Final Gambit (move): Difference between revisions

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|it=Azzardo
|it=Azzardo
|ko=목숨걸기 ''Moksoom Gulgi''
|ko=목숨걸기 ''Moksoom Gulgi''
|pt_br= Gambito Final
|pt_br= Luta Final
|es=Sacrificio}}
|es=Sacrificio}}



Revision as of 02:17, 24 May 2015

Final Gambit
いのちがけ Life Risk
Type  Fighting
Category  Special
PP  5 (max. 8)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Tough
Appeal  8 ♥♥♥♥♥♥♥♥
Jamming  0  
A move of huge appeal, but using it prevents the user from taking further contest moves.

Final Gambit (Japanese: いのちがけ Life Risk) is a damage-dealing Fighting-type move introduced in Generation V.

Effect

Final Gambit causes the user to faint, and the target receives damage equal to however much HP the user had before executing the move.

If Final Gambit doesn't hit the opponent due to missing, type immunity or Protect, then Final Gambit will fail and the user will not faint. Using this move will not activate the user's Focus Band, Focus Sash or Sturdy, and therefore, the Pokémon still faints regardless of whether the item is held or not. However, Final Gambit can trigger Focus Band, Focus Sash, and Sturdy if any are possessed by the target, and the target's Endure will prevent them from fainting.

Description

Games Description
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
The user risks everything to attack its target. The user faints but does damage equal to its HP.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
056 Mankey Mankey Fighting Fighting 53 53
057 Primeape Primeape Fighting Fighting 63 --, 63
396 Starly Starly Normal Flying 41 41
397 Staravia Staravia Normal Flying 48 48
398 Staraptor Staraptor Normal Flying 57 57
447 Riolu Riolu Fighting Fighting 55 50
494 Victini Victini Psychic Fire 81 81
550 Basculin Basculin Water Water 51 50
616 Shelmet Shelmet Bug Bug 56 56
617 Accelgor Accelgor Bug Bug 56 --, 56
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
019 Rattata Rattata Normal Normal MankeyPrimeape MankeyPrimeape
050 Diglett Diglett Ground Ground MankeyPrimeape MankeyPrimeape
213 Shuckle Shuckle Bug Rock ShelmetAccelgor ShelmetAccelgor
290 Nincada Nincada Bug Ground ShelmetAccelgor ShelmetAccelgor
335 Zangoose Zangoose Normal Normal MankeyPrimeape MankeyPrimeape
336 Seviper Seviper Poison Poison MankeyPrimeape MankeyPrimeape
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
France Flag.png French Tout ou Rien
Germany Flag.png German Wagemut
Italy Flag.png Italian Azzardo
South Korea Flag.png Korean 목숨걸기 Moksoom Gulgi
Brazil Flag.png Brazilian Portuguese Luta Final
Spain Flag.png Spanish Sacrificio

In other generations

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.