Five question marks: Difference between revisions
Yamiidenryuu (talk | contribs) (→255) |
|||
(13 intermediate revisions by 10 users not shown) | |||
Line 3: | Line 3: | ||
{{incomplete}} | {{incomplete}} | ||
{{wrongtitle|?????}} | {{wrongtitle|?????}} | ||
{{redirect|?????|the dummied out | {{redirect|?????|the dummied out items in Generation I|List of unobtainable items#?????}} | ||
'''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry. | '''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry. | ||
Line 9: | Line 9: | ||
Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue. | Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue. | ||
All variations of ????? lack their own battle sprites besides the one seen by the Trainer battling it. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses. | All variations of ????? lack their own battle sprites besides the one seen by the Trainer battling it. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses. | ||
Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????. | Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????. | ||
Line 24: | Line 24: | ||
===Gold/Silver=== | ===Gold/Silver=== | ||
====000==== | ====000==== | ||
After being caught, the battle with ????? will continue, and ????? will flee, causing a [[ | After being caught, the battle with ????? will continue, and ????? will flee, causing a [[glitch dimension]] crash with a completely-white screen. Additionally, it is of note that while the footprint says "256", the Pokédex number is shown as "000". This is probably because 256 is the same as 0 in a 8-bit binary number. <!--I'd say that could be linked to Wikipedia, but I have no idea how--> | ||
<gallery> | <gallery> | ||
File:GSGlitchDex00_Page1.png|First Page | File:GSGlitchDex00_Page1.png|First Page | ||
Line 30: | Line 30: | ||
</gallery> | </gallery> | ||
====252==== | ====252==== | ||
Hex FC's Pokédex entry matches that of 00, excluding the species and number. | |||
<gallery> | <gallery> | ||
File:GSGlitchDexFC_Page1.png|First Page | File:GSGlitchDexFC_Page1.png|First Page | ||
File:GSGlitchDexFC_Page2.png|Second Page | File:GSGlitchDexFC_Page2.png|Second Page | ||
</gallery> | </gallery> | ||
====254==== | ====254==== | ||
This form of ????? immediately crashes the game to a [[ | This form of ????? immediately crashes the game to a [[glitch dimension]], and as such doesn't have a true Pokédex entry. | ||
<gallery> | <gallery> | ||
File:GSGlitchDexFE_Page1.png|What shows while the game is reloading | File:GSGlitchDexFE_Page1.png|What shows while the game is reloading | ||
Line 41: | Line 43: | ||
</gallery> | </gallery> | ||
====255==== | ====255==== | ||
This form of ????? has two blank pages before its actual Pokédex entry. Its entry also requires pressing a multiple times. | This form of ????? has two blank pages before its actual Pokédex entry. Its entry also requires pressing a button multiple times. | ||
<gallery> | <gallery> | ||
File:GSGlitchDexFF_Page1_Page2.png|First Page <!--Using the same file twice intentionally as they are the same--> | File:GSGlitchDexFF_Page1_Page2.png|First Page <!--Using the same file twice intentionally as they are the same--> | ||
Line 57: | Line 59: | ||
| image=GSCGlitch000.png | | image=GSCGlitch000.png | ||
| size=60px | | size=60px | ||
| species=/ä | | species=/ä{{sup/2|GS}} | ||
| caption=????? Hex 00 Sprite | | caption=????? Hex 00 Sprite{{sup/2|C}} | ||
| ndex=000 | | ndex=000 | ||
| hex=00 | | hex=00 | ||
| lv100exp=1000000{{sup/2|GS}} | |||
| typen=2 | | typen=2 | ||
| type1=Steel | | type1=Steel | ||
Line 66: | Line 69: | ||
| form1=Gold and Silver | | form1=Gold and Silver | ||
| disptype2=Unknown | | disptype2=Unknown | ||
| height-ftin= | | height-ftin=455'77" (White tile is equivalent to 45){{sup/2|GS}} | ||
| weight-lbs=486.3 | | weight-lbs=486.3{{sup/2|GS}} | ||
| games={{3v2|Gold|Silver|Crystal}} | | games={{3v2|Gold|Silver|Crystal}} | ||
| catchrate=255{{sup/2|GS}}<br>{{tt|0| | | catchrate=255{{sup/2|GS}}<br>{{tt|0|By default escapes even from the Master Ball.}}{{sup/2|C}} | ||
}} | }} | ||
===Game data=== | ===Game data=== | ||
====Game locations==== | ====Game locations==== | ||
{{ | {{Availability/Header|type=Steel|type2=Glitch}} | ||
type=Steel | | {{Availability/Gen|gen=II}} | ||
type2=Glitch | | {{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]}} | ||
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]}} | |||
|} | |||
|} | |||
|} | |||
}} | |||
====Base stats==== | ====Base stats==== | ||
Line 199: | Line 200: | ||
===Game data=== | ===Game data=== | ||
====Game locations==== | ====Game locations==== | ||
{{ | {{Availability/Header|type=Psychic|type2=Glitch}} | ||
type=Psychic | | {{Availability/Gen|gen=II}} | ||
type2=Glitch | | {{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}} | ||
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}} | |||
|} | |||
|} | |||
|} | |||
}} | |||
====Base stats==== | ====Base stats==== | ||
Line 329: | Line 328: | ||
===Game data=== | ===Game data=== | ||
====Game locations==== | ====Game locations==== | ||
{{ | {{Availability/Header|type=Glitch|type2=Normal}} | ||
type=Glitch | | {{Availability/Gen|gen=II}} | ||
type2=Normal | | {{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}} | ||
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}} | |||
|} | |||
|} | |||
|} | |||
}} | |||
====Base stats==== | ====Base stats==== | ||
Line 483: | Line 480: | ||
| lv100exp=127 800{{sup/2|GS}}<br>800 000{{sup/2|C}} | | lv100exp=127 800{{sup/2|GS}}<br>800 000{{sup/2|C}} | ||
| disptype3=Unknown | | disptype3=Unknown | ||
| height-ftin=4'46 {{sup/2|GS}}<br>418'12"{{sup/2|C}} | | height-ftin=4'46" {{sup/2|GS}}<br>418'12"{{sup/2|C}} | ||
| weight-lbs=5,168.1{{sup/2|GS}}<br>3,276.6{{sup/2|C}} | | weight-lbs=5,168.1{{sup/2|GS}}<br>3,276.6{{sup/2|C}} | ||
| games={{3v2|Gold|Silver|Crystal}} | | games={{3v2|Gold|Silver|Crystal}} | ||
Line 490: | Line 487: | ||
===Game data=== | ===Game data=== | ||
====Game locations==== | ====Game locations==== | ||
{{ | {{Availability/Header|type=Glitch|type2=Normal}} | ||
type=Glitch | | {{Availability/Gen|gen=II}} | ||
type2=Normal | | {{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}} | ||
{{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}} | |||
|} | |||
|} | |||
|} | |||
}} | |||
====Base stats==== | ====Base stats==== | ||
Line 601: | Line 596: | ||
===Cloaking abilities=== | ===Cloaking abilities=== | ||
{{main| | {{main|Time Capsule exploit}} | ||
????? Hex FF will act as 'cancel' on the party Pokémon screen. ????? cannot be healed via a Pokémon Center as the game will take it to be the end Pokémon slot. Therefore, if this glitch is placed above other Pokémon in the party screen, those Pokémon also cannot be healed. However, ????? and the Pokémon below it can be healed with items. | ????? Hex FF will act as 'cancel' on the party Pokémon screen. ????? cannot be healed via a Pokémon Center as the game will take it to be the end Pokémon slot. Therefore, if this glitch is placed above other Pokémon in the party screen, those Pokémon also cannot be healed. However, ????? and the Pokémon below it can be healed with items. | ||
Line 621: | Line 616: | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[fr:Cinq points d'interrogation]] | |||
[[it:Bad Clones]] |
Revision as of 03:41, 20 January 2016
The contents of this article have been suggested to be split into ????? (00), ????? (FC), ????? (FE) and ????? (FF). Please discuss it on the talk page for this article. |
This glitch is in need of research. Reason: Sprites, base stats and possible differences between Gold/Silver and Crystal. You can discuss this on the talk page. |
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
- The title of this article is incorrect because of technical limitations. The correct title is ?????.
- ????? redirects here. For the dummied out items in Generation I, see List of unobtainable items#?????.
????? are glitch Pokémon which appear in Generation II games. The game resorts to the error handler "?????" to name the non-existent Pokémon with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for Eggs). All ????? have no cry.
Appearance
Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue.
All variations of ????? lack their own battle sprites besides the one seen by the Trainer battling it. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.
Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.
When viewing the status screen of any ?????, it may not render correctly and may even cause the game to stop functioning correctly. Usually the status screen reports an abnormal value under "level up" that indicates the quantity required to reach the next level. Different forms of ????? have different types. The game will often display that one of these glitches is a Shiny Pokémon.
Obtaining
All variants of ????? can be obtained through the Celebi Egg glitch or by making a clone. Sometimes a clone that was cloned multiple times becomes one of the variants of ?????. Attempting to trade 'M (00) onto Pokémon Gold, Silver, and Crystal with the Time Capsule will cause it to appear as a ????? with an index number of 00. Hex 00 evolves from hex FC and hex FE.
Pokédex data
Crystal
This glitch is in need of research. Reason: An image of what actually is there. You can discuss this on the talk page. |
Unlike some variants of ??????????, all of the ????? glitches have Pokédex data which is undefined; however, all of the ????? glitches have a footprint. The footprint is identical to that of Donphan with 000, 252, 254, or 255 printed in the middle of it for the form with the same index number.
Gold/Silver
000
After being caught, the battle with ????? will continue, and ????? will flee, causing a glitch dimension crash with a completely-white screen. Additionally, it is of note that while the footprint says "256", the Pokédex number is shown as "000". This is probably because 256 is the same as 0 in a 8-bit binary number.
252
Hex FC's Pokédex entry matches that of 00, excluding the species and number.
254
This form of ????? immediately crashes the game to a glitch dimension, and as such doesn't have a true Pokédex entry.
255
This form of ????? has two blank pages before its actual Pokédex entry. Its entry also requires pressing a button multiple times.
Hex 00
????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Game data
Game locations
|
Base stats
Stat | |||
---|---|---|---|
| |||
| |||
| |||
| |||
| |||
| |||
Type effectiveness
In Gold and Silver
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Learnset
By leveling up
| ||||||||||||
| ||||||||||||
|
By TM/HM
| ||||||||||
TM | Move | Type | Power | Accuracy | PP | |||||
---|---|---|---|---|---|---|---|---|---|---|
TM02 | Headbutt | Normal | 70 | 100% | 15 | |||||
TM03 | Curse | ??? | — | —% | 10 | |||||
TM06 | Toxic | Poison | — | 85% | 10 | |||||
TM08 | Rock Smash | Fighting | 20 | 100% | 15 | |||||
TM17 | Protect | Normal | — | —% | 10 | |||||
TM19 | Giga Drain | Grass | 60 | 100% | 5 | |||||
TM21 | Frustration | Normal | — | 100% | 20 | |||||
TM25 | Thunder | Electric | 120 | 70% | 10 | |||||
TM28 | Dig | Ground | 60 | 100% | 10 | |||||
TM31 | Mud-Slap | Ground | 20 | 100% | 10 | |||||
TM37 | Sandstorm | Rock | — | —% | 10 | |||||
TM38 | Fire Blast | Fire | 120 | 85% | 5 | |||||
TM39 | Swift | Normal | 60 | —% | 20 | |||||
TM40 | Defense Curl | Normal | — | —% | 40 | |||||
TM45 | Attract | Normal | — | 100% | 15 | |||||
TM49 | Fury Cutter | Bug | 10 | 95% | 20 | |||||
TM50 | Nightmare | Ghost | — | 100% | 15 | |||||
HM05 | Flash | Normal | — | 70% | 20 | |||||
|
Evolution
|
Level 18 → |
|
|
Level 3 → |
|
Hex FC
????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Game data
Game locations
|
Base stats
Stat | |||
---|---|---|---|
| |||
| |||
| |||
| |||
| |||
| |||
Type effectiveness
| ||||||||||||||||||||||||||
| ||||||||||||||||||||||||||
| ||||||||||||||||||||||||||
| ||||||||||||||||||||||||||
| ||||||||||||||||||||||||||
|
Learnset
By leveling up
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
By TM/HM
| ||||||||||
TM | Move | Type | Power | Accuracy | PP | |||||
---|---|---|---|---|---|---|---|---|---|---|
TM01 | DynamicPunch | Fighting | 100 | 50% | 5 | |||||
TM05 | Roar | Normal | — | 100% | 20 | |||||
TM06 | Toxic | Poison | — | 85% | 10 | |||||
TM07 | Zap Cannon | Electric | 100 | 50% | 5 | |||||
TM10 | Hidden Power | Normal | — | 100% | 15 | |||||
TM14 | Blizzard | Ice | 120 | 70% | 5 | |||||
TM17 | Protect | Normal | — | —% | 10 | |||||
TM26 | Earthquake | Ground | 100 | 100% | 10 | |||||
TM34 | Swagger | Normal | — | 90% | 15 | |||||
TM41 | ThunderPunch | Electric | 75 | 100% | 15 | |||||
TM42 | Dream Eater | Psychic | 100 | 100% | 15 | |||||
TM50 | Nightmare | Ghost | — | 100% | 15 | |||||
|
Evolution
|
Level 18 → |
| |||||||
Level 24 → |
|
Level 32 → |
|
Hex FE
????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Game data
Game locations
|
Base stats
Stat | |||
---|---|---|---|
| |||
| |||
| |||
| |||
| |||
| |||
Type effectiveness
In Gold and Silver
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
|
In Crystal
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
|
Learnset
By leveling up
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
By TM/HM
| ||||||||||
TM | Move | Type | Power | Accuracy | PP | |||||
---|---|---|---|---|---|---|---|---|---|---|
TM09 | Psych Up | Normal | — | —% | 10 | |||||
TM12GS | Sweet Scent | Normal | — | 100% | 20 | |||||
TM13 | Snore | Normal | 40 | 100% | 15 | |||||
TM14 | Blizzard | Ice | 120 | 70% | 5 | |||||
TM15 | Hyper Beam | Normal | 150 | 90% | 5 | |||||
TM16 | Icy Wind | Ice | 55 | 95% | 15 | |||||
TM18 | Rain Dance | Water | — | —% | 5 | |||||
TM19 | Giga Drain | Grass | 60 | 100% | 5 | |||||
TM24 | DragonBreath | Dragon | 60 | 100% | 20 | |||||
TM29 | Psychic | Psychic | 90 | 100% | 10 | |||||
TM30 | Shadow Ball | Ghost | 80 | 100% | 15 | |||||
TM31GS | Mud-Slap | Ground | 20 | 100% | 10 | |||||
TM33 | Ice Punch | Ice | 75 | 100% | 15 | |||||
TM34 | Swagger | Normal | — | 90% | 15 | |||||
TM35GS | Sleep Talk | Normal | — | —% | 10 | |||||
TM36 | Sludge Bomb | Poison | 90 | 100% | 10 | |||||
TM38 | Fire Blast | Fire | 120 | 85% | 5 | |||||
TM39 | Swift | Normal | 60 | —% | 20 | |||||
TM41 | ThunderPunch | Electric | 75 | 100% | 15 | |||||
TM44 | Rest | Psychic | — | —% | 10 | |||||
TM45GS | Attract | Normal | — | 100% | 15 | |||||
TM50 | Nightmare | Ghost | — | 100% | 15 | |||||
HM01GS | Cut | Normal | 50 | 95% | 30 | |||||
HM02GS | Fly | Flying | 70 | 95% | 15 | |||||
HM03 | Surf | Water | 95 | 100% | 15 | |||||
HM06C | Whirlpool | Water | 15 | 70% | 15 | |||||
HM07 | Waterfall | Water | 80 | 100% | 15 | |||||
|
Evolution
|
Level 3 → |
|
Hex FF
????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Game data
Game locations
|
Base stats
Stat | |||
---|---|---|---|
| |||
| |||
| |||
| |||
| |||
| |||
Type effectiveness
In Gold and Silver
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
In Crystal
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
|
Learnset
By leveling up
| ||||||||||||||||||
| ||||||||||||||||||
|
By TM/HM
| ||||||||||
TM | Move | Type | Power | Accuracy | PP | |||||
---|---|---|---|---|---|---|---|---|---|---|
TM03 | Curse | ??? | — | —% | 10 | |||||
TM09 | Psych Up | Normal | — | —% | 10 | |||||
TM10 | Hidden Power | Normal | — | 100% | 15 | |||||
TM15 | Hyper Beam | Normal | 150 | 90% | 5 | |||||
TM17 | Protect | Normal | — | —% | 10 | |||||
TM18 | Rain Dance | Water | — | —% | 5 | |||||
TM19 | Giga Drain | Grass | 60 | 100% | 5 | |||||
TM20 | Endure | Normal | — | —% | 10 | |||||
TM21 | Frustration | Normal | — | 100% | 20 | |||||
TM22 | SolarBeam | Grass | 120 | 100% | 10 | |||||
TM23 | Iron Tail | Steel | 100 | 75% | 15 | |||||
TM24 | DragonBreath | Dragon | 60 | 100% | 20 | |||||
TM33 | Ice Punch | Ice | 75 | 100% | 15 | |||||
TM41 | ThunderPunch | Electric | 75 | 100% | 15 | |||||
TM42 | Dream Eater | Psychic | 100 | 100% | 15 | |||||
TM43 | Detect | Fighting | — | —% | 5 | |||||
TM44 | Rest | Psychic | — | —% | 10 | |||||
TM45 | Attract | Normal | — | 100% | 15 | |||||
TM48 | Fire Punch | Fire | 75 | 100% | 15 | |||||
HM04 | Strength | Normal | 80 | 100% | 15 | |||||
HM05 | Flash | Normal | — | 70% | 20 | |||||
HM07 | Waterfall | Water | 80 | 100% | 15 | |||||
|
Evolution
|
Cloaking abilities
- Main article: Time Capsule exploit
????? Hex FF will act as 'cancel' on the party Pokémon screen. ????? cannot be healed via a Pokémon Center as the game will take it to be the end Pokémon slot. Therefore, if this glitch is placed above other Pokémon in the party screen, those Pokémon also cannot be healed. However, ????? and the Pokémon below it can be healed with items.
This type of ????? cannot be deposited because it will replace itself and all Pokémon below it with "CANCEL".
The hexadecimal FF variant of this glitch can be taken into the Time Capsule to 'hide' the Pokémon below it which did not exist in Generation I. "CANCEL" is allowed through the time machine because it is essential on all Generation I and Generation II Pokémon games. Any Pokémon below it will appear as 'M (00)RB or 3TrainerPoké $Y.
External links
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |