Focus Energy (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=116 | | |n=116 | ||
name=Focus Energy | | |name=Focus Energy | ||
jname=きあいだめ | | |jname=きあいだめ | ||
jtrans=Fighting Spirit Improvement | | |jtrans=Fighting Spirit Improvement | ||
jtranslit=Kiaidame | | |jtranslit=Kiaidame | ||
gameimage=Focus Energy.png| | |gameimage=Focus Energy.png | ||
gameimagewidth=300 | | |gameimagewidth=300 | ||
type=Normal | | |type=Normal | ||
damagecategory=Status | | |damagecategory=Status | ||
basepp=30 | | |basepp=30 | ||
maxpp=48 | | |maxpp=48 | ||
power=— | | |power=— | ||
accuracy=— | |accuracy=— | ||
|gen=I | |||
gen=I | | |category=Cool | ||
category=Cool | | |appeal=1 | ||
appeal=1 | | |jam=3 | ||
jam=3 | | |cdesc=Badly startles those that have made appeals earlier in the same turn. | ||
cdesc=Badly startles those that have made appeals earlier in the same turn. | | |appealsc=0 | ||
appealsc=0 | | |scdesc=Earn double the score in the next turn. | ||
scdesc=Earn double the score in the next turn. | | |appeal6=1 | ||
appeal6=1| | |jam6=0 | ||
jam6=0| | |cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too. | ||
cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too. | |touches=no | ||
|protect=no | |||
touches=no | | |magiccoat=no | ||
protect=no | | |snatch=yes | ||
magiccoat=no | | |mirrormove=no | ||
snatch=yes | | |kingsrock=no | ||
|sound=no | |||
kingsrock=no | |target=self | ||
}} | |||
sound=no | | |||
target=self | |||
'''Focus Energy''' (Japanese: '''きあいだめ''' ''{{wp|Kiai|Fighting Spirit}} Improvement'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. | '''Focus Energy''' (Japanese: '''きあいだめ''' ''{{wp|Kiai|Fighting Spirit}} Improvement'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. | ||
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===Generations II and III=== | ===Generations II and III=== | ||
Focus Energy increases the user's [[critical hit]] ratio by one stage. This effect can be transferred by {{m|Baton Pass}}. | Focus Energy increases the user's [[critical hit]] ratio by one stage. This effect can be transferred by {{m|Baton Pass}}. | ||
{{m|Haze}} no longer affects Focus Energy. | |||
===Generation IV=== | ===Generation IV=== | ||
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==In other generations== | ==In other generations== | ||
{{Movegen| | {{Movegen | ||
type=normal| | |type=normal | ||
genI=Focus Energy I| | |genI=Focus Energy I | ||
genII=Focus Energy II| | |genII=Focus Energy II | ||
genIII=Focus Energy III | |genIII=Focus Energy III | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=normal| | |type=normal | ||
genIV=Focus Energy IV| | |genIV=Focus Energy IV | ||
genV=Focus Energy V | |genV=Focus Energy V | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
PMDRB=Focus Energy PMD RB | |PMDRB=Focus Energy PMD RB | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=normal| | |type=normal | ||
Stad=Focus Energy Stad| | |Stad=Focus Energy Stad | ||
Stad2=Focus Energy Stad2| | |Stad2=Focus Energy Stad2 | ||
Colo=Focus Energy Colo| | |Colo=Focus Energy Colo | ||
XD=Focus Energy XD | |XD=Focus Energy XD | ||
}} | }} | ||
Revision as of 13:37, 26 October 2016
Focus Energy きあいだめ Fighting Spirit Improvement | ||||||||||||
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Availability
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Focus Energy (Japanese: きあいだめ Fighting Spirit Improvement) is a non-damaging Normal-type move introduced in Generation I.
Effect
Generation I
Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's critical hit ratio by four, it instead divides the critical hit ratio by four. Focus Energy will be removed by switching or Haze. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect.
In Stadium, Focus Energy was fixed to increase the user's critical hit ratio with this formula: (BaseSpeed + 236) / 512
*
Generations II and III
Focus Energy increases the user's critical hit ratio by one stage. This effect can be transferred by Baton Pass.
Haze no longer affects Focus Energy.
Generation IV
Focus Energy now increases the user's critical hit ratio by two stages instead of one.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
015 | Beedrill | Bug | Poison | 16 | 15 | 15 | 13 | 13 | 13 | |||||||
019 | Rattata | Normal | 23 | 20 | 20 | 7 | 7 | 7 | ||||||||
020 | Raticate | Normal | 27 | 1, 7 | 1, 7 | 1, 7 | ||||||||||
032 | Nidoran♂ | Poison | 21 | 23 | 23 | 8 | 7 | 7 | 7 | |||||||
033 | Nidorino | Poison | 23 | 27 | 27 | 8 | 7 | 7 | 7 | |||||||
034 | Nidoking | Poison | Ground | 1 | 1 | 1 | 1 | |||||||||
056 | Mankey | Fighting | 27 | 27 | 27 | 21 | 1 | 1 | 1 | |||||||
057 | Primeape | Fighting | 27 | 27 | 27 | 21 | 1 | 1 | 1 | |||||||
066 | Machop | Fighting | 32 | 7 | 7 | 7 | 7 | 7 3 | ||||||||
067 | Machoke | Fighting | 36 | 1, 8 | 1, 7 | 1, 7 | 1, 7 | 1, 7 1, 3 | ||||||||
068 | Machamp | Fighting | 36 | 1, 8 | 1, 7 | 1, 7 | 1, 7 | 1, 7 1, 3 | ||||||||
104 | Cubone | Ground | 31 | 21 | 21 | 17 | 17 | 17 | ||||||||
105 | Marowak | Ground | 1, 33 | 33 | 21 | 21 | 17 | 17 | 17 | |||||||
106 | Hitmonlee | Fighting | 43 | 21 | 21 | 21 | 21 | 21 | ||||||||
116 | Horsea | Water | 14 | 14 | 14 26 | |||||||||||
117 | Seadra | Water | 14 | 14 | 14 26 | |||||||||||
123 | Scyther | Bug | Flying | 20 | 6 | 6 | 5 | 5 | 5 | |||||||
127 | Pinsir | Bug | 36 | 7 | 1 | 1 | 1 | 1 | ||||||||
133 | Eevee | Normal | 36 | 36 | ' | |||||||||||
212 | Scizor | Bug | Steel | 6 | 6 | 5 | 5 | 5 | ||||||||
223 | Remoraid | Water | 33 | 33 | 23 | 23 | 22 | 22 | ||||||||
224 | Octillery | Water | 38 | 38 | 23 | 23 | 22 | 22 | ||||||||
230 | Kingdra | Water | Dragon | 14 | 14 | 14 26 | ||||||||||
237 | Hitmontop | Fighting | 7 | 7 | 6 | 6 | 6 | |||||||||
255 | Torchic | Fire | 7 | 7 | 7 | 7 32 | ||||||||||
256 | Combusken | Fire | Fighting | 1, 7 | 1, 7 | 1, 7 | 1, 7 36 | |||||||||
257 | Blaziken | Fire | Fighting | 1, 7 | 1, 7 | 1, 7 | 1, 7 37 | |||||||||
276 | Taillow | Normal | Flying | 4 | 4 | 4 | 4 5 | |||||||||
277 | Swellow | Normal | Flying | 1, 4 | 1, 4 | 1, 4 | 1, 4 1, 5 | |||||||||
288 | Vigoroth | Normal | 1 | 1 | 1 | 1 | ||||||||||
296 | Makuhita | Fighting | 1 | 1 | 1 | 1 | ||||||||||
297 | Hariyama | Fighting | 1 | 1 | 1 | 1 | ||||||||||
318 | Carvanha | Water | Dark | 13 | 8 | 8 | 8 | |||||||||
319 | Sharpedo | Water | Dark | 1, 13 | 1, 8 | 1, 8 | 1, 8 | |||||||||
322 | Numel | Fire | Ground | 25 | 15 | 15 | 12 | 12 8 | ||||||||
323 | Camerupt | Fire | Ground | 25 | 15 | 15 | 12 | 12 1, 8 | ||||||||
371 | Bagon | Dragon | 21 | 20 | 20 | 20 21 | ||||||||||
372 | Shelgon | Dragon | 21 | 20 | 20 | 20 21 | ||||||||||
373 | Salamence | Dragon | Flying | 21 | 20 | 20 | 20 21 | |||||||||
402 | Kricketune | Bug | 22 | 22 | 22 | |||||||||||
408 | Cranidos | Rock | 6 | 6 | 6 | |||||||||||
409 | Rampardos | Rock | 6 | 6 | 6 | |||||||||||
425 | Drifloon | Ghost | Flying | 14 | 14 | 13 | 13 | |||||||||
426 | Drifblim | Ghost | Flying | 14 | 14 | 13 | 13 | |||||||||
434 | Stunky | Poison | Dark | 1 | 1 | 1 | ||||||||||
435 | Skuntank | Poison | Dark | 1 | 1 | 1 | ||||||||||
494 | Victini | Psychic | Fire | 1 | 1 | |||||||||||
501 | Oshawott | Water | 13 | 13 | ||||||||||||
502 | Dewott | Water | 13 | 13 | ||||||||||||
503 | Samurott | Water | 13 | 13 | ||||||||||||
532 | Timburr | Fighting | 4 | 4 | ||||||||||||
533 | Gurdurr | Fighting | 1, 4 | 1, 4 | ||||||||||||
534 | Conkeldurr | Fighting | 1, 4 | 1, 4 | ||||||||||||
538 | Throh | Fighting | 9 | 9 | ||||||||||||
539 | Sawk | Fighting | 9 | 9 | ||||||||||||
626 | Bouffalant | Normal | 36 | 36 | ||||||||||||
633 | Deino | Dark | Dragon | 4 | 4 | |||||||||||
634 | Zweilous | Dark | Dragon | 1, 4 | 1, 4 | |||||||||||
635 | Hydreigon | Dark | Dragon | 1, 4 | 1, 4 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
029 | Nidoran♀ | Poison | ||||||||||||
115 | Kangaskhan | Normal | ||||||||||||
161 | Sentret | Normal | ||||||||||||
216 | Teddiursa | Normal | ||||||||||||
231 | Phanpy | Ground | ||||||||||||
240 | Magby | Fire | ||||||||||||
246 | Larvitar | Rock | Ground | |||||||||||
328 | Trapinch | Ground | ||||||||||||
390 | Chimchar | Fire | ||||||||||||
410 | Shieldon | Rock | Steel | |||||||||||
551 | Sandile | Ground | Dark | |||||||||||
554 | Darumaka | Fire | ||||||||||||
610 | Axew | Dragon | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user focuses to raise the critical-hit ratio of its attacks. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
A light blue aura surrounds Marowak. When it uses the next attack, the point that will hit the opponent turns light blue. | |||
Otoshi's Marowak | Bad to the Bone | Debut | |
Vigoroth's body becomes outlined in a red aura. | |||
Marcel's Vigoroth | The Garden of Eatin' | None | |
Cranidos's body glows white, and the glow rises up to Cranidos's skull, making the blue part glow blue. | |||
Roark's Cranidos | Shapes of Things to Come! | None | |
Machoke flexes its muscles and its arm and back muscles grow larger. | |||
Kenny's Machoke | Old Rivals, New Tricks! | None |
In the manga
In the Pokémon Adventures manga
The user focuses and hits the opponent in their weak point. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Machamp flexes its arms and builds its energy. It then stabs the opponent with one of its pointer fingers in its weak point. | |||
Blue's Machamp | Electro Magneton | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |