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Difference between revisions of "Fighting (type)"

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m (Trivia: highly arguable.)
(Moves)
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|-
 
|-
 
| class="l" | {{m|Arm Thrust}}
 
| class="l" | {{m|Arm Thrust}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Tough}}
+
{{Contesttable|Tough}}
 
| class="c" | 15
 
| class="c" | 15
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Aura Sphere}}
 
| class="l" | {{m|Aura Sphere}}
| class="c" | {{ic|Special}}
+
{{Statustable|Special}}
| class="c" | {{ic|Beauty}}
+
{{Contesttable|Beauty}}
 
| class="c" | 90
 
| class="c" | 90
 
| class="c" | —%
 
| class="c" | —%
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|-
 
|-
 
| class="l" | {{m|Brick Break}}
 
| class="l" | {{m|Brick Break}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 75
 
| class="c" | 75
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Close Combat}}
 
| class="l" | {{m|Close Combat}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Smart}}
+
{{Contesttable|Smart}}
 
| class="c" | 120
 
| class="c" | 120
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Counter}}
 
| class="l" | {{m|Counter}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Tough}}
+
{{Contesttable|Tough}}
 
| class="c" | Varies
 
| class="c" | Varies
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Cross Chop}}
 
| class="l" | {{m|Cross Chop}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 100
 
| class="c" | 100
 
| class="c" | 80%
 
| class="c" | 80%
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|-
 
|-
 
| class="l" | {{m|Double Kick}}
 
| class="l" | {{m|Double Kick}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Tough}}
+
{{Contesttable|Tough}}
 
| class="c" | 30
 
| class="c" | 30
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Drain Punch}}
 
| class="l" | {{m|Drain Punch}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Beauty}}
+
{{Contesttable|Beauty}}
 
| class="c" | 60
 
| class="c" | 60
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|DynamicPunch}}
 
| class="l" | {{m|DynamicPunch}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 100
 
| class="c" | 100
 
| class="c" | 50%
 
| class="c" | 50%
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|-
 
|-
 
| class="l" | {{m|Focus Blast}}
 
| class="l" | {{m|Focus Blast}}
| class="c" | {{ic|Special}}
+
{{Statustable|Special}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 120
 
| class="c" | 120
 
| class="c" | 70%
 
| class="c" | 70%
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|-
 
|-
 
| class="l" | {{m|Focus Punch}}
 
| class="l" | {{m|Focus Punch}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Tough}}
+
{{Contesttable|Tough}}
 
| class="c" | 150
 
| class="c" | 150
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Force Palm}}
 
| class="l" | {{m|Force Palm}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 60
 
| class="c" | 60
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Hammer Arm}}
 
| class="l" | {{m|Hammer Arm}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 100
 
| class="c" | 100
 
| class="c" | 90%
 
| class="c" | 90%
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|-
 
|-
 
| class="l" | {{m|Hi Jump Kick}}
 
| class="l" | {{m|Hi Jump Kick}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 100
 
| class="c" | 100
 
| class="c" | 90%
 
| class="c" | 90%
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|-
 
|-
 
| class="l" | {{m|Jump Kick}}
 
| class="l" | {{m|Jump Kick}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 85
 
| class="c" | 85
 
| class="c" | 95%
 
| class="c" | 95%
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|-
 
|-
 
| class="l" | {{m|Karate Chop}}{{tt|*|Normal-type move in Generation I}}
 
| class="l" | {{m|Karate Chop}}{{tt|*|Normal-type move in Generation I}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Tough}}
+
{{Contesttable|Tough}}
 
| class="c" | 50
 
| class="c" | 50
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Low Kick}}
 
| class="l" | {{m|Low Kick}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Tough}}
+
{{Contesttable|Tough}}
 
| class="c" | Varies{{tt|*|50 in Generations I and II}}
 
| class="c" | Varies{{tt|*|50 in Generations I and II}}
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Mach Punch}}
 
| class="l" | {{m|Mach Punch}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 40
 
| class="c" | 40
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Revenge}}
 
| class="l" | {{m|Revenge}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Tough}}
+
{{Contesttable|Tough}}
 
| class="c" | 60
 
| class="c" | 60
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Reversal}}
 
| class="l" | {{m|Reversal}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | Varies
 
| class="c" | Varies
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Rock Smash}}
 
| class="l" | {{m|Rock Smash}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Tough}}
+
{{Contesttable|Tough}}
 
| class="c" | 40 {{tt|*|20 in Generations II and III}}
 
| class="c" | 40 {{tt|*|20 in Generations II and III}}
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Rolling Kick}}
 
| class="l" | {{m|Rolling Kick}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 60
 
| class="c" | 60
 
| class="c" | 85%
 
| class="c" | 85%
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|-
 
|-
 
| class="l" | {{m|Seismic Toss}}
 
| class="l" | {{m|Seismic Toss}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Tough}}
+
{{Contesttable|Tough}}
 
| class="c" | —
 
| class="c" | —
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Sky Uppercut}}
 
| class="l" | {{m|Sky Uppercut}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 85
 
| class="c" | 85
 
| class="c" | 90%
 
| class="c" | 90%
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|-
 
|-
 
| class="l" | {{m|Submission}}
 
| class="l" | {{m|Submission}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 80
 
| class="c" | 80
 
| class="c" | 80%
 
| class="c" | 80%
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|-
 
|-
 
| class="l" | {{m|Superpower}}
 
| class="l" | {{m|Superpower}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Tough}}
+
{{Contesttable|Tough}}
 
| class="c" | 120
 
| class="c" | 120
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Triple Kick}}
 
| class="l" | {{m|Triple Kick}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Beauty}}
+
{{Contesttable|Beauty}}
 
| class="c" | 10
 
| class="c" | 10
 
| class="c" | 90%
 
| class="c" | 90%
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|-
 
|-
 
| class="l" | {{m|Vacuum Wave}}
 
| class="l" | {{m|Vacuum Wave}}
| class="c" | {{ic|Special}}
+
{{Statustable|Special}}
| class="c" | {{ic|Smart}}
+
{{Contesttable|Smart}}
 
| class="c" | 40
 
| class="c" | 40
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
| class="l" | {{m|Vital Throw}}
 
| class="l" | {{m|Vital Throw}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | 70
 
| class="c" | 70
 
| class="c" | —%
 
| class="c" | —%
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|-
 
|-
 
| class="l" | {{m|Wake-Up Slap}}
 
| class="l" | {{m|Wake-Up Slap}}
| class="c" | {{ic|Physical}}
+
{{Statustable|Physical}}
| class="c" | {{ic|Smart}}
+
{{Contesttable|Smart}}
 
| class="c" | 60
 
| class="c" | 60
 
| class="c" | 100%
 
| class="c" | 100%
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|-
 
|-
 
| class="l" | {{m|Bulk Up}}
 
| class="l" | {{m|Bulk Up}}
| class="c" | {{ic|Status}}
+
{{Statustable|Status}}
| class="c" | {{ic|Beauty}}
+
{{Contesttable|Beauty}}
 
| class="c" | —
 
| class="c" | —
 
| class="c" | —%
 
| class="c" | —%
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|-
 
|-
 
| class="l" | {{m|Detect}}
 
| class="l" | {{m|Detect}}
| class="c" | {{ic|Status}}
+
{{Statustable|Status}}
| class="c" | {{ic|Cool}}
+
{{Contesttable|Cool}}
 
| class="c" | —
 
| class="c" | —
 
| class="c" | —%
 
| class="c" | —%

Revision as of 09:11, 1 February 2009

Template:ElementalTypes Template:TypeNotice Notable trainers that specialize in the Fighting-type include Bruno of the Indigo Plateau Elite Four, Chuck of Cianwood City, Brawly of Dewford Town, and Maylene of Veilstone City. The Fighting Dojo of Saffron City is also home to several trainers of Fighting-type Pokémon, although it is not an official gym.

Statistical averages

Overall

Stat
HP: 67
Attack: 93
Defense: 64
Sp.Atk: 51
Sp.Def: 70
Speed: 64
Total: 0


Fully evolved

Stat
HP: 74.40
Attack: 109.33
Defense: 72.53
Sp.Atk: 65.33
Sp.Def: 83.73
Speed: 78.73
Total: 0


Battle properties

Fighting-type moves:

Fighting-type Pokémon:

Note: Although Fighting-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon.

Characteristics

As of Generation IV, the Fighting-type, along with Ice and Ground, is often considered a key offensive type in the game. In the past, the type was not as effective thanks to the power of the Template:Type2s, but now their useful resistances and vast type coverage allow many Fighting-types to sweep freely.

Defensively, the Fighting-type is rather strong. While many Fighting-types have below-average defenses, resistances to Dark and Rock are key.

Offensively, the Fighting-type is very powerful. It hits five different types with super-effective damage, more than any other type and tied with the Ground-type. It deals super-effective damage to Rock and Steel, types which generally have high Defense, and is the only type super-effective against Normal. It is also one of the two types super-effective against Dark. This is slightly balanced out by the fact that Ghosts are immune to Fighting attacks without the aide of Foresight/Odor Sleuth or the Scrappy ability. In the first three generations, there were very few powerful Fighting-type moves, but this has changed with the introduction of Close Combat and increased availability of moves such as Superpower.

When used in contests, Fighting-type moves typically become Cool- or Tough-type, but can also be of the other four Contest types, excluding Cute.

In total, there are 25 Pokémon with the Fighting-type.

Pokémon

Pure Fighting-type Pokémon

# Name
056 056 Mankey
057 057 Primeape
066 066 Machop
067 067 Machoke
068 068 Machamp
106 106 Hitmonlee
107 107 Hitmonchan
236 236 Tyrogue
237 237 Hitmontop
296 296 Makuhita
297 297 Hariyama
447 447 Riolu

Half Fighting-type Pokémon

Primary Fighting-type Pokémon

# Name Type 1 Type 2
307 307 Meditite Fighting Psychic
308 308 Medicham Fighting Psychic
448 448 Lucario Fighting Steel

Secondary Fighting-type Pokémon

# Name Type 1 Type 2
062 062 Poliwrath Water Fighting
214 214 Heracross Bug Fighting
256 256 Combusken Fire Fighting
257 257 Blaziken Fire Fighting
286 286 Breloom Grass Fighting
391 391 Monferno Fire Fighting
392 392 Infernape Fire Fighting
453 453 Croagunk Poison Fighting
454 454 Toxicroak Poison Fighting
475 475 Gallade Psychic Fighting

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Arm Thrust Physical Tough 15 100% 20 One target Hits two to five times in a row.
Aura Sphere Special Beauty 90 —% 20 One target Never misses.
Brick Break Physical Cool 75 100% 15 One target Breaks any barrier such as Light Screen and Reflect.
Close Combat Physical Smart 120 100% 5 One target Lowers the user's the Defense and Special Defense.
Counter Physical Tough Varies 100% 20 One target Returns Physical attack damage for double.
Cross Chop Physical Cool 100 80% 5 One target Has a high critical hit ratio.
Double Kick Physical Tough 30 100% 30 One target Hits twice.
Drain Punch Physical Beauty 60 100% 5 One target The user's HP is restored by half the damage taken by the target.
DynamicPunch Physical Cool 100 50% 5 One target Confuses the target.
Focus Blast Special Cool 120 70% 5 One target Has a 10% chance to lower target's Special Defense.
Focus Punch Physical Tough 150 100% 20 One target It will fail if the user is hit before it is used.
Force Palm Physical Cool 60 100% 10 One target Has a 30% chance of paralyzing the opponent.
Hammer Arm Physical Cool 100 90% 10 One target Lowers the user's Speed.
Hi Jump Kick Physical Cool 100 90% 20 One target If it misses, the user is hurt instead.
Jump Kick Physical Cool 85 95% 25 One target If it misses, the user is hurt instead.
Karate Chop* Physical Tough 50 100% 25 One target Has a high critical hit ratio.
Low Kick Physical Tough Varies* 100% 20 One target Inflicts greater damage on heavier foes.*
Mach Punch Physical Cool 40 100% 30 One target Always attacks first.
Revenge Physical Tough 60 100% 10 One target Inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal Physical Cool Varies 100% 15 One target More powerful the less HP the user has.
Rock Smash Physical Tough 40 * 100% 15 One target In battle: Has a 50% chance to lower the target's Defense.
Outside of battle: Can smash cracked boulders.
Rolling Kick Physical Cool 60 85% 15 One target Has a 30% chance of causing the opponent to flinch.
Seismic Toss Physical Tough 100% 20 One target Inflicts damage equal to the user's level.
Sky Uppercut Physical Cool 85 90% 15 One target Capable of hitting opponents while they are using Fly.
Submission Physical Cool 80 80% 25 One target User receives 25% recoil damage.
Superpower Physical Tough 120 100% 5 One target Lowers the user's the Attack and Defense.
Triple Kick Physical Beauty 10 90% 10 One target Hits three times. Gains power with each hit.
Vacuum Wave Special Smart 40 100% 30 One target Always attacks first.
Vital Throw Physical Cool 70 —% 10 One target The user attacks last. In return, this move is guaranteed not to miss.
Wake-Up Slap Physical Smart 60 100% 10 One target Doubles in power when the target is asleep, but then awakens that target.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Bulk Up Status Beauty —% 20 User Raises user's Attack and Defense.
Detect Status Cool —% 5 User User evades all attacks. Chance of failing rises if it is used in succession.

Trivia

In other languages

  • French: Combat
  • German: Kampf
  • Italian: Lotta
  • Korean: 격투 gyeoktu
  • Spanish: Lucha