From Bulbapedia, the community-driven Pokémon encyclopedia.
- This article is about the move Fly. For the field move, see Field Move.
Fly (Japanese: そらをとぶ Fly) is a damage-dealing Flying-type move introduced in Generation I. It is HM02 in all generations.
On the turn that Fly is selected, the user will fly up high, where the only attacks it cannot avoid are Bide, Swift, and Transform. On the following turn, Fly will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Fly is selected, the user will be unable to switch out unless Fly is disrupted or fully executed.
If Fly is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user flies up high, Mirror Move will copy the move that the user executed immediately before using Fly (or fail if it cannot).
Full paralysis and self-inflicted damage due to confusion will disrupt Fly. Additionally, if the user is fully paralyzed during the semi-invulnerable turn of Fly, it will not be reset until the user switches out or fully executes Fly.
From Pokémon Stadium and on, Fly will allow the user to avoid Bide. Full paralysis will reset the semi-invulnerable turn of Fly. Mirror Move will copy Fly on either of the turns it takes to execute.
Same as Generation I, but the user cannot avoid Gust, Thunder, Twister, or Whirlwind during the semi-invulnerable turn, and will receive double damage from Gust and Twister, unless the flying Pokémon would not receive damage from the moves.
The user may also be hit in the air if it was previously targeted by Lock-On or Mind Reader, and then struck the following turn. Swift, Bide and Transform no longer hit on their own during the semi-invulnerable turn of Fly.
Same as Generation II, but the user is now unable to avoid Sky Uppercut whilst flying up high.
Same as Generation III, however, the base power has increased from 70 to 90. The user is now unable to avoid moves used by Pokémon with the Ability No Guard during the semi-invulnerable turn of Fly.
If a Power Herb is held by the user, Fly can be executed in one turn.
Fly can hit non-adjacent opponents in Triple Battles.
Outside of battle
Players can fly to select spots they've been to; other than the Johto Battle Frontier, which can automatically be accessed after the National Pokédex is obtained.
The player usually lands outside the entrance to the area's Pokémon Center. The only exceptions are New Bark Town, Littleroot Town, Twinleaf Town, Nuvema Town (where the player lands outside the player's house), Pallet Town (where the player lands outside Red's house), the Regional Pokémon League (where the player lands at the entrance to the main building), Sinnoh Pal Park (where the player lands at its entrance), National Park (where the player lands outside the Pokéathlon Dome), Victory Road (where the player lands outside the Pokémon League Reception Gate), the Lake of Rage (where the player lands outside of the Fishing Guru's houseHGSS or in the openGSC), and Unity Tower (where the player lands in front of the tower).
Super Smash Bros. Brawl
Charizard uses Fly as its Up Special move. It cloaks itself in fire as it rotates in the air while gaining height, damaging nearby enemies. It acts as a recovery move for returning to the stage.
|| The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited.
|| The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited.
|| 1st turn: Fly|
2nd turn: Attack
|| Flies up on the first turn, then strikes the next turn.*|
Flies up on the first turn, then attacks next turn.*
|| A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
|| Flies up on the first turn, then strikes the next turn.
|| The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
|| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
In the anime
In the manga
In the Phantom Thief Pokémon 7 manga
In the Pokémon Adventures manga
In other generations
Outside of battle
|| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: Gen IV.
- In Pokémon Colosseum, Charizard and Salamence dive into the ground on the second turn of Fly.
- As of Generation V, Fly is one of four HM moves that can be learned by level-up; the other three are Whirlpool, Waterfall and Dive.
- The two Pokémon that learn it this way are dual-type Dragon/Flying Pokémon introduced in Generation III.
- Fly is also the only one of the four mentioned that is an HM in all generations.
- Many Pokémon which are noted for their ability to fly over long distances are unable to learn this move, such as Garchomp. Likewise, many Flying-types cannot learn this apparently due to their size (Drifloon) while their evolutions can, while others can learn it despite their size (Such as Pidgey, who is 1'0").
- Doduo and Dodrio are both able to learn Fly, despite being based on flightless birds.
- Until Generation III, the only Pokémon able to learn Fly (with the exception of Mew, who can learn any TM and HM move) were Flying-type Pokémon.
- Despite the abundance of Bug/Flying Pokémon, not a single Bug Pokémon (excluding Arceus holding the Insect Plate) could learn Fly until Generation V.
- Even then, the only Bug Pokémon that can learn Fly are Volcarona and Genesect, neither of which are Flying-type.
- Fly cannot travel between even the closest of areas in Kanto and Johto, despite being able to fly over either of the regions. This is most evident at Mt. Silver and Route 27. However, in HeartGold and SoulSilver, any area in either region can be flown to from Indigo Plateau and Route 26.
- In The Last Battle VII, Chuchu used balloons to protect Pika and their Egg, lifting them in the air as a Flying Pikachu.
In other languages