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Difference between revisions of "Flow"

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'''Flow''' is a property that is determined by the [[Type chart (Generation II)|weaknesses and resistances]] of the [[types]] of Pokémon inside of the [[Purification Chamber]].
 
'''Flow''' is a property that is determined by the [[Type chart (Generation II)|weaknesses and resistances]] of the [[types]] of Pokémon inside of the [[Purification Chamber]].
   
Any Pokémon's type that weakens one of the next Pokémon's types (clockwise around) will cause there to be high flow, while one that does normal damage will be weaker flow, one that is resisted will be weaker still, and one with no effect will be the weakest. For the purposes of the Purification Chamber, it is assumed that the {{type2|Normal}} is weak to itself.
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In each sub-chamber, up to four Pokémon can be arranged around the [[Shadow Pokémon]] being purified. Placing a Pokémon whose type is [[Damage modification#Super effective|super effective]] against one of the next Pokémon's types, clockwise around, will result in high flow. A type that inflicts normal damage results in weaker flow, one that is [[Damage modification#Not very effective|resisted]] will be weaker still, and one with [[Damage modification#Not effective|no effect]] will be the weakest. Because the {{type2|Normal}} is not super effective against any other type, it is treated as super effective against itself in the Purification Chamber.
   
Flow is one of the most important things about the organization of Pokémon inside of the chambers. If there is high flow among the Pokémon in a group of four, the tempo will raise, causing the [[Shadow Pokémon]] in the middle will be purified very quickly, while a low flow will be similar to just walking around with the Pokémon in the [[party]].
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Flow is one of the most important things about the organization of Pokémon inside of the sub-chambers. High flow among Pokémon in a group of four will raise the tempo of the music inside the chamber, causing the Shadow Pokémon in the middle to be purified very quickly, while a low flow will purify Pokémon at a rate similar to just walking around with the Pokémon in the [[party]].
   
Having a high flow (and coincidentally a high tempo) among all nine of the chambers in the Purification Chamber is the only way to purify [[Shadow Lugia]].
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Having a high flow, and thus a high tempo, among all nine of the sub-chambers in the Purification Chamber is the only way to purify [[Shadow Lugia]].
   
 
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Revision as of 18:10, 1 November 2008

Flow is a property that is determined by the weaknesses and resistances of the types of Pokémon inside of the Purification Chamber.

In each sub-chamber, up to four Pokémon can be arranged around the Shadow Pokémon being purified. Placing a Pokémon whose type is super effective against one of the next Pokémon's types, clockwise around, will result in high flow. A type that inflicts normal damage results in weaker flow, one that is resisted will be weaker still, and one with no effect will be the weakest. Because the Template:Type2 is not super effective against any other type, it is treated as super effective against itself in the Purification Chamber.

Flow is one of the most important things about the organization of Pokémon inside of the sub-chambers. High flow among Pokémon in a group of four will raise the tempo of the music inside the chamber, causing the Shadow Pokémon in the middle to be purified very quickly, while a low flow will purify Pokémon at a rate similar to just walking around with the Pokémon in the party.

Having a high flow, and thus a high tempo, among all nine of the sub-chambers in the Purification Chamber is the only way to purify Shadow Lugia.

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