|8|7|7|7|7}} | ||
{{Moveentry/7|034|Nidoking|2|Monster|Field|||1|1|1|1|1}} | |||
{{Moveentry/7|056|Mankey|1|Field|Field|27|27|27{{sup/3|RSE}}<br>21{{sup/3|FRLG}}|1|1|1|1}} | |||
{{Moveentry/7|057|Primeape|1|Field|Field|27|27|27{{sup/3|RSE}}<br>21{{sup/3|FRLG}}|1|1|1|1}} | |||
{{Moveentry/ | {{Moveentry/7|066|Machop|1|Human-Like|Human-Like|32|7|7|7|7|7{{sup/6|XY}}<br>3{{sup/6|ORAS}}|3}} | ||
{{ | {{Moveentry/7|067|Machoke|1|Human-Like|Human-Like|36|1, 8|1, 7|1, 7|1, 7|1, 7{{sup/6|XY}}<br>1, 3{{sup/6|ORAS}}|1, 3}} | ||
{{Moveentry/7|068|Machamp|1|Human-Like|Human-Like|36|1, 8|1, 7|1, 7|1, 7|1, 7{{sup/6|XY}}<br>1, 3{{sup/6|ORAS}}|1, 3}} | |||
{{Moveentry/ | {{Moveentry/7|104|Cubone|1|Monster|Monster|31|21|21|17|17|17|17}} | ||
{{Moveentry/ | {{Moveentry/7|105|Marowak|1|Monster|Monster|1, 33{{sup/1|RGB}}<br>33{{sup/1|Y}}|21|21|17|17|17|17}} | ||
{{ | {{Moveentry/7|106|Hitmonlee|1|Human-Like|Human-Like|43|21|21|21|21|21|21}} | ||
{{Moveentry/ | {{Moveentry/7|116|Horsea|2|Water 1|Dragon||||14|14|14{{sup/6|XY}}<br>26{{sup/6|ORAS}}|26}} | ||
{{ | {{Moveentry/7|117|Seadra|2|Water 1|Dragon||||14|14|14{{sup/6|XY}}<br>26{{sup/6|ORAS}}|26}} | ||
{{Moveentry/ | {{Moveentry/7|123|Scyther|1|Bug|Bug|20|6|6|5|5|5|5}} | ||
{{Moveentry/ | {{Moveentry/7|127|Pinsir|1|Bug|Bug|36|7|1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|133|Eevee|1|Field|Field|36{{sup/1|Y}}|36{{sup/2|GS}}||||}} | ||
{{Moveentry/ | {{Moveentry/7|168|Ariados|1|Bug|Bug|||||||1}} | ||
{{Moveentry/ | {{Moveentry/7|212|Scizor|1|Bug|Bug||6|6|5|5|5|5}} | ||
{{Moveentry/ | {{Moveentry/7|223|Remoraid|2|Water 1|Water 2||33|33|23|23{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22|22}} | ||
{{Moveentry/ | {{Moveentry/7|224|Octillery|2|Water 1|Water 2||38|38|23|23{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22|22}} | ||
{{Moveentry/ | {{Moveentry/7|230|Kingdra|2|Water 1|Dragon||||14|14|14{{sup/6|XY}}<br>26{{sup/6|ORAS}}|26}} | ||
{{Moveentry/ | {{Moveentry/7|237|Hitmontop|1|Human-Like|Human-Like||7|7|6|6|6|1, 6}} | ||
{{ | {{Moveentry/7|255|Torchic|1|Field|Field|||7|7|7|7{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32}} | ||
{{ | {{Moveentry/7|256|Combusken|1|Field|Field|||1, 7|1, 7|1, 7|1, 7{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36}} | ||
{{Moveentry/ | {{Moveentry/7|257|Blaziken|1|Field|Field|||1, 7|1, 7|1, 7|1, 7{{sup/6|XY}}<br>37{{sup/6|ORAS}}|37}} | ||
{{ | {{Moveentry/7|276|Taillow|1|Flying|Flying|||4|4|4|4{{sup/6|XY}}<br>5{{sup/6|ORAS}}|5}} | ||
{{Moveentry/ | {{Moveentry/7|277|Swellow|1|Flying|Flying|||1, 4|1, 4|1, 4|1, 4{{sup/6|XY}}<br>1, 5{{sup/6|ORAS}}|1, 5}} | ||
{{Moveentry/ | {{Moveentry/7|288|Vigoroth|1|Field|Field|||1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|296|Makuhita|1|Human-Like|Human-Like|||1|1|1|1|1}} | ||
{{ | {{Moveentry/7|297|Hariyama|1|Human-Like|Human-Like|||1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|318|Carvanha|1|Water 2|Water 2|||13|8|8|8|8}} | ||
{{ | {{Moveentry/7|319|Sharpedo|1|Water 2|Water 2|||1, 13|1, 8|1, 8|1, 8|1, 8}} | ||
{{Moveentry/ | {{Moveentry/7|322|Numel|1|Field|Field|||25|15|15{{sup/5|BW}}<br>12{{sup/5|B2W2}}|12{{sup/6|XY}}<br>8{{sup/6|ORAS}}|8}} | ||
{{ | {{Moveentry/7|323|Camerupt|1|Field|Field|||25|15|15{{sup/5|BW}}<br>12{{sup/5|B2W2}}|12{{sup/6|XY}}<br>1, 8{{sup/6|ORAS}}|1, 8}} | ||
{{Moveentry/ | {{Moveentry/7|371|Bagon|1|Dragon|Dragon|||21|20|20|20{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21}} | ||
{{Moveentry/ | {{Moveentry/7|372|Shelgon|1|Dragon|Dragon|||21|20|20|20{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21}} | ||
{{Moveentry/ | {{Moveentry/7|373|Salamence|1|Dragon|Dragon|||21|20|20|20{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21}} | ||
{{Moveentry/ | {{Moveentry/7|402|Kricketune|1|Bug|Bug||||22|22|22|22}} | ||
{{Moveentry/ | {{Moveentry/7|408|Cranidos|1|Monster|Monster||||6|6|6|6}} | ||
{{Moveentry/ | {{Moveentry/7|409|Rampardos|1|Monster|Monster||||6|6|6|1, 6}} | ||
{{Moveentry/ | {{Moveentry/7|425|Drifloon|1|Amorphous|Amorphous||||14|14{{sup/5|BW}}<br>13{{sup/5|B2W2}}|13|13}} | ||
{{ | {{Moveentry/7|426|Drifblim|1|Amorphous|Amorphous||||14|14{{sup/5|BW}}<br>13{{sup/5|B2W2}}|13|13}} | ||
{{ | {{Moveentry/7|434|Stunky|1|Field|Field||||1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|435|Skuntank|1|Field|Field||||1|1|1|1}} | ||
{{ | {{Moveentry/7|494|Victini|1|Undiscovered|Undiscovered|||||1|1|1}} | ||
{{ | {{Moveentry/7|501|Oshawott|1|Field|Field|||||13|13|13}} | ||
{{Moveentry/ | {{Moveentry/7|502|Dewott|1|Field|Field|||||13|13|13}} | ||
{{Moveentry/ | {{Moveentry/7|503|Samurott|1|Field|Field|||||13|13|13}} | ||
{{Moveentry/ | {{Moveentry/7|504|Patrat|1|Field|Field|||||||26}} | ||
{{ | {{Moveentry/7|505|Watchog|1|Field|Field|||||||29}} | ||
{{Moveentry/7|532|Timburr|1|Human-Like|Human-Like|||||4|4|4}} | |||
{{ | {{Moveentry/7|533|Gurdurr|1|Human-Like|Human-Like|||||1, 4|1, 4|1, 4}} | ||
{{Moveentry/7|534|Conkeldurr|1|Human-Like|Human-Like|||||1, 4|1, 4|1, 4}} | |||
{{Moveentry/7|538|Throh|1|Human-Like|Human-Like|||||9|9|1}} | |||
{{Moveentry/7|539|Sawk|1|Human-Like|Human-Like|||||9|9|1}} | |||
{{Moveentry/7|626|Bouffalant|1|Field|Field|||||36|36|36}} | |||
{{Moveentry/7|633|Deino|1|Dragon|Dragon|||||4|4|4}} | |||
{{Moveentry/7|634|Zweilous|1|Dragon|Dragon|||||1, 4|1, 4|1, 4}} | |||
{{Moveentry/7|635|Hydreigon|1|Dragon|Dragon|||||1, 4|1, 4|1, 4}} | |||
{{Moveentry/7|766|Passimian|1|Field|Field|||||||11}} | |||
{{Moveentry/7|794|Buzzwole|1|Undiscovered|Undiscovered|||||||1}} | |||
{{Movefoot|Normal}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Normal|2}} | ||
{{Moveentry/ | {{Moveentry/6|029|Nidoran♀|2|Monster|Field|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|115|Kangaskhan|1|Monster|Monster|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|161|Sentret|1|Field|Field|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|216|Teddiursa|1|Field|Field|✔||||}} | ||
{{Moveentry/ | {{Moveentry/6|231|Phanpy|1|Field|Field|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|240|Magby|1|Undiscovered|Undiscovered||||✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|246|Larvitar|1|Monster|Monster|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|328|Trapinch|1|Bug|Bug||✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|390|Chimchar|2|Field|Human-Like|||✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|410|Shieldon|1|Monster|Monster|||✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|551|Sandile|1|Field|Field||||✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|554|Darumaka|1|Field|Field||||✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|610|Axew|2|Monster|Dragon||||✔|✔|✔}} | ||
{{Movefoot|Normal}} | |||
==In other games== | |||
===Description=== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Focus Energy status, raising its critical-hit rate.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
Line 160: | Line 176: | ||
==In other generations== | ==In other generations== | ||
{{Movegen| | {{Movegen | ||
type=normal| | |type=normal | ||
genI=Focus Energy I| | |genI=Focus Energy I | ||
genII=Focus Energy II| | |genII=Focus Energy II | ||
genIII=Focus Energy III | |genIII=Focus Energy III | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=normal| | |type=normal | ||
genIV=Focus Energy IV| | |genIV=Focus Energy IV | ||
genV=Focus Energy V | |genV=Focus Energy V | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
PMDRB=Focus Energy PMD RB | |PMDRB=Focus Energy PMD RB | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=normal| | |type=normal | ||
Stad=Focus Energy Stad| | |Stad=Focus Energy Stad | ||
Stad2=Focus Energy Stad2| | |Stad2=Focus Energy Stad2 | ||
|Colo=Focus Energy Colo | |||
|XD=Focus Energy XD | |||
}} | }} | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=集氣 ''{{tt|Jíqì|Qi-gathering}}'' | |zh_yue=聚氣 ''{{tt|Jeuihhei|Qi-gathering}}'' {{tt|*|Games}}<br>集氣 ''{{tt|Jaahphei|Qi-gathering}}'' {{tt|*|Anime}}<br>集中力量 ''{{tt|Jaahpjūng Lihkleuhng|Focus Energy}}'' {{tt|*|Guidebook}} | ||
|zh_cmn=聚氣 / 聚气 ''{{tt|Jùqì|Qi-gathering}}'' {{tt|*|Games}}<br>集氣 ''{{tt|Jíqì|Qi-gathering}}'' | |||
|da=Energifokus<!--source: Danish version of The Official Pokémon Handbook--> | |da=Energifokus<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl=Focus | |nl=Focus energie | ||
|fi=Voimankeskitys ([[EP073]])<br>Energialataus ([[AG088]]) | |fi=Voimankeskitys ([[EP073]])<br>Energialataus ([[AG088]]) | ||
|fr=Puissance | |fr=Puissance | ||
|de=Energiefokus | |de=Energiefokus | ||
|el=Εστίαση Δύναμης | |el=Εστίαση Δύναμης | ||
|it=Focalenergia{{tt|*|Generation III onwards}}<br | |it=Focalenergia{{tt|*|Generation III onwards}}<br>Energy {{tt|Conc.|Concentrare}}{{tt|*|Generations I-II}} | ||
|ko=기충전 ''Gichungjeon'' | |ko=기충전 ''Gichungjeon'' | ||
|pt_br=Energia Focalizada | |pl=Skupienie Energii | ||
|pt_br=Energia Focalizada<br>Focalizar Energia (TCG) | |||
|pt_eu=Energia Focalizada | |pt_eu=Energia Focalizada | ||
|sr=Fokusiranje | |ro=Energie Concentrată | ||
|sr=Fokusiranje energije | |||
|es=Foco Energia | |es=Foco Energia | ||
| | |vi=Gồng Năng Lượng | ||
}} | |||
{{-}} | {{-}} | ||
Line 205: | Line 226: | ||
[[de:Energiefokus]] | [[de:Energiefokus]] | ||
[[fr:Puissance (attaque)]] | [[fr:Puissance (attaque)]] | ||
[[it:Focalenergia (mossa)]] | [[it:Focalenergia (mossa)]] | ||
[[ja:きあいだめ]] | [[ja:きあいだめ]] | ||
[[pl:Focus Energy]] | [[pl:Focus Energy]] | ||
[[zh:聚气(招式)]] | |||
[[zh: |
Revision as of 03:37, 3 December 2016
Focus Energy きあいだめ Fighting Spirit Improvement | ||||||||||||
| ||||||||||||
Target
| ||||||||||||
Availability
| ||||||||||||
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Focus Energy (Japanese: きあいだめ Fighting Spirit Improvement) is a non-damaging Normal-type move introduced in Generation I.
Effect
Generation I
Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's critical hit ratio by four, it instead divides the critical hit ratio by four. Focus Energy will be removed by switching or Haze. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect.
In Stadium, Focus Energy was fixed to increase the user's critical hit ratio with this formula: (BaseSpeed + 236) / 512
*
Generations II and III
Focus Energy increases the user's critical hit ratio by one stage. This effect can be transferred by Baton Pass.
Haze no longer affects Focus Energy.
Generation IV onward
Focus Energy now increases the user's critical hit ratio by two stages instead of one.
If powered up by a Normalium Z into Z-Focus Energy, the user's accuracy raises one stage.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0015 | Bug | 16 | 15 | 15 | 13 | 13 | 13 | 20 | ||||||
0019 | Field | 23 | 20 | 20 | 7 | 7 | 7 | 7 | ||||||
019A | Rattata
Alola Form |
Field | 7 | |||||||||||
0020 | Field | 27 | 1, 7 | 1, 7 | 1, 7 | 1, 7 | ||||||||
020A | Raticate
Alola Form |
Field | 1, 7 | |||||||||||
0021 | Flying | 29 | ||||||||||||
0022 | Flying | 32 | ||||||||||||
0032 | Monster | Field | 21RGB 23Y |
23 | 8 | 7 | 7 | 7 | 7 | |||||
0033 | Monster | Field | 23RGB 27Y |
27 | 8 | 7 | 7 | 7 | 7 | |||||
0034 | Monster | Field | 1 | 1 | 1 | 1 | 1 | |||||||
0056 | Field | 27 | 27 | 27RSE 21FRLG |
1 | 1 | 1 | 1 | ||||||
0057 | Field | 27 | 27 | 27RSE 21FRLG |
1 | 1 | 1 | 1 | ||||||
0066 | Human-Like | 32 | 7 | 7 | 7 | 7 | 7XY 3ORAS |
3 | ||||||
0067 | Human-Like | 36 | 1, 8 | 1, 7 | 1, 7 | 1, 7 | 1, 7XY 1, 3ORAS |
1, 3 | ||||||
0068 | Human-Like | 36 | 1, 8 | 1, 7 | 1, 7 | 1, 7 | 1, 7XY 1, 3ORAS |
1, 3 | ||||||
0104 | Monster | 31 | 21 | 21 | 17 | 17 | 17 | 17 | ||||||
0105 | Monster | 1, 33RGB 33Y |
21 | 21 | 17 | 17 | 17 | 17 | ||||||
0106 | Human-Like | 43 | 21 | 21 | 21 | 21 | 21 | 21 | ||||||
0116 | Water 1 | Dragon | 14 | 14 | 14XY 26ORAS |
26 | ||||||||
0117 | Water 1 | Dragon | 14 | 14 | 14XY 26ORAS |
26 | ||||||||
0123 | Bug | 20 | 6 | 6 | 5 | 5 | 5 | 5 | ||||||
0127 | Bug | 36 | 7 | 1 | 1 | 1 | 1 | 1 | ||||||
0133 | Field | 36Y | 36GS | |||||||||||
0168 | Bug | 1 | ||||||||||||
0212 | Bug | 6 | 6 | 5 | 5 | 5 | 5 | |||||||
0223 | Water 1 | Water 2 | 33 | 33 | 23 | 23BW 22B2W2 |
22 | 22 | ||||||
0224 | Water 1 | Water 2 | 38 | 38 | 23 | 23BW 22B2W2 |
22 | 22 | ||||||
0230 | Water 1 | Dragon | 14 | 14 | 14XY 26ORAS |
26 | ||||||||
0237 | Human-Like | 7 | 7 | 6 | 6 | 6 | 1, 6 | |||||||
0255 | Field | 7 | 7 | 7 | 7XY 32ORAS |
32 | ||||||||
0256 | Field | 1, 7 | 1, 7 | 1, 7 | 1, 7XY 36ORAS |
36 | ||||||||
0257 | Field | 1, 7 | 1, 7 | 1, 7 | 1, 7XY 37ORAS |
37 | ||||||||
0276 | Flying | 4 | 4 | 4 | 4XY 5ORAS |
5 | ||||||||
0277 | Flying | 1, 4 | 1, 4 | 1, 4 | 1, 4XY 1, 5ORAS |
1, 5 | ||||||||
0288 | Field | 1 | 1 | 1 | 1 | 1 | ||||||||
0296 | Human-Like | 1 | 1 | 1 | 1 | 1 | ||||||||
0297 | Human-Like | 1 | 1 | 1 | 1 | 1 | ||||||||
0318 | Water 2 | 13 | 8 | 8 | 8 | 8 | ||||||||
0319 | Water 2 | 1, 13 | 1, 8 | 1, 8 | 1, 8 | 1, 8 | ||||||||
0322 | Field | 25 | 15 | 15BW 12B2W2 |
12XY 8ORAS |
8 | ||||||||
0323 | Field | 25 | 15 | 15BW 12B2W2 |
12XY 1, 8ORAS |
1, 8 | ||||||||
0371 | Dragon | 21 | 20 | 20 | 20XY 21ORAS |
21 | ||||||||
0372 | Dragon | 21 | 20 | 20 | 20XY 21ORAS |
21 | ||||||||
0373 | Dragon | 21 | 20 | 20 | 20XY 21ORAS |
21 | ||||||||
0402 | Bug | 22 | 22 | 22 | 22 | |||||||||
0408 | Monster | 6 | 6 | 6 | 6 | |||||||||
0409 | Monster | 6 | 6 | 6 | 1, 6 | |||||||||
0425 | Amorphous | 14 | 14BW 13B2W2 |
13 | 13 | |||||||||
0426 | Amorphous | 14 | 14BW 13B2W2 |
13 | 13 | |||||||||
0434 | Field | 1 | 1 | 1 | 1 | |||||||||
0435 | Field | 1 | 1 | 1 | 1 | |||||||||
0494 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | |||||||||
0501 | Field | 13 | 13 | 13 | ||||||||||
0502 | Field | 13 | 13 | 13 | ||||||||||
0503 | Field | 13 | 13 | 13 | ||||||||||
0504 | Field | 26 | ||||||||||||
0505 | Field | 29 | ||||||||||||
0532 | Human-Like | 4 | 4 | 4 | ||||||||||
0533 | Human-Like | 1, 4 | 1, 4 | 1, 4 | ||||||||||
0534 | Human-Like | 1, 4 | 1, 4 | 1, 4 | ||||||||||
0538 | Human-Like | 9 | 9 | 1 | ||||||||||
0539 | Human-Like | 9 | 9 | 1 | ||||||||||
0626 | Field | 36 | 36 | 36 | ||||||||||
0633 | Dragon | 4 | 4 | 4 | ||||||||||
0634 | Dragon | 1, 4 | 1, 4 | 1, 4 | ||||||||||
0635 | Dragon | 1, 4 | 1, 4 | 1, 4 | ||||||||||
0766 | Field | 11 | ||||||||||||
0794 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0029 | Monster | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0115 | Monster | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0161 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0216 | Field | ✔ | |||||||||||
0231 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0240 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ✔ | ✔ | ||||||||
0246 | Monster | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0328 | Bug | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||
0390 | Field | Human-Like | ✔ | ✔ | ✔ | ✔ | |||||||
0410 | Monster | ✔ | ✔ | ✔ | ✔ | ||||||||
0551 | Field | ✔ | ✔ | ✔ | |||||||||
0554 | Field | ✔ | ✔ | ✔ | |||||||||
0610 | Monster | Dragon | ✔ | ✔ | ✔ | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user focuses to raise the critical-hit ratio of its attacks. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
A light blue aura surrounds Marowak. When it uses the next attack, the point that will hit the opponent turns light blue. | |||
Otoshi's Marowak | Bad to the Bone | Debut | |
Vigoroth's body becomes outlined in a red aura. | |||
Marcel's Vigoroth | The Garden of Eatin' | None | |
Cranidos's body glows white, and the glow rises up to Cranidos's skull, making the blue part glow blue. | |||
Roark's Cranidos | Shapes of Things to Come! | None | |
Machoke flexes its muscles and its arm and back muscles grow larger. | |||
Kenny's Machoke | Old Rivals, New Tricks! | None |
In the manga
In the Pokémon Adventures manga
The user focuses and hits the opponent in their weak point. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Machamp flexes its arms and builds its energy. It then stabs the opponent with one of its pointer fingers in its weak point. | |||
Blue's Machamp | Electro Magneton | Debut |
In other generations
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |