Final Gambit (move): Difference between revisions

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{{MoveInfobox|
{{bad image|reason=Should be replaced with Generation VII image}}
n=515|
{{MoveInfobox
name=Final Gambit |
|n=515
jname=いのちがけ|
|name=Final Gambit
jtranslit=Inochi Gake|
|jname=いのちがけ
jtrans=Life Risk |
|jtranslit=Inochi Gake
gameimage=Final Gambit.png |
|jtrans=Life Risk
gameimage2=Final Gambit 2.png |
|gameimage=Final Gambit.png
gameimagewidth=300px |
|gameimage2=Final Gambit 2.png
type=Fighting |
|gameimagewidth=300px
damagecategory=Special |
|type=Fighting
basepp=5 |
|damagecategory=Special
maxpp=8 |
|basepp=5
power=— |
|maxpp=8
accuracy=100 |
|power=—
bdesc=??? |
|accuracy=100
category6=Tough|
|bdesc=???
appeal6=8|
|category6=Tough
jam6=0|
|appeal6=8
cdesc6=A move of huge appeal, but using it prevents the user from taking further contest moves.|
|jam6=0
gen=V |
|cdesc6=A move of huge appeal, but using it prevents the user from taking further contest moves.
pokefordex=Final%20Gambit |
|gen=V
touches=no |
|pokefordex=Final%20Gambit
protect=yes |
|touches=no
magiccoat=no |
|protect=yes
snatch=no |
|magiccoat=no
brightpowder=yes |
|snatch=no
kingsrock=no |
|brightpowder=yes
flag7=no |
|kingsrock=no
flag8=no |
|flag7=no
sound=no |
|flag8=no
target=anyadjacent |
|sound=no
footnotes= }}
|target=anyadjacent
}}
'''Final Gambit''' (Japanese: '''いのちがけ''' ''Life Risk'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation V]].
'''Final Gambit''' (Japanese: '''いのちがけ''' ''Life Risk'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation V]].


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If Final Gambit doesn't hit the opponent due to missing, type immunity, or {{m|Protect}}, then Final Gambit will fail and the user will not faint.
If Final Gambit doesn't hit the opponent due to missing, type immunity, or {{m|Protect}}, then Final Gambit will fail and the user will not faint.


The move's side effect is not considered as inflicting [[damage]] to the user, and so if the ''user'' is holding a [[Focus Band]], [[Focus Sash]], or has {{a|Sturdy}}, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the ''target''{{'}}s Focus Band, Focus Sash, Sturdy, and/or {{m|Endure}} can still trigger if applicable and the target will be left with 1 HP.
The move's side effect is not considered as inflicting [[damage]] to the user, and so if the user is holding a [[Focus Band]], [[Focus Sash]], or has {{a|Sturdy}}, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or {{m|Endure}} can still trigger if applicable, so that the target will be left with 1 HP.


==Description==
==Description==
{{movedesc|fighting}}
{{movedesc|fighting}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user risks everything to attack its target. The user faints but does damage equal to the user's HP.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user risks everything to attack its target. The user faints but does damage equal to the user's HP.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user risks everything to attack its target. The user faints but does damage equal to its HP.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user risks everything to attack its target. The user faints but does damage equal to its HP.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|5}}
{{Movehead/Level|Fighting|5}}
{{Moveentry/Level5|056|Mankey|1|Fighting|Fighting|53|53}}
{{Moveentry/3|056|Mankey|type=Fighting|1|Field|Field|53|53|50}}
{{Moveentry/Level5|057|Primeape|1|Fighting|Fighting|63|1, 63}}
{{Moveentry/3|057|Primeape|type=Fighting|1|Field|Field|63|1, 63|1, 57}}
{{Moveentry/Level5|396|Starly|2|Normal|Flying|41|41}}
{{Moveentry/3|396|Starly|type=Normal|type2=Flying|1|Flying|Flying|41|41|41}}
{{Moveentry/Level5|397|Staravia|2|Normal|Flying|48|48}}
{{Moveentry/3|397|Staravia|type=Normal|type2=Flying|1|Flying|Flying|48|48|48}}
{{Moveentry/Level5|398|Staraptor|2|Normal|Flying|57|57}}
{{Moveentry/3|398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying|57|57|57}}
{{Moveentry/Level5|447|Riolu|1|Fighting|Fighting|55|50}}
{{Moveentry/3|447|Riolu|type=Fighting|1|Undiscovered|Undiscovered|55|50|50}}
{{Moveentry/Level5|494|Victini|2|Psychic|Fire|81|81}}
{{Moveentry/3|494|Victini|type=Psychic|type2=Fire|1|Undiscovered|Undiscovered|81|81|81}}
{{Moveentry/Level5|550|Basculin|1|Water|Water|51|50}}
{{Moveentry/3|550|Basculin|type=Water|1|Water 2|Water 2|51|50|38}}
{{Moveentry/Level5|616|Shelmet|1|Bug|Bug|56|56}}
{{Moveentry/3|616|Shelmet|type=Bug|1|Bug|Bug|56|56|56}}
{{Moveentry/Level5|617|Accelgor|1|Bug|Bug|56|1, 56}}
{{Moveentry/3|617|Accelgor|type=Bug|1|Bug|Bug|56|1, 56|1, 56}}
{{Movefooter|Fighting|5}}
{{Movefoot|Fighting|3}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Fighting|5}}
{{Movehead/Breed|Fighting|5}}
{{Moveentry/Breed5|019|Rattata|1|Normal|Normal|{{MSP|056|Mankey}}{{MSP|057|Primeape}}|{{MSP|056|Mankey}}{{MSP|057|Primeape}}}}
{{Moveentry/3|019|Rattata|type=Normal|1|Field|Field|||}}
{{Moveentry/Breed5|050|Diglett|1|Ground|Ground|{{MSP|056|Mankey}}{{MSP|057|Primeape}}|{{MSP|056|Mankey}}{{MSP|057|Primeape}}}}
{{Moveentry/3|019A|Rattata|type=Dark|type2=Normal|1|Field|Field||||form=Alola Form}}
{{Moveentry/Breed5|213|Shuckle|2|Bug|Rock|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}}}
{{Moveentry/3|050|Diglett|type=Ground|1|Field|Field|||}}
{{Moveentry/Breed5|290|Nincada|2|Bug|Ground|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}}}
{{Moveentry/3|050A|Diglett|type=Ground|type2=Steel|1|Field|Field||||form=Alola Form}}
{{Moveentry/Breed5|335|Zangoose|1|Normal|Normal|{{MSP|056|Mankey}}{{MSP|057|Primeape}}|{{MSP|056|Mankey}}{{MSP|057|Primeape}}}}
{{Moveentry/3|213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug|||}}
{{Moveentry/Breed5|336|Seviper|1|Poison|Poison|{{MSP|056|Mankey}}{{MSP|057|Primeape}}|{{MSP|056|Mankey}}{{MSP|057|Primeape}}}}
{{Moveentry/3|290|Nincada|type=Bug|type2=Ground|1|Bug|Bug|||}}
{{Movefooter|Fighting|5}}
{{Moveentry/3|335|Zangoose|type=Normal|1|Field|Field|||}}
{{Moveentry/3|336|Seviper|type=Poison|2|Field|Dragon|||}}
{{Movefoot|Fighting|3}}
 
==In the manga==
===In the Pokémon Adventures manga===
{{movemanga|type=fighting|exp=yes|gen=The user rams into the opponent at full force.|image1=Norman Staraptor Final Gambit Adventures.png|image1p=Staraptor}}
{{movep|type=fighting|ms=398|pkmn=Staraptor|method=Staraptor rams into the opponent at full force.}}
{{movebtm|type=fighting|user=Norman|user1=Norman's Staraptor|startcode=PAORAS15|startname=PAORAS15|notes=Debut}}
 
==In other generations==
{{Movegen
|type=Fighting
|genV=Final Gambit V
}}


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}
|fr={{tt|Tout ou Rien|All or Nothing}}
|fr=Tout ou Rien
|de={{tt|Wagemut|Bravado}}
|de=Wagemut
|it=Azzardo
|it=Azzardo
|ko=목숨걸기 ''Moksoom Gulgi''
|ko=목숨걸기 ''Moksoom Gulgi''
|pt_br= Luta Final
|pt_br=Luta Final<br>Gambito Final (TCG)
|es={{tt|Sacrificio|Sacrifice}}}}
|es=Sacrificio
 
==In other generations==
{{Movegen|
type=Fighting|
genV=Final Gambit V|
}}
}}


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[[Category:Moves that cause the user to faint]]
[[Category:Moves that cause the user to faint]]
[[Category:Moves that deal direct damage]]


[[de:Wagemut]]
[[de:Wagemut]]
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[[it:Azzardo (mossa)]]
[[it:Azzardo (mossa)]]
[[ja:いのちがけ]]
[[ja:いのちがけ]]
[[zh:赌命(技能)]]
[[zh:搏命(招式)]]

Revision as of 04:28, 22 December 2016

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Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII image

Final Gambit
いのちがけ Life Risk
Type  Fighting
Category  Special
PP  5 (max. 8)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Tough
Appeal  8 ♥♥♥♥♥♥♥♥
Jamming  0  
A move of huge appeal, but using it prevents the user from taking further contest moves.

Final Gambit (Japanese: いのちがけ Life Risk) is a damage-dealing Fighting-type move introduced in Generation V.

Effect

Final Gambit causes the user to faint, and the target receives damage equal to how much HP the user lost.

If Final Gambit doesn't hit the opponent due to missing, type immunity, or Protect, then Final Gambit will fail and the user will not faint.

The move's side effect is not considered as inflicting damage to the user, and so if the user is holding a Focus Band, Focus Sash, or has Sturdy, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or Endure can still trigger if applicable, so that the target will be left with 1 HP.

Description

Games Description
BWB2W2 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
XYORAS
SM
The user risks everything to attack its target. The user faints but does damage equal to its HP.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0056 Mankey FightingIC Big.png Field Field 53 53 50
0057 Primeape FightingIC Big.png Field Field 63 1, 63 1, 57
0396 Starly NormalIC Big.png
FlyingIC Big.png
Flying Flying 41 41 41
0397 Staravia NormalIC Big.png
FlyingIC Big.png
Flying Flying 48 48 48
0398 Staraptor NormalIC Big.png
FlyingIC Big.png
Flying Flying 57 57 57
0447 Riolu FightingIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 55 50 50
0494 Victini PsychicIC Big.png
FireIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 81 81 81
0550 Basculin WaterIC Big.png Water 2 Water 2 51 50 38
0616 Shelmet BugIC Big.png Bug Bug 56 56 56
0617 Accelgor BugIC Big.png Bug Bug 56 1, 56 1, 56
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0019 Rattata NormalIC Big.png Field Field
019A Rattata
Rattata
Alola Form
DarkIC Big.png
NormalIC Big.png
Field Field
0050 Diglett GroundIC Big.png Field Field
050A Diglett
Diglett
Alola Form
GroundIC Big.png
SteelIC Big.png
Field Field
0213 Shuckle BugIC Big.png
RockIC Big.png
Bug Bug
0290 Nincada BugIC Big.png
GroundIC Big.png
Bug Bug
0335 Zangoose NormalIC Big.png Field Field
0336 Seviper PoisonIC Big.png Field Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
France Flag.png French Tout ou Rien
Germany Flag.png German Wagemut
Italy Flag.png Italian Azzardo
South Korea Flag.png Korean 목숨걸기 Moksoom Gulgi
Brazil Flag.png Brazilian Portuguese Luta Final
Gambito Final (TCG)
Spain Flag.png Spanish Sacrificio
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.