Flatter (move): Difference between revisions
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{{MoveInfobox| | {{bad picture|2=Should be replaced with Generation VII images}} | ||
n=260 | | {{MoveInfobox | ||
name=Flatter | | |n=260 | ||
jname=おだてる | | |name=Flatter | ||
jtrans=Flatter | | |jname=おだてる | ||
jtranslit=Odateru | | |jtrans=Flatter | ||
gameimage=Flatter VI.png | | |jtranslit=Odateru | ||
gameimagewidth=300 | | |gameimage=Flatter VI.png | ||
type=Dark | | |gameimagewidth=300 | ||
damagecategory=Status | | |type=Dark | ||
basepp=15 | | |damagecategory=Status | ||
maxpp=24 | | |basepp=15 | ||
power=— | | |maxpp=24 | ||
accuracy=100 | |power=— | ||
|accuracy=100 | |||
gen=III | | |gen=III | ||
category=Smart | | |category=Smart | ||
appeal=2 | | |appeal=2 | ||
jam=0 | | |jam=0 | ||
cdesc=Makes all Pokémon after the user nervous. | | |cdesc=Makes all Pokémon after the user nervous. | ||
appealsc=2 | | |appealsc=2 | ||
scdesc=Prevents the Voltage from going down in the same turn. | | |scdesc=Prevents the Voltage from going down in the same turn. | ||
category6=Clever| | |category6=Clever | ||
appeal6=2 | | |appeal6=2 | ||
jam6=0 | | |jam6=0 | ||
cdesc6=Makes the remaining Pokémon nervous. | |cdesc6=Makes the remaining Pokémon nervous. | ||
|touches=no | |||
touches=no | | |protect=yes | ||
protect=yes | | |magiccoat=yes | ||
magiccoat=yes | | |snatch=no | ||
snatch=no | | |mirrormove=yes | ||
|kingsrock=no | |||
kingsrock=no | |sound=no | ||
|target=anyadjacent | |||
}} | |||
target=anyadjacent | |||
'''Flatter''' (Japanese: '''おだてる''' ''Flatter'') is a non-damaging {{type|Dark}} [[move]] introduced in [[Generation III]]. It is similar to {{m|Swagger}}. | '''Flatter''' (Japanese: '''おだてる''' ''Flatter'') is a non-damaging {{type|Dark}} [[move]] introduced in [[Generation III]]. It is similar to {{m|Swagger}}. | ||
==Effect== | ==Effect== | ||
Flatter raises the target's {{stat|Special Attack}} by one stage and | Flatter raises the target's {{stat|Special Attack}} stat by one stage and [[Status condition#Confusion|confuses]] it. Even if the target is already confused, or cannot become confused due to {{m|Safeguard}} or {{a|Own Tempo}}, its Special Attack will still be raised. | ||
Even if the target's Special Attack is already at +6 stages, it will still become confused. Even if the target has {{a|Contrary}} and its Special Attack is already at -6 stages, it will still become confused. | |||
If powered up by a {{DL|Z-Crystal|Darkinium Z}} into Z-Flatter, the user's {{stat|Special Defense}} stat raises one stage. | If powered up by a {{DL|Z-Crystal|Darkinium Z}} into Z-Flatter, the user's {{stat|Special Defense}} stat raises one stage. | ||
Flatter can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra two appeal points if the move {{m|Charm}} was used in the prior turn. | |||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3|FRLG}}|Flattery is used to confuse the foe, but its <sc>Sp. Atk</sc> also rises.}} | {{movedescentry|{{gameabbrev3|FRLG}}|Flattery is used to confuse the foe, but its <sc>Sp. Atk</sc> also rises.}} | ||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Confuses the target, but raises its <sc>Sp. Atk</sc>.}} | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Confuses the target, but raises its <sc>Sp. Atk</sc>.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}|Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.}} | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/Level|Dark|3}} | {{Movehead/Level|Dark|3}} | ||
{{Moveentry/5|029|Nidoran♀|2|Monster|Field|38|33|33|33|33}} | {{Moveentry/5|029|Nidoran♀|type=Poison|2|Monster|Field|38|33|33|33|33}} | ||
{{Moveentry/5|030|Nidorina|1|Undiscovered|Undiscovered|43|38|38|38|38}} | {{Moveentry/5|030|Nidorina|type=Poison|1|Undiscovered|Undiscovered|43|38|38|38|38}} | ||
{{Moveentry/5|032|Nidoran♂|2|Monster|Field|38|33|33|33|33}} | {{Moveentry/5|032|Nidoran♂|type=Poison|2|Monster|Field|38|33|33|33|33}} | ||
{{Moveentry/5|033|Nidorino|2|Monster|Field|43|38|38|38|38}} | {{Moveentry/5|033|Nidorino|type=Poison|2|Monster|Field|43|38|38|38|38}} | ||
{{Moveentry/5|314|Illumise|2|Bug|Human-Like|29|29|29|29|29}} | {{Moveentry/5|314|Illumise|type=Bug|2|Bug|Human-Like|29|29|29|29|29}} | ||
{{Moveentry/5|453|Croagunk|1|Human-Like|Human-Like||45|50|50|50}} | {{Moveentry/5|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like||45|50|50|50}} | ||
{{Moveentry/5|454|Toxicroak|1|Human-Like|Human-Like||54|62|62|62}} | {{Moveentry/5|454|Toxicroak|type=Poison|type2=Fighting|1|Human-Like|Human-Like||54|62|62|62}} | ||
{{Moveentry/5|574|Gothita|1|Human-Like|Human-Like|||28|28|28}} | {{Moveentry/5|574|Gothita|type=Psychic|1|Human-Like|Human-Like|||28|28|28}} | ||
{{Moveentry/5|575|Gothorita|1|Human-Like|Human-Like|||28|28|28}} | {{Moveentry/5|575|Gothorita|type=Psychic|1|Human-Like|Human-Like|||28|28|28}} | ||
{{Moveentry/5|576|Gothitelle|1|Human-Like|Human-Like|||28|28|28}} | {{Moveentry/5|576|Gothitelle|type=Psychic|1|Human-Like|Human-Like|||28|28|28}} | ||
{{Moveentry/5|629|Vullaby|1|Flying|Flying|||19|19|19}} | {{Moveentry/5|629|Vullaby|type=Dark|type2=Flying|1|Flying|Flying|||19|19|19}} | ||
{{Moveentry/5|630|Mandibuzz|1|Flying|Flying|||19|19|19}} | {{Moveentry/5|630|Mandibuzz|type=Dark|type2=Flying|1|Flying|Flying|||19|19|19}} | ||
{{Moveentry/5|786|Tapu Lele|1|Undiscovered|Undiscovered|||||53}} | {{Moveentry/5|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|||||53}} | ||
{{Movefoot|Dark}} | {{Movefoot|Dark|5}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Movehead/Breed|Dark|3}} | {{Movehead/Breed|Dark|3}} | ||
{{Moveentry/5|052A|Meowth|1|Field|Field|||||✔|form=Alola Form}} | {{Moveentry/5|052A|Meowth|type=Dark|1|Field|Field|||||✔|form=Alola Form}} | ||
{{Moveentry/5|096|Drowzee|1|Human-Like|Human-Like||✔|✔|✔|✔}} | {{Moveentry/5|096|Drowzee|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|✔}} | ||
{{Moveentry/5|158|Totodile|2|Monster|Water 1||||✔|✔}} | {{Moveentry/5|158|Totodile|type=Water|2|Monster|Water 1||||✔|✔}} | ||
{{Moveentry/5|179|Mareep|2|Monster|Field||✔|✔|✔|✔}} | {{Moveentry/5|179|Mareep|type=Electric|2|Monster|Field||✔|✔|✔|✔}} | ||
{{Moveentry/5|198|Murkrow|1|Flying|Flying||||✔|✔|note=Chain breed}} | {{Moveentry/5|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying||||✔|✔|note=Chain breed}} | ||
{{Moveentry/5|302|Sableye|1|Human-Like|Human-Like||✔|✔|✔|✔}} | {{Moveentry/5|302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like||✔|✔|✔|✔}} | ||
{{Moveentry/5|417|Pachirisu|2|Field|Fairy||✔|✔|✔|✔}} | {{Moveentry/5|417|Pachirisu|type=Electric|2|Field|Fairy||✔|✔|✔|✔}} | ||
{{Moveentry/5|527|Woobat|2|Field|Flying|||✔|✔|✔}} | {{Moveentry/5|527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|||✔|✔|✔}} | ||
{{Moveentry/5|686|Inkay|2|Water 1|Water 2||||✔|✔|note=Chain breed}} | {{Moveentry/5|686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||||✔|✔|note=Chain breed}} | ||
{{Movefoot|Dark}} | {{Movefoot|Dark|5}} | ||
==In other games== | ==In other games== | ||
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==In other generations== | ==In other generations== | ||
{{Movegen| | ===Core series games=== | ||
type=Dark| | {{Movegen | ||
genIII=Flatter III| | |type=Dark | ||
genIV=Flatter IV| | |genIII=Flatter III | ||
genV=Flatter V | |genIV=Flatter IV | ||
|genV=Flatter V | |||
}} | }} | ||
{{Movegen| | ===Spin-off series games=== | ||
type=Dark| | {{Movegen | ||
Colo=Flatter Colo| | |type=Dark | ||
XD=Flatter XD| | |Colo=Flatter Colo | ||
|XD=Flatter XD | |||
|PBR=Flatter PBR | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Dark| | |type=Dark | ||
PMDRB=Flatter PMD RB | |PMDRB=Flatter PMD RB | ||
}} | }} | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{dark color}}|bordercolor={{dark color light}} | {{Langtable|color={{dark color}}|bordercolor={{dark color light}} | ||
|zh_cmn=煽惑 ''{{tt|Shānhuò|Incite and Confuse}}'' | |zh_yue=吹捧 ''{{tt|Chēuipúng|Flatter}}'' | ||
|zh_cmn=吹捧 ''{{tt|Chuīpěng|Flatter}}'' {{tt|*|Games}}<br>煽惑 ''{{tt|Shānhuò|Incite and Confuse}}'' | |||
|fr=Flatterie | |fr=Flatterie | ||
|de=Schmeichler | |de=Schmeichler | ||
Line 130: | Line 135: | ||
|ko=부추기기 ''Buchugigi'' | |ko=부추기기 ''Buchugigi'' | ||
|pt_br=Comemoração | |pt_br=Comemoração | ||
|pt_eu=Adulação | |||
|es_la=Halago | |es_la=Halago | ||
|es_eu=Camelo | |es_eu=Camelo | ||
|sr=Laskanje | |sr=Laskanje | ||
|pl=Pochlebstwo}} | |pl=Pochlebstwo | ||
|vi=Tâng Bốc | |||
}} | |||
{{Swagger|dark}} | {{Swagger|dark}} | ||
Line 145: | Line 153: | ||
[[it:Adulazione (mossa)]] | [[it:Adulazione (mossa)]] | ||
[[ja:おだてる]] | [[ja:おだてる]] | ||
[[zh: | [[zh:吹捧(招式)]] |
Revision as of 22:27, 23 February 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Flatter おだてる Flatter | ||||||||||||
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Target
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Availability
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Flatter (Japanese: おだてる Flatter) is a non-damaging Dark-type move introduced in Generation III. It is similar to Swagger.
Effect
Flatter raises the target's Special Attack stat by one stage and confuses it. Even if the target is already confused, or cannot become confused due to Safeguard or Own Tempo, its Special Attack will still be raised.
Even if the target's Special Attack is already at +6 stages, it will still become confused. Even if the target has Contrary and its Special Attack is already at -6 stages, it will still become confused.
If powered up by a Darkinium Z into Z-Flatter, the user's Special Defense stat raises one stage.
Flatter can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if the move Charm was used in the prior turn.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | VII | VIII | IX | ||||||
0029 | Monster | Field | 38 | 33 | 33 | 33 | 33 | |||||
0030 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 43 | 38 | 38 | 38 | 38 | |||||
0032 | Monster | Field | 38 | 33 | 33 | 33 | 33 | |||||
0033 | Monster | Field | 43 | 38 | 38 | 38 | 38 | |||||
0314 | Bug | Human-Like | 29 | 29 | 29 | 29 | 29 | |||||
0453 | |
Human-Like | 45 | 50 | 50 | 50 | ||||||
0454 | |
Human-Like | 54 | 62 | 62 | 62 | ||||||
0574 | Human-Like | 28 | 28 | 28 | ||||||||
0575 | Human-Like | 28 | 28 | 28 | ||||||||
0576 | Human-Like | 28 | 28 | 28 | ||||||||
0629 | |
Flying | 19 | 19 | 19 | |||||||
0630 | |
Flying | 19 | 19 | 19 | |||||||
0786 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 53 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | VII | VIII | IX | ||||||
052A | Meowth
Alola Form |
Field | ✔ | |||||||||
0096 | Human-Like | ✔ | ✔ | ✔ | ✔ | |||||||
0158 | Monster | Water 1 | ✔ | ✔ | ||||||||
0179 | Monster | Field | ✔ | ✔ | ✔ | ✔ | ||||||
0198 | |
Flying | ✔ | ✔ | ||||||||
0302 | |
Human-Like | ✔ | ✔ | ✔ | ✔ | ||||||
0417 | Field | Fairy | ✔ | ✔ | ✔ | ✔ | ||||||
0527 | |
Field | Flying | ✔ | ✔ | ✔ | ||||||
0686 | |
Water 1 | Water 2 | ✔ | ✔ | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user creates red waves that confuse the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Gothitelle waves its arms creating red waves that confuse the opponent. | |||
Caitlin's Gothitelle | Jostling for the Junior Cup! | Debut |
In the manga
In the Pokémon Adventures manga
The user releases multiple rings from its body at the opponent, confusing it. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Illumise releases multiple thin rings from its antennae at the opponent, confusing it. | |||
The Battle Factory's Illumise | Interesting Interactions Involving Illumise | Debut |
In other generations
Core series games
Spin-off series games
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |