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Difference between revisions of "Fighting (type)"

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(Trivia)
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*There has been one Elite Four member or Gym Leader specializing in Fighting-type Pokémon in every generation.
 
*There has been one Elite Four member or Gym Leader specializing in Fighting-type Pokémon in every generation.
 
*Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting-type has been associated with the color red in the main Pokémon games since [[Generation III]], it is associated with the color orange in [[Pokémon Stadium]] and [[Pokémon Mystery Dungeon]], and with the color brown in the [[Pokémon Trading Card Game]].
 
*Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting-type has been associated with the color red in the main Pokémon games since [[Generation III]], it is associated with the color orange in [[Pokémon Stadium]] and [[Pokémon Mystery Dungeon]], and with the color brown in the [[Pokémon Trading Card Game]].
* Fighting is the only formerly all Physical type not to have any of it's moves changed into Special moves. All of its Special moves were introduced after the Physical/Special split was retooled.
+
* Fighting is the only formerly all Physical type not to have any of its moves changed into Special moves. All of its Special moves were introduced after the Physical/Special split was retooled.
 
* So far, [[Generation I]] and [[Generation V]] are the only generations lacking a Fighting type gym (Although the Saffron Dojo in [[Kanto]] does specialize in the Fighting type and was formerly a gym).
 
* So far, [[Generation I]] and [[Generation V]] are the only generations lacking a Fighting type gym (Although the Saffron Dojo in [[Kanto]] does specialize in the Fighting type and was formerly a gym).
 
** They are also the generations to ''introduce'' a Fighting type [[Elite Four]], as [[Bruno]] retained his status as an Elite Four member for Generation II.
 
** They are also the generations to ''introduce'' a Fighting type [[Elite Four]], as [[Bruno]] retained his status as an Elite Four member for Generation II.

Revision as of 07:04, 4 December 2010

Template:ElementalTypes Template:TypeNotice Notable Pokémon Trainers that specialize in Fighting-type Pokémon are Bruno of the Indigo Plateau Elite Four, Chuck of Cianwood City, Brawly of Dewford Town, Maylene of Veilstone City, and Renbu of the Unova Elite Four. The Fighting Dojo of Saffron City is also home to several Trainers of Fighting-type Pokémon, although it is no longer an official Gym.

Statistical averages

Overall

Stat
HP: 67
Attack: 93
Defense: 64
Sp.Atk: 51
Sp.Def: 70
Speed: 64
Total: 0


Fully evolved

Stat
HP: 74.40
Attack: 109.33
Defense: 72.53
Sp.Atk: 65.33
Sp.Def: 83.73
Speed: 78.73
Total: 0


Battle properties

Offensive Fighting Defensive
Power Types   Power Types
Normal
Rock
Steel
Ice
Dark
½× Bug
Dark
Rock
½× Poison
Flying
Bug
Psychic
Flying
Psychic
Ghost None

Note: Although Fighting-type attacks normally have no effect on Template:Type2 Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon.

Characteristics

As of Generation IV, the Fighting type, along with Ice and Ground, is often considered a key offensive type in the game. In the past, the type was not as effective thanks to the power of the Template:Type2s, but now their useful resistances and vast type coverage allow many Fighting-types to sweep freely.

Defensively, the Fighting type has cons and pros. Fighting-type Pokémon have key resistances to Dark and Rock, but their weaknesses are to the common Flying and Psychic types. They also usually fall to Psychic moves in one turn, due to a low Special Defense. However, several Fighting Pokémon (Like Lucario, Gallade, Zuruzukin and Cobalon) have a subtype that rids them of the Psychic weakness. Also, resistance to Bug can sometimes assist Fighting types (Though Bug has that same resistance to Fighting).

Offensively, the Fighting type is very powerful. It hits five different types with super-effective damage, more than any other type except for the Template:Type2, with which it ties. It deals super-effective damage to Rock and Steel, types which generally have high Defense, and is the only type super-effective against Normal. It is super-effective against Ice, a key offensive but low defensive type. It is also one of the two types super-effective against Dark. This is slightly balanced out by the fact that Ghosts are immune to Fighting attacks without the aid of Foresight/Odor Sleuth or the Scrappy ability. In the first three generations, there were very few powerful Fighting-type moves, but this has changed with the introduction of Close Combat and increased availability of moves such as Superpower. It should be noted that the offensive combination Fighting/Ghost is resisted by no Pokémon, as only the theoretical typing of Normal/Ghost will be able to resist it. The Fighting type also pairs up well with the Dark type offensively as only three Pokémon currently resist a Fighting/Dark combination.

When used in contests, Fighting-type moves typically become Cool or Tough, but can also be of two other Contest categories. No Fighting-type moves are of the Cute category.

In total, there are 42 Pokémon that are part fighting.

Pokémon

As of Generation V, there are 40 Pokémon with the Fighting type, making it the eleventh most common type.

Pure Fighting-type Pokémon

# Name
056 Mankey Mankey
057 Primeape Primeape
066 Machop Machop
067 Machoke Machoke
068 Machamp Machamp
106 Hitmonlee Hitmonlee
107 Hitmonchan Hitmonchan
236 Tyrogue Tyrogue
237 Hitmontop Hitmontop
296 Makuhita Makuhita
297 Hariyama Hariyama
447 Riolu Riolu
532 Dokkora Dokkora
533 Dotekkotsu Dotekkotsu
534 Roobushin Roobushin
538 Nageki Nageki
539 Dageki Dageki
619 Kojofu Kojofu
620 Kojondo Kojondo

Half Fighting-type Pokémon

Primary Fighting-type Pokémon

# Name Type 1 Type 2
307 Meditite Meditite Fighting Psychic
308 Medicham Medicham Fighting Psychic
448 Lucario Lucario Fighting Steel

Secondary Fighting-type Pokémon

# Name Type 1 Type 2
062 Poliwrath Poliwrath Water Fighting
214 Heracross Heracross Bug Fighting
256 Combusken Combusken Fire Fighting
257 Blaziken Blaziken Fire Fighting
286 Breloom Breloom Grass Fighting
391 Monferno Monferno Fire Fighting
392 Infernape Infernape Fire Fighting
453 Croagunk Croagunk Poison Fighting
454 Toxicroak Toxicroak Poison Fighting
475 Gallade Gallade Psychic Fighting
499 Chaoboo Chaoboo Fire Fighting
500 Enbuoh Enbuoh Fire Fighting
559 Zuruggu Zuruggu Dark Fighting
560 Zuruzukin Zuruzukin Dark Fighting
638 Cobalon Cobalon Steel Fighting
639 Terrakion Terrakion Rock Fighting
640 Virizion Virizion Grass Fighting
647 Keldeo Keldeo Water Fighting
648 Meloetta Meloetta* Normal Fighting

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Ankle Sweep Physical ??? 60 100% 20 One target Lowers the opponent's Speed by 1 level.
Arm Thrust Physical Tough 15 100% 20 One target Hits two to five times in a row.
Aura Sphere Special Beauty 90 —% 20 One target Never misses.
Brick Break Physical Cool 75 100% 15 One target Breaks any barrier such as Light Screen and Reflect.
Close Combat Physical Smart 120 100% 5 One target Lowers the user's Defense and Special Defense.
Counter Physical Tough Varies 100% 20 One target Returns Physical attack damage for double.
Cross Chop Physical Cool 100 80% 5 One target Has a high critical hit ratio.
Double Kick Physical Tough 30 100% 30 One target Hits twice.
Drain Punch Physical Beauty 75 100% 10 One target The user's HP is restored by half the damage taken by the target.
DynamicPunch Physical Cool 100 50% 5 One target Confuses the target.
Extreme Risk Special ??? Varies 100% 5 One target The user faints. In the return, the opponent receives damage equal to the user's lost HP.
Focus Blast Special Cool 120 70% 5 One target Has a 10% chance to lower target's Special Defense.
Focus Punch Physical Tough 150 100% 20 One target It will fail if the user is hit before it is used.
Force Palm Physical Cool 60 100% 10 One target Has a 30% chance of paralyzing the opponent.
Hammer Arm Physical Cool 100 90% 10 One target Lowers the user's Speed by one stage.
Hi Jump Kick Physical Cool 130 90% 10 One target If it misses, the user is hurt instead.
Jump Kick Physical Cool 100 95% 10 One target If it misses, the user is hurt instead.
Karate Chop* Physical Tough 50 100% 25 One target Has a high critical hit ratio.
Low Kick Physical Tough Varies 100% 20 One target Inflicts greater damage on heavier foes.*
Mach Punch Physical Cool 40 100% 30 One target Always attacks first.
Mountain Storm Physical ??? 40 100% 10 One target Always result critical hit.
Revenge Physical Tough 60 100% 10 One target Inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal Physical Cool Varies 100% 15 One target More powerful the less HP the user has.
Rock Smash Physical Tough 40 100% 15 One target In battle: Has a 50% chance to lower the target's Defense.
Outside of battle: Can smash cracked boulders.
Rolling Kick Physical Cool 60 85% 15 One target Has a 30% chance of causing the opponent to flinch.
Sacred Sword Physical ??? 90 100% 20 One target Deals damage regardless the opponent's stat changes.
Seismic Toss Physical Tough Varies 100% 20 One target Inflicts damage equal to the user's level.
Sword of Mystery Special ??? 85 100% 10 One target Calculates damage by using the user's Special Attack with the opponent's Defense.
Sky Uppercut Physical Cool 85 90% 15 One target Capable of hitting opponents while they are using Fly.
Submission Physical Cool 80 80% 25 One target User receives 25% recoil damage.
Superpower Physical Tough 120 100% 5 One target Lowers the user's Attack and Defense.
Triple Kick Physical Beauty 10 90% 10 One target Hits three times. Gains power with each hit.
Vacuum Wave Special Smart 40 100% 30 One target Always attacks first.
Vital Throw Physical Cool 70 —% 10 One target The user attacks last. In return, this move is guaranteed not to miss.
Wake-Up Slap Physical Smart 60 100% 10 One target Doubles in power when the target is asleep, but then awakens that target.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Bulk Up Status Beauty —% 20 User Raises user's Attack and Defense.
Detect Status Cool —% 5 User Evades all attacks. Chance of failing rises if it is used in succession.
Fast Guard Status ??? —% 15 User and Allies Protects from all priority moves. Chance of failing rises if it is used in succession.

Trivia

  • As of Generation V, the Fighting type is the only type that has not been paired with the Template:Type2.
  • All of the legendary golems, including Regigigas, are weak to Fighting moves.
  • No Fighting-type move can hit both foes in a double battle.
  • Along with the Ground-type, Fighting-type moves are super effective against the most Pokémon types: five.
  • Fighting is the only type to have two variations of Quick Attack: Mach Punch and Vacuum Wave.
    • It is also the only type to have a special variation of Quick Attack.
  • As of Generation II, the Fighting type (along with Bug) are one of only two pairs of different types to share the same interaction against each other which isn't neutral (Bug resists Fighting and vice versa). The other pair is Normal and Ghost (Normal is immune to Ghost and vice versa).
  • There has been one Elite Four member or Gym Leader specializing in Fighting-type Pokémon in every generation.
  • Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting-type has been associated with the color red in the main Pokémon games since Generation III, it is associated with the color orange in Pokémon Stadium and Pokémon Mystery Dungeon, and with the color brown in the Pokémon Trading Card Game.
  • Fighting is the only formerly all Physical type not to have any of its moves changed into Special moves. All of its Special moves were introduced after the Physical/Special split was retooled.
  • So far, Generation I and Generation V are the only generations lacking a Fighting type gym (Although the Saffron Dojo in Kanto does specialize in the Fighting type and was formerly a gym).
    • They are also the generations to introduce a Fighting type Elite Four, as Bruno retained his status as an Elite Four member for Generation II.
  • Fighting is the most common secondary type for evolutions of starter Pokémon, with three starter lines being paired with it, all of the Template:Type2.
  • Generation V is the first Generation to contain Fighting-type Legendaries.
  • Lucario is the only non-legendary Fighting-type Pokémon whose Special Attack stat is superior to its Attack stat.
  • Generation V introduced the most Fighting-types, with 15 introduced, not including Meloetta's Step Forme.
  • Generation II introduced the least Fighting types, with 3 introduced.

In other languages

Language Title
Japan Flag.png Japanese かくとう (格闘) kakutō
Mandarin Chinese 格鬥 gédòu
The Netherlands Flag.png Dutch Vecht
Finland Flag.png Finnish Taistelu
French Canada Flag.png Canada Combat
France Flag.png Europe Combat
Germany Flag.png German Kampf
Greece Flag.png Greek Μαχητής - Mahitis
Israel Flag.png Hebrew לוחם lohem
Italy Flag.png Italian Lotta
South Korea Flag.png Korean 격투 gyeoktu
Poland Flag.png Polish Walczący
Brazil Flag.png Brazilian Portuguese Lutador
Russia Flag.png Russian Боевой boevoi
Spanish CELAC Flag.png Latin America Lucha
Spain Flag.png Spain Lucha