Five question marks: Difference between revisions

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m (r2.7.3) (Robot: Adding fr:Cinq points d'interrogation)
(→‎Hex FF: Reorienting so that Gold and Silver types are on top of the Crystal types, just like in the rest of the infobox.)
(14 intermediate revisions by 11 users not shown)
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{{incomplete}}
{{incomplete}}
{{wrongtitle|?????}}
{{wrongtitle|?????}}
{{redirect|?????|the dummied out items in Generation I|List of dummied out items#?????}}
{{redirect|?????|the dummied out items in Generation I|List of unobtainable items#?????}}
'''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry.
'''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry.


Line 9: Line 9:
Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue.
Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue.


All variations of ????? lack their own battle sprites besides the one seen by the Trainer battling it. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.
All variations of ????? lack their own battle sprites besides the one seen by the Trainer battling it. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.  


Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.
Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.
Line 24: Line 24:
===Gold/Silver===
===Gold/Silver===
====000====
====000====
After being caught, the battle with ????? will continue, and ????? will flee, causing a [[Glitch dimension]] crash with a completely-white screen.  Additionally, it is of note that while the footprint says "256", the Pokédex number is shown as "000".  This is probably because 256 is the same as 0 in a 8-bit binary number.  <!--I'd say that could be linked to Wikipedia, but I have no idea how-->
After being caught, the battle with ????? will continue, and ????? will flee, causing a [[glitch dimension]] crash with a completely-white screen.  Additionally, it is of note that while the footprint says "256", the Pokédex number is shown as "000".  This is probably because 256 is the same as 0 in a 8-bit binary number.  <!--I'd say that could be linked to Wikipedia, but I have no idea how-->
<gallery>
<gallery>
File:GSGlitchDex00_Page1.png|First Page
File:GSGlitchDex00_Page1.png|First Page
Line 37: Line 37:


====254====
====254====
This form of ????? immediately crashes the game to a [[Glitch dimension]], and as such doesn't have a true Pokédex entry.
This form of ????? immediately crashes the game to a [[glitch dimension]], and as such doesn't have a true Pokédex entry.
<gallery>
<gallery>
File:GSGlitchDexFE_Page1.png|What shows while the game is reloading
File:GSGlitchDexFE_Page1.png|What shows while the game is reloading
Line 43: Line 43:
</gallery>
</gallery>
====255====
====255====
This form of ????? has two blank pages before its actual Pokédex entry. Its entry also requires pressing a multiple times.
This form of ????? has two blank pages before its actual Pokédex entry. Its entry also requires pressing a button multiple times.
<gallery>
<gallery>
File:GSGlitchDexFF_Page1_Page2.png|First Page <!--Using the same file twice intentionally as they are the same-->
File:GSGlitchDexFF_Page1_Page2.png|First Page <!--Using the same file twice intentionally as they are the same-->
Line 72: Line 72:
| weight-lbs=486.3{{sup/2|GS}}
| weight-lbs=486.3{{sup/2|GS}}
| games={{3v2|Gold|Silver|Crystal}}
| games={{3v2|Gold|Silver|Crystal}}
| catchrate=255{{sup/2|GS}}<br>{{tt|0|Unless game encountered a normal Pokémon, and then by cheats it get changed Pokémon to this version of ?????}}{{sup/2|C}}
| catchrate=255{{sup/2|GS}}<br>{{tt|0|By default escapes even from the Master Ball.}}{{sup/2|C}}
}}
}}


===Game data===
===Game data===
====Game locations====
====Game locations====
{{AvailabilityGlitch2|
{{Availability/Header|type=Steel|type2=Glitch}}
type=Steel |
{{Availability/Gen|gen=II}}
type2=Glitch |
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]}}
gen=2 |
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]}}
gsrarity=[[Glitch]]|
|}
gsarea=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]] |
|}
crarity=[[Glitch]]|
|}
carea=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]
}}


====Base stats====
====Base stats====
Line 202: Line 200:
===Game data===
===Game data===
====Game locations====
====Game locations====
{{AvailabilityGlitch2|
{{Availability/Header|type=Psychic|type2=Glitch}}
type=Psychic |
{{Availability/Gen|gen=II}}
type2=Glitch |
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}}
gen=2 |
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}}
gsrarity=[[Glitch]]|
|}
gsarea=[[Celebi Egg glitch]]|
|}
crarity=[[Glitch]]|
|}
carea=[[Celebi Egg glitch]]
}}


====Base stats====
====Base stats====
Line 332: Line 328:
===Game data===
===Game data===
====Game locations====
====Game locations====
{{AvailabilityGlitch2|
{{Availability/Header|type=Glitch|type2=Normal}}
type=Glitch |
{{Availability/Gen|gen=II}}
type2=Normal |
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}}
gen=2 |
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}}
gsrarity=[[Glitch]]|
|}
gsarea=[[Celebi Egg glitch]]|
|}
crarity=[[Glitch]]|
|}
carea=[[Celebi Egg glitch]]
}}


====Base stats====
====Base stats====
Line 475: Line 469:
| hex=FF
| hex=FF
| typen=4
| typen=4
| type1=Normal
| type1='l) m) ZM
| type2=Normal
| type2=Normal
| type3='l) m) ZM
| type3=Normal
| type4=Normal
| type4=Normal
| disptype1=unknown
| disptype1=unknown
| disptype2=unknown
| disptype2=unknown
| disptype3=unknown
| disptype4=unknown
| disptype4=unknown
| form1=Crystal
| form1=Gold and Silver
| form2=Gold and Silver
| form2=Crystal
| lv100exp=127 800{{sup/2|GS}}<br>800 000{{sup/2|C}}
| lv100exp=127 800{{sup/2|GS}}<br>800 000{{sup/2|C}}
| disptype3=Unknown
| height-ftin=4'46" {{sup/2|GS}}<br>418'12"{{sup/2|C}}
| height-ftin=4'46 {{sup/2|GS}}<br>418'12"{{sup/2|C}}
| weight-lbs=5,168.1{{sup/2|GS}}<br>3,276.6{{sup/2|C}}
| weight-lbs=5,168.1{{sup/2|GS}}<br>3,276.6{{sup/2|C}}
| games={{3v2|Gold|Silver|Crystal}}
| games={{3v2|Gold|Silver|Crystal}}
Line 493: Line 487:
===Game data===
===Game data===
====Game locations====
====Game locations====
{{AvailabilityGlitch2|
{{Availability/Header|type=Glitch|type2=Normal}}
type=Glitch |
{{Availability/Gen|gen=II}}
type2=Normal |
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}}
gen=2 |
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}}
gsrarity=[[Glitch]]|
|}
gsarea=[[Celebi Egg glitch]]|
|}
crarity=[[Glitch]]|
|}
carea=[[Celebi Egg glitch]]
}}


====Base stats====
====Base stats====
Line 604: Line 596:


===Cloaking abilities===
===Cloaking abilities===
{{main|Johto guard glitch}}
{{main|Time Capsule exploit}}
????? Hex FF will act as 'cancel' on the party Pokémon screen. ????? cannot be healed via a Pokémon Center as the game will take it to be the end Pokémon slot. Therefore, if this glitch is placed above other Pokémon in the party screen, those Pokémon also cannot be healed. However, ????? and the Pokémon below it can be healed with items.
????? Hex FF will act as 'cancel' on the party Pokémon screen. ????? cannot be healed via a Pokémon Center as the game will take it to be the end Pokémon slot. Therefore, if this glitch is placed above other Pokémon in the party screen, those Pokémon also cannot be healed. However, ????? and the Pokémon below it can be healed with items.


Line 626: Line 618:


[[fr:Cinq points d'interrogation]]
[[fr:Cinq points d'interrogation]]
[[it:Bad Clones]]
[[zh:????? (00)(错误宝可梦)]]

Revision as of 03:41, 15 December 2016

292Shedinja.png The contents of this article have been suggested to be split into ????? (00), ????? (FC), ????? (FE) and ????? (FF).
Please discuss it on the talk page for this article.
BoEANSprite.png This glitch is in need of research.
Reason: Sprites, base stats and possible differences between Gold/Silver and Crystal.
You can discuss this on the talk page.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

The title of this article is incorrect because of technical limitations. The correct title is ?????.
????? redirects here. For the dummied out items in Generation I, see List of unobtainable items#?????.

????? are glitch Pokémon which appear in Generation II games. The game resorts to the error handler "?????" to name the non-existent Pokémon with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for Eggs). All ????? have no cry.

Appearance

Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue.

All variations of ????? lack their own battle sprites besides the one seen by the Trainer battling it. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.

Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.

When viewing the status screen of any ?????, it may not render correctly and may even cause the game to stop functioning correctly. Usually the status screen reports an abnormal value under "level up" that indicates the quantity required to reach the next level. Different forms of ????? have different types. The game will often display that one of these glitches is a Shiny Pokémon.

Obtaining

All variants of ????? can be obtained through the Celebi Egg glitch or by making a clone. Sometimes a clone that was cloned multiple times becomes one of the variants of ?????. Attempting to trade 'M (00) onto Pokémon Gold, Silver, and Crystal with the Time Capsule will cause it to appear as a ????? with an index number of 00. Hex 00 evolves from hex FC and hex FE.

Pokédex data

Crystal

BoEANSprite.png This glitch is in need of research.
Reason: An image of what actually is there.
You can discuss this on the talk page.

Unlike some variants of ??????????, all of the ????? glitches have Pokédex data which is undefined; however, all of the ????? glitches have a footprint. The footprint is identical to that of Donphan with 000, 252, 254, or 255 printed in the middle of it for the form with the same index number.

Gold/Silver

000

After being caught, the battle with ????? will continue, and ????? will flee, causing a glitch dimension crash with a completely-white screen. Additionally, it is of note that while the footprint says "256", the Pokédex number is shown as "000". This is probably because 256 is the same as 0 in a 8-bit binary number.

252

Hex FC's Pokédex entry matches that of 00, excluding the species and number.

254

This form of ????? immediately crashes the game to a glitch dimension, and as such doesn't have a true Pokédex entry.

255

This form of ????? has two blank pages before its actual Pokédex entry. Its entry also requires pressing a button multiple times.

Hex 00

?????
GSCGlitch000.png
????? Hex 00 SpriteC
Types Category
 Steel  Glitch  GS Pokémon
Hexadecimal identifier Exp. at Lv. 100
00 1000000GS
Pokédex
National
#000
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Gold, Silver, and Crystal
Height Weight
455'77" (White tile is equivalent to 45)GS 486.3GS lbs.
Footprint Catch rate
N/A 255GS
0C
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

Game data

Game locations

Generation II
Gold Silver
Celebi Egg glitch, cloning, evolve ????? (FC) or ????? (FE)
Crystal
Celebi Egg glitch, cloning, evolve ????? (FC) or ????? (FE)

Base stats

Stat
HP: 224
Attack: 1
Defense: 188
Sp.Atk: 163
Sp.Def: 213
Speed: 67
Total: 0


Type effectiveness

In Gold and Silver
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None

Learnset

By leveling up
Generation II
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by leveling up.
  • Bold indicates a move that gets STAB when used by ????? (00)
  • Italic indicates a move that gets STAB only when used by an evolution of ????? (00)
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Rock Sprite.png TM37 Sandstorm Rock —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Defense Curl Normal —% 40
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Bug Sprite.png TM49 Fury Cutter Bug 10 95% 20
Bag TM Ghost Sprite.png TM50 Nightmare Ghost 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by ????? (00)
  • Italic indicates a move that gets STAB only when used by an evolution of ????? (00)
  • Click on the generation numbers at the top to see TM moves from other generations

Evolution

GSCGlitch252.png
Unevolved
????? (FC)
 Psychic  Glitch 
Rare Candy
Level 18


GSCGlitch000.png
First evolution
????? (00)
 Steel  Glitch 


GSCGlitch254.png
Unevolved
????? (FE)
 B 
Rare Candy
Level 3


GSCGlitch000.png
First evolution
????? (00)
 Steel  Glitch 



Hex FC

?????
GSCGlitch252.png
Types Category
 Psychic  Glitch  HF 99 Pokémon
Hexadecimal identifier Exp. at Lv. 100
FC Unknown
Pokédex
National
#252
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Gold, Silver, and Crystal
Height Weight
5'77" 486.3 lbs.
Footprint Catch rate
N/A 25
Gender ratio
Egg Groups Egg cycles
Undiscovered Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
144

Game data

Game locations

Generation II
Gold Silver
Celebi Egg glitch
Crystal
Celebi Egg glitch

Base stats

Stat
HP: 21
Attack: 51
Defense: 22
Sp.Atk: 23
Sp.Def: 98
Speed: 75
Total: 0


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up
Generation II
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Poison Sting Poison 01515 100}}100% 35
1515 Meditate Psychic 0000 —}}—% 40
1515 Spore Grass 0000 100}}100% 15
8080 Bubble Water 02020 100}}100% 30
8080 Sweet Kiss Normal 0000 075}}75% 10
8080 Constrict Normal 01010 100}}100% 35
8080 Barrier Psychic 0000 —}}—% 30
8080 DragonBreath Dragon 06060 100}}100% 20
  • Bold indicates a move that gets STAB when used by ????? (FC)
  • Italic indicates a move that gets STAB only when used by an evolution of ????? (FC)
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM05 Roar Normal 100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Electric Sprite.png TM41 ThunderPunch Electric 75 100% 15
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Ghost Sprite.png TM50 Nightmare Ghost 100% 15
  • Bold indicates a move that gets STAB when used by ????? (FC)
  • Italic indicates a move that gets STAB only when used by an evolution of ????? (FC)
  • Click on the generation numbers at the top to see TM moves from other generations

Evolution

GSCGlitch252.png
Unevolved
????? (FC)
 Psychic  Glitch 
Rare Candy
Level 18


GSCGlitch000.png
First evolution
????? (00)
 Steel  Glitch 
Rare Candy
Level 24


Spr 2g 002.png
First evolution
Ivysaur
 Grass  Poison 
Rare Candy
Level 32


Spr 2g 003.png
Second evolution
Venusaur
 Grass  Poison 




Hex FE

?????
GSCGlitch254.png
Type Category
 Normal  Normal 
Crystal

 B 
Gold and Silver
's magma. Pokémon
Hexadecimal identifier Exp. at Lv. 100
FE 1 110 639
Pokédex
National
#254
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Gold, Silver, and Crystal
Height Weight
5'77" GS
0'16"C
486.3GS
3,649.7C lbs.
Footprint Catch rate
N/A Unknown
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

Game data

Game locations

Generation II
Gold Silver
Celebi Egg glitch
Crystal
Celebi Egg glitch

Base stats

Stat
HP: 244
Attack: 0
Defense: 234
Sp.Atk: 245
Sp.Def: 0
Speed: 0
Total: 0


Type effectiveness

In Gold and Silver
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:
In Crystal
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up
Generation II
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00StartGS Foresight Normal 0000 —}}—% 40
00StartGS Horn Drill Normal 0000 030}}30% 5
066 Pin Missile Bug 01414 085}}85% 20
1010 DragonBreath Dragon 06060 100}}100% 20
1717 Comet Punch Normal 01818 085}}85% 15
3030 Petal Dance Grass 07070 100}}100% 20
3333 Return Normal 0000 100}}100% 20
4040 Gust Flying 04040 100}}100% 35
4242 Mimic Normal 0000 100}}100% 10
4848 Sandstorm Rock 0000 —}}—% 10
6262 Unknown glitch move Unknown 0000 —}}—%
6262 Fly Flying 07070 095}}95% 15
7171 Whirlpool Water 01515 070}}70% 15
7979 Flail Normal 0000 100}}100% 15
  • Bold indicates a move that gets STAB when used by ????? (FE)
  • Italic indicates a move that gets STAB only when used by an evolution of ????? (FE)
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM09 Psych Up Normal —% 10
Bag TM Normal Sprite.png TM12GS Sweet Scent Normal 100% 20
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5
Bag TM Dragon Sprite.png TM24 DragonBreath Dragon 60 100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15
Bag TM Ground Sprite.png TM31GS Mud-Slap Ground 20 100% 10
Bag TM Ice Sprite.png TM33 Ice Punch Ice 75 100% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35GS Sleep Talk Normal —% 10
Bag TM Poison Sprite.png TM36 Sludge Bomb Poison 90 100% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Electric Sprite.png TM41 ThunderPunch Electric 75 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45GS Attract Normal 100% 15
Bag TM Ghost Sprite.png TM50 Nightmare Ghost 100% 15
Bag HM Normal Sprite.png HM01GS Cut Normal 50 95% 30
Bag HM Flying Sprite.png HM02GS Fly Flying 70 95% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Water Sprite.png HM06C Whirlpool Water 15 70% 15
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by ????? (FE)
  • Italic indicates a move that gets STAB only when used by an evolution of ????? (FE)
  • Click on the generation numbers at the top to see TM moves from other generations

Evolution

GSCGlitch254.png
Unevolved
????? (FE)
 B 
Rare Candy
Level 3


GSCGlitch000.png
First evolution
????? (00)
 Steel  Glitch 




Hex FF

?????
GSCGlitch255.png
Type Category
 'l) m) ZM  Normal 
Gold and Silver

 Normal  Normal 
Crystal
4 ’d St ; 6 ;S Pkö’lä P’tRR ’r •Pg ’lȃ PGS Pokémon
’mCp’
pr♀C Pokémon
Hexadecimal identifier Exp. at Lv. 100
FF 127 800GS
800 000C
Pokédex
National
#255
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Gold, Silver, and Crystal
Height Weight
4'46" GS
418'12"C
5,168.1GS
3,276.6C lbs.
Footprint Catch rate
N/A Unknown
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

Game data

Game locations

Generation II
Gold Silver
Celebi Egg glitch
Crystal
Celebi Egg glitch

Base stats

Stat
HP: 55
Attack: 143
Defense: 55
Sp.Atk: 0
Sp.Def: 0
Speed: 13
Total: 0


Type effectiveness

In Gold and Silver
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
In Crystal
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up
Generation II
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
1717C Ice Punch Ice 07575 100}}100% 15
4444C Egg Bomb Normal 100100 075}}75% 10
  • Bold indicates a move that gets STAB when used by ????? (FF)
  • Italic indicates a move that gets STAB only when used by an evolution of ????? (FF)
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Normal Sprite.png TM09 Psych Up Normal —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Dragon Sprite.png TM24 DragonBreath Dragon 60 100% 20
Bag TM Ice Sprite.png TM33 Ice Punch Ice 75 100% 15
Bag TM Electric Sprite.png TM41 ThunderPunch Electric 75 100% 15
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Fire Sprite.png TM48 Fire Punch Fire 75 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by ????? (FF)
  • Italic indicates a move that gets STAB only when used by an evolution of ????? (FF)
  • Click on the generation numbers at the top to see TM moves from other generations

Evolution

GSCGlitch255.png
Does not evolve
????? (FF)
 'l) m) ZM  Normal 



Cloaking abilities

Main article: Time Capsule exploit

????? Hex FF will act as 'cancel' on the party Pokémon screen. ????? cannot be healed via a Pokémon Center as the game will take it to be the end Pokémon slot. Therefore, if this glitch is placed above other Pokémon in the party screen, those Pokémon also cannot be healed. However, ????? and the Pokémon below it can be healed with items.

This type of ????? cannot be deposited because it will replace itself and all Pokémon below it with "CANCEL".

The hexadecimal FF variant of this glitch can be taken into the Time Capsule to 'hide' the Pokémon below it which did not exist in Generation I. "CANCEL" is allowed through the time machine because it is essential on all Generation I and Generation II Pokémon games. Any Pokémon below it will appear as 'M (00)RB or 3TrainerPoké $Y.


External links


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
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PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
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ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
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ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
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ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
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Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.