From Bulbapedia, the community-driven Pokémon encyclopedia.
- This article is about the move Fly. For the field move, see Field Move.
Fly (Japanese: そらをとぶ Fly) is a damage-dealing Template:Type2 move introduced in Generation I. It is HM02 in all generations.
On the turn that Fly is selected, the user will fly up high, where the only attacks it cannot avoid are Bide, Swift, and Transform. On the following turn, Fly will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Fly is selected, the user will be unable to switch out unless Fly is disrupted or fully executed.
If Fly is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user flies up high, Mirror Move will copy the move that the user executed immediately before using Fly (or fail if it can't).
Full paralysis and self-inflicted damage due to confusion will disrupt Fly. Additionally, if the user is fully paralyzed during the mostly-invulnerable turn of Fly, the mostly-invulnerable part will not be reset until the user switches out or fully executes Fly.
In Pokémon Stadium, Fly will allow the user to avoid damage reversed by Bide. Full paralysis will reset the mostly-invulnerable part of Fly. Mirror Move will copy Fly on either of the turns it takes to execute.
Same as Generation I, however, the user cannot avoid Gust, Thunder, Twister, or Whirlwind whilst flying up high, and will receive double damage from Gust and Twister.
The user may also be hit in the air if it was previously targeted by Lock-On or Mind Reader, and then struck the following turn. Swift, Bide and Transform no longer hit on their own during the semi-invulnerable turn of Fly.
Same as Generation II, however, the user is now unable to avoid Sky Uppercut whilst flying up high.
Same as Generation III, however, the base Power has increased to 90, instead of 70.
Outside of battle
Players can fly to select spots they've been to, usually outside the entrance to a town's Pokémon Center. The only exceptions are the character's home town, where they land outside their house, the Regional Pokémon League, where they land at the entrance to the main building, and the Sinnoh Pal Park, where they land at the entrance to it. A another notable exception is the lake of Rage, where the player simply lands near the lake, the only place not to have the player land in front of a building.
Super Smash Bros. Brawl
Charizard uses Fly as its Up Special move. It rotates in the air while gaining height, damaging nearby enemies. It acts as a recovery move for returning to the stage.
In the anime
- In Pokémon Colosseum, Charizard dives on the ground on the second turn of Fly.
- As of Generation IV, Fly is one of three HM moves that can be learned by level-up; the other two are Whirlpool and Waterfall.
- Many Pokémon which are noted for their ability to fly (as well as carry a passenger) over long distances are unable to learn this move, such as Garchomp. Likewise, many Flying-types cannot learn this apparently due to their size (Drifloon) while their evolutions can, while others can learn it despite their size (Pidgey at 1'0").
- Doduo and Dodrio are both able to learn Fly, despite not having any wings. This is because the Japanese name for the move can also be translated as "sky jump", and both are known for their prowess at jumping.
- Until Generation III, the only Pokémon able to learn Fly (with the exception of Mew, who can learn any TM and HM move) were Flying-types. Since Generation III, the only non-Flying-types able to learn Fly have been Dragon-types or Legendaries. Mew, Arceus (not in Sky Plate or Draco Plate) and Pikachu caught in the Yellow Forest are the only non-Flying or Dragon-types to be able to learn Fly, and Pikachu is the only non-Legendary, non-Dragon and non-Flying type.
In other languages
Template:Project MoveDex notice
- Portuguese: voar
- French: Vol
- German: Fliegen
- Italian: Volo
- Spanish: Vuelo
- Korean: 공중날기 Gongjungnalgi
- Dutch: Vlieg