Fighting (type): Difference between revisions
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==Statistical averages== | ==Statistical averages== | ||
===Overall=== | ===Overall===<!--as of generation 6--> | ||
{{BaseStatNoCat| | {{BaseStatNoCat| | ||
type=fighting | | type=fighting | | ||
HP= | HP=74.57 | | ||
Attack= | Attack=104.66 | | ||
Defense= | Defense=74.06 | | ||
SpAtk= | SpAtk=66.92 | | ||
SpDef= | SpDef=73.38 | | ||
Speed= | Speed=76.53 | | ||
Total= | Total=470.11 }} | ||
===Fully evolved=== | ===Fully evolved===<!--as of generation 6--> | ||
{{BaseStatNoCat| | {{BaseStatNoCat| | ||
type=fighting| | type=fighting| | ||
HP=81. | HP=81.11 | | ||
Attack= | Attack=117.24 | | ||
Defense= | Defense=83.27 | | ||
SpAtk= | SpAtk=75.73 | | ||
SpDef= | SpDef=84.57 | | ||
Speed= | Speed=87.95 | | ||
Total= | Total=529.86 }} | ||
<!--out of | <!--out of 37; includes Mega Evolutions as separate Pokémon; does not include Arceus--> | ||
==Battle properties== | ==Battle properties== | ||
Line 88: | Line 88: | ||
==Characteristics== | ==Characteristics== | ||
===Defense=== | ===Defense=== | ||
Defensively, the Fighting type has its pros and cons. Fighting-type Pokémon have key resistances to {{t|Dark}} and {{t|Rock}}, but their weaknesses are to the common {{t|Flying}} and {{t|Psychic}} types, as well as the {{t|Fairy}} type in [[Generation VI]]. It is also highly likely for a Fighting-type to fall to strong {{DL|Damage modification|super effective|super-effective}} attacks in one turn due to their typically | Defensively, the Fighting type has its pros and cons. Fighting-type Pokémon have key resistances to {{t|Dark}} and {{t|Rock}}, but their weaknesses are to the common {{t|Flying}} and {{t|Psychic}} types, as well as the {{t|Fairy}} type in [[Generation VI]]. It is also highly likely for a Fighting-type to fall to strong {{DL|Damage modification|super effective|super-effective}} attacks in one turn due to their typically mediocre Defense and Special Defense stats. | ||
Fighting types that have secondary Psychic, {{t|Steel}} or {{t|Dark}} typing also have the advantage of having their Psychic weakness nullified, | Fighting types that have secondary Psychic, {{t|Steel}} or {{t|Dark}} typing also have the advantage of having their Psychic weakness nullified, but as of [[Generation VI]] the latter has a disadvantage of having a double weakness to Fairy-type moves. Fighting types that have secondary {{t|Fire}}, {{t|Steel}}, or {{t|Poison}} typing also have the advantage of having their Fairy weakness nullified, but the latter similarly has a double weakness to Psychic-type moves. | ||
===Offense=== | ===Offense=== | ||
Offensively, the Fighting type is one of the most powerful and commonly used types. It hits five different types for super-effective damage, more than any other type except for the {{type|Ground}}, with which it ties. It is super effective against the {{t|Rock}} and {{t|Steel}} types, which generally have high Defense, and is the only type that deals super | Offensively, the Fighting type is one of the most powerful and commonly used types. It hits five different types for super-effective damage, more than any other type except for the {{type|Ground}}, with which it ties. It is super effective against the {{t|Rock}} and {{t|Steel}} types, which generally have high Defense, and is the only type that deals super effective damage against {{t|Normal}}. It is super effective against {{t|Ice}} types, a type frequently utilized for offense but with notoriously bad defense. It is also one of only three types that are super effective against {{t|Dark}}. | ||
In contrast to {{t|Psychic}} types, most Fighting types are [[physical move|physical]] attackers due to their typically high {{stat|Attack}}. Contrary to Psychic-type moves, Fighting-type moves that were introduced before [[Generation IV]] are physical moves (with the exception of a Fighting-type {{m|Hidden Power}}). However, there were very few powerful Fighting-type moves that Fighting types could learn prior to [[Generation IV]] | In contrast to {{t|Psychic}} types, most Fighting types are [[physical move|physical]] attackers due to their typically high {{stat|Attack}}. Contrary to Psychic-type moves, Fighting-type moves that were introduced before [[Generation IV]] are physical moves (with the exception of a Fighting-type {{m|Hidden Power}}). However, there were very few powerful Fighting-type moves that Fighting types could learn prior to [[Generation IV]]. | ||
Most Fighting-type Pokémon can learn {{type|Rock}} moves to counter {{type|Bug}} and {{type|Flying}} resistances to Fighting-type moves, although Flying types have markedly higher average {{stat|Speed}} and there are no [[priority]] Rock-type moves, which can result in defensive issues. {{t|Ghost}} types are immune to Fighting-type attacks without the aid of {{m|Foresight}}, {{m|Odor Sleuth}} or the Ability {{a|Scrappy}}. Owing to this, the Fighting type does well offensively in tangent with {{t|Ghost}} type attacks, and such a combination will provide at least neutral damage to all type combinations bar Normal/Ghost, which no Pokémon can currently possess unless under the effects of {{m|Trick-or-Treat}}. Offensively some Dark-type moves also provide good coverage, but {{type|Fairy}} Pokémon resist both Dark and Fighting. Despite this, many Fighting types can also learn {{t|Poison}} type moves (particularly {{m|Poison Jab}}) to help counter Fairy-type Pokémon. | |||
===Contest properties=== | ===Contest properties=== | ||
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==Pokémon== | ==Pokémon== | ||
As of Generation VI, there are 47 Fighting-type Pokémon | As of Generation VI, there are 47 Fighting-type Pokémon or 6.5% of all Pokémon (counting those that are Fighting-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Mega Evolution]]s), making it the 8th rarest type. | ||
===Pure Fighting-type Pokémon=== | ===Pure Fighting-type Pokémon=== | ||
{| class="roundy" style="margin:auto; background: #{{fighting color light}}; border: 5px solid #{{fighting color}} | {| class="roundy" style="margin:auto; background:#{{fighting color light}}; border:5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}} | |- style="background:#{{fighting color light}}" | ||
! # | ! # | ||
! | ! | ||
Line 194: | Line 194: | ||
|{{MSP|674|Pancham}} | |{{MSP|674|Pancham}} | ||
|{{p|Pancham}} | |{{p|Pancham}} | ||
|- | |||
|739 | |||
|{{MSP|739|Crabrawler}} | |||
|{{p|Crabrawler}} | |||
|- | |||
|766 | |||
|{{MSP|766|Passimian}} | |||
|{{p|Passimian}} | |||
|} | |} | ||
|} | |} | ||
====Pokéstar Studios opponents==== | ====Pokéstar Studios opponents==== | ||
{| class="roundy" style="margin:auto; background: #{{fighting color light}}; border: 5px solid #{{fighting color}} | {| class="roundy" style="margin:auto; background:#{{fighting color light}}; border:5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="unsortable" style="margin:auto; background: # | {| border=1 width="100%" class="unsortable" style="margin:auto; background:#FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}} | |- style="background:#{{fighting color light}}" | ||
! # | ! # | ||
! | ! | ||
Line 209: | Line 217: | ||
|N/A | |N/A | ||
|{{MSP|000|Black Belt}} | |{{MSP|000|Black Belt}} | ||
|{{ | |{{DL|Pokéstar Studios opponents|Black Belt}} | ||
|} | |} | ||
|} | |} | ||
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===Half Fighting-type Pokémon=== | ===Half Fighting-type Pokémon=== | ||
====Primary Fighting-type Pokémon==== | ====Primary Fighting-type Pokémon==== | ||
{| class="roundy" style="margin:auto; background: #{{fighting color light}}; border: 5px solid #{{fighting color}} | {| class="roundy" style="margin:auto; background:#{{fighting color light}}; border:5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}} | |- style="background:#{{fighting color light}}" | ||
! # | ! # | ||
! | ! | ||
Line 232: | Line 240: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|308 | | rowspan="2" |308 | ||
|{{MSP|308|Medicham}} | |{{MSP|308|Medicham}} | ||
|{{p|Medicham}} | |{{p|Medicham}} | ||
Line 238: | Line 246: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|{{MSP|308M|Medicham}} | |{{MSP|308M|Medicham}} | ||
|{{p|Medicham|Mega Medicham}} | |{{p|Medicham|Mega Medicham}} | ||
Line 244: | Line 251: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|448 | | rowspan="2" |448 | ||
|{{MSP|448|Lucario}} | |{{MSP|448|Lucario}} | ||
|{{p|Lucario}} | |{{p|Lucario}} | ||
Line 250: | Line 257: | ||
{{typetable|Steel}} | {{typetable|Steel}} | ||
|- | |- | ||
|{{MSP|448M|Lucario}} | |{{MSP|448M|Lucario}} | ||
|{{p|Lucario|Mega Lucario}} | |{{p|Lucario|Mega Lucario}} | ||
Line 267: | Line 273: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{typetable|Flying}} | {{typetable|Flying}} | ||
|- | |||
|740 | |||
|{{MSP|740|Crabominable}} | |||
|{{p|Crabominable}} | |||
{{typetable|Fighting}} | |||
{{typetable|Ice}} | |||
|- | |||
|802 | |||
|{{MSP|802|Marshadow}} | |||
|{{p|Marshadow}} | |||
{{typetable|Fighting}} | |||
{{typetable|Ghost}} | |||
|} | |} | ||
|} | |} | ||
====Secondary Fighting-type Pokémon==== | ====Secondary Fighting-type Pokémon==== | ||
{| class="roundy" style="margin:auto; background: #{{fighting color light}}; border: 5px solid #{{fighting color}} | {| class="roundy" style="margin:auto; background:#{{fighting color light}}; border:5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}} | |- style="background:#{{fighting color light}}" | ||
! # | ! # | ||
! | ! | ||
Line 294: | Line 312: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
|- | |- | ||
|214 | | rowspan="2" |214 | ||
|{{MSP|214|Heracross}} | |{{MSP|214|Heracross}} | ||
|{{p|Heracross}} | |{{p|Heracross}} | ||
Line 300: | Line 318: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
|- | |- | ||
|{{MSP|214M|Heracross}} | |{{MSP|214M|Heracross}} | ||
|{{p|Heracross|Mega Heracross}} | |{{p|Heracross|Mega Heracross}} | ||
Line 312: | Line 329: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
|- | |- | ||
|257 | | rowspan="2" |257 | ||
|{{MSP|257|Blaziken}} | |{{MSP|257|Blaziken}} | ||
|{{p|Blaziken}} | |{{p|Blaziken}} | ||
Line 318: | Line 335: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
|- | |- | ||
|{{MSP|257M|Blaziken}} | |{{MSP|257M|Blaziken}} | ||
|{{p|Blaziken|Mega Blaziken}} | |{{p|Blaziken|Mega Blaziken}} | ||
Line 360: | Line 376: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
|- | |- | ||
|475 | | rowspan="2" |475 | ||
|{{MSP|475|Gallade}} | |{{MSP|475|Gallade}} | ||
|{{p|Gallade}} | |{{p|Gallade}} | ||
Line 366: | Line 382: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
|- | |- | ||
|{{MSP|475M|Gallade}} | |{{MSP|475M|Gallade}} | ||
|{{p|Gallade|Mega Gallade}} | |{{p|Gallade|Mega Gallade}} | ||
Line 426: | Line 441: | ||
|648 | |648 | ||
|{{MSP|648P|Meloetta}} | |{{MSP|648P|Meloetta}} | ||
|{{p|Meloetta}} | |{{p|Meloetta}}<br><small>[[List of Pokémon with form differences#Meloetta|Pirouette Forme]]</small> | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
Line 434: | Line 449: | ||
|{{p|Chesnaught}} | |{{p|Chesnaught}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{typetable|Fighting}} | |||
|- | |||
|759 | |||
|{{MSP|759|Stufful}} | |||
|{{p|Stufful}} | |||
{{typetable|Normal}} | |||
{{typetable|Fighting}} | |||
|- | |||
|760 | |||
|{{MSP|760|Bewear}} | |||
|{{p|Bewear}} | |||
{{typetable|Normal}} | |||
{{typetable|Fighting}} | |||
|- | |||
|783 | |||
|{{MSP|783|Hakamo-o}} | |||
|{{p|Hakamo-o}} | |||
{{typetable|Dragon}} | |||
{{typetable|Fighting}} | |||
|- | |||
|784 | |||
|{{MSP|784|Kommo-o}} | |||
|{{p|Kommo-o}} | |||
{{typetable|Dragon}} | |||
{{typetable|Fighting}} | |||
|- | |||
|794 | |||
|{{MSP|794|Buzzwole}} | |||
|{{p|Buzzwole}} | |||
{{typetable|Bug}} | |||
{{typetable|Fighting}} | |||
|- | |||
|795 | |||
|{{MSP|795|Pheromosa}} | |||
|{{p|Pheromosa}} | |||
{{typetable|Bug}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
|} | |} | ||
Line 440: | Line 491: | ||
==Moves== | ==Moves== | ||
{{movelist/battle-head|Fighting}} | {{movelist/battle-head|Fighting}} | ||
{{movelist/battle|3|Arm Thrust|Physical|Tough|15|100|20|anyadjacent|The user | {{movelist/battle|7|All-Out Pummeling|Physical||—|—|1|anyadjacent|The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.}} | ||
{{movelist/battle|4|Aura Sphere|Special|Beautiful|80|—|20|any|The user | {{movelist/battle|7|All-Out Pummeling|Special||—|—|1|anyadjacent|The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.}} | ||
{{movelist/battle|3|Brick Break|Physical|Cool|75|100|15|anyadjacent|The user attacks with a swift chop. It can also break | {{movelist/battle|3|Arm Thrust|Physical|Tough|15|100|20|anyadjacent|The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.}} | ||
{{movelist/battle|3|Bulk Up|Status| | {{movelist/battle|4|Aura Sphere|Special|Beautiful|80|—|20|any|The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.}} | ||
{{movelist/battle|5|Circle Throw|Physical|Cool|60|90|10|anyadjacent|The | {{movelist/battle|3|Brick Break|Physical|Cool|75|100|15|anyadjacent|The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.}} | ||
{{movelist/battle|4|Close Combat|Physical| | {{movelist/battle|3|Bulk Up|Status|Cool|—|—|20|self|The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.}} | ||
{{movelist/battle|5|Circle Throw|Physical|Cool|60|90|10|anyadjacent|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}} | |||
{{movelist/battle|4|Close Combat|Physical|Tough|120|100|5|anyadjacent|The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.}} | |||
{{movelist/battle|1|Counter|Physical|Tough|Varies|100|20|self|A retaliation move that counters any physical attack, inflicting double the damage taken.}} | {{movelist/battle|1|Counter|Physical|Tough|Varies|100|20|self|A retaliation move that counters any physical attack, inflicting double the damage taken.}} | ||
{{movelist/battle|2|Cross Chop|Physical|Cool|100|80|5|anyadjacent|The user delivers a double chop with its forearms crossed. Critical hits land more easily.}} | {{movelist/battle|2|Cross Chop|Physical|Cool|100|80|5|anyadjacent|The user delivers a double chop with its forearms crossed. Critical hits land more easily.}} | ||
{{movelist/battle|2|Detect|Status|Cool|—|—|5|self| | {{movelist/battle|2|Detect|Status|Cool|—|—|5|self|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | ||
{{movelist/battle|1|Double Kick|Physical| | {{movelist/battle|1|Double Kick|Physical|Cool|30|100|30|anyadjacent|The target is quickly kicked twice in succession using both feet.}} | ||
{{movelist/battle|4|Drain Punch|Physical| | {{movelist/battle|4|Drain Punch|Physical|Tough|75|100|10|anyadjacent|An energy-draining punch. The user's HP is restored by half the damage taken by the target.}} | ||
{{movelist/battle|2|Dynamic Punch|Physical|Cool|100|50|5|anyadjacent|The user punches the target with full, concentrated power. | {{movelist/battle|2|Dynamic Punch|Physical|Cool|100|50|5|anyadjacent|The user punches the target with full, concentrated power. This confuses the target if it hits.}} | ||
{{movelist/battle|5|Final Gambit|Special|Tough|Varies|100|5|anyadjacent|The user risks everything to attack its target. The user faints but does damage equal to | {{movelist/battle|5|Final Gambit|Special|Tough|Varies|100|5|anyadjacent|The user risks everything to attack its target. The user faints but does damage equal to its HP.}} | ||
{{movelist/battle|6|Flying Press|Physical|Tough| | {{movelist/battle|6|Flying Press|Physical|Tough|100|95|10|anyadjacent|The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.}} | ||
{{movelist/battle|4|Focus Blast|Special|Cool|120|70|5|anyadjacent|The user heightens its mental focus and unleashes its power. | {{movelist/battle|4|Focus Blast|Special|Cool|120|70|5|anyadjacent|The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.}} | ||
{{movelist/battle|3|Focus Punch|Physical|Tough|150|100|20|anyadjacent|The user focuses its mind before launching a punch. | {{movelist/battle|3|Focus Punch|Physical|Tough|150|100|20|anyadjacent|The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.}} | ||
{{movelist/battle|4|Force Palm|Physical|Cool|60|100|10|anyadjacent|The target is attacked with a shock wave. | {{movelist/battle|4|Force Palm|Physical|Cool|60|100|10|anyadjacent|The target is attacked with a shock wave. This may also leave the target with paralysis.}} | ||
{{movelist/battle|4|Hammer Arm|Physical| | {{movelist/battle|4|Hammer Arm|Physical|Tough|100|90|10|anyadjacent|The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.}} | ||
{{movelist/battle|1|High Jump Kick|Physical|Cool|130|90|10|anyadjacent|The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.}} | {{movelist/battle|1|High Jump Kick|Physical|Cool|130|90|10|anyadjacent|The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.}} | ||
{{movelist/battle|1|Jump Kick|Physical|Cool|100|95|10|anyadjacent|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}} | {{movelist/battle|1|Jump Kick|Physical|Cool|100|95|10|anyadjacent|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}} | ||
{{movelist/battle|1|Karate Chop|Physical|Tough|50|100|25|anyadjacent|The target is attacked with a sharp chop. Critical hits land more easily.}} | {{movelist/battle|1|Karate Chop|Physical|Tough|50|100|25|anyadjacent|The target is attacked with a sharp chop. Critical hits land more easily.}} | ||
{{movelist/battle|1|Low Kick|Physical|Tough|Varies|100|20|anyadjacent|A powerful low kick that makes the target fall over. | {{movelist/battle|1|Low Kick|Physical|Tough|Varies|100|20|anyadjacent|A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.}} | ||
{{movelist/battle|5|Low Sweep|Physical|Clever|65|100|20|anyadjacent|The user | {{movelist/battle|5|Low Sweep|Physical|Clever|65|100|20|anyadjacent|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.}} | ||
{{movelist/battle|2|Mach Punch|Physical|Cool|40|100|30|anyadjacent|The user throws a punch at blinding speed. | {{movelist/battle|2|Mach Punch|Physical|Cool|40|100|30|anyadjacent|The user throws a punch at blinding speed. This move always goes first.}} | ||
{{movelist/battle|6|Mat Block|Status|Cool|—|—| | {{movelist/battle|6|Mat Block|Status|Cool|—|—|10|team|Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.}} | ||
{{movelist/battle|6|Power-Up Punch|Physical|Tough|40|100|20|anyadjacent|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.}} | {{movelist/battle|6|Power-Up Punch|Physical|Tough|40|100|20|anyadjacent|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.}} | ||
{{movelist/battle|5|Quick Guard|Status|Cool|—|—|15|team|The user protects itself and its allies from priority moves | {{movelist/battle|5|Quick Guard|Status|Cool|—|—|15|team|The user protects itself and its allies from priority moves.}} | ||
{{movelist/battle|3|Revenge|Physical|Tough|60|100|10|anyadjacent| | {{movelist/battle|3|Revenge|Physical|Tough|60|100|10|anyadjacent|This attack move's power is doubled if the user has been hurt by the opponent in the same turn.}} | ||
{{movelist/battle|2|Reversal|Physical|Cool|Varies|100|15|anyadjacent|An all-out attack that becomes more powerful the less HP the user has.}} | {{movelist/battle|2|Reversal|Physical|Cool|Varies|100|15|anyadjacent|An all-out attack that becomes more powerful the less HP the user has.}} | ||
{{movelist/battle|2|Rock Smash|Physical|Tough|40|100|15|anyadjacent|The user attacks with a punch | {{movelist/battle|2|Rock Smash|Physical|Tough|40|100|15|anyadjacent|The user attacks with a punch. This may also lower the target's Defense stat.}} | ||
{{movelist/battle|1|Rolling Kick|Physical|Cool|60|85|15|anyadjacent|The user lashes out with a quick, spinning kick. | {{movelist/battle|1|Rolling Kick|Physical|Cool|60|85|15|anyadjacent|The user lashes out with a quick, spinning kick. This may also make the target flinch.}} | ||
{{movelist/battle|5|Sacred Sword|Physical|Cool|90|100|15|anyadjacent|The user attacks by slicing with | {{movelist/battle|5|Sacred Sword|Physical|Cool|90|100|15|anyadjacent|The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.}} | ||
{{movelist/battle|5|Secret Sword|Special|Beautiful|85|100|10|anyadjacent|The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.}} | {{movelist/battle|5|Secret Sword|Special|Beautiful|85|100|10|anyadjacent|The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.}} | ||
{{movelist/battle|1|Seismic Toss|Physical|Tough|Varies|100|20|anyadjacent|The target is thrown using the power of gravity. It inflicts damage equal to the user's level.}} | {{movelist/battle|1|Seismic Toss|Physical|Tough|Varies|100|20|anyadjacent|The target is thrown using the power of gravity. It inflicts damage equal to the user's level.}} | ||
{{movelist/battle|3|Sky Uppercut|Physical|Cool|85|90|15|anyadjacent|The user attacks the target with an uppercut thrown skyward with force.}} | {{movelist/battle|3|Sky Uppercut|Physical|Cool|85|90|15|anyadjacent|The user attacks the target with an uppercut thrown skyward with force.}} | ||
{{movelist/battle|5|Storm Throw|Physical|Cool|60|100|10|anyadjacent|The user strikes the target with a fierce blow. This attack always results in a critical hit.}} | {{movelist/battle|5|Storm Throw|Physical|Cool|60|100|10|anyadjacent|The user strikes the target with a fierce blow. This attack always results in a critical hit.}} | ||
{{movelist/battle|1|Submission|Physical|Cool|80|80| | {{movelist/battle|1|Submission|Physical|Cool|80|80|20|anyadjacent|The user grabs the target and recklessly dives for the ground. This also damages the user a little.}} | ||
{{movelist/battle|3|Superpower|Physical|Tough|120|100|5|anyadjacent|The user attacks the target with great power. However, | {{movelist/battle|3|Superpower|Physical|Tough|120|100|5|anyadjacent|The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.}} | ||
{{movelist/battle|2|Triple Kick|Physical| | {{movelist/battle|2|Triple Kick|Physical|Cool|10|90|10|anyadjacent|A consecutive three-kick attack that becomes more powerful with each successive hit.}} | ||
{{movelist/battle|4|Vacuum Wave|Special| | {{movelist/battle|4|Vacuum Wave|Special|Cool|40|100|30|anyadjacent|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.}} | ||
{{movelist/battle|2|Vital Throw|Physical|Cool|70|—|10|anyadjacent|The user attacks last. In return, this throw move | {{movelist/battle|2|Vital Throw|Physical|Cool|70|—|10|anyadjacent|The user attacks last. In return, this throw move never misses.}} | ||
{{movelist/battle|4|Wake-Up Slap|Physical| | {{movelist/battle|4|Wake-Up Slap|Physical|Tough|70|100|10|anyadjacent|This attack inflicts big damage on a sleeping target. This also wakes the target up, however.}} | ||
{{movelist/battle-foot|Fighting}} | {{movelist/battle-foot|Fighting}} | ||
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A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, or {{a|Multitype}} will become a Fighting-type Pokémon if (respectively) it is hit with a Fighting-type move, uses a Fighting-type move, is sent out against a Fighting-type opponent, or is holding a {{DL|Plate|Fist Plate}}. | A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, or {{a|Multitype}} will become a Fighting-type Pokémon if (respectively) it is hit with a Fighting-type move, uses a Fighting-type move, is sent out against a Fighting-type opponent, or is holding a {{DL|Plate|Fist Plate}}. | ||
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{Fighting color}}; border: 2px solid #{{Fighting color dark}}" | {| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{Fighting color}}; border:2px solid #{{Fighting color dark}}" | ||
|- | |- | ||
! style="background:#{{Fighting color light}}; {{roundytl|8px}}" | Gen | ! style="background:#{{Fighting color light}}; {{roundytl|8px}}" | Gen | ||
! style="background:#{{Fighting color light}} | ! style="background:#{{Fighting color light}}" | Ability | ||
! style="background:#{{Fighting color light}}; {{roundytr|8px}}" class="unsortable" | Description | ! style="background:#{{Fighting color light}}; {{roundytr|8px}}" class="unsortable" | Description | ||
|- | |- | ||
! width="30px" style="background:#{{sinnoh color}}; border: 1px solid #{{sinnoh color dark}}" | IV | ! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV | ||
| width="100px" style="background:#FFF; border: 1px solid #D8D8D8" | {{acolor|Scrappy|000}} | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Scrappy|000}} | ||
| style="background:#FFF; border: 1px solid #D8D8D8; text-align:left | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Enables moves to hit Ghost-type foes. | ||
|- class="unsortable" | |- class="unsortable" | ||
! colspan="3" style="background:#{{Fighting color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small> | ! colspan="3" style="background:#{{Fighting color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small> | ||
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===Exclusive Abilities=== | ===Exclusive Abilities=== | ||
Currently, no Abilities are exclusive to Fighting types. This does not include [[Signature Ability|signature Abilities]]. | |||
==Trivia== | ==Trivia== | ||
* [[Generation V]] introduced the most Fighting-type Pokémon of any Generation, with {{tt|16|including Meloetta's Pirouette Forme}}, and Generation II introduced the fewest, with three. | * [[Generation V]] introduced the most Fighting-type Pokémon of any Generation, with {{tt|16|including Meloetta's Pirouette Forme}}, and Generation II introduced the fewest, with three. | ||
* [[Generation I]] introduced the most Fighting-type moves of any Generation, with nine, and [[Generation | * [[Generation I]] introduced the most Fighting-type moves of any Generation, with nine, and [[Generation VII]] introduced the fewest, with two. | ||
* All Fighting-type moves only target one foe. | * All Fighting-type moves that do damage only target one foe, and all [[physical]] Fighting-type moves make [[contact]]. | ||
* There has been one [[Elite Four]] member or Gym Leader specializing in Fighting-type Pokémon in every generation. | * There has been one [[Elite Four]] member or [[Gym Leader]] specializing in Fighting-type Pokémon in every generation. | ||
* Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the color red in the main Pokémon games since [[Generation III]], it is associated with orange in the {{g|Stadium series}} and the [[Pokémon Mystery Dungeon series]], and brown in the {{g|Trading Card Game}}. | * Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the color red in the main Pokémon games since [[Generation III]], it is associated with orange in the {{g|Stadium series}} and the [[Pokémon Mystery Dungeon series]], and brown in the {{g|Trading Card Game}}. | ||
* Fighting is the most common secondary type for evolutions of [[starter Pokémon]], with four starter lines being paired with it, three of them being {{type|Fire}}. | * Fighting is the most common secondary type for evolutions of [[starter Pokémon]], with four starter lines being paired with it, three of them being {{type|Fire}}. | ||
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** While the Fighting type is the only formerly physical type to not have any old moves changed into special moves, the Psychic type is the only formerly special type to not have any old moves changed into physical moves. | ** While the Fighting type is the only formerly physical type to not have any old moves changed into special moves, the Psychic type is the only formerly special type to not have any old moves changed into physical moves. | ||
** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves. | ** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves. | ||
** {{m|Bulk Up}} and {{m|Calm Mind}}, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves. | |||
==In other languages== | ==In other languages== | ||
{{langtable | {{langtable|color={{fighting color}}|bordercolor={{fighting color light}} | ||
|color={{fighting color}}|bordercolor={{fighting color light}} | |||
|ja=かくとう (格闘) ''Kakutō'' | |ja=かくとう (格闘) ''Kakutō'' | ||
|zh_cmn=格鬥 / 格斗 ''Gédòu'' | |zh_yue=格鬥 ''{{tt|Gaakdau|Fighting}}'' | ||
|zh_cmn=格鬥 / 格斗 ''{{tt|Gédòu|Fighting}}'' | |||
|cs=Bojový | |||
|da=Kamp | |||
|nl=Vecht | |nl=Vecht | ||
|fi=Taistelu | |fi=Taistelu | ||
|fr=Combat | |fr=Combat | ||
|de=Kampf | |de=Kampf | ||
|el=Μαχητής '' | |el=Μαχητής ''Machitís'' | ||
|he=לחימה ''Lehima'' | |he=לחימה ''Lehima'' | ||
|hu=Harcos | |||
|id=Petarung | |id=Petarung | ||
|it=Lotta | |it=Lotta | ||
|ko=격투 ''Gyeoktu'' | |ko=격투 ''Gyeoktu'' | ||
|no=Kamp | |no=Kamp<br>Kjemper | ||
|pl=Walczący | |pl=Walczący | ||
|pt_br=Lutador | |pt_br=Lutador<br>Luta | ||
|pt_eu=Luta | |pt_eu=Luta | ||
|ru=Боевой '' | |ro=Luptă | ||
|ru=Сражение ''Srazheniye''<br>Боевой ''Boyevoy'' | |||
|es_la= Peleador | |es_la= Peleador | ||
|es_eu=Lucha | |es_eu=Lucha | ||
|sv=Strids<br>Slagsmål | |||
|sv=Strids | |th=ต่อสู้ ''T̀ōrs̄ū̂'' | ||
|th=ต่อสู้ | |vi=Giác đấu | ||
}} | }} | ||
[[de:Kampf | [[de:Kampf]] | ||
[[fr:Combat (type)]] | [[fr:Combat (type)]] | ||
[[it:Lotta (tipo)]] | [[it:Lotta (tipo)]] | ||
[[ja:かくとう]] | [[ja:かくとう]] | ||
[[zh:格斗(属性)]] | [[zh:格斗(属性)]] |
Revision as of 00:52, 4 December 2016
The Fighting type (Japanese: かくとうタイプ Fighting type) is one of the eighteen types. Notable Trainers who specialize in Fighting-type Pokémon are Bruno of the Indigo Plateau Elite Four, Chuck of Cianwood City, Brawly of Dewford Town, Maylene of Veilstone City, Marshal of the Unova Elite Four, and Korrina of Shalour City. The Fighting Dojo of Saffron City is also home to several Trainers of Fighting-type Pokémon, although it is no longer an official Gym. Prior to changes in Generation IV, all damaging Fighting-type moves were physical, but they may now also be special depending on the attack.
Statistical averages
Overall
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Fully evolved
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Battle properties
Generation I
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | 0× | None |
Generations II to V
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | 0× | None |
Generation VI onwards
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | 0× | None |
Characteristics
Defense
Defensively, the Fighting type has its pros and cons. Fighting-type Pokémon have key resistances to Dark and Rock, but their weaknesses are to the common Flying and Psychic types, as well as the Fairy type in Generation VI. It is also highly likely for a Fighting-type to fall to strong super-effective attacks in one turn due to their typically mediocre Defense and Special Defense stats.
Fighting types that have secondary Psychic, Steel or Dark typing also have the advantage of having their Psychic weakness nullified, but as of Generation VI the latter has a disadvantage of having a double weakness to Fairy-type moves. Fighting types that have secondary Fire, Steel, or Poison typing also have the advantage of having their Fairy weakness nullified, but the latter similarly has a double weakness to Psychic-type moves.
Offense
Offensively, the Fighting type is one of the most powerful and commonly used types. It hits five different types for super-effective damage, more than any other type except for the Ground-type, with which it ties. It is super effective against the Rock and Steel types, which generally have high Defense, and is the only type that deals super effective damage against Normal. It is super effective against Ice types, a type frequently utilized for offense but with notoriously bad defense. It is also one of only three types that are super effective against Dark.
In contrast to Psychic types, most Fighting types are physical attackers due to their typically high Attack. Contrary to Psychic-type moves, Fighting-type moves that were introduced before Generation IV are physical moves (with the exception of a Fighting-type Hidden Power). However, there were very few powerful Fighting-type moves that Fighting types could learn prior to Generation IV.
Most Fighting-type Pokémon can learn Rock-type moves to counter Bug-type and Flying-type resistances to Fighting-type moves, although Flying types have markedly higher average Speed and there are no priority Rock-type moves, which can result in defensive issues. Ghost types are immune to Fighting-type attacks without the aid of Foresight, Odor Sleuth or the Ability Scrappy. Owing to this, the Fighting type does well offensively in tangent with Ghost type attacks, and such a combination will provide at least neutral damage to all type combinations bar Normal/Ghost, which no Pokémon can currently possess unless under the effects of Trick-or-Treat. Offensively some Dark-type moves also provide good coverage, but Fairy-type Pokémon resist both Dark and Fighting. Despite this, many Fighting types can also learn Poison type moves (particularly Poison Jab) to help counter Fairy-type Pokémon.
Contest properties
In Contests, Fighting-type moves are typically Cool or Tough moves. None of them are considered Cute.
Pokémon
As of Generation VI, there are 47 Fighting-type Pokémon or 6.5% of all Pokémon (counting those that are Fighting-type in at least one of their forms, including Mega Evolutions), making it the 8th rarest type.
Pure Fighting-type Pokémon
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Pokéstar Studios opponents
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Half Fighting-type Pokémon
Primary Fighting-type Pokémon
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Secondary Fighting-type Pokémon
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Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Target | Description | |||||||||
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VII | All-Out Pummeling | Physical | — | —% | 1 (max 1) |
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The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||||||||
VII | All-Out Pummeling | Special | — | —% | 1 (max 1) |
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The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||||||||
III | Arm Thrust | Physical | Tough | 15 | 100% | 20 (max 32) |
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The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | |||||||||
IV | Aura Sphere | Special | Beautiful | 80 | —% | 20 (max 32) |
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The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||||||
III | Brick Break | Physical | Cool | 75 | 100% | 15 (max 24) |
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
III | Bulk Up | Status | Cool | — | —% | 20 (max 32) |
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The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
V | Circle Throw | Physical | Cool | 60 | 90% | 10 (max 16) |
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The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
IV | Close Combat | Physical | Tough | 120 | 100% | 5 (max 8) |
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The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||
I | Counter | Physical | Tough | Varies | 100% | 20 (max 32) |
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A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
II | Cross Chop | Physical | Cool | 100 | 80% | 5 (max 8) |
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The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |||||||||
II | Detect | Status | Cool | — | —% | 5 (max 8) |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
I | Double Kick | Physical | Cool | 30 | 100% | 30 (max 48) |
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The target is quickly kicked twice in succession using both feet. | |||||||||
IV | Drain Punch | Physical | Tough | 75 | 100% | 10 (max 16) |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
II | Dynamic Punch | Physical | Cool | 100 | 50% | 5 (max 8) |
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The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||||
V | Final Gambit | Special | Tough | Varies | 100% | 5 (max 8) |
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The user risks everything to attack its target. The user faints but does damage equal to its HP. | |||||||||
VI | Flying Press | Physical | Tough | 100 | 95% | 10 (max 16) |
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The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |||||||||
IV | Focus Blast | Special | Cool | 120 | 70% | 5 (max 8) |
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
III | Focus Punch | Physical | Tough | 150 | 100% | 20 (max 32) |
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||||
IV | Force Palm | Physical | Cool | 60 | 100% | 10 (max 16) |
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The target is attacked with a shock wave. This may also leave the target with paralysis. | |||||||||
IV | Hammer Arm | Physical | Tough | 100 | 90% | 10 (max 16) |
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The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | |||||||||
I | High Jump Kick | Physical | Cool | 130 | 90% | 10 (max 16) |
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||||||||
I | Jump Kick | Physical | Cool | 100 | 95% | 10 (max 16) |
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||||||||
I | Karate Chop | Physical | Tough | 50 | 100% | 25 (max 40) |
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The target is attacked with a sharp chop. Critical hits land more easily. | |||||||||
I | Low Kick | Physical | Tough | Varies | 100% | 20 (max 32) |
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A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |||||||||
V | Low Sweep | Physical | Clever | 65 | 100% | 20 (max 32) |
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
II | Mach Punch | Physical | Cool | 40 | 100% | 30 (max 48) |
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The user throws a punch at blinding speed. This move always goes first. | |||||||||
VI | Mat Block | Status | Cool | — | —% | 10 (max 16) |
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Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |||||||||
VI | Power-Up Punch | Physical | Tough | 40 | 100% | 20 (max 32) |
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Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||||||
V | Quick Guard | Status | Cool | — | —% | 15 (max 24) |
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The user protects itself and its allies from priority moves. | |||||||||
III | Revenge | Physical | Tough | 60 | 100% | 10 (max 16) |
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This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |||||||||
II | Reversal | Physical | Cool | Varies | 100% | 15 (max 24) |
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An all-out attack that becomes more powerful the less HP the user has. | |||||||||
II | Rock Smash | Physical | Tough | 40 | 100% | 15 (max 24) |
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The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
I | Rolling Kick | Physical | Cool | 60 | 85% | 15 (max 24) |
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The user lashes out with a quick, spinning kick. This may also make the target flinch. | |||||||||
V | Sacred Sword | Physical | Cool | 90 | 100% | 15 (max 24) |
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The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | |||||||||
V | Secret Sword | Special | Beautiful | 85 | 100% | 10 (max 16) |
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The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | |||||||||
I | Seismic Toss | Physical | Tough | Varies | 100% | 20 (max 32) |
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The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
III | Sky Uppercut | Physical | Cool | 85 | 90% | 15 (max 24) |
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The user attacks the target with an uppercut thrown skyward with force. | |||||||||
V | Storm Throw | Physical | Cool | 60 | 100% | 10 (max 16) |
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The user strikes the target with a fierce blow. This attack always results in a critical hit. | |||||||||
I | Submission | Physical | Cool | 80 | 80% | 20 (max 32) |
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The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||||
III | Superpower | Physical | Tough | 120 | 100% | 5 (max 8) |
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The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |||||||||
II | Triple Kick | Physical | Cool | 10 | 90% | 10 (max 16) |
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A consecutive three-kick attack that becomes more powerful with each successive hit. | |||||||||
IV | Vacuum Wave | Special | Cool | 40 | 100% | 30 (max 48) |
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The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||||||
II | Vital Throw | Physical | Cool | 70 | —% | 10 (max 16) |
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The user attacks last. In return, this throw move never misses. | |||||||||
IV | Wake-Up Slap | Physical | Tough | 70 | 100% | 10 (max 16) |
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This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Abilities
Interacting with the Fighting type
A Pokémon with Color Change, Protean, Imposter, or Multitype will become a Fighting-type Pokémon if (respectively) it is hit with a Fighting-type move, uses a Fighting-type move, is sent out against a Fighting-type opponent, or is holding a Fist Plate.
Gen | Ability | Description |
---|---|---|
IV | Scrappy | Enables moves to hit Ghost-type foes. |
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page. |
Exclusive Abilities
Currently, no Abilities are exclusive to Fighting types. This does not include signature Abilities.
Trivia
- Generation V introduced the most Fighting-type Pokémon of any Generation, with 16, and Generation II introduced the fewest, with three.
- Generation I introduced the most Fighting-type moves of any Generation, with nine, and Generation VII introduced the fewest, with two.
- All Fighting-type moves that do damage only target one foe, and all physical Fighting-type moves make contact.
- There has been one Elite Four member or Gym Leader specializing in Fighting-type Pokémon in every generation.
- Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the color red in the main Pokémon games since Generation III, it is associated with orange in the Pokémon Stadium series and the Pokémon Mystery Dungeon series, and brown in the Pokémon Trading Card Game.
- Fighting is the most common secondary type for evolutions of starter Pokémon, with four starter lines being paired with it, three of them being Fire-type.
- The Fighting type could be considered a physical counterpart to the Psychic type:
- The highest average stat among all Fighting types is Attack, while for Psychic types it is Special Attack.
- While the Fighting type is the only formerly physical type to not have any old moves changed into special moves, the Psychic type is the only formerly special type to not have any old moves changed into physical moves.
- Counter and Mirror Coat, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves.
- Bulk Up and Calm Mind, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves.
In other languages
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