Five question marks: Difference between revisions

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{{Split|{{redlink|????? (00)}}, {{redlink|????? (FC)}}, {{redlink|????? (FE)}} and {{redlink|????? (FF)}}}}
{{GlitchResearch|Sprites, base stats and possible differences between Gold/Silver and Crystal.}}
{{GlitchResearch|Sprites, base stats and possible differences between Gold/Silver and Crystal.}}
{{incomplete}}
{{incomplete}}
{{wrongtitle|?????}}
{{wrongtitle|?????}}
{{redirect|?????|the dummied out item in Generation I|List of dummied out items#?????}}
{{redirect|?????|the dummied out items in Generation I|List of unobtainable items#?????}}
'''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry.
'''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry.
==List of ?????==
There are eight ????? variants, differing based on the index number and version:
===Hex 00===
* [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}}
* [[????? (Crystal 00)|????? (00)]]{{sup/2|C}}
===Hex FC===
* [[????? (Gold/Silver FC)|????? (FC)]]{{sup/2|GS}}
* [[????? (Crystal FC)|????? (FC)]]{{sup/2|C}}
===Hex FE===
* [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}}
* [[????? (Crystal FE)|????? (FE)]]{{sup/2|C}}
===Hex FF===
* [[????? (Gold/Silver FF)|????? (FF)]]{{sup/2|GS}}
* [[????? (Crystal FF)|????? (FF)]]{{sup/2|C}}


==Appearance==
==Appearance==
Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue.
Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, ????? (FC) appears gold and ????? (FF) appears silver. [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} uses a different palette than its Crystal counterpart, [[????? (Crystal 00)|????? (00)]]{{sup/2|C}}.


All variations of ????? lack their own battle sprites besides the one seen by the Trainer battling it. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.
All variations of ????? lack their own back sprites. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.  


Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.
Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM. This is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.


When viewing the status screen of any ?????, it may not render correctly and may even cause the game to stop functioning correctly. Usually the status screen reports an abnormal value under "level up" that indicates the quantity required to reach the next level. Different forms of ????? have different types. The game will often display that one of these glitches is a [[Shiny Pokémon]].
[[Shiny Pokémon|Shiny]] ????? look identical to their regular versions.


==Obtaining==
==Obtaining==
All variants of ????? can only be obtained through the [[Celebi Egg glitch]]. Attempting to trade [['M]] onto {{game2|Gold|Silver|Crystal}} will cause it to appear as a ????? with an [[index number]] of 00. Hex 00 evolves from [[#Hex FC|hex FC]] and [[#Hex FE|hex FE]].
All variants of ????? can be obtained through the [[Celebi Egg glitch]] or by making a clone. Sometimes a clone that was cloned multiple times becomes one of the variants of ?????. Attempting to [[trade]] [['M (00)]] to {{game2|Gold|Silver|Crystal}} with the [[Time Capsule]]  will cause it to appear as a [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} or [[????? (Crystal 00)|????? (00)]]{{sup/2|C}}. [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} evolves from [[????? (Gold/Silver FC)|????? (FC)]]{{sup/2|GS}} and [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}}, while [[????? (Crystal 00)|????? (00)]]{{sup/2|C}} evolves from [[????? (Crystal FE)|????? (FE)]]{{sup/2|C}}.


==Pokédex data==
==Pokédex data==
Unlike some variants of {{?|10}}, all of the ????? glitches have Pokédex data which is undefined; however, all of the ????? glitches have a footprint. The footprint is identical to that of {{p|Donphan}} with 000, 252, 254, or 255 printed in the middle of it for the form with the same [[index number]].
{{GlitchResearch|An image of what actually is there.}}
 
In Crystal, all of the ????? glitches have Pokédex data which is undefined.  
==Hex 00==
{{GlitchPkmnInfobox
| name=?????
| generation=2
| image=GSCGlitch000.png
| size=60px
| species=/ä
| caption=????? Hex 00 Sprite
| ndex=000
| hex=00
| typen=2
| type1=Steel
| type2=Glitch
| form1=Gold and Silver
| disptype2=Unknown
| height-ftin=5'77"
| weight-lbs=486.3
| games={{3v2|Gold|Silver|Crystal}}
| catchrate=255{{sup|GS}}<br>{{tt|0|Unless game encountered a normal Pokémon, and then by cheats it get changed Pokémon to this version of ?????}}{{sup|C}}
}}
 
===Game data===
====Game locations====
{{AvailabilityGlitch2|
type=Steel |
type2=Glitch |
gen=2 |
gsrarity=[[Glitch]]|
gsarea=[[Celebi Egg glitch]], [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]] |
crarity=[[Glitch]]|
carea=[[Celebi Egg glitch]], [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]
}}
 
====Base stats====
{{BaseStatNoCat|
type=Steel |
type2=Glitch |
HP=224 |
Attack=1 |
Defense=188 |
SpAtk=163 |
SpDef=213 |
Speed=67 }}
 
====Type effectiveness====
===== In Gold and Silver=====
{{Type effectiveness|
type1=Steel|
type2=glitch |
Normal=  50 |
Fighting=200 |
Flying=  50 |
Poison=    0 |
Ground=  200 |
Rock=    50 |
Bug=      50 |
Ghost=    50 |
Steel=    50 |
 
Fire=    200 |
Water=  100 |
Grass=    50 |
Electric=100 |
Psychic=  50 |
Ice=      50 |
Dragon=  50 |
Dark=    50 |
notes=yes|
glitch=secondary}}


====Learnset====
All of the ????? glitches have a footprint. The footprint is identical to that of {{p|Donphan}} with 256, 252, 254, or 255 printed in the middle of it for the form with the same [[index number]] (where 256 is equivalent to 0).
=====By [[Level|leveling up]]=====
{{learnlist/levelh|????? (00)|steel|glitch|2|0}}
{{learnlist/level2null}}
{{learnlist/levelf|????? (00)|steel|glitch|2|0}}


====By [[TM]]/[[HM]]====
==Time Capsule exploit==
{{learnlist/tmh|????? (00)|steel|glitch|2|0}}
{{main|Time Capsule exploit}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM03|Curse|???|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM06|Toxic|Poison|&mdash;|85|10}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM17|Protect|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
{{learnlist/tm2|TM21|Frustration|Normal|&mdash;|100|20}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM37|Sandstorm|Rock|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
{{learnlist/tm2|TM39|Swift|Normal|60|&mdash;|20}}
{{learnlist/tm2|TM40|Defense Curl|Normal|&mdash;|&mdash;|40}}
{{learnlist/tm2|TM45|Attract|Normal|&mdash;|100|15}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
{{learnlist/tm2|TM50|Nightmare|Ghost|&mdash;|100|15}}
{{learnlist/tm2|HM05|Flash|Normal|&mdash;|70|20}}
{{learnlist/tmf|????? (00)|steel|glitch|2|0}}


===Evolution===
Both variants of ????? (FF) will act as 'cancel' on the party Pokémon screen, and thus can be taken into the [[Time Capsule]] to 'hide' the Pokémon below it which did not exist in [[Generation I]].
{{GlitchEvobox
|family=Normal
|sprite1=GSCGlitch252
|name1=????? (FC)
|type1-1=Psychic
|type2-1=Glitch
|evotype1=Level
|level1=18
|sprite2=GSCGlitch000
|name2=????? (00)
|type1-2=Steel
|type2-2=Glitch}}
{{GlitchEvobox
|family=Normal
|sprite1=GSCGlitch254
|name1=????? (FE)
|type1-1=B
|disptype1-1=Glitch
|evotype1=Level
|level1=3
|sprite2=GSCGlitch000
|name2=????? (00)
|type1-2=Steel
|type2-2=Glitch}}
{{-}}
 
==Hex FC==
{{GlitchPkmnInfobox
| name=?????
| generation=2
| image=GSCGlitch252.png
| species=HF 99
| ndex=252
| hex=FC
| typen=2
| type1=Psychic
| type2=Glitch
| catchrate=25
| expyield=144
| egggroupn=1
| egggroup1=Undiscovered
| egggroup2=
| gendercode=27
| height-ftin=5'77"
| weight-lbs=486.3
| games={{3v2|Gold|Silver|Crystal}}
}}
 
===Game data===
====Game locations====
{{AvailabilityGlitch2|
type=Psychic |
type2=Glitch |
gen=2 |
gsrarity=[[Glitch]]|
gsarea=[[Celebi Egg glitch]]|
crarity=[[Glitch]]|
carea=[[Celebi Egg glitch]]
}}
 
====Base stats====
{{BaseStatNoCat|
type= Psychic|
type2=Glitch|
HP=    21 |
Attack= 51 |
Defense=22 |
SpAtk=  23 |
SpDef=  98 |
Speed=  75 }}
 
====Type effectiveness====
{{Type effectiveness|
type1=Psychic|
type2=unknown|
Normal=  100 |
Flying=  100 |
Fighting= 50 |
Ground=  100 |
Rock=    100 |
Bug=    200 |
Poison=  100 |
Ghost=  200 |
Fire=    100 |
Water=  100 |
Grass=  100 |
Electric=100 |
Psychic=  50 |
Ice=    100 |
Dragon=  100 |
Dark=    200 |
Steel=  100 |
notes=yes|
glitch=secondary}}
 
====Learnset====
=====By [[Level|leveling up]]=====
{{learnlist/levelh|????? (FC)|Psychic|Glitch|2|0}}
{{learnlist/level2|Start|Poison Sting|Poison|15|100|35||''}}
{{learnlist/level2|15|Meditate|Psychic|&mdash;|&mdash;|40}}
{{learnlist/level2|15|Spore|Grass|&mdash;|100|15}}
{{learnlist/level2|80|Bubble|Water|20|100|30}}
{{learnlist/level2|80|Sweet Kiss|Normal|&mdash;|75|10}}
{{learnlist/level2|80|Constrict|Normal|10|100|35}}
{{learnlist/level2|80|Barrier|Psychic|&mdash;|&mdash;|30}}
{{learnlist/level2|80|DragonBreath|Dragon|60|100|20}}
{{learnlist/levelf|????? (FC)|Psychic|Glitch|2|0}}
 
====By [[TM]]/[[HM]]====
{{learnlist/tmh|????? (FC)|Psychic|Glitch|2|0}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM05|Roar|Normal|&mdash;|100|20}}
{{learnlist/tm2|TM06|Toxic|Poison|&mdash;|85|10}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5}}
{{learnlist/tm2|TM10|Hidden Power|Normal|&mdash;|100|15}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM17|Protect|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM26|Earthquake|Ground|100|100|10}}
{{learnlist/tm2|TM34|Swagger|Normal|&mdash;|90|15}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15||'''}}
{{learnlist/tm2|TM50|Nightmare|Ghost|&mdash;|100|15}}
{{learnlist/tmf|????? (FC)|Psychic|Glitch|2|0}}
 
===Evolution===
{{GlitchEvobox
|family=Normal
|sprite1=GSCGlitch252
|name1=????? (FC)
|type1-1=Psychic
|type2-1=Glitch
|evotype1=Level
|level1=18
|sprite2=GSCGlitch000
|name2=????? (00)
|type1-2=Steel
|type2-2=Glitch
|evotype1a=Level
|level1a=24
|sprite2a=002
|name2a=Ivysaur
|type1-2a=Grass
|type2-2a=Poison
|evotype2a=Level
|level2a=32
|sprite3a=003
|name3a=Venusaur
|type1-3a=Grass
|type2-3a=Poison}}
 
{{-}}
 
==Hex FE==
{{GlitchPkmnInfobox
| name=?????
| generation=2
| species='s magma.
| image=GSCGlitch254.png
| ndex=254
| hex=FE
| typen=3
| type1=Normal
| type2=Normal
| type3=B
| form1=Crystal
| form2=Gold and Silver
| disptype3=Unknown
| type3link=no
| lv100exp=1 110 639
| height-ftin=5'77" {{sup|GS}} <br /> 0'16"{{sup|C}}
| weight-lbs=486.3{{sup|GS}} <br /> 3,649.7{{sup|C}}
| games={{3v2|Gold|Silver|Crystal}}
}}
 
===Game data===
====Game locations====
{{AvailabilityGlitch2|
type=Glitch |
type2=Normal |
gen=2 |
gsrarity=[[Glitch]]|
gsarea=[[Celebi Egg glitch]]|
crarity=[[Glitch]]|
carea=[[Celebi Egg glitch]]
}}
 
====Base stats====
{{BaseStatNoCat|
type=glitch |
type2=normal |
HP=    244 |
Attack= 0 |
Defense=234 |
SpAtk=  245 |
SpDef=  0 |
Speed=  0 }}
 
====Type effectiveness====
=====In Gold and Silver=====
{{Type effectiveness|
type1=unknown|
Normal=  100 |
Flying=  100 |
Fighting=100 |
Ground=  100 |
Rock=    100 |
Bug=    100 |
Poison=  100 |
Ghost=  100 |
Fire=    100 |
Water=  100 |
Grass=  100 |
Electric=100 |
Psychic= 100 |
Ice=    100 |
Dragon=  100 |
Dark=    100 |
Steel=  100 |
notes=yes|
glitch=yes}}
 
=====In Crystal=====
{{Type effectiveness|
type1=normal|
Normal=  100 |
Flying=  100 |
Fighting=100 |
Ground=  100 |
Rock=    100 |
Bug=    100 |
Poison=  100 |
Ghost=  100 |
Fire=    100 |
Water=  100 |
Grass=  100 |
Electric=100 |
Psychic= 100 |
Ice=    100 |
Dragon=  100 |
Dark=    100 |
Steel=  100 |
notes=yes|
glitch=yes}}
 
====Learnset====
=====By [[Level|leveling up]]=====
{{learnlist/levelh|????? (FE)|Glitch|Normal|2|0}}
{{learnlist/level2|Start|Foresight|Normal|&mdash;|&mdash;|40|||GS}}
{{learnlist/level2|Start|Horn Drill|Normal|&mdash;|30|5|||GS}}
{{learnlist/level2|6|Pin Missile|Bug|14|85|20}}
{{learnlist/level2|10|DragonBreath|Dragon|60|100|20}}
{{learnlist/level2|17|Comet Punch|Normal|18|85|15}}
{{learnlist/level2|30|Petal Dance|Grass|70|100|20}}
{{learnlist/level2|33|Return|Normal|&mdash;|100|20}}
{{learnlist/level2|40|Gust|Flying|40|100|35}}
{{learnlist/level2|42|Mimic|Normal|&mdash;|100|10}}
{{learnlist/level2|48|Sandstorm|Rock|&mdash;|&mdash;|10}}
{{learnlist/level2|62|Unknown glitch move|Unknown|&mdash;|&mdash;|&mdash;}}
{{learnlist/level2|62|Fly|Flying|70|95|15}}
{{learnlist/level2|71|Whirlpool|Water|15|70|15}}
{{learnlist/level2|79|Flail|Normal|&mdash;|100|15}}
{{learnlist/levelf|????? (FE)|Glitch|Normal|2|0}}
 
====By [[TM]]/[[HM]]====
{{learnlist/tmh|????? (FE)|Glitch|Normal|2|0}}
{{learnlist/tm2|TM09|Psych Up|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM12|Sweet Scent|Normal|&mdash;|100|20|||GS}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM18|Rain Dance|Water|&mdash;|&mdash;|5}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
{{learnlist/tm2|TM24|DragonBreath|Dragon|60|100|20}}
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10|||GS}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM34|Swagger|Normal|&mdash;|90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|&mdash;|&mdash;|10|||GS}}
{{learnlist/tm2|TM36|Sludge Bomb|Poison|90|100|10}}
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
{{learnlist/tm2|TM39|Swift|Normal|60|&mdash;|20}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM44|Rest|Psychic|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM45|Attract|Normal|&mdash;|100|15|||GS}}
{{learnlist/tm2|TM50|Nightmare|Ghost|&mdash;|100|15}}
{{learnlist/tm2|HM01|Cut|Normal|50|95|30|||GS}}
{{learnlist/tm2|HM02|Fly|Flying|70|95|15|||GS}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15|||C}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15}}
{{learnlist/tmf|????? (FE)|Glitch|Normal|2|0}}
 
===Evolution===
{{GlitchEvobox
|family=Normal
|sprite1=GSCGlitch254
|name1=????? (FE)
|type1-1=B
|disptype1-1=Glitch
|evotype1=Level
|level1=3
|sprite2=GSCGlitch000
|name2=????? (00)
|type1-2=Steel
|type2-2=Glitch}}
 
{{-}}
 
==Hex FF==
{{GlitchPkmnInfobox
| name=?????
| generation=2
| image=GSCGlitch255.png
| ndex=255
| species=4 ’d    St ; 6 ;S Pkö’lä P’tRR ’r •Pg  ’lȃ P {{sup|GS}} <br/> ’mCp’<br />pr♀{{sup|C}}
| hex=FF
| typen=4
| type1=Normal
| type2=Normal
| type3='l) m) ZM
| type4=Normal
| form1=Crystal
| form2=Gold and Silver
| lv100exp=127 800{{sup|GS}}<br>800 000{{sup|C}}
| disptype3=Unknown
| height-ftin=4'46 {{sup|GS}}<br>418'12"{{sup|C}}
| weight-lbs=5,168.1{{sup|GS}}<br>3,276.6{{sup|C}}
| games={{3v2|Gold|Silver|Crystal}}
}}
 
===Game data===
====Game locations====
{{AvailabilityGlitch2|
type=Glitch |
type2=Normal |
gen=2 |
gsrarity=[[Glitch]]|
gsarea=[[Celebi Egg glitch]]|
crarity=[[Glitch]]|
carea=[[Celebi Egg glitch]]
}}
 
====Base stats====
{{BaseStatNoCat|
type=glitch |
type2=normal |
HP=    55 |
Attack=143 |
Defense=55 |
SpAtk=  0 |
SpDef=  0 |
Speed=  13 }}
 
====Type effectiveness====
===== In Gold and Silver=====
{{Type effectiveness|
type1=unknown|
type2= normal|
Normal=  50 |
Flying=  50 |
Fighting=200 |
Ground=  200 |
Rock=    50 |
Bug=      50 |
Poison=    0 |
Ghost=    50 |
Fire=    200 |
Water=  100 |
Grass=    50 |
Electric=100 |
Psychic=  50 |
Ice=      50 |
Dragon=  50 |
Dark=    50 |
Steel=    50 |
}}
 
=====In Crystal=====
{{Type effectiveness|
type1=normal|
Normal=  100 |
Flying=  100 |
Fighting=100 |
Ground=  100 |
Rock=    100 |
Bug=    100 |
Poison=  100 |
Ghost=  100 |
Fire=    100 |
Water=  100 |
Grass=  100 |
Electric=100 |
Psychic= 100 |
Ice=    100 |
Dragon=  100 |
Dark=    100 |
Steel=  100 |
notes=yes|
glitch=yes}}
 
====Learnset====
=====By [[Level|leveling up]]=====
{{learnlist/levelh|????? (FF)|normal|glitch|2|0}}
{{learnlist/level2|17|Ice Punch|Ice|75|100|15|||C}}
{{learnlist/level2|44|Egg Bomb|Normal|100|75|10|||C}}
{{learnlist/levelf|????? (FF)|normal|glitch|2|0}}
 
====By [[TM]]/[[HM]]====
{{learnlist/tmh|????? (FF)|normal|glitch|2|0}}
{{learnlist/tm2|TM03|Curse|???|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM09|Psych Up|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM10|Hidden Power|Normal|&mdash;|100|15}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM17|Protect|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM18|Rain Dance|Water|&mdash;|&mdash;|5}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
{{learnlist/tm2|TM20|Endure|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM21|Frustration|Normal|&mdash;|100|20}}
{{learnlist/tm2|TM22|SolarBeam|Grass|120|100|10}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM24|DragonBreath|Dragon|60|100|20}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15}}
{{learnlist/tm2|TM43|Detect|Fighting|&mdash;|&mdash;|5}}
{{learnlist/tm2|TM44|Rest|Psychic|&mdash;|&mdash;|10}}
{{learnlist/tm2|TM45|Attract|Normal|&mdash;|100|15}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM05|Flash|Normal|&mdash;|70|20}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15}}
{{learnlist/tmf|????? (FF)|normal|glitch|2|0}}
 
===Evolution===
{{GlitchEvobox
|family=None
|sprite1=GSCGlitch255
|name1=????? (FF)
|type1-1='l) m) ZM
|type2-1=Normal
|disptype1-1=Glitch}}
 
===Cloaking abilities===
{{main|Johto guard glitch}}
????? Hex FF it will act as 'cancel' on the party Pokémon screen. ????? cannot be healed via a Pokémon Center as the game will take it to be the end Pokémon slot. Therefore, if this glitch is placed above other Pokémon in the party screen, those Pokémon also cannot be healed. However,  ????? and the Pokémon below it can be healed with items.
 
This type of ????? cannot be deposited because it will replace itself and all Pokémon below it with "CANCEL".
 
The hexadecimal FF variant of this glitch can be taken into the [[Time Capsule]] 'hide' the Pokémon below it which did not exist in [[Generation I]]. "CANCEL" is allowed through the time machine because it is essential on all [[Generation I]] and [[Generation II]] Pokémon games. Any Pokémon below it will appear as [['M]]{{sup|RB}} or [[3TrainerPoké]]{{sup|Y}}.
 
{{-}}
 
==External links==
* [http://www.trsrockin.com/gs_mn.html Page at TR's Rockin!]
* [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:000 00 at Glitch City]
* [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:252 FC at Glitch City]
* [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:254 FE at Glitch City]
* [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:255 FF at Glitch City]


{{GlitchPkmn}}<br>
{{GlitchPkmn}}<br>
Line 585: Line 47:


[[Category:Glitches]]
[[Category:Glitches]]
[[fr:Cinq points d'interrogation]]
[[it:Bad Clones]]
[[zh:????? (00)(错误宝可梦)]]

Revision as of 21:27, 12 February 2017

BoEANSprite.png This glitch is in need of research.
Reason: Sprites, base stats and possible differences between Gold/Silver and Crystal.
You can discuss this on the talk page.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

The title of this article is incorrect because of technical limitations. The correct title is ?????.
????? redirects here. For the dummied out items in Generation I, see List of unobtainable items#?????.

????? are glitch Pokémon which appear in Generation II games. The game resorts to the error handler "?????" to name the non-existent Pokémon with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for Eggs). All ????? have no cry.

List of ?????

There are eight ????? variants, differing based on the index number and version:

Hex 00

Hex FC

Hex FE

Hex FF

Appearance

Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, ????? (FC) appears gold and ????? (FF) appears silver. ????? (00)GS uses a different palette than its Crystal counterpart, ????? (00)C.

All variations of ????? lack their own back sprites. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.

Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM. This is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.

Shiny ????? look identical to their regular versions.

Obtaining

All variants of ????? can be obtained through the Celebi Egg glitch or by making a clone. Sometimes a clone that was cloned multiple times becomes one of the variants of ?????. Attempting to trade 'M (00) to Pokémon Gold, Silver, and Crystal with the Time Capsule will cause it to appear as a ????? (00)GS or ????? (00)C. ????? (00)GS evolves from ????? (FC)GS and ????? (FE)GS, while ????? (00)C evolves from ????? (FE)C.

Pokédex data

BoEANSprite.png This glitch is in need of research.
Reason: An image of what actually is there.
You can discuss this on the talk page.

In Crystal, all of the ????? glitches have Pokédex data which is undefined.

All of the ????? glitches have a footprint. The footprint is identical to that of Donphan with 256, 252, 254, or 255 printed in the middle of it for the form with the same index number (where 256 is equivalent to 0).

Time Capsule exploit

Main article: Time Capsule exploit

Both variants of ????? (FF) will act as 'cancel' on the party Pokémon screen, and thus can be taken into the Time Capsule to 'hide' the Pokémon below it which did not exist in Generation I.

Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.