Final Gambit (move): Difference between revisions
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(Multiple sources confirm that Final Gambit affects Focus Sash and Sturdy, including: http://www.smogon.com/forums/showthread.php?p=3004772&highlight=final+gambit#post3004772) |
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(40 intermediate revisions by 33 users not shown) | |||
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{{MoveInfobox| | {{MoveInfobox | ||
n=515| | |n=515 | ||
name=Final Gambit | | |name=Final Gambit | ||
jname=いのちがけ| | |jname=いのちがけ | ||
jtranslit=Inochi Gake| | |jtranslit=Inochi Gake | ||
jtrans=Life Risk | | |jtrans=Life Risk | ||
gameimage=Final Gambit.png | | |gameimage=Final Gambit.png | ||
type=Fighting | | |gameimage2=Final Gambit 2.png | ||
damagecategory=Special | | |gameimagewidth=300px | ||
basepp=5 | | |type=Fighting | ||
maxpp=8 | | |damagecategory=Special | ||
power=— | | |basepp=5 | ||
accuracy=100 | | |maxpp=8 | ||
bdesc=??? | | |power=— | ||
gen=V | | |accuracy=100 | ||
pokefordex=Final%20Gambit | | |bdesc=??? | ||
touches= | |category6=Tough | ||
protect=yes | | |appeal6=8 | ||
magiccoat=no | | |jam6=0 | ||
snatch=no | | |cdesc6=A move of huge appeal, but using it prevents the user from taking further contest moves. | ||
brightpowder=yes | | |gen=V | ||
kingsrock=no | | |pokefordex=Final%20Gambit | ||
flag7=no | | |touches=no | ||
flag8=no | | |protect=yes | ||
sound=no | | |magiccoat=no | ||
target=anyadjacent | |snatch=no | ||
|brightpowder=yes | |||
|kingsrock=no | |||
|flag7=no | |||
|flag8=no | |||
|sound=no | |||
|target=anyadjacent | |||
}} | |||
'''Final Gambit''' (Japanese: '''いのちがけ''' ''Life Risk'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation V]]. | '''Final Gambit''' (Japanese: '''いのちがけ''' ''Life Risk'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation V]]. | ||
==Effect== | ==Effect== | ||
Final Gambit causes the user to faint, and the target receives damage equal to | Final Gambit causes the user to faint, and the target receives damage equal to how much HP the user lost. | ||
If Final Gambit doesn't hit the opponent due to missing, immunity or {{m|Protect}}, then Final Gambit will fail and the user will not faint. | If Final Gambit doesn't hit the opponent due to missing, type immunity, or {{m|Protect}}, then Final Gambit will fail and the user will not faint. | ||
The move's side effect is not considered as inflicting [[damage]] to the user, and so if the user is holding a [[Focus Band]], [[Focus Sash]], or has {{a|Sturdy}}, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or {{m|Endure}} can still trigger if applicable, so that the target will be left with 1 HP. | |||
==Description== | ==Description== | ||
{{movedesc|fighting}} | {{movedesc|fighting}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user risks everything to attack its target. The user faints but does damage equal to the user's HP.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}|The user risks everything to attack its target. The user faints but does damage equal to its HP.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 42: | Line 51: | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Fighting|5}} | {{Moveheader/Level|Fighting|5}} | ||
{{Moveentry/Level5|056|Mankey|1|Fighting|Fighting|53}} | {{Moveentry/Level5|056|Mankey|1|Fighting|Fighting|53|53}} | ||
{{Moveentry/Level5|057|Primeape|1|Fighting|Fighting|63}} | {{Moveentry/Level5|057|Primeape|1|Fighting|Fighting|63|1, 63}} | ||
{{Moveentry/Level5|396|Starly|2|Normal|Flying|41}} | {{Moveentry/Level5|396|Starly|2|Normal|Flying|41|41}} | ||
{{Moveentry/Level5|397|Staravia|2|Normal|Flying|48}} | {{Moveentry/Level5|397|Staravia|2|Normal|Flying|48|48}} | ||
{{Moveentry/Level5|398|Staraptor|2|Normal|Flying|57}} | {{Moveentry/Level5|398|Staraptor|2|Normal|Flying|57|57}} | ||
{{Moveentry/Level5|447|Riolu|1|Fighting|Fighting|55}} | {{Moveentry/Level5|447|Riolu|1|Fighting|Fighting|55|50}} | ||
{{Moveentry/Level5|494|Victini|2|Psychic|Fire|81}} | {{Moveentry/Level5|494|Victini|2|Psychic|Fire|81|81}} | ||
{{Moveentry/Level5|550|Basculin|1|Water|Water|51}} | {{Moveentry/Level5|550|Basculin|1|Water|Water|51|50}} | ||
{{Moveentry/Level5|616|Shelmet|1|Bug|Bug|56}} | {{Moveentry/Level5|616|Shelmet|1|Bug|Bug|56|56}} | ||
{{Moveentry/Level5|617|Accelgor|1|Bug|Bug|56}} | {{Moveentry/Level5|617|Accelgor|1|Bug|Bug|56|1, 56}} | ||
{{Movefooter|Fighting|5}} | {{Movefooter|Fighting|5}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Moveheader/Breed|Fighting|5}} | {{Moveheader/Breed|Fighting|5}} | ||
{{Moveentry/Breed5|019|Rattata|1|Normal|Normal|{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP| | {{Moveentry/Breed5|019|Rattata|1|Normal|Normal|{{MSP|056|Mankey}}{{MSP|057|Primeape}}|{{MSP|056|Mankey}}{{MSP|057|Primeape}}}} | ||
{{Moveentry/Breed5|050|Diglett|1|Ground|Ground|{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP| | {{Moveentry/Breed5|050|Diglett|1|Ground|Ground|{{MSP|056|Mankey}}{{MSP|057|Primeape}}|{{MSP|056|Mankey}}{{MSP|057|Primeape}}}} | ||
{{Moveentry/Breed5|213|Shuckle|2|Bug|Rock|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}}} | {{Moveentry/Breed5|213|Shuckle|2|Bug|Rock|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}}} | ||
{{Moveentry/Breed5|290|Nincada|2|Bug|Ground|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}}} | {{Moveentry/Breed5|290|Nincada|2|Bug|Ground|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}}} | ||
{{Moveentry/Breed5|335|Zangoose|1|Normal|Normal|{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP| | {{Moveentry/Breed5|335|Zangoose|1|Normal|Normal|{{MSP|056|Mankey}}{{MSP|057|Primeape}}|{{MSP|056|Mankey}}{{MSP|057|Primeape}}}} | ||
{{Moveentry/Breed5|336|Seviper|1|Poison|Poison|{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP| | {{Moveentry/Breed5|336|Seviper|1|Poison|Poison|{{MSP|056|Mankey}}{{MSP|057|Primeape}}|{{MSP|056|Mankey}}{{MSP|057|Primeape}}}} | ||
{{Movefooter|Fighting|5}} | {{Movefooter|Fighting|5}} | ||
==In the manga== | |||
===In the Pokémon Adventures manga=== | |||
{{movemanga|type=fighting|exp=yes|gen=The user rams into the opponent at full force.|image1=Norman Staraptor Final Gambit Adventures.png|image1p=Staraptor}} | |||
{{movep|type=fighting|ms=398|pkmn=Staraptor|method=Staraptor rams into the opponent at full force.}} | |||
{{movebtm|type=fighting|user=Norman|user1=Norman's Staraptor|startcode=PAORAS15|startname=PAORAS15|notes=Debut}} | |||
==In other generations== | |||
{{Movegen | |||
|type=Fighting | |||
|genV=Final Gambit V | |||
}} | |||
==In other languages== | ==In other languages== | ||
Line 70: | Line 91: | ||
|it=Azzardo | |it=Azzardo | ||
|ko=목숨걸기 ''Moksoom Gulgi'' | |ko=목숨걸기 ''Moksoom Gulgi'' | ||
|es=Sacrificio}} | |pt_br=Luta Final<br>Gambito Final (TCG) | ||
|es=Sacrificio | |||
}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves that cause the user to faint]] | [[Category:Moves that cause the user to faint]] | ||
[[Category:Moves that deal direct damage]] | |||
[[de:Wagemut]] | [[de:Wagemut]] | ||
[[fr:Tout ou Rien]] | [[fr:Tout ou Rien]] | ||
[[it:Azzardo (mossa)]] | [[it:Azzardo (mossa)]] | ||
[[ja:いのちがけ]] | [[ja:いのちがけ]] | ||
[[zh:搏命(招式)]] |
Revision as of 08:10, 19 October 2016
Final Gambit いのちがけ Life Risk | ||||||||||||
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Final Gambit (Japanese: いのちがけ Life Risk) is a damage-dealing Fighting-type move introduced in Generation V.
Effect
Final Gambit causes the user to faint, and the target receives damage equal to how much HP the user lost.
If Final Gambit doesn't hit the opponent due to missing, type immunity, or Protect, then Final Gambit will fail and the user will not faint.
The move's side effect is not considered as inflicting damage to the user, and so if the user is holding a Focus Band, Focus Sash, or has Sturdy, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or Endure can still trigger if applicable, so that the target will be left with 1 HP.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
056 | Mankey | Fighting | 53 | 53 | ||||||
057 | Primeape | Fighting | 63 | 1, 63 | ||||||
396 | Starly | Normal | Flying | 41 | 41 | |||||
397 | Staravia | Normal | Flying | 48 | 48 | |||||
398 | Staraptor | Normal | Flying | 57 | 57 | |||||
447 | Riolu | Fighting | 55 | 50 | ||||||
494 | Victini | Psychic | Fire | 81 | 81 | |||||
550 | Basculin | Water | 51 | 50 | ||||||
616 | Shelmet | Bug | 56 | 56 | ||||||
617 | Accelgor | Bug | 56 | 1, 56 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
019 | Rattata | Normal | ||||||||
050 | Diglett | Ground | ||||||||
213 | Shuckle | Bug | Rock | |||||||
290 | Nincada | Bug | Ground | |||||||
335 | Zangoose | Normal | ||||||||
336 | Seviper | Poison | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the manga
In the Pokémon Adventures manga
The user rams into the opponent at full force. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Staraptor rams into the opponent at full force. | |||
Norman's Staraptor | PAORAS15 | Debut |
In other generations
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |