Fighting (type): Difference between revisions

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(→‎Defense: Carrying on that train of thought.)
(48 intermediate revisions by 34 users not shown)
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{{types}}
{{types}}
The '''Fighting type''' (Japanese: '''かくとうタイプ''' ''Fighting type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Fighting-type Pokémon are [[Bruno]] of the [[Indigo Plateau]] [[Elite Four]], [[Chuck]] of [[Cianwood City]], [[Brawly]] of [[Dewford Town]], [[Maylene]] of [[Veilstone City]], [[Marshal]] of the [[Unova]] Elite Four, and [[Korrina]] of [[Shalour City]]. The [[Fighting Dojo]] of [[Saffron City]] is also home to several Trainers of Fighting-type Pokémon, although it is no longer an official Gym. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all Fighting-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack.
The '''Fighting type''' (Japanese: '''かくとうタイプ''' ''Fighting type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Fighting-type Pokémon are [[Bruno]] of the [[Indigo Plateau]] [[Elite Four]], [[Chuck]] of [[Cianwood City]], [[Brawly]] of [[Dewford Town]], [[Maylene]] of [[Veilstone City]], [[Marshal]] of the [[Unova]] Elite Four, and [[Korrina]] of [[Shalour City]]. The [[Fighting Dojo]] of [[Saffron City]] is also home to several Trainers of Fighting-type Pokémon, although it is no longer an official Gym. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Fighting-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack.


==Statistical averages==
==Statistical averages==
===Overall===
===Overall===<!--as of generation 6-->
{{BaseStatNoCat|
{{BaseStatNoCat|
type=fighting |
type=fighting |
HP=73.27 |
HP=74.57 |
Attack=97.05 |
Attack=104.66 |
Defense=69.17 |
Defense=74.06 |
SpAtk=60.78 |
SpAtk=66.92 |
SpDef=70.51 |
SpDef=73.38 |
Speed=70.80 |
Speed=76.53 |
Total=441.59 }}
Total=470.11 }}


===Fully evolved===
===Fully evolved===<!--as of generation 6-->
{{BaseStatNoCat|
{{BaseStatNoCat|
type=fighting|
type=fighting|
HP=81.54 |
HP=81.11 |
Attack=109.69 |
Attack=117.24 |
Defense=79.00 |
Defense=83.27 |
SpAtk=68.96 |
SpAtk=75.73 |
SpDef=83.81 |
SpDef=84.57 |
Speed=82.46 |
Speed=87.95 |
Total=505.46 }}
Total=529.86 }}
<!--out of 15-->
<!--out of 37; includes Mega Evolutions as separate Pokémon; does not include Arceus-->


==Battle properties==
==Battle properties==
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|resist3=Rock
|resist3=Rock
|weaken1=Normal
|weaken1=Normal
|weaken2=Rock
|weaken2=Ice
|weaken3=Steel
|weaken3=Dark
|weaken4=Ice
|weaken4=Rock
|weaken5=Dark
|weaken5=Steel
|resisted1=Poison
|resisted1=Poison
|resisted2=Flying
|resisted2=Flying
Line 87: Line 87:


==Characteristics==
==Characteristics==
===Defense===
Defensively, the Fighting type has its pros and cons. Fighting-type Pokémon have key resistances to {{t|Dark}} and {{t|Rock}}, but their weaknesses are to the common {{t|Flying}} and {{t|Psychic}} types, as well as the {{t|Fairy}} type in [[Generation VI]]. It is also highly likely for a Fighting-type to fall to strong {{DL|Damage modification|super effective|super-effective}} attacks in one turn due to their typically mediocre Defense and Special Defense stats.
Fighting types that have secondary Psychic, {{t|Steel}} or {{t|Dark}} typing also have the advantage of having their Psychic weakness nullified, but as of [[Generation VI]] the latter has a disadvantage of having a double weakness to Fairy-type moves. Fighting types that have secondary {{t|Fire}}, {{t|Steel}}, or {{t|Poison}} typing also have the advantage of having their Fairy weakness nullified, but the latter similarly has a double weakness to Psychic-type moves.
===Offense===
===Offense===
Offensively, the Fighting type is one of the most powerful and commonly used types. It hits five different types with super-effective damage, more than any other type except for the {{type|Ground}}, with which it ties. It deals super-effective damage to Rock and Steel types, which generally have high Defense, and is the only type super-effective against Normal. It is super-effective against {{t|Ice}} types, a key offensive but low defensive type. It is also one of the three types super-effective against Dark. This is slightly balanced out by the fact that Ghosts are immune to Fighting attacks without the aid of {{m|Foresight}}/{{m|Odor Sleuth}} or the {{a|Scrappy}} Ability. In the first three generations, there were very few powerful Fighting-type moves, but this has changed with the introduction of {{m|Close Combat}}, increased availability of moves such as {{m|Superpower}} and {{m|Hi Jump Kick}}'s power boost in [[Generation V]]. The Fighting type also pairs up well with the {{t|Dark}} type offensively as prior to the introduction of the {{type|Fairy}} in Generation VI, {{p|Croagunk|only}} {{p|Toxicroak|three}} {{p|Heracross|Pokémon}} resisted a Fighting/Dark combination. However, most Fighting-type Pokémon can learn Rock-type moves (such as {{m|Stone Edge}}) to counter {{type|Flying}} and {{type|Bug}} resistances to Fighting-type moves.
Offensively, the Fighting type is one of the most powerful and commonly used types. It hits five different types for super-effective damage, more than any other type except for the {{type|Ground}}, with which it ties. It is super effective against the {{t|Rock}} and {{t|Steel}} types, which generally have high Defense, and is the only type that deals super-effective damage against {{t|Normal}}. It is super effective against {{t|Ice}} types, a type frequently utilised for offence but with notoriously bad defence. It is also one of only three types that are super effective against {{t|Dark}}.
 
In contrast to {{t|Psychic}} types, most Fighting types are [[physical move|physical]] attackers due to their typically high {{stat|Attack}}. Contrary to Psychic-type moves, Fighting-type moves that were introduced before [[Generation IV]] are physical moves (with the exception of a Fighting-type {{m|Hidden Power}}). However, there were very few powerful Fighting-type moves that Fighting types could learn prior to [[Generation IV]].  


===Defense===
Most Fighting-type Pokémon can learn {{type|Rock}} moves to counter {{type|Bug}} and {{type|Flying}} resistances to Fighting-type moves, although Flying types have markedly higher average [[Speed]] and there are no [[priority]] Rock-type moves, which can result in defensive issues. {{t|Ghost}} types are immune to Fighting-type attacks without the aid of {{m|Foresight}}, {{m|Odor Sleuth}} or the Ability {{a|Scrappy}}. Owing to this, the Fighting type does well offensively in tangent with {{t|Ghost}} type attacks, and such a combination will provide at least neutral damage to all type combinations bar Normal/Ghost, which no Pokémon can currently possess unless under the effects of {{m|Trick-or-Treat}}. Offensively some Dark-type moves also provide good coverage, but {{type|Fairy}} Pokémon resist both Dark and Fighting. Despite this, many Fighting types can also learn {{t|Poison}} type moves (particularly {{m|Poison Jab}}) to help counter Fairy-type Pokémon.
Defensively, the Fighting type has its pros and cons. Fighting-type Pokémon have key resistances to Dark and Rock, but their weaknesses are to the common Flying, Psychic and Fairy types. It is also highly likely for a Fighting-type to fall to a Psychic or Fairy move in one turn, due to their mid-range Special Defense and many powerful Psychic and Fairy-type moves being special attacks. However, some Fighting-type Pokémon, such as {{p|Lucario}}, {{p|Gallade}}, {{p|Meditite}}, {{p|Medicham}}, and {{p|Cobalion}}, have a second type that cancels out their Psychic weakness.  {{p|Scraggy}}, {{p|Scrafty}}, and {{p|Pangoro}} are immune to Psychic due to their {{t|Dark}} typing, but with the disadvantage of having a double weakness to {{type|Fairy}} moves. Fighting-types that have secondary {{t|Fire}}, {{t|Steel}} or {{t|Poison}} typing also have the advantage of having their Fairy weakness nullified. Many Fighting types can also learn Dark and Poison type moves (such as {{m|Payback}} and {{m|Poison Jab}}) to help in countering these common weaknesses.


===Contest properties===
===Contest properties===
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==Pokémon==
==Pokémon==
As of Generation VI, there are 47 Fighting-type Pokémon, or 6.5% of all Pokémon (counting [[Form differences|forms]] and [[Mega Evolution]]s that change typing as different Pokémon), making it the 7th rarest type.
As of Generation VI, there are 47 Fighting-type Pokémon, or 6.5% of all Pokémon (counting [[List of Pokémon with form differences|forms]] and [[Mega Evolution]]s that change typing as different Pokémon), making it the 7th rarest type.


===Pure Fighting-type Pokémon===
===Pure Fighting-type Pokémon===
{| class="roundy" style="margin:auto; background: #{{fighting color light}}; border: 5px solid #{{fighting color}};"
{| class="roundy" style="margin:auto; background:#{{fighting color light}}; border:5px solid #{{fighting color}}"
|-
|-
|
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}};"
|- style="background:#{{fighting color light}}"
! #
! #
!
!
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====Pokéstar Studios opponents====
====Pokéstar Studios opponents====
{| class="roundy" style="margin:auto; background: #{{fighting color light}}; border: 5px solid #{{fighting color}};"
{| class="roundy" style="margin:auto; background:#{{fighting color light}}; border:5px solid #{{fighting color}}"
|-
|-
|
|
{| border=1 width="100%" class="unsortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="unsortable" style="margin:auto; background:#FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}};"
|- style="background:#{{fighting color light}}"
! #
! #
!
!
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|-
|-
|N/A
|N/A
|{{MSP|000|Black Belt}}
|[[File:000MS.png|link=Pokéstar Studios opponents#Black Belt|Black Belt]]
|{{p|Black Belt}}
|{{DL|Pokéstar Studios opponents|Black Belt}}
|}
|}
|}
|}
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===Half Fighting-type Pokémon===
===Half Fighting-type Pokémon===
====Primary Fighting-type Pokémon====
====Primary Fighting-type Pokémon====
{| class="roundy" style="margin:auto; background: #{{fighting color light}}; border: 5px solid #{{fighting color}};"
{| class="roundy" style="margin:auto; background:#{{fighting color light}}; border:5px solid #{{fighting color}}"
|-
|-
|
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}};"
|- style="background:#{{fighting color light}}"
! #
! #
!
!
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====Secondary Fighting-type Pokémon====
====Secondary Fighting-type Pokémon====
{| class="roundy" style="margin:auto; background: #{{fighting color light}}; border: 5px solid #{{fighting color}};"
{| class="roundy" style="margin:auto; background:#{{fighting color light}}; border:5px solid #{{fighting color}}"
|-
|-
|
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}};"
|- style="background:#{{fighting color light}}"
! #
! #
!
!
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{{movelist/battle-head|Fighting}}
{{movelist/battle-head|Fighting}}
{{movelist/battle|3|Arm Thrust|Physical|Tough|15|100|20|anyadjacent|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.}}
{{movelist/battle|3|Arm Thrust|Physical|Tough|15|100|20|anyadjacent|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.}}
{{movelist/battle|4|Aura Sphere|Special|Beauty|80|—|20|any|The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.}}
{{movelist/battle|4|Aura Sphere|Special|Beautiful|80|—|20|any|The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.}}
{{movelist/battle|3|Brick Break|Physical|Cool|75|100|15|anyadjacent|The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.}}
{{movelist/battle|3|Brick Break|Physical|Cool|75|100|15|anyadjacent|The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.}}
{{movelist/battle|3|Bulk Up|Status|Beauty|—|—|20|self|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.}}
{{movelist/battle|3|Bulk Up|Status|Beautiful|—|—|20|self|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.}}
{{movelist/battle|5|Circle Throw|Physical||60|90|10|anyadjacent|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}}
{{movelist/battle|5|Circle Throw|Physical|Cool|60|90|10|anyadjacent|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}}
{{movelist/battle|4|Close Combat|Physical|Smart|120|100|5|anyadjacent|The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.}}
{{movelist/battle|4|Close Combat|Physical|Clever|120|100|5|anyadjacent|The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.}}
{{movelist/battle|1|Counter|Physical|Tough|Varies|100|20|self|A retaliation move that counters any physical attack, inflicting double the damage taken.}}
{{movelist/battle|1|Counter|Physical|Tough|Varies|100|20|self|A retaliation move that counters any physical attack, inflicting double the damage taken.}}
{{movelist/battle|2|Cross Chop|Physical|Cool|100|80|5|anyadjacent|The user delivers a double chop with its forearms crossed. Critical hits land more easily.}}
{{movelist/battle|2|Cross Chop|Physical|Cool|100|80|5|anyadjacent|The user delivers a double chop with its forearms crossed. Critical hits land more easily.}}
{{movelist/battle|2|Detect|Status|Cool|—|—|5|self|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}
{{movelist/battle|2|Detect|Status|Cool|—|—|5|self|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}
{{movelist/battle|1|Double Kick|Physical|Tough|30|100|30|anyadjacent|The target is quickly kicked twice in succession using both feet.}}
{{movelist/battle|1|Double Kick|Physical|Tough|30|100|30|anyadjacent|The target is quickly kicked twice in succession using both feet.}}
{{movelist/battle|4|Drain Punch|Physical|Beauty|75|100|10|anyadjacent|An energy-draining punch. The user's HP is restored by half the damage taken by the target.}}
{{movelist/battle|4|Drain Punch|Physical|Beautiful|75|100|10|anyadjacent|An energy-draining punch. The user's HP is restored by half the damage taken by the target.}}
{{movelist/battle|2|Dynamic Punch|Physical|Cool|100|50|5|anyadjacent|The user punches the target with full, concentrated power. It confuses the target if it hits.}}
{{movelist/battle|2|Dynamic Punch|Physical|Cool|100|50|5|anyadjacent|The user punches the target with full, concentrated power. It confuses the target if it hits.}}
{{movelist/battle|5|Final Gambit|Special|Tough|Varies|100|5|anyadjacent|The user risks everything to attack its target. The user faints but does damage equal to the user's HP.}}
{{movelist/battle|5|Final Gambit|Special|Tough|Varies|100|5|anyadjacent|The user risks everything to attack its target. The user faints but does damage equal to the user's HP.}}
{{movelist/battle|6|Flying Press|Physical|<!--Tough-->|80|95|10|anyadjacent|The user dives down onto the target from the sky. This move is Fighting and {{t|Flying}} type simultaneously.}}
{{movelist/battle|6|Flying Press|Physical|Tough|80|95|10|anyadjacent|The user dives down onto the target from the sky. This move is Fighting and {{t|Flying}} type simultaneously.}}
{{movelist/battle|4|Focus Blast|Special|Cool|120|70|5|anyadjacent|The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.}}
{{movelist/battle|4|Focus Blast|Special|Cool|120|70|5|anyadjacent|The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.}}
{{movelist/battle|3|Focus Punch|Physical|Tough|150|100|20|anyadjacent|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.}}
{{movelist/battle|3|Focus Punch|Physical|Tough|150|100|20|anyadjacent|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.}}
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{{movelist/battle|1|Karate Chop|Physical|Tough|50|100|25|anyadjacent|The target is attacked with a sharp chop. Critical hits land more easily.}}
{{movelist/battle|1|Karate Chop|Physical|Tough|50|100|25|anyadjacent|The target is attacked with a sharp chop. Critical hits land more easily.}}
{{movelist/battle|1|Low Kick|Physical|Tough|Varies|100|20|anyadjacent|A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.}}
{{movelist/battle|1|Low Kick|Physical|Tough|Varies|100|20|anyadjacent|A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.}}
{{movelist/battle|5|Low Sweep|Physical||65|100|20|anyadjacent|The user attacks the target's legs swiftly, reducing the target's Speed stat.}}
{{movelist/battle|5|Low Sweep|Physical|Clever|65|100|20|anyadjacent|The user attacks the target's legs swiftly, reducing the target's Speed stat.}}
{{movelist/battle|2|Mach Punch|Physical|Cool|40|100|30|anyadjacent|The user throws a punch at blinding speed. It is certain to strike first.}}
{{movelist/battle|2|Mach Punch|Physical|Cool|40|100|30|anyadjacent|The user throws a punch at blinding speed. It is certain to strike first.}}
{{movelist/battle|6|Mat Block|Status||—|—|15|team|Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.}}
{{movelist/battle|6|Mat Block|Status|Cool|—|—|15|team|Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.}}
{{movelist/battle|6|Power-Up Punch|Physical||40|100|20|anyadjacent|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.}}
{{movelist/battle|6|Power-Up Punch|Physical|Tough|40|100|20|anyadjacent|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.}}
{{movelist/battle|5|Quick Guard|Status||—|—|15|team|The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.}}
{{movelist/battle|5|Quick Guard|Status|Cool|—|—|15|team|The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.}}
{{movelist/battle|3|Revenge|Physical|Tough|60|100|10|anyadjacent|An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.}}
{{movelist/battle|3|Revenge|Physical|Tough|60|100|10|anyadjacent|An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.}}
{{movelist/battle|2|Reversal|Physical|Cool|Varies|100|15|anyadjacent|An all-out attack that becomes more powerful the less HP the user has.}}
{{movelist/battle|2|Reversal|Physical|Cool|Varies|100|15|anyadjacent|An all-out attack that becomes more powerful the less HP the user has.}}
{{movelist/battle|2|Rock Smash|Physical|Tough|40|100|15|anyadjacent|The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.}}
{{movelist/battle|2|Rock Smash|Physical|Tough|40|100|15|anyadjacent|The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.}}
{{movelist/battle|1|Rolling Kick|Physical|Cool|60|85|15|anyadjacent|The user lashes out with a quick, spinning kick. It may also make the target flinch.}}
{{movelist/battle|1|Rolling Kick|Physical|Cool|60|85|15|anyadjacent|The user lashes out with a quick, spinning kick. It may also make the target flinch.}}
{{movelist/battle|5|Sacred Sword|Physical||90|100|15|anyadjacent|The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.}}
{{movelist/battle|5|Sacred Sword|Physical|Cool|90|100|15|anyadjacent|The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.}}
{{movelist/battle|5|Secret Sword|Special||85|100|10|anyadjacent|The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.}}
{{movelist/battle|5|Secret Sword|Special|Beautiful|85|100|10|anyadjacent|The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.}}
{{movelist/battle|1|Seismic Toss|Physical|Tough|Varies|100|20|anyadjacent|The target is thrown using the power of gravity. It inflicts damage equal to the user's level.}}
{{movelist/battle|1|Seismic Toss|Physical|Tough|Varies|100|20|anyadjacent|The target is thrown using the power of gravity. It inflicts damage equal to the user's level.}}
{{movelist/battle|3|Sky Uppercut|Physical|Cool|85|90|15|anyadjacent|The user attacks the target with an uppercut thrown skyward with force.}}
{{movelist/battle|3|Sky Uppercut|Physical|Cool|85|90|15|anyadjacent|The user attacks the target with an uppercut thrown skyward with force.}}
{{movelist/battle|5|Storm Throw|Physical||60|100|10|anyadjacent|The user strikes the target with a fierce blow. This attack always results in a critical hit.}}
{{movelist/battle|5|Storm Throw|Physical|Cool|60|100|10|anyadjacent|The user strikes the target with a fierce blow. This attack always results in a critical hit.}}
{{movelist/battle|1|Submission|Physical|Cool|80|80|25|anyadjacent|The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.}}
{{movelist/battle|1|Submission|Physical|Cool|80|80|25|anyadjacent|The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.}}
{{movelist/battle|3|Superpower|Physical|Tough|120|100|5|anyadjacent|The user attacks the target with great power. However, it also lowers the user's Attack and Defense.}}
{{movelist/battle|3|Superpower|Physical|Tough|120|100|5|anyadjacent|The user attacks the target with great power. However, it also lowers the user's Attack and Defense.}}
{{movelist/battle|2|Triple Kick|Physical|Beauty|10|90|10|anyadjacent|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movelist/battle|2|Triple Kick|Physical|Beautiful|10|90|10|anyadjacent|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movelist/battle|4|Vacuum Wave|Special|Smart|40|100|30|anyadjacent|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.}}
{{movelist/battle|4|Vacuum Wave|Special|Clever|40|100|30|anyadjacent|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.}}
{{movelist/battle|2|Vital Throw|Physical|Cool|70|—|10|anyadjacent|The user attacks last. In return, this throw move is guaranteed not to miss.}}
{{movelist/battle|2|Vital Throw|Physical|Cool|70|—|10|anyadjacent|The user attacks last. In return, this throw move is guaranteed not to miss.}}
{{movelist/battle|4|Wake-Up Slap|Physical|Smart|70|100|10|anyadjacent|This attack inflicts big damage on a sleeping target. It also wakes the target up, however.}}
{{movelist/battle|4|Wake-Up Slap|Physical|Clever|70|100|10|anyadjacent|This attack inflicts big damage on a sleeping target. It also wakes the target up, however.}}
{{movelist/battle-foot|Fighting}}
{{movelist/battle-foot|Fighting}}


==Abilities==
==Abilities==
===Interacting with Fighting-type===
===Interacting with the Fighting type===
User of {{a|Color Change}} will be changed into Fighting-type after it is hit with a Fighting-type move. {{a|Protean}} will change its user into Fighting-type when it uses a Fighting-type move. When a Pokémon with {{a|Multitype}} holds a [[Fist Plate]], it will become a Fighting-type Pokémon. When a Pokémon with {{a|Imposter}} is sent out and its opposite opponent is Fighting-type, it will transform into that Pokémon and turn into Fighting-type.
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, or {{a|Multitype}} will become a Fighting-type Pokémon if (respectively) it is hit with a Fighting-type move, uses a Fighting-type move, is sent out against a Fighting-type opponent, or is holding a {{DL|Plate|Fist Plate}}.


{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{Fighting color}}; border: 2px solid #{{Fighting color dark}}"
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{Fighting color}}; border:2px solid #{{Fighting color dark}}"
|-
|-
! style="background:#{{Fighting color light}}; {{roundytl|8px}}" | Gen
! style="background:#{{Fighting color light}}; {{roundytl|8px}}" | Gen
! style="background:#{{Fighting color light}};" | Ability
! style="background:#{{Fighting color light}}" | Ability
! style="background:#{{Fighting color light}}; {{roundytr|8px}}" class="unsortable" | Description
! style="background:#{{Fighting color light}}; {{roundytr|8px}}" class="unsortable" | Description
|-  
|-  
! width="30px" style="background:#{{sinnoh color}}; border: 1px solid #{{sinnoh color dark}}" | IV
! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV
| width="100px" style="background:#FFFFFF; border: 1px solid #D8D8D8" | {{acolor|Scrappy|000}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Scrappy|000}}
| style="background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;" | Enables moves to hit Ghost-type foes.
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Enables moves to hit Ghost-type foes.
|- class="unsortable"
|- class="unsortable"
! colspan="3" style="background:#{{Fighting color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small>
! colspan="3" style="background:#{{Fighting color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small>
Line 496: Line 502:


===Exclusive Abilities===
===Exclusive Abilities===
Only Fighting-type Pokémon can have these Abilities. This does not include [[Signature Ability|signature Abilities]].
Currently, no Abilities are exclusive to Fighting types. This does not include [[Signature Ability|signature Abilities]].


==Trivia==
==Trivia==
* Generation V introduced the most Fighting-type Pokémon of any Generation, with {{tt|16|including Meloetta's Pirouette Forme}}, and Generation II introduced the fewest, with three.
* [[Generation V]] introduced the most Fighting-type Pokémon of any Generation, with {{tt|16|including Meloetta's Pirouette Forme}}, and Generation II introduced the fewest, with three.
* Generation I introduced the most Fighting-type moves of any Generation, with nine, and Generation VI introduced the fewest, with three.
* [[Generation I]] introduced the most Fighting-type moves of any Generation, with nine, and [[Generation VI]] introduced the fewest, with three.
* All of the [[Legendary golems]] are weak to Fighting-type moves.
* All Fighting-type moves that do damage only target one foe, and all [[physical]] Fighting-type moves make [[contact]].
** {{p|Regigigas}}, their [[trio master]], also shares this weakness.
* There has been one [[Elite Four]] member or [[Gym Leader]] specializing in Fighting-type Pokémon in every generation.
* All Fighting-type moves only target one foe.
* Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the color red in the main Pokémon games since [[Generation III]], it is associated with orange in the {{g|Stadium series}} and the [[Pokémon Mystery Dungeon series]], and brown in the {{g|Trading Card Game}}.
* Along with the {{t|Ground}} type, Fighting-type moves are super effective against the most Pokémon types: five.
* Fighting is the only type with two variations of {{m|Quick Attack}}: {{m|Mach Punch}} and {{m|Vacuum Wave}}.
* All Fighting-type status moves involve some form of defense.
* There has been one [[Elite Four]] member or Gym Leader specializing in Fighting-type Pokémon in every generation.
* Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the color red in the main Pokémon games since [[Generation III]], it is associated with orange in the {{g|Stadium series}} and {{g|Mystery Dungeon}}, and brown in the {{g|Trading Card Game}}.
* Fighting is the only former physical type to have all damaging moves retain their physical category. All special category moves were introduced in [[Generation IV]] or later, after the split had occurred.
** However, a Fighting-type {{m|Hidden Power}} would be a physical move prior to Generation IV, and a special move from Generation IV onwards.
* Fighting is the most common secondary type for evolutions of [[starter Pokémon]], with four starter lines being paired with it, three of them being {{type|Fire}}.
* Fighting is the most common secondary type for evolutions of [[starter Pokémon]], with four starter lines being paired with it, three of them being {{type|Fire}}.
* The Fighting type could be considered a physical counterpart to the {{t|Psychic}} type:
* The Fighting type could be considered a physical counterpart to the {{t|Psychic}} type:
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|ja=かくとう (格闘) ''Kakutō''
|ja=かくとう (格闘) ''Kakutō''
|zh_cmn=格鬥 / 格斗 ''Gédòu''
|zh_cmn=格鬥 / 格斗 ''Gédòu''
|da=Kamp
|nl=Vecht
|nl=Vecht
|fi=Taistelu
|fi=Taistelu
|fr=Combat
|fr=Combat
|da=Kamp
|de=Kampf
|de=Kampf
|el=Μαχητής ''Machitis''
|el=Μαχητής ''Machitis''
|he=לחימה ''Lehima''
|he=לחימה ''Lehima''
|id=Petarung
|it=Lotta
|it=Lotta
|ko=격투 ''Gyeoktu''
|ko=격투 ''Gyeoktu''
|no=Kamp
|no=Kamp<br>Kjemper
|pl=Walczący
|pl=Walczący
|pt_br=Lutador
|pt_br=Lutador<br>Luta
|pt_eu=Luta
|pt_eu=Luta
|ru=Боевой ''Boevoi''
|ro=Luptă
|ru=Боевой ''Boevoi''<br>Сражение ''Srazheniye''
|es_la= Peleador
|es_la= Peleador
|es_eu=Lucha
|es_eu=Lucha
|ro=Luptă
|sv=Strids<br>Slagsmål
|th=ต่อสู้
|th=ต่อสู้
}}
}}


[[de:Kampf (Typ)]]
[[de:Kampf (Typ)]]
[[es:Tipo Lucha]]
[[fr:Combat (type)]]
[[fr:Combat (type)]]
[[it:Lotta (tipo)]]
[[it:Lotta (tipo)]]
[[ja:かくとう]]
[[ja:かくとう]]
[[pt:Tipo Fighting]]
[[zh:格斗(属性)]]
[[zh:格斗(属性)]]

Revision as of 21:32, 21 May 2016

The Fighting type (Japanese: かくとうタイプ Fighting type) is one of the eighteen types. Notable Trainers who specialize in Fighting-type Pokémon are Bruno of the Indigo Plateau Elite Four, Chuck of Cianwood City, Brawly of Dewford Town, Maylene of Veilstone City, Marshal of the Unova Elite Four, and Korrina of Shalour City. The Fighting Dojo of Saffron City is also home to several Trainers of Fighting-type Pokémon, although it is no longer an official Gym. Prior to changes in Generation IV, all damaging Fighting-type moves were physical, but they may now also be special depending on the attack.

Statistical averages

Overall

Stat
HP: 74.57
Attack: 104.66
Defense: 74.06
Sp.Atk: 66.92
Sp.Def: 73.38
Speed: 76.53
Total: 470.11


Fully evolved

Stat
HP: 81.11
Attack: 117.24
Defense: 83.27
Sp.Atk: 75.73
Sp.Def: 84.57
Speed: 87.95
Total: 529.86


Battle properties

Generation I

Offensive Fighting Defensive
Power Types   Power Types
Normal
Rock
Ice
½× Bug
Rock
½× Poison
Flying
Bug
Psychic
Flying
Psychic
Ghost None


Generations II to V

Offensive Fighting Defensive
Power Types   Power Types
Normal
Ice
Dark
Rock
Steel
½× Bug
Dark
Rock
½× Poison
Flying
Bug
Psychic
Flying
Psychic
Ghost None


Generation VI onwards

Offensive Fighting Defensive
Power Types   Power Types
Dark
Ice
Normal
Rock
Steel
½× Bug
Dark
Rock
½× Bug
Fairy
Flying
Poison
Psychic
Fairy
Flying
Psychic
Ghost None


Characteristics

Defense

Defensively, the Fighting type has its pros and cons. Fighting-type Pokémon have key resistances to Dark and Rock, but their weaknesses are to the common Flying and Psychic types, as well as the Fairy type in Generation VI. It is also highly likely for a Fighting-type to fall to strong super-effective attacks in one turn due to their typically mediocre Defense and Special Defense stats.

Fighting types that have secondary Psychic, Steel or Dark typing also have the advantage of having their Psychic weakness nullified, but as of Generation VI the latter has a disadvantage of having a double weakness to Fairy-type moves. Fighting types that have secondary Fire, Steel, or Poison typing also have the advantage of having their Fairy weakness nullified, but the latter similarly has a double weakness to Psychic-type moves.

Offense

Offensively, the Fighting type is one of the most powerful and commonly used types. It hits five different types for super-effective damage, more than any other type except for the Ground-type, with which it ties. It is super effective against the Rock and Steel types, which generally have high Defense, and is the only type that deals super-effective damage against Normal. It is super effective against Ice types, a type frequently utilised for offence but with notoriously bad defence. It is also one of only three types that are super effective against Dark.

In contrast to Psychic types, most Fighting types are physical attackers due to their typically high Attack. Contrary to Psychic-type moves, Fighting-type moves that were introduced before Generation IV are physical moves (with the exception of a Fighting-type Hidden Power). However, there were very few powerful Fighting-type moves that Fighting types could learn prior to Generation IV.

Most Fighting-type Pokémon can learn Rock-type moves to counter Bug-type and Flying-type resistances to Fighting-type moves, although Flying types have markedly higher average Speed and there are no priority Rock-type moves, which can result in defensive issues. Ghost types are immune to Fighting-type attacks without the aid of Foresight, Odor Sleuth or the Ability Scrappy. Owing to this, the Fighting type does well offensively in tangent with Ghost type attacks, and such a combination will provide at least neutral damage to all type combinations bar Normal/Ghost, which no Pokémon can currently possess unless under the effects of Trick-or-Treat. Offensively some Dark-type moves also provide good coverage, but Fairy-type Pokémon resist both Dark and Fighting. Despite this, many Fighting types can also learn Poison type moves (particularly Poison Jab) to help counter Fairy-type Pokémon.

Contest properties

In Contests, Fighting-type moves are typically Cool or Tough moves. None of them are considered Cute.

Pokémon

As of Generation VI, there are 47 Fighting-type Pokémon, or 6.5% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the 7th rarest type.

Pure Fighting-type Pokémon

# Name
056 Mankey Mankey
057 Primeape Primeape
066 Machop Machop
067 Machoke Machoke
068 Machamp Machamp
106 Hitmonlee Hitmonlee
107 Hitmonchan Hitmonchan
236 Tyrogue Tyrogue
237 Hitmontop Hitmontop
296 Makuhita Makuhita
297 Hariyama Hariyama
447 Riolu Riolu
532 Timburr Timburr
533 Gurdurr Gurdurr
534 Conkeldurr Conkeldurr
538 Throh Throh
539 Sawk Sawk
619 Mienfoo Mienfoo
620 Mienshao Mienshao
674 Pancham Pancham

Pokéstar Studios opponents

# Name
N/A Black Belt Black Belt

Half Fighting-type Pokémon

Primary Fighting-type Pokémon

# Name Type 1 Type 2
307 Meditite Meditite Fighting Psychic
308 Medicham Medicham Fighting Psychic
308 Medicham Mega Medicham Fighting Psychic
448 Lucario Lucario Fighting Steel
448 Lucario Mega Lucario Fighting Steel
675 Pangoro Pangoro Fighting Dark
701 Hawlucha Hawlucha Fighting Flying

Secondary Fighting-type Pokémon

# Name Type 1 Type 2
062 Poliwrath Poliwrath Water Fighting
150 Mewtwo Mega Mewtwo X Psychic Fighting
214 Heracross Heracross Bug Fighting
214 Heracross Mega Heracross Bug Fighting
256 Combusken Combusken Fire Fighting
257 Blaziken Blaziken Fire Fighting
257 Blaziken Mega Blaziken Fire Fighting
286 Breloom Breloom Grass Fighting
391 Monferno Monferno Fire Fighting
392 Infernape Infernape Fire Fighting
428 Lopunny Mega Lopunny Normal Fighting
453 Croagunk Croagunk Poison Fighting
454 Toxicroak Toxicroak Poison Fighting
475 Gallade Gallade Psychic Fighting
475 Gallade Mega Gallade Psychic Fighting
499 Pignite Pignite Fire Fighting
500 Emboar Emboar Fire Fighting
559 Scraggy Scraggy Dark Fighting
560 Scrafty Scrafty Dark Fighting
638 Cobalion Cobalion Steel Fighting
639 Terrakion Terrakion Rock Fighting
640 Virizion Virizion Grass Fighting
647 Keldeo Keldeo Water Fighting
Keldeo Water Fighting
648 Meloetta Meloetta* Normal Fighting
652 Chesnaught Chesnaught Grass Fighting

Moves

Gen Move Category Contest Power Accuracy PP Target Description
III Arm Thrust Physical Tough 15 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
IV Aura Sphere Special Beautiful 80 % 20 (max 32)
     
     
Anyone
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
III Brick Break Physical Cool 75 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
III Bulk Up Status Beautiful % 20 (max 32)
     
     
Self
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
V Circle Throw Physical Cool 60 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
IV Close Combat Physical Clever 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
I Counter Physical Tough Varies 100% 20 (max 32)
     
     
Self
A retaliation move that counters any physical attack, inflicting double the damage taken.
II Cross Chop Physical Cool 100 80% 5 (max 8)
     
     
Any adjacent Pokémon
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
II Detect Status Cool % 5 (max 8)
     
     
Self
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
I Double Kick Physical Tough 30 100% 30 (max 48)
     
     
Any adjacent Pokémon
The target is quickly kicked twice in succession using both feet.
IV Drain Punch Physical Beautiful 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
II Dynamic Punch Physical Cool 100 50% 5 (max 8)
     
     
Any adjacent Pokémon
The user punches the target with full, concentrated power. It confuses the target if it hits.
V Final Gambit Special Tough Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
VI Flying Press Physical Tough 80 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
IV Focus Blast Special Cool 120 70% 5 (max 8)
     
     
Any adjacent Pokémon
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
III Focus Punch Physical Tough 150 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
IV Force Palm Physical Cool 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is attacked with a shock wave. It may also leave the target with paralysis.
IV Hammer Arm Physical Cool 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
I High Jump Kick Physical Cool 130 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
I Jump Kick Physical Cool 100 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
I Karate Chop Physical Tough 50 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is attacked with a sharp chop. Critical hits land more easily.
I Low Kick Physical Tough Varies 100% 20 (max 32)
     
     
Any adjacent Pokémon
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
V Low Sweep Physical Clever 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target's legs swiftly, reducing the target's Speed stat.
II Mach Punch Physical Cool 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user throws a punch at blinding speed. It is certain to strike first.
VI Mat Block Status Cool % 15 (max 24)
     
     
All allies
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
VI Power-Up Punch Physical Tough 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
V Quick Guard Status Cool % 15 (max 24)
     
     
All allies
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
III Revenge Physical Tough 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
II Reversal Physical Cool Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
An all-out attack that becomes more powerful the less HP the user has.
II Rock Smash Physical Tough 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
I Rolling Kick Physical Cool 60 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user lashes out with a quick, spinning kick. It may also make the target flinch.
V Sacred Sword Physical Cool 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
V Secret Sword Special Beautiful 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
I Seismic Toss Physical Tough Varies 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
III Sky Uppercut Physical Cool 85 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with an uppercut thrown skyward with force.
V Storm Throw Physical Cool 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user strikes the target with a fierce blow. This attack always results in a critical hit.
I Submission Physical Cool 80 80% 25 (max 40)
     
     
Any adjacent Pokémon
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
III Superpower Physical Tough 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
II Triple Kick Physical Beautiful 10 90% 10 (max 16)
     
     
Any adjacent Pokémon
A consecutive three-kick attack that becomes more powerful with each successive hit.
IV Vacuum Wave Special Clever 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
II Vital Throw Physical Cool 70 % 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks last. In return, this throw move is guaranteed not to miss.
IV Wake-Up Slap Physical Clever 70 100% 10 (max 16)
     
     
Any adjacent Pokémon
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Fighting type

A Pokémon with Color Change, Protean, Imposter, or Multitype will become a Fighting-type Pokémon if (respectively) it is hit with a Fighting-type move, uses a Fighting-type move, is sent out against a Fighting-type opponent, or is holding a Fist Plate.

Gen Ability Description
IV Scrappy Enables moves to hit Ghost-type foes.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Currently, no Abilities are exclusive to Fighting types. This does not include signature Abilities.

Trivia

  • Generation V introduced the most Fighting-type Pokémon of any Generation, with 16, and Generation II introduced the fewest, with three.
  • Generation I introduced the most Fighting-type moves of any Generation, with nine, and Generation VI introduced the fewest, with three.
  • All Fighting-type moves that do damage only target one foe, and all physical Fighting-type moves make contact.
  • There has been one Elite Four member or Gym Leader specializing in Fighting-type Pokémon in every generation.
  • Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the color red in the main Pokémon games since Generation III, it is associated with orange in the Pokémon Stadium series and the Pokémon Mystery Dungeon series, and brown in the Pokémon Trading Card Game.
  • Fighting is the most common secondary type for evolutions of starter Pokémon, with four starter lines being paired with it, three of them being Fire-type.
  • The Fighting type could be considered a physical counterpart to the Psychic type:
    • The highest average stat among all Fighting types is Attack, while for Psychic types it is Special Attack.
    • While the Fighting type is the only formerly physical type to not have any old moves changed into special moves, the Psychic type is the only formerly special type to not have any old moves changed into physical moves.
    • Counter and Mirror Coat, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves.

In other languages

Language Title
Japan Flag.png Japanese かくとう (格闘) Kakutō
Mandarin Chinese 格鬥 / 格斗 Gédòu
Denmark Flag.png Danish Kamp
The Netherlands Flag.png Dutch Vecht
Finland Flag.png Finnish Taistelu
France Flag.png French Combat
Germany Flag.png German Kampf
Greece Flag.png Greek Μαχητής Machitis
Israel Flag.png Hebrew לחימה Lehima
Indonesia Flag.png Indonesian Petarung
Italy Flag.png Italian Lotta
South Korea Flag.png Korean 격투 Gyeoktu
Norway Flag.png Norwegian Kamp
Kjemper
Poland Flag.png Polish Walczący
Portuguese Brazil Flag.png Brazil Lutador
Luta
Portugal Flag.png Portugal Luta
Romania Flag.png Romanian Luptă
Russia Flag.png Russian Боевой Boevoi
Сражение Srazheniye
Spanish CELAC Flag.png Latin America Peleador
Spain Flag.png Spain Lucha
Sweden Flag.png Swedish Strids
Slagsmål
Thailand Flag.png Thai ต่อสู้