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Fighting (type)

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Revision as of 15:10, 4 August 2010 by Drapion (Talk | contribs) (Trivia)

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Template:ElementalTypes Template:TypeNotice Notable trainers that specialize in the Fighting type include Bruno of the Indigo Plateau Elite Four, Chuck of Cianwood City, Brawly of Dewford Town, and Maylene of Veilstone City. The Fighting Dojo of Saffron City is also home to several Trainers of Fighting-type Pokémon, although it is no longer an official Gym.

Statistical averages


HP: 67
Attack: 93
Defense: 64
Sp.Atk: 51
Sp.Def: 70
Speed: 64
Total: 0

Fully evolved

HP: 74.40
Attack: 109.33
Defense: 72.53
Sp.Atk: 65.33
Sp.Def: 83.73
Speed: 78.73
Total: 0

Battle properties

Offensive Fighting Defensive
Power Types   Power Types
½× Bug
½× Poison
Ghost None

Note: Although Fighting-type attacks normally have no effect on Template:Type2 Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon.


As of Generation IV, the Fighting type, along with Ice and Ground, is often considered a key offensive type in the game. In the past, the type was not as effective thanks to the power of the Template:Type2s, but now their useful resistances and vast type coverage allow many Fighting-types to sweep freely.

Defensively, the Fighting type has cons and pros. Fighting-type Pokémon have key resistances to Dark and Rock, but their weaknesses are to the common Flying and Psychic types. They also usually fall to Psychic moves in one turn, due to a low Special Defense. However, several Fighting Pokémon (Like Lucario and Gallade) have a subtype that rids them of the Psychic weakness. Also, resistance to Bug can sometimes assist Fighting types (Though Bug has that same resistance to Fighting).

Offensively, the Fighting type is very powerful. It hits five different types with super-effective damage, more than any other type except for the Template:Type2, with which it ties. It deals super-effective damage to Rock and Steel, types which generally have high Defense, and is the only type super-effective against Normal. It is super-effective against Ice, a key offensive but low defensive type. It is also one of the two types super-effective against Dark. This is slightly balanced out by the fact that Ghosts are immune to Fighting attacks without the aid of Foresight/Odor Sleuth or the Scrappy ability. In the first three generations, there were very few powerful Fighting-type moves, but this has changed with the introduction of Close Combat and increased availability of moves such as Superpower. It should be noted that the offensive combination Fighting/Ghost is resisted by no Pokémon, as only the theoretical typing of Normal/Ghost will be able to resist it. The Fighting type also pairs up well with the Dark type offensively as only two Pokémon currently resist a Fighting/Dark combination.

When used in contests, Fighting-type moves typically become Cool or Tough, but can also be of two other Contest categories. No Fighting-type moves are of the Cute category.

In total, there are 25 Pokémon with the Fighting type.


Pure Fighting-type Pokémon

# Name
056 056 Mankey
057 057 Primeape
066 066 Machop
067 067 Machoke
068 068 Machamp
106 106 Hitmonlee
107 107 Hitmonchan
236 236 Tyrogue
237 237 Hitmontop
296 296 Makuhita
297 297 Hariyama
447 447 Riolu

Half Fighting-type Pokémon

Primary Fighting-type Pokémon

# Name Type 1 Type 2
307 307 Meditite Fighting Psychic
308 308 Medicham Fighting Psychic
448 448 Lucario Fighting Steel

Secondary Fighting-type Pokémon

# Name Type 1 Type 2
062 062 Poliwrath Water Fighting
214 214 Heracross Bug Fighting
256 256 Combusken Fire Fighting
257 257 Blaziken Fire Fighting
286 286 Breloom Grass Fighting
391 391 Monferno Fire Fighting
392 392 Infernape Fire Fighting
453 453 Croagunk Poison Fighting
454 454 Toxicroak Poison Fighting
475 475 Gallade Psychic Fighting


Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Arm Thrust Physical Tough 15 100% 20 One target Hits two to five times in a row.
Aura Sphere Special Beauty 90 —% 20 One target Never misses.
Brick Break Physical Cool 75 100% 15 One target Breaks any barrier such as Light Screen and Reflect.
Close Combat Physical Smart 120 100% 5 One target Lowers the user's Defense and Special Defense.
Counter Physical Tough Varies 100% 20 One target Returns Physical attack damage for double.
Cross Chop Physical Cool 100 80% 5 One target Has a high critical hit ratio.
Double Kick Physical Tough 30 100% 30 One target Hits twice.
Drain Punch Physical Beauty 60 100% 5 One target The user's HP is restored by half the damage taken by the target.
DynamicPunch Physical Cool 100 50% 5 One target Confuses the target.
Focus Blast Special Cool 120 70% 5 One target Has a 10% chance to lower target's Special Defense.
Focus Punch Physical Tough 150 100% 20 One target It will fail if the user is hit before it is used.
Force Palm Physical Cool 60 100% 10 One target Has a 30% chance of paralyzing the opponent.
Hammer Arm Physical Cool 100 90% 10 One target Lowers the user's Speed.
Hi Jump Kick Physical Cool 100 90% 20 One target If it misses, the user is hurt instead.
Jump Kick Physical Cool 85 95% 25 One target If it misses, the user is hurt instead.
Karate Chop* Physical Tough 50 100% 25 One target Has a high critical hit ratio.
Low Kick Physical Tough Varies* 100% 20 One target Inflicts greater damage on heavier foes.*
Mach Punch Physical Cool 40 100% 30 One target Always attacks first.
Revenge Physical Tough 60 100% 10 One target Inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal Physical Cool Varies 100% 15 One target More powerful the less HP the user has.
Rock Smash Physical Tough 40 * 100% 15 One target In battle: Has a 50% chance to lower the target's Defense.
Outside of battle: Can smash cracked boulders.
Rolling Kick Physical Cool 60 85% 15 One target Has a 30% chance of causing the opponent to flinch.
Seismic Toss Physical Tough Varies 100% 20 One target Inflicts damage equal to the user's level.
Sky Uppercut Physical Cool 85 90% 15 One target Capable of hitting opponents while they are using Fly.
Submission Physical Cool 80 80% 25 One target User receives 25% recoil damage.
Superpower Physical Tough 120 100% 5 One target Lowers the user's Attack and Defense.
Triple Kick Physical Beauty 10 90% 10 One target Hits three times. Gains power with each hit.
Vacuum Wave Special Smart 40 100% 30 One target Always attacks first.
Vital Throw Physical Cool 70 —% 10 One target The user attacks last. In return, this move is guaranteed not to miss.
Wake-Up Slap Physical Smart 60 100% 10 One target Doubles in power when the target is asleep, but then awakens that target.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Bulk Up Status Beauty —% 20 User Raises user's Attack and Defense.
Detect Status Cool —% 5 User User evades all attacks. Chance of failing rises if it is used in succession.


  • With the exception of Arceus holding a Fist Plate, there has yet to be a Fighting-type legendary Pokémon.
    • Arceus holding a Fist Plate is also the only quadrupedal Fighting-type Pokémon.
  • As of Generation IV, the Fighting type is the only type that has not been paired with the Template:Type2.
  • All of the legendary golems, including Regigigas, are weak to Fighting moves.
  • No Fighting-type move can hit both foes in a double battle.
  • Along with the Ground type, Fighting-type moves are super effective against the most Pokémon types: five.
  • Fighting is the only type to have two variations of Quick Attack: Mach Punch and Vacuum Wave.
  • As of Generation II, the Fighting type (along with Bug) are one of only two pairs of different types to share the same interaction against each other (Bug resists Fighting and vice versa). The other pair is Normal and Ghost (Normal is immune to Ghost and vice versa).
  • There has been one Elite Four member or Gym Leader specializing in Fighting-type Pokémon in every generation.
  • Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting-type has been associated with the color red in the main Pokémon games since Generation III, it is associated with the color orange in Pokémon Stadium and Pokémon Mystery Dungeon, and with the color brown in the Pokémon Trading Card Game.
  • As of Generation IV, Fighting as a secondary type has always incurred at least one unique type combination in each generation.
  • When Generation IV changed the mechanics of damage categories, fighting-type was the only physical type that did not have any moves turned into special moves. All its special moves were added after the change.

In other languages

  • Chinese: 格鬥 gédòu
  • Dutch: Vecht
  • Finnish: Taistelu
  • French: Combat
  • German: Kampf
  • Hebrew: לוחם lohem
  • Italian: Lotta
  • Japanese: かくとう (格闘) kakutō
  • Korean: 격투 gyeoktu
  • Polish: Walczący
  • Portuguese (Brazilian): Lutador
  • Russian: Боевой boevoi
  • Spanish: Lucha