From Bulbapedia, the community-driven Pokémon encyclopedia.
- This article is about the move Fly. For the field move, see Field Move.
Fly (Japanese: そらをとぶ Fly) is a damage-dealing Flying-type move introduced in Generation I. It is HM02 in all generations.
On the turn that Fly is selected, the user will fly up high, where the only attacks it cannot avoid are Bide, Swift, and Transform. On the following turn, Fly will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Fly is selected, the user will be unable to switch out unless Fly is disrupted or fully executed.
If Fly is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user flies up high, Mirror Move will copy the move that the user executed immediately before using Fly (or fail if it cannot).
Full paralysis and self-inflicted damage due to confusion will disrupt Fly. Additionally, if the user is fully paralyzed during the semi-invulnerable turn of Fly, it will not be reset until the user switches out or fully executes Fly.
From Pokémon Stadium and on, Fly will allow the user to avoid Bide. Full paralysis will reset the semi-invulnerable turn of Fly. Mirror Move will copy Fly on either of the turns it takes to execute.
Pokémon can be caught during the semi-invulnerable stage of Fly.
The user can now also be hit by Gust, Thunder, Twister, and Whirlwind during the semi-invulnerable turn of Fly, and will receive double damage from Gust and Twister, unless the flying Pokémon would not receive damage from the moves.
The user may also be hit in the air if it was previously targeted by Lock-On or Mind Reader, and then struck the following turn. Swift, Bide and Transform no longer hit on their own during the semi-invulnerable turn of Fly.
The user can now also be hit by Sky Uppercut during the semi-invulnerable turn of Fly.
Same as Generation III, however, the base power has increased from 70 to 90. The user is now unable to avoid moves used by Pokémon with the Ability No Guard during the semi-invulnerable turn of Fly, and unable to avoid moves if it has No Guard.
If a Power Herb is held by the user, Fly can be executed in one turn.
The user can now also be hit by Hurricane during the semi-invulnerable turn of Fly.
The user can be "knocked out of the sky" with the move Smack Down.
Fly can hit non-adjacent opponents in Triple Battles.
Outside of battle
Players can fly to select spots they've been to; other than the Johto Battle Frontier, which can automatically be accessed after the National Pokédex is obtained.
The player usually lands outside the entrance to the area's Pokémon Center, or another equivalent spot if the area lacks a Pokémon Center.
Super Smash Bros. Brawl
Charizard uses Fly as its Up Special move. It cloaks itself in fire as it rotates in the air while gaining height, damaging nearby enemies. It acts as a recovery move for returning to the stage.
|| The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited.
|| The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited.
|| 1st turn: Fly|
2nd turn: Attack
|| Flies up on the first turn, then strikes the next turn.*|
Flies up on the first turn, then attacks next turn.*
|| A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
|| Flies up on the first turn, then strikes the next turn.
|| The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
|| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
In the anime
In the manga
In the Phantom Thief Pokémon 7 manga
In the Pokémon Adventures manga
| The user soars into the air, then strikes. It can also be used for flying anywhere.
|| First Chapter Used In
|| Charizard flies through the skies while carrying a passenger on its back.
| Blue's Charizard
|| Kalling Kadabra
In other generations
|| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: HG/SS animation..
Outside of battle
- In Pokémon Colosseum, Charizard and Salamence dive into the ground on the second turn of Fly.
- Many Pokémon which are noted for their ability to fly over long distances are unable to learn this move, such as Yanmega, which is easily capable of transporting an adult in flight according to its Pokédex entry from HeartGold.
- Some of the Pokémon that can learn Fly, like Pidgey, appear to lack the physique required to transport a human being in flight.
- Doduo and Dodrio are both able to learn Fly, despite being based on flightless birds.
- If Fly is used by either Pokemon in a 3D game, they will be shown running in midair.
- Despite the abundance of Bug/Flying Pokémon, none of these can learn Fly.
- Fly cannot travel between even the closest of areas in Kanto and Johto, despite being able to fly over either of the regions. This is most evident at Mt. Silver and Route 27. However, in HeartGold and SoulSilver, any area in either region can be flown to from Indigo Plateau and Route 26.
In other languages