Fighting (type): Difference between revisions

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{{types}}
{{types}}
The '''Fighting type''' (Japanese: '''かくとうタイプ''' ''Fighting type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Fighting-type Pokémon are [[Bruno]] of the [[Indigo Plateau]] [[Elite Four]], [[Chuck]] of [[Cianwood City]], [[Brawly]] of [[Dewford Town]], [[Maylene]] of [[Veilstone City]], [[Marshal]] of the [[Unova]] Elite Four, [[Korrina]] of [[Shalour City]] and [[Hala]] of the [[Alola]] Elite Four. The [[Fighting Dojo]] of [[Saffron City]] is also home to several Trainers of Fighting-type Pokémon, although it is no longer an official Gym. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Fighting-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack.
The '''Fighting type''' (Japanese: '''かくとうタイプ''' ''Fighting type'') is one of the eighteen [[type]]s. Fighting-type [[move]]s are super effective against {{t|Dark}}-, {{t|Ice}}-, {{t|Normal}}-, {{t|Rock}}-, and {{type|Steel}} {{OBP|Pokémon|species}}, while Fighting-type Pokémon are weak to {{t|Flying}}-, {{t|Fairy}}-, and {{type|Psychic}} moves.
 
==Statistical averages==
===Overall===<!--as of generation 7-->
{{BaseStatNoCat|
type=fighting |
HP=75.69 |
Attack=106.37 |
Defense=75.16 |
SpAtk=66.24 |
SpDef=71.58 |
Speed=76.60 |
Total=471.64 }}
 
===Fully evolved===<!--as of generation 7-->
{{BaseStatNoCat|
type=fighting|
HP=83.02 |
Attack=119.86 |
Defense=84.16 |
SpAtk=74.65 |
SpDef=81.65 |
Speed=87.65 |
Total=530.99 }}
<!--out of 43; includes Mega Evolutions as separate Pokémon; does not include Arceus-->


==Battle properties==
==Battle properties==
''Note: Type effectiveness multipliers may vary in other {{pkmn|games}} outside the [[core series]].''
===Generation I===
===Generation I===
{{typebattle
{{Flexheader}}
{{TypeProperties
|type=Fighting
|prop=Off
|se={{TypeIcon|Normal}}{{TypeIcon|Rock}}{{TypeIcon|Ice}}
|nve={{TypeIcon|Flying}}{{TypeIcon|Poison}}{{TypeIcon|Bug}}{{TypeIcon|Psychic}}
|immune={{TypeIcon|Ghost}}
}}
{{TypeProperties
|type=Fighting
|type=Fighting
|weakto1=Flying
|prop=Def
|weakto2=Psychic
|se={{TypeIcon|Flying}}{{TypeIcon|Psychic}}
|resist1=Bug
|nve={{TypeIcon|Rock}}{{TypeIcon|Bug}}
|resist2=Rock
|weaken1=Normal
|weaken2=Rock
|weaken3=Ice
|resisted1=Poison
|resisted2=Flying
|resisted3=Bug
|resisted4=Psychic
|noeffect1=Ghost
}}
}}
{{Flexfooter}}


===Generations II to V===
===Generations II to V===
{{typebattle
{{Flexheader}}
{{TypeProperties
|type=Fighting
|prop=Off
|se={{TypeIcon|Normal}}{{TypeIcon|Rock}}{{TypeIcon|Steel}}{{TypeIcon|Ice}}{{TypeIcon|Dark}}
|nve={{TypeIcon|Flying}}{{TypeIcon|Poison}}{{TypeIcon|Bug}}{{TypeIcon|Psychic}}
|immune={{TypeIcon|Ghost}}
}}
{{TypeProperties
|type=Fighting
|type=Fighting
|weakto1=Flying
|prop=Def
|weakto2=Psychic
|se={{TypeIcon|Flying}}{{TypeIcon|Psychic}}
|resist1=Bug
|nve={{TypeIcon|Rock}}{{TypeIcon|Bug}}{{TypeIcon|Dark}}
|resist2=Dark
|resist3=Rock
|weaken1=Normal
|weaken2=Ice
|weaken3=Dark
|weaken4=Rock
|weaken5=Steel
|resisted1=Poison
|resisted2=Flying
|resisted3=Bug
|resisted4=Psychic
|noeffect1=Ghost
}}
}}
{{Flexfooter}}


===Generation VI onwards===
===Generation VI onwards===
{{typebattle
{{Flexheader}}
{{TypeProperties
|type=Fighting
|type=Fighting
|weakto1=Fairy
|prop=Off
|weakto2=Flying
|se={{TypeIcon|Normal}}{{TypeIcon|Rock}}{{TypeIcon|Steel}}{{TypeIcon|Ice}}{{TypeIcon|Dark}}
|weakto3=Psychic
|nve={{TypeIcon|Flying}}{{TypeIcon|Poison}}{{TypeIcon|Bug}}{{TypeIcon|Psychic}}{{TypeIcon|Fairy}}
|resist1=Bug
|immune={{TypeIcon|Ghost}}
|resist2=Dark
|resist3=Rock
|weaken1=Dark
|weaken2=Ice
|weaken3=Normal
|weaken4=Rock
|weaken5=Steel
|resisted1=Bug
|resisted2=Fairy
|resisted3=Flying
|resisted4=Poison
|resisted5=Psychic
|noeffect1=Ghost
}}
}}
{{TypeProperties
|type=Fighting
|prop=Def
|se={{TypeIcon|Flying}}{{TypeIcon|Psychic}}{{TypeIcon|Fairy}}
|nve={{TypeIcon|Rock}}{{TypeIcon|Bug}}{{TypeIcon|Dark}}
}}
{{Flexfooter}}


==Characteristics==
===Additional effects===
===Defense===
If the user has the [[Ability]] {{a|Scrappy}} or {{a|Mind's Eye}}, or the target is under the effect of the [[move]]s {{m|Foresight}} or {{m|Odor Sleuth}}, Fighting-type moves will deal ×1 damage to {{type|Ghost}} Pokemon.
Defensively, the Fighting type has its pros and cons. Fighting-type Pokémon have key resistances to {{t|Dark}} and {{t|Rock}}, but their weaknesses are to the common {{t|Flying}} and {{t|Psychic}} types, as well as the {{t|Fairy}} type in [[Generation VI]]. It is also highly likely for a Fighting-type to fall to strong {{DL|Damage modification|super effective|super-effective}} attacks in one turn due to their typically mediocre Defense and Special Defense stats.
 
Fighting types that have secondary Psychic, {{t|Steel}} or {{t|Dark}} typing also have the advantage of having their Psychic weakness nullified, but as of [[Generation VI]] the latter has a disadvantage of having a double weakness to Fairy-type moves. Fighting types that have secondary {{t|Fire}}, {{t|Steel}}, or {{t|Poison}} typing also have the advantage of having their Fairy weakness nullified, but the latter similarly has a double weakness to Psychic-type moves.
 
===Offense===
Offensively, the Fighting type is one of the most powerful and commonly used types. It hits five different types for super-effective damage, more than any other type except for the {{type|Ground}}, with which it ties. It is super effective against the {{t|Rock}} and {{t|Steel}} types, which generally have high Defense, and is the only type that deals super effective damage against {{t|Normal}}. It is super effective against {{t|Ice}} types, a type frequently utilized for offense but with notoriously bad defense. It is also one of only three types that are super effective against {{t|Dark}}.
 
In contrast to {{t|Psychic}} types, most Fighting types are [[physical move|physical]] attackers due to their typically high {{stat|Attack}}. Contrary to Psychic-type moves, Fighting-type moves that were introduced before [[Generation IV]] are physical moves (with the exception of a Fighting-type {{m|Hidden Power}}). However, there were very few powerful Fighting-type moves that Fighting types could learn prior to [[Generation IV]].
 
Most Fighting-type Pokémon can learn {{type|Rock}} moves to counter {{type|Bug}} and {{type|Flying}} resistances to Fighting-type moves, although Flying types have markedly higher average {{stat|Speed}} and no Fighting types can learn any [[priority]] Rock-type moves, which can result in defensive issues. {{t|Ghost}} types are immune to Fighting-type attacks without the aid of {{m|Foresight}}, {{m|Odor Sleuth}} or the Ability {{a|Scrappy}}. Owing to this, the Fighting type does well offensively in tangent with {{t|Ghost}} type attacks, and such a combination will provide at least neutral damage to all type combinations bar Normal/Ghost, which no Pokémon can currently possess unless under the effects of {{m|Trick-or-Treat}}. Offensively some Dark-type moves also provide good coverage, but {{type|Fairy}} Pokémon resist both Dark and Fighting. Despite this, many Fighting types can also learn {{t|Poison}} type moves (particularly {{m|Poison Jab}}) to help counter Fairy-type Pokémon.
 
===Contest properties===
In {{pkmn|Contest}}s, Fighting-type moves are typically {{OBP|Cool|condition}} or {{OBP|Tough|condition}} moves. None of them are considered {{OBP|Cute|condition}}.


==Pokémon==
==Pokémon==
As of Generation VII, there are 57 Fighting-type Pokémon or 7.1% of all Pokémon (counting those that are Fighting-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Mega Evolution]]s), making it the 8th rarest type.
As of [[Generation IX]], {{PAGESINCATEGORY:Fighting-type Pokémon|pages}} {{OBP|Pokémon|species}} or {{#expr: ({{PAGESINCATEGORY:Fighting-type Pokémon|pages}}/{{numpkmn}}*100) round2}}% of all Pokémon are Fighting-type (counting those that are Fighting-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Mega Evolution]]s and [[regional form]]s), causing it to tie with {{t|Dark}} as the 9th rarest [[type]] among Pokémon after {{t|Ground}}, {{t|Rock}} and {{t|Steel}} and before {{t|Fire}} and {{t|Poison}}. All other types have been paired up with Fighting at least once.  


===Pure Fighting-type Pokémon===
===Pure Fighting-type Pokémon===
Line 115: Line 71:
! Name
! Name
|-
|-
|056
| style="font-family:monospace,monospace" | 0056
|{{MSP|056|Mankey}}
!{{ArtP|0056|Mankey}}
|{{p|Mankey}}
|{{p|Mankey}}
|-
|-
|057
| style="font-family:monospace,monospace" | 0057
|{{MSP|057|Primeape}}
!{{ArtP|0057|Primeape}}
|{{p|Primeape}}
|{{p|Primeape}}
|-
|-
|066
| style="font-family:monospace,monospace" | 0066
|{{MSP|066|Machop}}
!{{ArtP|0066|Machop}}
|{{p|Machop}}
|{{p|Machop}}
|-
|-
|067
| style="font-family:monospace,monospace" | 0067
|{{MSP|067|Machoke}}
!{{ArtP|0067|Machoke}}
|{{p|Machoke}}
|{{p|Machoke}}
|-
|-
|068
|rowspan=2 style="font-family:monospace,monospace" | 0068
|{{MSP|068|Machamp}}
!{{ArtP|0068|Machamp}}
|{{p|Machamp}}
|{{p|Machamp}}
|-
|-
|106
!{{ArtP|0068|Machamp|form=-Gigantamax}}
|{{MSP|106|Hitmonlee}}
|<small>[[Gigantamax]]</small><br>{{p|Machamp}}
|-
| style="font-family:monospace,monospace" | 0083
!{{ArtP|0083|Farfetch'd|form=-Galar}}
|{{p|Farfetch'd}}<br><small>{{rf|Galarian|Form}}</small>
|-
| style="font-family:monospace,monospace" | 0106
!{{ArtP|0106|Hitmonlee}}
|{{p|Hitmonlee}}
|{{p|Hitmonlee}}
|-
|-
|107
| style="font-family:monospace,monospace" | 0107
|{{MSP|107|Hitmonchan}}
!{{ArtP|0107|Hitmonchan}}
|{{p|Hitmonchan}}
|{{p|Hitmonchan}}
|-
|-
|236
| style="font-family:monospace,monospace" | 0128
|{{MSP|236|Tyrogue}}
!{{ArtP|0128|Tauros|form=-Paldea Combat}}
|{{p|Tauros}}<br><small>{{rf|Paldean|Form}}<br>(Combat Breed)</small>
|-
| style="font-family:monospace,monospace" | 0236
!{{ArtP|0236|Tyrogue}}
|{{p|Tyrogue}}
|{{p|Tyrogue}}
|-
|-
|237
| style="font-family:monospace,monospace" | 0237
|{{MSP|237|Hitmontop}}
!{{ArtP|0237|Hitmontop}}
|{{p|Hitmontop}}
|{{p|Hitmontop}}
|-
|-
|296
| style="font-family:monospace,monospace" | 0296
|{{MSP|296|Makuhita}}
!{{ArtP|0296|Makuhita}}
|{{p|Makuhita}}
|{{p|Makuhita}}
|-
|-
|297
| style="font-family:monospace,monospace" | 0297
|{{MSP|297|Hariyama}}
!{{ArtP|0297|Hariyama}}
|{{p|Hariyama}}
|{{p|Hariyama}}
|-
|-
|447
| style="font-family:monospace,monospace" | 0447
|{{MSP|447|Riolu}}
!{{ArtP|0447|Riolu}}
|{{p|Riolu}}
|{{p|Riolu}}
|-
|-
|532
| style="font-family:monospace,monospace" | 0532
|{{MSP|532|Timburr}}
!{{ArtP|0532|Timburr}}
|{{p|Timburr}}
|{{p|Timburr}}
|-
|-
|533
| style="font-family:monospace,monospace" | 0533
|{{MSP|533|Gurdurr}}
!{{ArtP|0533|Gurdurr}}
|{{p|Gurdurr}}
|{{p|Gurdurr}}
|-
|-
|534
| style="font-family:monospace,monospace" | 0534
|{{MSP|534|Conkeldurr}}
!{{ArtP|0534|Conkeldurr}}
|{{p|Conkeldurr}}
|{{p|Conkeldurr}}
|-
|-
|538
| style="font-family:monospace,monospace" | 0538
|{{MSP|538|Throh}}
!{{ArtP|0538|Throh}}
|{{p|Throh}}
|{{p|Throh}}
|-
|-
|539
| style="font-family:monospace,monospace" | 0539
|{{MSP|539|Sawk}}
!{{ArtP|0539|Sawk}}
|{{p|Sawk}}
|{{p|Sawk}}
|-
|-
|619
| style="font-family:monospace,monospace" | 0619
|{{MSP|619|Mienfoo}}
!{{ArtP|0619|Mienfoo}}
|{{p|Mienfoo}}
|{{p|Mienfoo}}
|-
|-
|620
| style="font-family:monospace,monospace" | 0620
|{{MSP|620|Mienshao}}
!{{ArtP|0620|Mienshao}}
|{{p|Mienshao}}
|{{p|Mienshao}}
|-
|-
|674
| style="font-family:monospace,monospace" | 0674
|{{MSP|674|Pancham}}
!{{ArtP|0674|Pancham}}
|{{p|Pancham}}
|{{p|Pancham}}
|-
|-
|739
| style="font-family:monospace,monospace" | 0739
|{{MSP|739|Crabrawler}}
!{{ArtP|0739|Crabrawler}}
|{{p|Crabrawler}}
|{{p|Crabrawler}}
|-
|-
|766
| style="font-family:monospace,monospace" | 0766
|{{MSP|766|Passimian}}
!{{ArtP|0766|Passimian}}
|{{p|Passimian}}
|{{p|Passimian}}
|}
|}
====Pokéstar Studios opponents====
{| class="roundy" style="margin:auto; background:#{{fighting color light}}; border:5px solid #{{fighting color}}"
|-
|-
|
| style="font-family:monospace,monospace" | 0852
{| border=1 width="100%" class="unsortable" style="margin:auto; background:#FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
!{{ArtP|0852|Clobbopus}}
|- style="background:#{{fighting color light}}"
|{{p|Clobbopus}}
! #
|-
!
| style="font-family:monospace,monospace" | 0853
! Name
!{{ArtP|0853|Grapploct}}
|{{p|Grapploct}}
|-
| style="font-family:monospace,monospace" | 0865
!{{ArtP|0865|Sirfetch'd}}
|{{p|Sirfetch'd}}
|-
| style="font-family:monospace,monospace" | 0870
!{{ArtP|0870|Falinks}}
|{{p|Falinks}}
|-
| style="font-family:monospace,monospace" | 0889
!{{ArtP|0889|Zamazenta|form=-Hero}}
|{{p|Zamazenta}}<br><small>{{form|Zamazenta|Hero of<br>Many Battles}}</small>
|-
|-
|N/A
| style="font-family:monospace,monospace" | 0891
|{{MSP|000|Black Belt}}
!{{ArtP|0891|Kubfu}}
|{{DL|Pokéstar Studios opponents|Black Belt}}
|{{p|Kubfu}}
|}
|}
|}
|}
Line 234: Line 209:
! Type 2
! Type 2
|-
|-
|307
| rowspan="2"  style="font-family:monospace,monospace" | 0128
|{{MSP|307|Meditite}}
!{{ArtP|0128|Tauros|form=-Paldea Blaze}}
|{{p|Tauros}}<br><small>{{rf|Paldean|Form}}<br>(Blaze Breed)</small>
{{typetable|Fighting}}
{{typetable|Fire}}
|-
!{{ArtP|0128|Tauros|form=-Paldea Aqua}}
|{{p|Tauros}}<br><small>{{rf|Paldean|Form}}<br>(Aqua Breed)</small>
{{typetable|Fighting}}
{{typetable|Water}}
|-
| style="font-family:monospace,monospace" | 0145
!{{ArtP|0145|Zapdos|form=-Galar}}
|{{p|Zapdos}}<br><small>{{rf|Galarian|Form}}</small>
{{typetable|Fighting}}
{{typetable|Flying}}
|-
| style="font-family:monospace,monospace" | 0215
!{{ArtP|0215|Sneasel|form=-Hisui}}
|{{p|Sneasel}}<br><small>{{rf|Hisuian|Form}}</small>
{{typetable|Fighting}}
{{typetable|Poison}}
|-
| style="font-family:monospace,monospace" | 0307
!{{ArtP|0307|Meditite}}
|{{p|Meditite}}
|{{p|Meditite}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Psychic}}
{{typetable|Psychic}}
|-
|-
| rowspan="2" |308
| rowspan="2"  style="font-family:monospace,monospace" | 0308
|{{MSP|308|Medicham}}
!{{ArtP|0308|Medicham}}
|{{p|Medicham}}
|{{p|Medicham}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Psychic}}
{{typetable|Psychic}}
|-
|-
|{{MSP|308M|Medicham}}
!{{ArtP|0308|Medicham|form=-Mega}}
|{{p|Medicham|Mega Medicham}}
|<small>[[Mega Evolution|Mega]]</small><br>{{p|Medicham}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Psychic}}
{{typetable|Psychic}}
|-
|-
| rowspan="2" |448
| rowspan="2"  style="font-family:monospace,monospace" | 0448
|{{MSP|448|Lucario}}
!{{ArtP|0448|Lucario}}
|{{p|Lucario}}
|{{p|Lucario}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Steel}}
{{typetable|Steel}}
|-
|-
|{{MSP|448M|Lucario}}
!{{ArtP|0448|Lucario|form=-Mega}}
|{{p|Lucario|Mega Lucario}}
|<small>[[Mega Evolution|Mega]]</small><br>{{p|Lucario}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Steel}}
{{typetable|Steel}}
|-
|-
|675
| style="font-family:monospace,monospace" | 0675
|{{MSP|675|Pangoro}}
!{{ArtP|0675|Pangoro}}
|{{p|Pangoro}}
|{{p|Pangoro}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Dark}}
{{typetable|Dark}}
|-
|-
|701
| style="font-family:monospace,monospace" | 0701
|{{MSP|701|Hawlucha}}
!{{ArtP|0701|Hawlucha}}
|{{p|Hawlucha}}
|{{p|Hawlucha}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|740
| style="font-family:monospace,monospace" | 0740
|{{MSP|740|Crabominable}}
!{{ArtP|0740|Crabominable}}
|{{p|Crabominable}}
|{{p|Crabominable}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Ice}}
{{typetable|Ice}}
|-
|-
|802
| style="font-family:monospace,monospace" | 0802
|{{MSP|802|Marshadow}}
!{{ArtP|0802|Marshadow}}
|{{p|Marshadow}}
|{{p|Marshadow}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Ghost}}
{{typetable|Ghost}}
|-
| style="font-family:monospace,monospace" | 0889
!{{ArtP|0889|Zamazenta}}
|{{p|Zamazenta}}<br><small>{{form|Zamazenta|Crowned Shield}}</small>
{{typetable|Fighting}}
{{typetable|Steel}}
|-
| rowspan="4"  style="font-family:monospace,monospace" | 0892
!{{ArtP|0892|Urshifu|form=-Single Strike}}
|{{p|Urshifu}}<br><small>{{form|Urshifu|Single Strike Style}}</small>
{{typetable|Fighting}}
{{typetable|Dark}}
|-
!{{ArtP|0892|Urshifu|form=-Gigantamax Single Strike}}
|<small>[[Gigantamax]]</small><br>{{p|Urshifu}}<br><small>{{form|Urshifu|Single Strike Style}}</small>
{{typetable|Fighting}}
{{typetable|Dark}}
|-
!{{ArtP|0892|Urshifu|form=-Rapid Strike}}
|{{p|Urshifu}}<br><small>{{form|Urshifu|Rapid Strike Style}}</small>
{{typetable|Fighting}}
{{typetable|Water}}
|-
!{{ArtP|0892|Urshifu|form=-Gigantamax Rapid Strike}}
|<small>[[Gigantamax]]</small><br>{{p|Urshifu}}<br><small>{{form|Urshifu|Rapid Strike Style}}</small>
{{typetable|Fighting}}
{{typetable|Water}}
|-
| style="font-family:monospace,monospace" | 0903
!{{ArtP|0903|Sneasler}}
|{{p|Sneasler}}
{{typetable|Fighting}}
{{typetable|Poison}}
|-
| style="font-family:monospace,monospace" | 0979
!{{ArtP|0979|Annihilape}}
|{{p|Annihilape}}
{{typetable|Fighting}}
{{typetable|Ghost}}
|-
| style="font-family:monospace,monospace" | 0992
!{{ArtP|0992|Iron Hands}}
|{{p|Iron Hands}}
{{typetable|Fighting}}
{{typetable|Electric}}
|-
| style="font-family:monospace,monospace" | 1007
!{{ArtP|1007|Koraidon}}
|{{p|Koraidon}}
{{typetable|Fighting}}
{{typetable|Dragon}}
|}
|}
|}
|}
Line 300: Line 349:
! Type 2
! Type 2
|-
|-
|062
| style="font-family:monospace,monospace" | 0062
|{{MSP|062|Poliwrath}}
!{{ArtP|0062|Poliwrath}}
|{{p|Poliwrath}}
|{{p|Poliwrath}}
{{typetable|Water}}
{{typetable|Water}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|150
| style="font-family:monospace,monospace" | 0150
|{{MSP|150MX|Mewtwo}}
!{{ArtP|0150|Mewtwo|form=-Mega X}}
|{{p|Mewtwo|Mega Mewtwo X}}
|<small>[[Mega Evolution|Mega]]</small><br>{{p|Mewtwo|Mewtwo X}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
| rowspan="2" |214
| rowspan="2"  style="font-family:monospace,monospace" | 0214
|{{MSP|214|Heracross}}
!{{ArtP|0214|Heracross}}
|{{p|Heracross}}
|{{p|Heracross}}
{{typetable|Bug}}
{{typetable|Bug}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|{{MSP|214M|Heracross}}
!{{ArtP|0214|Heracross|form=-Mega}}
|{{p|Heracross|Mega Heracross}}
|<small>[[Mega Evolution|Mega]]</small><br>{{p|Heracross}}
{{typetable|Bug}}
{{typetable|Bug}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|256
| style="font-family:monospace,monospace" | 0256
|{{MSP|256|Combusken}}
!{{ArtP|0256|Combusken}}
|{{p|Combusken}}
|{{p|Combusken}}
{{typetable|Fire}}
{{typetable|Fire}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
| rowspan="2" |257
| rowspan="2"  style="font-family:monospace,monospace" | 0257
|{{MSP|257|Blaziken}}
!{{ArtP|0257|Blaziken}}
|{{p|Blaziken}}
|{{p|Blaziken}}
{{typetable|Fire}}
{{typetable|Fire}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|{{MSP|257M|Blaziken}}
!{{ArtP|0257|Blaziken|form=-Mega}}
|{{p|Blaziken|Mega Blaziken}}
|<small>[[Mega Evolution|Mega]]</small><br>{{p|Blaziken}}
{{typetable|Fire}}
{{typetable|Fire}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|286
| style="font-family:monospace,monospace" | 0286
|{{MSP|286|Breloom}}
!{{ArtP|0286|Breloom}}
|{{p|Breloom}}
|{{p|Breloom}}
{{typetable|Grass}}
{{typetable|Grass}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|391
| style="font-family:monospace,monospace" | 0391
|{{MSP|391|Monferno}}
!{{ArtP|0391|Monferno}}
|{{p|Monferno}}
|{{p|Monferno}}
{{typetable|Fire}}
{{typetable|Fire}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|392
| style="font-family:monospace,monospace" | 0392
|{{MSP|392|Infernape}}
!{{ArtP|0392|Infernape}}
|{{p|Infernape}}
|{{p|Infernape}}
{{typetable|Fire}}
{{typetable|Fire}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|428
| style="font-family:monospace,monospace" | 0428
|{{MSP|428M|Lopunny}}
!{{ArtP|0428|Lopunny|form=-Mega}}
|{{p|Lopunny|Mega Lopunny}}
|<small>[[Mega Evolution|Mega]]</small><br>{{p|Lopunny}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|453
| style="font-family:monospace,monospace" | 0453
|{{MSP|453|Croagunk}}
!{{ArtP|0453|Croagunk}}
|{{p|Croagunk}}
|{{p|Croagunk}}
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|454
| style="font-family:monospace,monospace" | 0454
|{{MSP|454|Toxicroak}}
!{{ArtP|0454|Toxicroak}}
|{{p|Toxicroak}}
|{{p|Toxicroak}}
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
| rowspan="2" |475
| rowspan="2"  style="font-family:monospace,monospace" | 0475
|{{MSP|475|Gallade}}
!{{ArtP|0475|Gallade}}
|{{p|Gallade}}
|{{p|Gallade}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|{{MSP|475M|Gallade}}
!{{ArtP|0475|Gallade|form=-Mega}}
|{{p|Gallade|Mega Gallade}}
|<small>[[Mega Evolution|Mega]]</small><br>{{p|Gallade}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|499
| style="font-family:monospace,monospace" | 0499
|{{MSP|499|Pignite}}
!{{ArtP|0499|Pignite}}
|{{p|Pignite}}
|{{p|Pignite}}
{{typetable|Fire}}
{{typetable|Fire}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|500
| style="font-family:monospace,monospace" | 0500
|{{MSP|500|Emboar}}
!{{ArtP|0500|Emboar}}
|{{p|Emboar}}
|{{p|Emboar}}
{{typetable|Fire}}
{{typetable|Fire}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|559
| style="font-family:monospace,monospace" | 0549
|{{MSP|559|Scraggy}}
!{{ArtP|0549|Lilligant|form=-Hisui}}
|{{p|Lilligant}}<br><small>{{rf|Hisuian|Form}}</small>
{{typetable|Grass}}
{{typetable|Fighting}}
|-
| style="font-family:monospace,monospace" | 0559
!{{ArtP|0559|Scraggy}}
|{{p|Scraggy}}
|{{p|Scraggy}}
{{typetable|Dark}}
{{typetable|Dark}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|560
| style="font-family:monospace,monospace" | 0560
|{{MSP|560|Scrafty}}
!{{ArtP|0560|Scrafty}}
|{{p|Scrafty}}
|{{p|Scrafty}}
{{typetable|Dark}}
{{typetable|Dark}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|638
| style="font-family:monospace,monospace" | 0638
|{{MSP|638|Cobalion}}
!{{ArtP|0638|Cobalion}}
|{{p|Cobalion}}
|{{p|Cobalion}}
{{typetable|Steel}}
{{typetable|Steel}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|639
| style="font-family:monospace,monospace" | 0639
|{{MSP|639|Terrakion}}
!{{ArtP|0639|Terrakion}}
|{{p|Terrakion}}
|{{p|Terrakion}}
{{typetable|Rock}}
{{typetable|Rock}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|640
| style="font-family:monospace,monospace" | 0640
|{{MSP|640|Virizion}}
!{{ArtP|0640|Virizion}}
|{{p|Virizion}}
|{{p|Virizion}}
{{typetable|Grass}}
{{typetable|Grass}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
| rowspan="2" |647
| rowspan="2"  style="font-family:monospace,monospace" | 0647
|{{MSP|647|Keldeo}}
!{{ArtP|0647|Keldeo}}
| rowspan="2" |{{p|Keldeo}}
|{{p|Keldeo}}<br><small>{{form|Keldeo|Ordinary Form}}</small>
{{typetable|Water}}
{{typetable|Water}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|{{MSP|647R|Keldeo}}
!{{ArtP|0647|Keldeo|form=-Resolute}}
|{{p|Keldeo}}<br><small>{{form|Keldeo|Resolute Form}}</small>
{{typetable|Water}}
{{typetable|Water}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|648
| style="font-family:monospace,monospace" | 0648
|{{MSP|648P|Meloetta}}
!{{ArtP|0648|Meloetta|form=-Pirouette}}
|{{p|Meloetta}}<br><small>[[List of Pokémon with form differences#Meloetta|Pirouette Forme]]</small>
|{{p|Meloetta}}<br><small>{{form|Meloetta|Pirouette Forme}}</small>
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|652
| style="font-family:monospace,monospace" | 0652
|{{MSP|652|Chesnaught}}
!{{ArtP|0652|Chesnaught}}
|{{p|Chesnaught}}
|{{p|Chesnaught}}
{{typetable|Grass}}
{{typetable|Grass}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|759
| style="font-family:monospace,monospace" | 0724
|{{MSP|759|Stufful}}
!{{ArtP|0724|Decidueye|form=-Hisui}}
|{{p|Decidueye}}<br><small>{{rf|Hisuian|Form}}</small>
{{typetable|Grass}}
{{typetable|Fighting}}
|-
| style="font-family:monospace,monospace" | 0759
!{{ArtP|0759|Stufful}}
|{{p|Stufful}}
|{{p|Stufful}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|760
| style="font-family:monospace,monospace" | 0760
|{{MSP|760|Bewear}}
!{{ArtP|0760|Bewear}}
|{{p|Bewear}}
|{{p|Bewear}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|783
| style="font-family:monospace,monospace" | 0783
|{{MSP|783|Hakamo-o}}
!{{ArtP|0783|Hakamo-o}}
|{{p|Hakamo-o}}
|{{p|Hakamo-o}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|784
| style="font-family:monospace,monospace" | 0784
|{{MSP|784|Kommo-o}}
!{{ArtP|0784|Kommo-o}}
|{{p|Kommo-o}}
|{{p|Kommo-o}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|794
| style="font-family:monospace,monospace" | 0794
|{{MSP|794|Buzzwole}}
!{{ArtP|0794|Buzzwole}}
|{{p|Buzzwole}}
|{{p|Buzzwole}}
{{typetable|Bug}}
{{typetable|Bug}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
|-
|795
| style="font-family:monospace,monospace" | 0795
|{{MSP|795|Pheromosa}}
!{{ArtP|0795|Pheromosa}}
|{{p|Pheromosa}}
|{{p|Pheromosa}}
{{typetable|Bug}}
{{typetable|Bug}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
| style="font-family:monospace,monospace" | 0914
!{{ArtP|0914|Quaquaval}}
|{{p|Quaquaval}}
{{typetable|Water}}
{{typetable|Fighting}}
|-
| style="font-family:monospace,monospace" | 0922
!{{ArtP|0922|Pawmo}}
|{{p|Pawmo}}
{{typetable|Electric}}
{{typetable|Fighting}}
|-
| style="font-family:monospace,monospace" | 0923
!{{ArtP|0923|Pawmot}}
|{{p|Pawmot}}
{{typetable|Electric}}
{{typetable|Fighting}}
|-
| style="font-family:monospace,monospace" | 0973
!{{ArtP|0973|Flamigo}}
|{{p|Flamigo}}
{{typetable|Flying}}
{{typetable|Fighting}}
|-
| style="font-family:monospace,monospace" | 0984
!{{ArtP|0984|Great Tusk}}
|{{p|Great Tusk}}
{{typetable|Ground}}
{{typetable|Fighting}}
|-
| style="font-family:monospace,monospace" | 0988
!{{ArtP|0988|Slither Wing}}
|{{p|Slither Wing}}
{{typetable|Bug}}
{{typetable|Fighting}}
|-
| style="font-family:monospace,monospace" | 1006
!{{ArtP|1006|Iron Valiant}}
|{{p|Iron Valiant}}
{{typetable|Fairy}}
{{typetable|Fighting}}
|-
| style="font-family:monospace,monospace" | 1014
!{{ArtP|1014|Okidogi}}
|{{p|Okidogi}}
{{typetable|Poison}}
{{typetable|Fighting}}
|}
|}
|}
===Other opponents===
{| align="center"
|- style="vertical-align:top"
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Black Belt|Black Belt}}|type=Fighting|image=Spr 5b2 Black Belt|ab=Huge Power|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100}}
| {{Compare|nickname={{color2|000|Starmobile|Caph Starmobile}}|image=Starmobile Caph|type=Fighting|ndex=|how=Serious {{color2|000|Nature#List of Natures|Nature}}|ab=Stamina|HP=408|Attack=95|Defense=120|SpAtk=80|SpDef=85|Speed=131}}
|}
|}
* The stats shown for the Caph Starmobile are the exact [[stat]]s, not [[base stat]]s. The values are custom set rather than derived from base stats, [[level]], [[Nature]], [[IV]]s, and [[EVs]].


==Moves==
==Moves==
As of [[Generation IX]], there are 57 Fighting-type [[move]]s, which makes up 6.10% of all moves (excluding those that are Fighting-type only under certain circumstances), making it the 4th most common [[type]] among moves, after {{t|Grass}} and before {{t|Water}} and {{t|Dark}}.
Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Fighting-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack.
{{DL||Changed types|Some moves}} have had their types changed.
{{movelist/battle-head|Fighting}}
{{movelist/battle-head|Fighting}}
{{movelist/battle|7|All-Out Pummeling|Physical||—|—|1|anyadjacent|The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.}}
{{movelist/battle|7|All-Out Pummeling|Physical||—|—|1|anyadjacent|The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.}}
{{movelist/battle|7|All-Out Pummeling|Special||—|—|1|anyadjacent|The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.}}
{{movelist/battle|7|All-Out Pummeling|Special||—|—|1|anyadjacent|The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.}}
{{movelist/battle|3|Arm Thrust|Physical|Tough|15|100|20|anyadjacent|The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.}}
{{movelist/battle|3|Arm Thrust|Physical|Tough|15|100|20|anyadjacent|The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.}}
{{movelist/battle|4|Aura Sphere|Special|Beautiful|80|—|20|any|The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.}}
{{movelist/battle|4|Aura Sphere|Special|Beautiful|80|—|20|any|The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.}}
{{movelist/battle|3|Brick Break|Physical|Cool|75|100|15|anyadjacent|The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.}}
{{movelist/battle|9|Axe Kick|Physical||120|90|10|anyadjacent|The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.}}
{{movelist/battle|3|Bulk Up|Status|Cool|—|—|20|self|The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.}}
{{movelist/battle|8|Body Press|Physical||80|100|10|anyadjacent|The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.}}
{{movelist/battle|3|Brick Break|Physical|Cool|75|100|15|anyadjacent|The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.}}
{{movelist/battle|3|Bulk Up|Status|Cool|—|—|20|self|The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.}}
{{movelist/battle|5|Circle Throw|Physical|Cool|60|90|10|anyadjacent|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}
{{movelist/battle|5|Circle Throw|Physical|Cool|60|90|10|anyadjacent|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}
{{movelist/battle|4|Close Combat|Physical|Tough|120|100|5|anyadjacent|The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.}}
{{movelist/battle|4|Close Combat|Physical|Tough|120|100|5|anyadjacent|The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.}}
{{movelist/battle|1|Counter|Physical|Tough|Varies|100|20|self|A retaliation move that counters any physical attack, inflicting double the damage taken.}}
{{movelist/battle|8|Coaching|Status||—|—|10|adjacentally|The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.}}
{{movelist/battle|2|Cross Chop|Physical|Cool|100|80|5|anyadjacent|The user delivers a double chop with its forearms crossed. Critical hits land more easily.}}
{{movelist/battle|9|Collision Course|Physical||100|100|5|anyadjacent|The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.}}
{{movelist/battle|2|Detect|Status|Cool|—|—|5|self|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}
{{movelist/battle|9|Combat Torque|Physical||100|100|10|anyadjacent|This move is only used by a [[Starmobile]]. It may paralyze the opponent.{{tt|*|This move does not have an in-game description}}}}
{{movelist/battle|1|Double Kick|Physical|Cool|30|100|30|anyadjacent|The target is quickly kicked twice in succession using both feet.}}
{{movelist/battle|1|Counter|Physical|Tough||100|20|self|A retaliatory attack that counters any physical move, inflicting double the damage taken.}}
{{movelist/battle|4|Drain Punch|Physical|Tough|75|100|10|anyadjacent|An energy-draining punch. The user's HP is restored by half the damage taken by the target.}}
{{movelist/battle|2|Cross Chop|Physical|Cool|100|80|5|anyadjacent|The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.}}
{{movelist/battle|2|Dynamic Punch|Physical|Cool|100|50|5|anyadjacent|The user punches the target with full, concentrated power. This confuses the target if it hits.}}
{{movelist/battle|2|Detect|Status|Cool|—|—|5|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.}}
{{movelist/battle|5|Final Gambit|Special|Tough|Varies|100|5|anyadjacent|The user risks everything to attack its target. The user faints but does damage equal to its HP.}}
{{movelist/battle|1|Double Kick|Physical|Cool|30|100|30|anyadjacent|The user attacks by kicking the target twice in a row using two feet.}}
{{movelist/battle|4|Drain Punch|Physical|Tough|75|100|10|anyadjacent|The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.}}
{{movelist/battle|2|Dynamic Punch|Physical|Cool|100|50|5|anyadjacent|The user attacks by punching the target with full concentrated power. This also confuses the target.}}
{{movelist/battle|5|Final Gambit|Special|Tough||100|5|anyadjacent|The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.}}
{{movelist/battle|6|Flying Press|Physical|Tough|100|95|10|anyadjacent|The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.}}
{{movelist/battle|6|Flying Press|Physical|Tough|100|95|10|anyadjacent|The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.}}
{{movelist/battle|4|Focus Blast|Special|Cool|120|70|5|anyadjacent|The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.}}
{{movelist/battle|4|Focus Blast|Special|Cool|120|70|5|anyadjacent|The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.}}
{{movelist/battle|3|Focus Punch|Physical|Tough|150|100|20|anyadjacent|The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.}}
{{movelist/battle|3|Focus Punch|Physical|Tough|150|100|20|anyadjacent|The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.}}
{{movelist/battle|4|Force Palm|Physical|Cool|60|100|10|anyadjacent|The target is attacked with a shock wave. This may also leave the target with paralysis.}}
{{movelist/battle|4|Force Palm|Physical|Cool|60|100|10|anyadjacent|The target is attacked with a shock wave. This may also leave the target with paralysis.}}
{{movelist/battle|4|Hammer Arm|Physical|Tough|100|90|10|anyadjacent|The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.}}
{{movelist/battle|8|G-Max Chi Strike|Physical||—|—|3|adjacentfoes|A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.}}
{{movelist/battle|1|High Jump Kick|Physical|Cool|130|90|10|anyadjacent|The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.}}
{{movelist/battle|8|G-Max Chi Strike|Special||—|—|3|adjacentfoes|A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.}}
{{movelist/battle|4|Hammer Arm|Physical|Tough|100|90|10|anyadjacent|The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.}}
{{movelist/battle|1|High Jump Kick|Physical|Cool|130|90|10|anyadjacent|The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.}}
{{movelist/battle|1|Jump Kick|Physical|Cool|100|95|10|anyadjacent|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
{{movelist/battle|1|Jump Kick|Physical|Cool|100|95|10|anyadjacent|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
{{movelist/battle|1|Karate Chop|Physical|Tough|50|100|25|anyadjacent|The target is attacked with a sharp chop. Critical hits land more easily.}}
{{movelist/battle|1|Karate Chop|Physical|Tough|50|100|25|anyadjacent|The target is attacked with a sharp chop. Critical hits land more easily.}}
{{movelist/battle|1|Low Kick|Physical|Tough|Varies|100|20|anyadjacent|A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.}}
{{movelist/battle|1|Low Kick|Physical|Tough||100|20|anyadjacent|A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.}}
{{movelist/battle|5|Low Sweep|Physical|Clever|65|100|20|anyadjacent|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.}}
{{movelist/battle|5|Low Sweep|Physical|Clever|65|100|20|anyadjacent|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.}}
{{movelist/battle|2|Mach Punch|Physical|Cool|40|100|30|anyadjacent|The user throws a punch at blinding speed. This move always goes first.}}
{{movelist/battle|2|Mach Punch|Physical|Cool|40|100|30|anyadjacent|The user throws a punch at blinding speed. This move always goes first.}}
{{movelist/battle|6|Mat Block|Status|Cool|—|—|10|team|Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.}}
{{movelist/battle|6|Mat Block|Status|Cool|—|—|10|team|Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.}}
{{movelist/battle|8|Max Knuckle|Physical||—|—|3|adjacentfoes|This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.}}
{{movelist/battle|8|Max Knuckle|Special||—|—|3|adjacentfoes|This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.}}
{{movelist/battle|8|Meteor Assault|Physical||150|100|5|anyadjacent|The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.}}
{{movelist/battle|8|No Retreat|Status||—|—|5|self|This move boosts all the user's stats but prevents the user from switching out or fleeing.}}
{{movelist/battle|8|Octolock|Status||—|100|15|anyadjacent|The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.}}
{{movelist/battle|6|Power-Up Punch|Physical|Tough|40|100|20|anyadjacent|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.}}
{{movelist/battle|6|Power-Up Punch|Physical|Tough|40|100|20|anyadjacent|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.}}
{{movelist/battle|5|Quick Guard|Status|Cool|—|—|15|team|The user protects itself and its allies from priority moves.}}
{{movelist/battle|5|Quick Guard|Status|Cool|—|—|15|team|The user protects itself and its allies from priority moves.}}
{{movelist/battle|3|Revenge|Physical|Tough|60|100|10|anyadjacent|This attack move's power is doubled if the user has been hurt by the opponent in the same turn.}}
{{movelist/battle|3|Revenge|Physical|Tough|60|100|10|anyadjacent|This attack move's power is doubled if the user has been hurt by the opponent in the same turn.}}
{{movelist/battle|2|Reversal|Physical|Cool|Varies|100|15|anyadjacent|An all-out attack that becomes more powerful the less HP the user has.}}
{{movelist/battle|2|Reversal|Physical|Cool||100|15|anyadjacent|An all-out attack that becomes more powerful the less HP the user has.}}
{{movelist/battle|2|Rock Smash|Physical|Tough|40|100|15|anyadjacent|The user attacks with a punch. This may also lower the target's Defense stat.}}
{{movelist/battle|2|Rock Smash|Physical|Tough|40|100|15|anyadjacent|The user attacks with a punch. This may also lower the target's Defense stat.}}
{{movelist/battle|1|Rolling Kick|Physical|Cool|60|85|15|anyadjacent|The user lashes out with a quick, spinning kick. This may also make the target flinch.}}
{{movelist/battle|1|Rolling Kick|Physical|Cool|60|85|15|anyadjacent|The user lashes out with a quick, spinning kick. This may also make the target flinch.}}
{{movelist/battle|5|Sacred Sword|Physical|Cool|90|100|15|anyadjacent|The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.}}
{{movelist/battle|5|Sacred Sword|Physical|Cool|90|100|15|anyadjacent|The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.}}
{{movelist/battle|5|Secret Sword|Special|Beautiful|85|100|10|anyadjacent|The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.}}
{{movelist/battle|5|Secret Sword|Special|Beautiful|85|100|10|anyadjacent|The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.}}
{{movelist/battle|1|Seismic Toss|Physical|Tough|Varies|100|20|anyadjacent|The target is thrown using the power of gravity. It inflicts damage equal to the user's level.}}
{{movelist/battle|1|Seismic Toss|Physical|Tough||100|20|anyadjacent|The target is thrown using the power of gravity. It inflicts damage equal to the user's level.}}
{{movelist/battle|3|Sky Uppercut|Physical|Cool|85|90|15|anyadjacent|The user attacks the target with an uppercut thrown skyward with force.}}
{{movelist/battle|3|Sky Uppercut|Physical|Cool|85|90|15|anyadjacent|The user attacks the target with an uppercut thrown skyward with force.}}
{{movelist/battle|5|Storm Throw|Physical|Cool|60|100|10|anyadjacent|The user strikes the target with a fierce blow. This attack always results in a critical hit.}}
{{movelist/battle|5|Storm Throw|Physical|Cool|60|100|10|anyadjacent|The user attacks by striking the target with a fierce blow. This move always lands a critical hit.}}
{{movelist/battle|1|Submission|Physical|Cool|80|80|20|anyadjacent|The user grabs the target and recklessly dives for the ground. This also damages the user a little.}}
{{movelist/battle|1|Submission|Physical|Cool|80|80|20|anyadjacent|The user grabs the target and recklessly dives for the ground. This also damages the user a little.}}
{{movelist/battle|3|Superpower|Physical|Tough|120|100|5|anyadjacent|The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.}}
{{movelist/battle|3|Superpower|Physical|Tough|120|100|5|anyadjacent|The user attacks the target with great power. This also lowers the user's Attack and Defense stats.}}
{{movelist/battle|2|Triple Kick|Physical|Cool|10|90|10|anyadjacent|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movelist/battle|8|Thunderous Kick|Physical||90|100|10|anyadjacent|The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.}}
{{movelist/battle|8|Triple Arrows|Physical||90|100|10|anyadjacent|The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.}}
{{movelist/battle|2|Triple Kick|Physical|Cool|10|90|10|anyadjacent|A consecutive three-kick attack that becomes more powerful with each successful hit.}}
{{movelist/battle|9|Upper Hand|Physical||65|100|15|anyadjacent|The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.}}
{{movelist/battle|4|Vacuum Wave|Special|Cool|40|100|30|anyadjacent|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.}}
{{movelist/battle|4|Vacuum Wave|Special|Cool|40|100|30|anyadjacent|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.}}
{{movelist/battle|8|Victory Dance|Status||—|—|20|self|The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.}}
{{movelist/battle|2|Vital Throw|Physical|Cool|70|—|10|anyadjacent|The user attacks last. In return, this throw move never misses.}}
{{movelist/battle|2|Vital Throw|Physical|Cool|70|—|10|anyadjacent|The user attacks last. In return, this throw move never misses.}}
{{movelist/battle|4|Wake-Up Slap|Physical|Tough|70|100|10|anyadjacent|This attack inflicts big damage on a sleeping target. This also wakes the target up, however.}}
{{movelist/battle|4|Wake-Up Slap|Physical|Tough|70|100|10|anyadjacent|This attack inflicts big damage on a sleeping target. This also wakes the target up, however.}}
{{movelist/battle-foot|Fighting}}
{{movelist/battle-foot|Fighting}}
===Changed types===
The following moves have had their [[type]]s changed into Fighting.
{| class="roundy" style="margin:auto; background:#{{fighting color light}}; border:5px solid #{{fighting color}}"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|-style="background:#{{fighting color light}}"
! Move
! colspan="2" | Original type
! colspan="2" | New type
|-
| {{m|Karate Chop}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Fighting}}
|}
|}


==Abilities==
==Abilities==
===Interacting with the Fighting type===
===Interacting with the Fighting type===
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, {{a|RKS System}}, or {{a|Multitype}} will become a Fighting-type Pokémon if (respectively) it is hit with a Fighting-type move, uses a Fighting-type move, is sent out against a Fighting-type opponent, is holding a {{DL|Memory|Fighting Memory}}, or is holding a {{DL|Plate|Fist Plate}} or {{DL|Z-Crystal|Fightinium Z}}.
A {{OBP|Pokémon|species}} with {{a|Protean}} or {{a|Libero}} will become a Fighting-type Pokémon if it uses a Fighting-type [[move]]. A Pokémon with {{a|Color Change}}, {{a|Imposter}}, {{a|RKS System}}, or {{a|Multitype}} will become a Fighting-type Pokémon if (respectively) it is hit with a Fighting-type move, is sent out against a Fighting-type opponent, is holding a [[Fighting Memory]], or is holding a [[Fist Plate]] or [[Fightinium Z]].


{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{Fighting color}}; border:2px solid #{{Fighting color dark}}"
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{Fighting color}}; border:2px solid #{{Fighting color dark}}"
Line 546: Line 702:
! style="background:#{{Fighting color light}}" | Ability
! style="background:#{{Fighting color light}}" | Ability
! style="background:#{{Fighting color light}}; {{roundytr|8px}}" class="unsortable" | Description
! style="background:#{{Fighting color light}}; {{roundytr|8px}}" class="unsortable" | Description
|-  
|-
! width="30px" style="background:#{{paldea color}}; border:1px solid #{{paldea color dark}}" | IX
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Mind's Eye|000}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
|-
! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV
! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Scrappy|000}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Scrappy|000}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Enables Normal- and Fighting-type moves to hit Ghost-type Pokémon.  
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
|- class="unsortable"
|- class="unsortable"
! colspan="3" style="background:#{{Fighting color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.</small>
! colspan="3" style="background:#{{Fighting color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.</small>
|}
|}


===Exclusive Abilities===
===Exclusive Abilities===
Currently, no Abilities are exclusive to Fighting types. This does not include [[Signature Ability|signature Abilities]].
Currently, no Abilities are exclusive to Fighting types. This does not include [[Signature Ability|signature Abilities]].
==Items==
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{fighting color}}; border:2px solid #{{fighting color dark}}"
|-
! style="background:#{{fighting color light}}; {{roundytl|8px}}" class="unsortable" |
! style="background:#{{fighting color light}}" | Name
! style="background:#{{fighting color light}}; {{roundytr|8px}}" class="unsortable" | Description
|- style="background:#FFF"
| [[File:Bag Black Belt SV Sprite.png|40px|link=Black Belt (item)]]
| {{i|Black Belt}}
| An item to be held by a Pokémon. This belt helps with focus and boosts the power of the holder's Fighting-type moves.
|- style="background:#FFF"
| {{bag/s|Chople Berry|SV}}
| [[Chople Berry]]
| If a Pokémon holding this [[Berry]] is hit with a supereffective Fighting-type move, the power of that move will be weakened.
|- style="background:#FFF"
| [[File:Dream Fighting Gem Sprite.png|40px|link=Fighting Gem]]
| [[Fighting Gem]]
| A [[gem]] with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.
|- style="background:#FFF"
| [[File:Dream Fighting Memory Sprite.png|40px|link=Fighting Memory]]
| [[Fighting Memory]]
| A [[memory]] disc that contains Fighting-type data. It changes the type of the holder if held by {{p|Silvally|a certain species of Pokémon}}.
|- style="background:#FFF"
| {{bag/s|Fighting Tera Shard|SV}}
| [[Fighting Tera Shard]]
| On rare occasions, these shards form when a {{Tera}} Pokémon falls in battle and its Tera Jewel shatters.
|- style="background:#FFF"
| [[File:Dream Fightinium Z Sprite.png|40px|link=Fightinium Z]]
| [[Fightinium Z]]
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to [[Z-Move]]s.
|- style="background:#FFF"
| {{bag/s|Fist Plate|SV}}
| [[Fist Plate]]
| An item to be held by a Pokémon. This stone tablet is imbued with the essence of the fighting spirit and boosts the power of the holder’s Fighting-type moves.
|- class="unsortable"
! colspan=3 style="background:#{{Fighting color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.</small>
|}
===[[Cram-o-matic]]===
{| class="roundy" style="margin:auto; text-align:center; background:#{{fighting color}}; border:2px solid #{{fighting color dark}}"
|-
! style="background:#{{fighting color light}}; {{roundytl|8px}}" class="unsortable" |
! style="background:#{{fighting color light}}; {{roundytr|8px}}" | Name
|- style="background:#FFF"
| {{bag3|Armorite Ore}}
| [[Armorite Ore]]
|- style="background:#FFF"
| [[File:Bag Black Belt SV Sprite.png|40px|link=Black Belt (item)]]
| {{i|Black Belt}}
|- style="background:#FFF"
| {{bag/s|Calcium|SV}}
| [[Calcium]]
|- style="background:#FFF"
| {{bag/s|Carbos|SV}}
| [[Carbos]]
|- style="background:#FFF"
| {{bag/s|Choice Band|SV}}
| [[Choice Band]]
|- style="background:#FFF"
| {{bag/s|Expert Belt|SV}}
| [[Expert Belt]]
|- style="background:#FFF"
| {{bag/s|Focus Band|SV}}
| [[Focus Band]]
|- style="background:#FFF"
| {{bag/s|Focus Sash|SV}}
| [[Focus Sash]]
|- style="background:#FFF"
| {{bag/s|HP Up|SV}}
| [[HP Up]]
|- style="background:#FFF"
| {{bag/s|Iron|SV}}
| [[Iron]]
|- style="background:#FFF"
| {{bag/s|Kelpsy Berry|SV}}
| [[Kelpsy Berry]]
|- style="background:#FFF"
| {{bag/s|Leppa Berry|SV}}
| [[Leppa Berry]]
|- style="background:#FFF"
| style="line-height:40px" | [[File:Dream Macho Brace Sprite.png|34px|link=Macho Brace]]
| [[Macho Brace]]
|- style="background:#FFF"
| {{bag/s|Muscle Band|SV}}
| [[Muscle Band]]
|- style="background:#FFF"
| {{bag/s|Power Anklet|SV}}
| [[Power Anklet]]
|- style="background:#FFF"
| {{bag/s|Power Band|SV}}
| [[Power Band]]
|- style="background:#FFF"
| {{bag/s|Power Belt|SV}}
| [[Power Belt]]
|- style="background:#FFF"
| {{bag/s|Power Bracer|SV}}
| [[Power Bracer]]
|- style="background:#FFF"
| {{bag/s|Power Weight|SV}}
| [[Power Weight]]
|- style="background:#FFF"
| {{bag/s|Protective Pads|SV}}
| [[Protective Pads]]
|- style="background:#FFF"
| {{bag/s|Protein|SV}}
| [[Protein]]
|- style="background:#FFF"
| {{bag/s|Salac Berry|SV}}
| [[Salac Berry]]
|- style="background:#FFF"
| {{bag/s|Zinc|SV}}
| [[Zinc]]
|- class="unsortable"
! colspan=2 style="background:#{{Fighting color light}}; {{roundybottom|8px}}" |
|}
==Notable Fighting-type Trainers==
{{main|:Category:Fighting-type Trainers|Category:Fighting-type Trainers}}
{| class="roundtable" style="margin:auto; text-align:center; background:#{{Fighting color}}; border:3px solid #{{Fighting color dark}}" width=700px
|-
! style="background:#{{Fighting color light}}; {{roundytl|8px}}" | Gen
! style="background:#{{Fighting color light}}" | Trainer
! style="background:#{{Fighting color light}}" | Title
! style="background:#{{Fighting color light}}; {{roundytr|8px}}" | Location
|-
! style="background:#{{Kanto color}}; border:1px solid #{{Kanto color dark}}" | [[Generation I|<font style="color: black">I]]
| [[File:VSBruno PE.png|x64px|link=Bruno]]<br>[[Bruno]]
| [[Elite Four]]
| [[Indigo Plateau]]
|-
! style="background:#{{Johto color}}; border:1px solid #{{Johto color dark}}" | [[Generation II|<font style="color: black">II]]
| [[File:VSChuck.png|link=Chuck]]<br>[[Chuck]]
| [[Gym Leader]]
| [[Cianwood Gym]]
|-
! style="background:#{{Hoenn color}}; border:1px solid #{{Hoenn color dark}}" | [[Generation III|<font style="color: black">III]]
| [[File:VSBrawly.png|x64px|link=Brawly]]<br>[[Brawly]]
| [[Gym Leader]]
| [[Dewford Gym]]
|-
! style="background:#{{Sinnoh color}}; border:1px solid #{{Sinnoh color dark}}" | [[Generation IV|<font style="color: black">IV]]
| [[File:VSMaylene BDSP.png|x64px|link=Maylene]]<br>[[Maylene]]
| [[Gym Leader]]
| [[Veilstone Gym]]
|-
! style="background:#{{Unova color}}; border:1px solid #{{Unova color dark}}" | [[Generation V|<font style="color: black">V]]
| [[File:VSMarshal.png|link=Marshal]]<br>[[Marshal]]
| [[Elite Four]]
| [[Pokémon League (Unova)|Unova Pokémon League]]
|-
! style="background:#{{Kalos color}}; border:1px solid #{{Kalos color dark}}" | [[Generation VI|<font style="color: black">VI]]
| [[File:VSKorrina.png|x64px|link=Korrina]]<br>[[Korrina]]
| [[Gym Leader]]<br>Successor
| [[Shalour Gym]]<br>[[Tower of Mastery]]
|-
! style="background:#{{Alola color}}; border:1px solid #{{Alola color dark}}" | [[Generation VII|<font style="color: black">VII]]
| [[File:VSHala USUM.png|x64px|link=Hala]]<br>[[Hala]]
| [[Island kahuna]]<br>[[Elite Four]]{{sup/7|SM}}
| [[Melemele Island]]<br>[[Pokémon League (Alola)|Alola Pokémon League]]{{sup/7|SM}}
|-
! style="background:#{{Galar color}}; border:1px solid #{{Galar color dark}}" | [[Generation VIII|<font style="color: black">VIII]]
| [[File:VSBea.png|x64px|link=Bea]]<br>[[Bea]]{{sup/8|Sw}}
| [[Gym Leader]]
| [[Stow-on-Side Stadium]]
|-
! style="background:#{{Paldea color}}; border:1px solid #{{Paldea color dark}}" | [[Generation IX|<font style="color: black">IX]]
| [[File:VSEri V.png|x64px|link=Eri]]<br>[[Eri]]
| {{tc|Team Star}}
| [[Caph Squad's Base]]
|-
! style="background:#{{Paldea color}}; border:1px solid #{{Paldea color dark}}" | [[Generation IX|<font style="color: black">IX]]
| [[File:VSDendra.png|x64px|link=Dendra]]<br>[[Dendra]]
| {{tc|Instructor}}
| [[Naranja Academy]]{{sup/9|S}}<br>[[Uva Academy]]{{sup/9|V}}
|}
{{-}}
Additionally, [[Mustard]] used to be a Fighting-type expert when he was a [[Gym Leader]].
==Icons==
===[[Core series]]===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#{{Fighting color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC RSE.png]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC FRLG.png]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC Big.png]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC BW.png]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC XY.png]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC SM.png]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC PE.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:Fighting icon SwSh.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC BDSP.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:Fighting icon SV.png]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC LA.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:Fighting icon LA.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC SV.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC Tera.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:TeraGem Fighting.png]]
|-
| Icon from<br>{{color2|000|Pokémon Ruby and Sapphire|Pokémon Ruby, Sapphire}}, {{color2|000|Pokémon Emerald|Emerald}}, {{color2|000|Pokémon HeartGold and SoulSilver|HeartGold and SoulSilver}}
| Icon from<br>{{color2|000|Pokémon FireRed and LeafGreen}}
| Icon from<br>{{color2|000|Generation IV}}
| Icon from<br>{{color2|000|Generation V}}
| Icon from<br>{{color2|000|Generation VI}}
| Icon from<br>{{color2|000|Pokémon Sun and Moon|Pokémon Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}}
| Icon from<br>{{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!; Let's Go, Eevee!}}
| Icon from<br>{{color2|000|Pokémon Sword and Shield}}
| Symbol icon from<br>{{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!; Let's Go, Eevee!}}; {{color2|000|Pokémon Sword and Shield|Sword, Shield}} and {{color2|000|Pokémon HOME|HOME}}
| Icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl}}
| Symbol icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond, Shining Pearl}}, {{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}
| Icon from<br>{{color2|000|Pokémon Legends: Arceus}}
| Symbol icon from<br>{{color2|000|Pokémon Legends: Arceus}}
| Icon from<br>{{color2|000|Pokémon Scarlet and Violet}}
| Tera icon from<br>{{color2|000|Pokémon Scarlet and Violet}}
| Tera symbol icon from<br>{{color2|000|Pokémon Scarlet and Violet}}
|}
===[[Side series]]===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#{{Fighting color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC Stad.png]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC Stad2.png]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC Colo.png|48px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC XD.png|48px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC PBR.png|48px]]
|-
| Icon from<br>{{color2|000|Pokémon Stadium}}
| Icon from<br>{{color2|000|Pokémon Stadium 2}}
| Icon from<br>{{color2|000|Pokémon Colosseum}}
| Icon from<br>{{color2|000|Pokémon XD: Gale of Darkness}}
| Icon from<br>{{color2|000|Pokémon Battle Revolution}}
|}
===[[Spin-off games]]===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#{{Fighting color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:Fighting Assist.png|48px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:Battrio Fighting type.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:Tretta Fighting type.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:GO Fighting.png]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC RR.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC Masters.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:PMD DX Fighting type.png]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:Mezastar Fighting type.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:FightingIC NPSnap.png|48px]]
|style="{{roundy|20px}} border:2px solid #{{Fighting color dark}}; background:#eee; width:80px; height:80px" | [[File:Fighting icon Sleep.png|64px]]
|-
| Symbol icon from<br>{{color2|000|Pokémon Ranger (video game)|Pokémon Ranger}}
| Symbol icon from<br>{{color2|000|Pokémon Battrio}}
| Symbol icon from<br>{{color2|000|Pokémon Tretta}}
| Symbol icon from<br>{{color2|000|Pokémon GO}}
| Symbol icon from<br>{{color2|000|Pokémon Rumble Rush}}
| Symbol icon from<br>{{color2|000|Pokémon Masters EX}}
| Symbol icon from<br>{{color2|000|Pokémon Mystery Dungeon: Rescue Team DX}}
| Symbol icon from<br>{{color2|000|Pokémon Mezastar}}
| Symbol icon from<br>{{color2|000|New Pokémon Snap}}
| Symbol icon from<br>{{color2|000|Pokémon Sleep}}
|}
==In the TCG==
{{main|Fighting (TCG)}}
Due to the decreased amount of types in the TCG, Fighting generally adopts all {{t|Rock}}- and {{type|Ground}} Pokémon under its typing.
Fighting-type Pokémon in the TCG are generally weak to {{TCG|Psychic}} with no resistances. Fighting-type Pokémon are strong against {{TCG|Colorless}}, {{TCG|Darkness}} and {{TCG|Lightning}} Pokémon, whilst some {{TCG|Colorless}} and {{TCG|Psychic}} Pokémon can resist the Fighting type.
==Statistical averages==
===Overall===
{{BaseStatNoCat
|type=fighting
|HP=79.42
|Attack=109.84
|Defense=81.6
|SpAtk=67.57
|SpDef=74.78
|Speed=83.85
|Total=497.06
}}
<!--As of Generation 9, including The Indigo Disk. 98 Pokémon total, including all forms separately.-->
===Fully evolved===
{{BaseStatNoCat
|type=fighting
|HP=86.55
|Attack=120.48
|Defense=90.77
|SpAtk=74.23
|SpDef=82.93
|Speed=92.92
|Total=547.88
}}
<!--As of Generation 9, including The Indigo Disk. 73 Pokémon total, including all forms separately.-->


==Trivia==
==Trivia==
* [[Generation V]] introduced the most Fighting-type Pokémon of any Generation, with {{tt|16|including Meloetta's Pirouette Forme}}, and Generation II introduced the fewest, with three.
* [[Generation V]] introduced the most Fighting-type Pokémon of any [[generation]], with 16 (including Meloetta's Pirouette Forme), and [[Generation II]] introduced the fewest, with three.
* [[Generation I]] introduced the most Fighting-type moves of any Generation, with nine, and [[Generation VII]] introduced the fewest, with two.
* [[Generation I|Generations I]], II, and {{gen|IV}} introduced the most Fighting-type moves of any Generation, with eight, and [[Generation VII]] introduced the fewest, with only one: {{m|All-Out Pummeling}}.
* All Fighting-type moves that do damage only target one foe, and all [[physical]] Fighting-type moves make [[contact]].
* Fighting has been paired up with every other type at least once.
* There has been one [[Elite Four]] member or [[Gym Leader]] specializing in Fighting-type Pokémon in every generation.
** The Fighting type was the last type to receive a Pokémon with {{t|Flying}} as the other type, only receiving one with {{p|Hawlucha}} in [[Generation VI]].
* Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the color red in the main Pokémon games since [[Generation III]], it is associated with orange in the {{g|Stadium series}} and the [[Pokémon Mystery Dungeon series]], and brown in the {{g|Trading Card Game}}.
* All Fighting-type moves that do damage only target one foe, and all [[physical move|physical]] Fighting-type moves make [[contact]] except for one, {{m|Meteor Assault}}.
* Fighting is the most common secondary type for evolutions of [[starter Pokémon]], with four starter lines being paired with it, three of them being {{type|Fire}}.
* There has been at least one Fighting-type [[type expert|specialist]] in every [[region]] and [[generation]]. It shares this trait with the {{t|Psychic}} and {{t|Ice}} types, although Ice-type trainer [[Sina]] is not native to the [[Alola]] region where she can be battled.
** [[Pokémon Sword and Shield|Pokémon Shield]] is the only [[core series]] game not to feature a notable Fighting-type specialist, as [[Bea]] is exclusive to Pokémon Sword, and replaced in Shield with [[Allister]].
* Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the color red in the main Pokémon games since [[Generation III]] and up to {{pkmn|Sword and Shield}}, it is associated with orange in the {{g|Stadium series}}, the [[Pokémon Mystery Dungeon series]], [[Pokémon Masters EX]], and the main Pokémon games since {{pkmn|Brilliant Diamond and Shining Pearl}}. It is also associated with the color brown in the {{g|Trading Card Game}}.
* The Fighting type is the most common secondary type for evolutions of [[first partner Pokémon]], with six first partner Pokémon lines being paired with it, three of them being {{type|Fire}}.
* The Fighting type could be considered a physical counterpart to the {{t|Psychic}} type:
* The Fighting type could be considered a physical counterpart to the {{t|Psychic}} type:
** The highest average stat among all Fighting types is {{stat|Attack}}, while for Psychic types it is {{stat|Special Attack}}.
** The highest average stat among all Fighting-type Pokémon is {{stat|Attack}}, while for Psychic-type Pokémon, it is {{stat|Special Attack}}.
** While the Fighting type is the only formerly physical type to not have any old moves changed into special moves, the Psychic type is the only formerly special type to not have any old moves changed into physical moves.
** While the Fighting type is the only formerly physical type to not have any old moves changed into special moves, the Psychic type is the only formerly special type to not have any old moves changed into physical moves.
** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves.
** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves.
** {{m|Bulk Up}} and {{m|Calm Mind}}, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves.
** {{m|Bulk Up}} and {{m|Calm Mind}}, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves.
* The Fighting-type and [[Bug-type]] are the only 2 Pokémon types that are not-very effective against each other.
** The [[Cram-o-matic]] considers [[Choice Band]] and [[Muscle Band]] Fighting-type inputs, and [[Choice Specs]] and [[Wise Glasses]] Psychic-type inputs.
* The Fighting type is tied with the {{t|Ground}} type for being super effective against the most amount of types, with five.
* The Fighting type is the only type that deals super effective damage against the {{t|Normal}} type.
* On average, Fighting-type Pokémon have the highest physical {{stat|Attack}} of all types. <!--As of Gen VIII-->
* The Fighting and {{t|Bug}} types are the only two separate types that resist each other.
* Every Fighting-type [[Gym Leader]] and [[Elite Four]] member, along with [[Eri]] from [[Team Star]], uses a {{p|Machamp}} or a {{p|Lucario}} or in at least one of their teams.<!--Bruno all fights, Chuck PWT, Brawly rematches and PWT, Marlene Platinum rematch and PWT, Marshal BW2 Challenge Mode rematch, Korrina Battle Chateau, Hala USUM rematch, Bea all fights-->
<!--* The Fighting type has the highest concentration of bipedal Pokémon (with or without tails, and with at least one pair of arms) of all types, with only 8 Pokémon of the 70 total that are any other body type. [Needs to be updated for Generation IX (and prolly be made more rigorous)]-->
* The Fighting type is the most common type for [[Paradox Pokémon]] to have, with five Paradox Pokémon being Fighting-type.


==In other languages==
==In other languages==
{{langtable|color={{fighting color}}|bordercolor={{fighting color light}}
{{langtable|color={{fighting color}}|bordercolor={{fighting color light}}
|ja=かくとう (格闘) ''Kakutō''
|ja=かくとう (格闘) ''Kakutō''
|zh_yue=格鬥 ''{{tt|Gaakdau|Fighting}}''
|zh_yue=格鬥 ''Gaakdau''
|zh_cmn=格鬥 / 格斗 ''{{tt|Gédòu|Fighting}}''
|zh_cmn=格鬥 / 格斗 ''Gédòu''
|cs=Bojový
|cs=Bojový
|da=Kamp
|da=Kamp
Line 583: Line 1,044:
|de=Kampf
|de=Kampf
|el=Μαχητής ''Machitís''
|el=Μαχητής ''Machitís''
|he=לחימה ''Lehima''
|he=לחימה ''Lekhima''
|hi=फ़ाइटिंग ''Fighting''<br>लड़ाई ''Ladaee''{{tt|*|Pokémon Smile (prior to version 2.0.0)}}
|hu=Harcos
|hu=Harcos
|id=Petarung
|id=Petarung{{tt|*|Pokémon Smile, official site (October 2020 - present)}}<br>Tanding{{tt|*|Official site (September 2018 - October 2020)}}
|it=Lotta
|it=Lotta
|ko=격투 ''Gyeoktu''
|ko=격투 ''Gyeoktu''
|no=Kamp<br>Kjemper
|ms=Berlawan
|no=Slåss{{tt|*|prior to Sun and Moon series}}<br>Kjempende{{tt|*|Sun and Moon series onwards}}
|pl=Walczący
|pl=Walczący
|pt_br=Lutador<br>Luta<br>Guerreiro
|pt_br=Lutador<br>Luta<br>Guerreiro
|pt_eu=Luta
|pt_eu=Luta<br>Lutador{{tt|*|Explorers manual}}
|ro=Luptă
|ro=Luptă
|ru=Сражение ''Srazheniye''<br>Боевой ''Boyevoy''
|ru=Сражение ''Srazheniye''<br>Боевой ''Boyevoy''
|es_la= Peleador
|es_la=Pelea
|es_eu=Lucha
|es_eu=Lucha
|sv=Strids<br>Slagsmål
|sv=Strids{{tt|*|EP029-present}}<br>Slagsmål<br>Boxartyp{{tt|*|EP025}}
|th=ต่อสู้ ''T̀ōrs̄ū̂''
|th=ต่อสู้ ''Tosu''
|vi=Giác đấu
|vi=Giác đấu<br>Chiến đấu
|tr=Dövüşçü<br>Dövüş
}}
}}


[[de:Kampf]]
[[de:Kampf]]
[[es:Tipo lucha]]
[[fr:Combat (type)]]
[[fr:Combat (type)]]
[[it:Lotta (tipo)]]
[[it:Lotta]]
[[ja:かくとう]]
[[ja:かくとう]]
[[zh:格斗(属性)]]
[[zh:格斗(属性)]]

Latest revision as of 02:35, 16 March 2024

The Fighting type (Japanese: かくとうタイプ Fighting type) is one of the eighteen types. Fighting-type moves are super effective against Dark-, Ice-, Normal-, Rock-, and Steel-type Pokémon, while Fighting-type Pokémon are weak to Flying-, Fairy-, and Psychic-type moves.

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Generation I

Offensive properties of Fighting icon.png Fighting-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
Normal icon.pngNormalRock icon.pngRockIce icon.pngIce Flying icon.pngFlyingPoison icon.pngPoisonBug icon.pngBugPsychic icon.pngPsychic Ghost icon.pngGhost
Defensive properties of Fighting icon.png Fighting-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
Flying icon.pngFlyingPsychic icon.pngPsychic Rock icon.pngRockBug icon.pngBug None

Generations II to V

Offensive properties of Fighting icon.png Fighting-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
Normal icon.pngNormalRock icon.pngRockSteel icon.pngSteelIce icon.pngIceDark icon.pngDark Flying icon.pngFlyingPoison icon.pngPoisonBug icon.pngBugPsychic icon.pngPsychic Ghost icon.pngGhost
Defensive properties of Fighting icon.png Fighting-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
Flying icon.pngFlyingPsychic icon.pngPsychic Rock icon.pngRockBug icon.pngBugDark icon.pngDark None

Generation VI onwards

Offensive properties of Fighting icon.png Fighting-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
Normal icon.pngNormalRock icon.pngRockSteel icon.pngSteelIce icon.pngIceDark icon.pngDark Flying icon.pngFlyingPoison icon.pngPoisonBug icon.pngBugPsychic icon.pngPsychicFairy icon.pngFairy Ghost icon.pngGhost
Defensive properties of Fighting icon.png Fighting-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
Flying icon.pngFlyingPsychic icon.pngPsychicFairy icon.pngFairy Rock icon.pngRockBug icon.pngBugDark icon.pngDark None

Additional effects

If the user has the Ability Scrappy or Mind's Eye, or the target is under the effect of the moves Foresight or Odor Sleuth, Fighting-type moves will deal ×1 damage to Ghost-type Pokemon.

Pokémon

As of Generation IX, 82 Pokémon or 8% of all Pokémon are Fighting-type (counting those that are Fighting-type in at least one of their forms, including Mega Evolutions and regional forms), causing it to tie with Dark as the 9th rarest type among Pokémon after Ground, Rock and Steel and before Fire and Poison. All other types have been paired up with Fighting at least once.

Pure Fighting-type Pokémon

# Name
0056 Mankey Mankey
0057 Primeape Primeape
0066 Machop Machop
0067 Machoke Machoke
0068 Machamp Machamp
Machamp Gigantamax
Machamp
0083 Farfetch'd Farfetch'd
Galarian Form
0106 Hitmonlee Hitmonlee
0107 Hitmonchan Hitmonchan
0128 Tauros Tauros
Paldean Form
(Combat Breed)
0236 Tyrogue Tyrogue
0237 Hitmontop Hitmontop
0296 Makuhita Makuhita
0297 Hariyama Hariyama
0447 Riolu Riolu
0532 Timburr Timburr
0533 Gurdurr Gurdurr
0534 Conkeldurr Conkeldurr
0538 Throh Throh
0539 Sawk Sawk
0619 Mienfoo Mienfoo
0620 Mienshao Mienshao
0674 Pancham Pancham
0739 Crabrawler Crabrawler
0766 Passimian Passimian
0852 Clobbopus Clobbopus
0853 Grapploct Grapploct
0865 Sirfetch'd Sirfetch'd
0870 Falinks Falinks
0889 Zamazenta Zamazenta
Hero of
Many Battles
0891 Kubfu Kubfu

Half Fighting-type Pokémon

Primary Fighting-type Pokémon

# Name Type 1 Type 2
0128 Tauros Tauros
Paldean Form
(Blaze Breed)
Fighting Fire
Tauros Tauros
Paldean Form
(Aqua Breed)
Fighting Water
0145 Zapdos Zapdos
Galarian Form
Fighting Flying
0215 Sneasel Sneasel
Hisuian Form
Fighting Poison
0307 Meditite Meditite Fighting Psychic
0308 Medicham Medicham Fighting Psychic
Medicham Mega
Medicham
Fighting Psychic
0448 Lucario Lucario Fighting Steel
Lucario Mega
Lucario
Fighting Steel
0675 Pangoro Pangoro Fighting Dark
0701 Hawlucha Hawlucha Fighting Flying
0740 Crabominable Crabominable Fighting Ice
0802 Marshadow Marshadow Fighting Ghost
0889 Zamazenta Zamazenta
Crowned Shield
Fighting Steel
0892 Urshifu Urshifu
Single Strike Style
Fighting Dark
Urshifu Gigantamax
Urshifu
Single Strike Style
Fighting Dark
Urshifu Urshifu
Rapid Strike Style
Fighting Water
Urshifu Gigantamax
Urshifu
Rapid Strike Style
Fighting Water
0903 Sneasler Sneasler Fighting Poison
0979 Annihilape Annihilape Fighting Ghost
0992 Iron Hands Iron Hands Fighting Electric
1007 Koraidon Koraidon Fighting Dragon

Secondary Fighting-type Pokémon

# Name Type 1 Type 2
0062 Poliwrath Poliwrath Water Fighting
0150 Mewtwo Mega
Mewtwo X
Psychic Fighting
0214 Heracross Heracross Bug Fighting
Heracross Mega
Heracross
Bug Fighting
0256 Combusken Combusken Fire Fighting
0257 Blaziken Blaziken Fire Fighting
Blaziken Mega
Blaziken
Fire Fighting
0286 Breloom Breloom Grass Fighting
0391 Monferno Monferno Fire Fighting
0392 Infernape Infernape Fire Fighting
0428 Lopunny Mega
Lopunny
Normal Fighting
0453 Croagunk Croagunk Poison Fighting
0454 Toxicroak Toxicroak Poison Fighting
0475 Gallade Gallade Psychic Fighting
Gallade Mega
Gallade
Psychic Fighting
0499 Pignite Pignite Fire Fighting
0500 Emboar Emboar Fire Fighting
0549 Lilligant Lilligant
Hisuian Form
Grass Fighting
0559 Scraggy Scraggy Dark Fighting
0560 Scrafty Scrafty Dark Fighting
0638 Cobalion Cobalion Steel Fighting
0639 Terrakion Terrakion Rock Fighting
0640 Virizion Virizion Grass Fighting
0647 Keldeo Keldeo
Ordinary Form
Water Fighting
Keldeo Keldeo
Resolute Form
Water Fighting
0648 Meloetta Meloetta
Pirouette Forme
Normal Fighting
0652 Chesnaught Chesnaught Grass Fighting
0724 Decidueye Decidueye
Hisuian Form
Grass Fighting
0759 Stufful Stufful Normal Fighting
0760 Bewear Bewear Normal Fighting
0783 Hakamo-o Hakamo-o Dragon Fighting
0784 Kommo-o Kommo-o Dragon Fighting
0794 Buzzwole Buzzwole Bug Fighting
0795 Pheromosa Pheromosa Bug Fighting
0914 Quaquaval Quaquaval Water Fighting
0922 Pawmo Pawmo Electric Fighting
0923 Pawmot Pawmot Electric Fighting
0973 Flamigo Flamigo Flying Fighting
0984 Great Tusk Great Tusk Ground Fighting
0988 Slither Wing Slither Wing Bug Fighting
1006 Iron Valiant Iron Valiant Fairy Fighting
1014 Okidogi Okidogi Poison Fighting

Other opponents

Spr 5b2 Black Belt.png
Black Belt
 Fighting 
Huge Power
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Starmobile Caph.png
Caph Starmobile
 Fighting 
Stamina
Serious Nature
HP Atk Def SpA SpD Spd
408 95 120 80 85 131
  • The stats shown for the Caph Starmobile are the exact stats, not base stats. The values are custom set rather than derived from base stats, level, Nature, IVs, and EVs.

Moves

As of Generation IX, there are 57 Fighting-type moves, which makes up 6.10% of all moves (excluding those that are Fighting-type only under certain circumstances), making it the 4th most common type among moves, after Grass and before Water and Dark.

Prior to changes in Generation IV, all damaging Fighting-type moves were physical, but they may now also be special depending on the attack.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Target Description
VII All-Out Pummeling Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
VII All-Out Pummeling Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
III Arm Thrust Physical Tough 15 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
IV Aura Sphere Special Beautiful 80 % 20 (max 32)
     
     
Anyone
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
IX Axe Kick Physical 120 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
VIII Body Press Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
III Brick Break Physical Cool 75 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
III Bulk Up Status Cool % 20 (max 32)
     
     
Self
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
V Circle Throw Physical Cool 60 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
IV Close Combat Physical Tough 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
VIII Coaching Status % 10 (max 16)
     
     
Adjacent ally
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
IX Collision Course Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
IX Combat Torque Physical 100 100% 10 (max 16)
     
     
Any adjacent Pokémon
This move is only used by a Starmobile. It may paralyze the opponent.*
I Counter Physical Tough 100% 20 (max 32)
     
     
Self
A retaliatory attack that counters any physical move, inflicting double the damage taken.
II Cross Chop Physical Cool 100 80% 5 (max 8)
     
     
Any adjacent Pokémon
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
II Detect Status Cool % 5 (max 8)
     
     
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
I Double Kick Physical Cool 30 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user attacks by kicking the target twice in a row using two feet.
IV Drain Punch Physical Tough 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
II Dynamic Punch Physical Cool 100 50% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks by punching the target with full concentrated power. This also confuses the target.
V Final Gambit Special Tough 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
VI Flying Press Physical Tough 100 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
IV Focus Blast Special Cool 120 70% 5 (max 8)
     
     
Any adjacent Pokémon
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
III Focus Punch Physical Tough 150 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
IV Force Palm Physical Cool 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is attacked with a shock wave. This may also leave the target with paralysis.
VIII G-Max Chi Strike Physical % 3 (max 4)
     
     
All adjacent foes
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
VIII G-Max Chi Strike Special % 3 (max 4)
     
     
All adjacent foes
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
IV Hammer Arm Physical Tough 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
I High Jump Kick Physical Cool 130 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
I Jump Kick Physical Cool 100 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
I Karate Chop Physical Tough 50 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is attacked with a sharp chop. Critical hits land more easily.
I Low Kick Physical Tough 100% 20 (max 32)
     
     
Any adjacent Pokémon
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
V Low Sweep Physical Clever 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
II Mach Punch Physical Cool 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user throws a punch at blinding speed. This move always goes first.
VI Mat Block Status Cool % 10 (max 16)
     
     
All allies
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
VIII Max Knuckle Physical % 3 (max 4)
     
     
All adjacent foes
This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.
VIII Max Knuckle Special % 3 (max 4)
     
     
All adjacent foes
This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.
VIII Meteor Assault Physical 150 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
VIII No Retreat Status % 5 (max 8)
     
     
Self
This move boosts all the user's stats but prevents the user from switching out or fleeing.
VIII Octolock Status 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
VI Power-Up Punch Physical Tough 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
V Quick Guard Status Cool % 15 (max 24)
     
     
All allies
The user protects itself and its allies from priority moves.
III Revenge Physical Tough 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
II Reversal Physical Cool 100% 15 (max 24)
     
     
Any adjacent Pokémon
An all-out attack that becomes more powerful the less HP the user has.
II Rock Smash Physical Tough 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks with a punch. This may also lower the target's Defense stat.
I Rolling Kick Physical Cool 60 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user lashes out with a quick, spinning kick. This may also make the target flinch.
V Sacred Sword Physical Cool 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
V Secret Sword Special Beautiful 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.
I Seismic Toss Physical Tough 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
III Sky Uppercut Physical Cool 85 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with an uppercut thrown skyward with force.
V Storm Throw Physical Cool 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by striking the target with a fierce blow. This move always lands a critical hit.
I Submission Physical Cool 80 80% 20 (max 32)
     
     
Any adjacent Pokémon
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
III Superpower Physical Tough 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
VIII Thunderous Kick Physical 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
VIII Triple Arrows Physical 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
II Triple Kick Physical Cool 10 90% 10 (max 16)
     
     
Any adjacent Pokémon
A consecutive three-kick attack that becomes more powerful with each successful hit.
IX Upper Hand Physical 65 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
IV Vacuum Wave Special Cool 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
VIII Victory Dance Status % 20 (max 32)
     
     
Self
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
II Vital Throw Physical Cool 70 % 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks last. In return, this throw move never misses.
IV Wake-Up Slap Physical Tough 70 100% 10 (max 16)
     
     
Any adjacent Pokémon
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Changed types

The following moves have had their types changed into Fighting.

Move Original type New type
Karate Chop Gen I Normal Gen II+ Fighting

Abilities

Interacting with the Fighting type

A Pokémon with Protean or Libero will become a Fighting-type Pokémon if it uses a Fighting-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Fighting-type Pokémon if (respectively) it is hit with a Fighting-type move, is sent out against a Fighting-type opponent, is holding a Fighting Memory, or is holding a Fist Plate or Fightinium Z.

Gen Ability Description
IX Mind's Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
IV Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Currently, no Abilities are exclusive to Fighting types. This does not include signature Abilities.

Items

Name Description
Bag Black Belt SV Sprite.png Black Belt An item to be held by a Pokémon. This belt helps with focus and boosts the power of the holder's Fighting-type moves.
Chople Berry Chople Berry If a Pokémon holding this Berry is hit with a supereffective Fighting-type move, the power of that move will be weakened.
Dream Fighting Gem Sprite.png Fighting Gem A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.
Dream Fighting Memory Sprite.png Fighting Memory A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.
Fighting Tera Shard Fighting Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
Dream Fightinium Z Sprite.png Fightinium Z This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Z-Moves.
Fist Plate Fist Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of the fighting spirit and boosts the power of the holder’s Fighting-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Armorite Ore Armorite Ore
Bag Black Belt SV Sprite.png Black Belt
Calcium Calcium
Carbos Carbos
Choice Band Choice Band
Expert Belt Expert Belt
Focus Band Focus Band
Focus Sash Focus Sash
HP Up HP Up
Iron Iron
Kelpsy Berry Kelpsy Berry
Leppa Berry Leppa Berry
Dream Macho Brace Sprite.png Macho Brace
Muscle Band Muscle Band
Power Anklet Power Anklet
Power Band Power Band
Power Belt Power Belt
Power Bracer Power Bracer
Power Weight Power Weight
Protective Pads Protective Pads
Protein Protein
Salac Berry Salac Berry
Zinc Zinc

Notable Fighting-type Trainers

Main article: Category:Fighting-type Trainers
Gen Trainer Title Location
I VSBruno PE.png
Bruno
Elite Four Indigo Plateau
II VSChuck.png
Chuck
Gym Leader Cianwood Gym
III VSBrawly.png
Brawly
Gym Leader Dewford Gym
IV VSMaylene BDSP.png
Maylene
Gym Leader Veilstone Gym
V VSMarshal.png
Marshal
Elite Four Unova Pokémon League
VI VSKorrina.png
Korrina
Gym Leader
Successor
Shalour Gym
Tower of Mastery
VII VSHala USUM.png
Hala
Island kahuna
Elite FourSM
Melemele Island
Alola Pokémon LeagueSM
VIII VSBea.png
BeaSw
Gym Leader Stow-on-Side Stadium
IX VSEri V.png
Eri
Team Star Caph Squad's Base
IX VSDendra.png
Dendra
Instructor Naranja AcademyS
Uva AcademyV


Additionally, Mustard used to be a Fighting-type expert when he was a Gym Leader.

Icons

Core series

FightingIC RSE.png FightingIC FRLG.png FightingIC Big.png FightingIC BW.png FightingIC XY.png FightingIC SM.png FightingIC PE.png FightingIC.png Fighting icon SwSh.png FightingIC BDSP.png Fighting icon SV.png FightingIC LA.png Fighting icon LA.png FightingIC SV.png FightingIC Tera.png TeraGem Fighting.png
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
Tera symbol icon from
Pokémon Scarlet and Violet

Side series

FightingIC Stad.png FightingIC Stad2.png FightingIC Colo.png FightingIC XD.png FightingIC PBR.png
Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Fighting Assist.png Battrio Fighting type.png Tretta Fighting type.png GO Fighting.png FightingIC RR.png FightingIC Masters.png PMD DX Fighting type.png Mezastar Fighting type.png FightingIC NPSnap.png Fighting icon Sleep.png
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap
Symbol icon from
Pokémon Sleep

In the TCG

Main article: Fighting (TCG)

Due to the decreased amount of types in the TCG, Fighting generally adopts all Rock- and Ground-type Pokémon under its typing.

Fighting-type Pokémon in the TCG are generally weak to Psychic with no resistances. Fighting-type Pokémon are strong against Colorless, Darkness and Lightning Pokémon, whilst some Colorless and Psychic Pokémon can resist the Fighting type.

Statistical averages

Overall

Stat
HP: 79.42
Attack: 109.84
Defense: 81.6
Sp.Atk: 67.57
Sp.Def: 74.78
Speed: 83.85
Total: 497.06


Fully evolved

Stat
HP: 86.55
Attack: 120.48
Defense: 90.77
Sp.Atk: 74.23
Sp.Def: 82.93
Speed: 92.92
Total: 547.88



Trivia

  • Generation V introduced the most Fighting-type Pokémon of any generation, with 16 (including Meloetta's Pirouette Forme), and Generation II introduced the fewest, with three.
  • Generations I, II, and IV introduced the most Fighting-type moves of any Generation, with eight, and Generation VII introduced the fewest, with only one: All-Out Pummeling.
  • Fighting has been paired up with every other type at least once.
    • The Fighting type was the last type to receive a Pokémon with Flying as the other type, only receiving one with Hawlucha in Generation VI.
  • All Fighting-type moves that do damage only target one foe, and all physical Fighting-type moves make contact except for one, Meteor Assault.
  • There has been at least one Fighting-type specialist in every region and generation. It shares this trait with the Psychic and Ice types, although Ice-type trainer Sina is not native to the Alola region where she can be battled.
  • Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the color red in the main Pokémon games since Generation III and up to Sword and Shield, it is associated with orange in the Pokémon Stadium series, the Pokémon Mystery Dungeon series, Pokémon Masters EX, and the main Pokémon games since Brilliant Diamond and Shining Pearl. It is also associated with the color brown in the Pokémon Trading Card Game.
  • The Fighting type is the most common secondary type for evolutions of first partner Pokémon, with six first partner Pokémon lines being paired with it, three of them being Fire-type.
  • The Fighting type could be considered a physical counterpart to the Psychic type:
    • The highest average stat among all Fighting-type Pokémon is Attack, while for Psychic-type Pokémon, it is Special Attack.
    • While the Fighting type is the only formerly physical type to not have any old moves changed into special moves, the Psychic type is the only formerly special type to not have any old moves changed into physical moves.
    • Counter and Mirror Coat, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves.
    • Bulk Up and Calm Mind, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves.
    • The Cram-o-matic considers Choice Band and Muscle Band Fighting-type inputs, and Choice Specs and Wise Glasses Psychic-type inputs.
  • The Fighting type is tied with the Ground type for being super effective against the most amount of types, with five.
  • The Fighting type is the only type that deals super effective damage against the Normal type.
  • On average, Fighting-type Pokémon have the highest physical Attack of all types.
  • The Fighting and Bug types are the only two separate types that resist each other.
  • Every Fighting-type Gym Leader and Elite Four member, along with Eri from Team Star, uses a Machamp or a Lucario or in at least one of their teams.
  • The Fighting type is the most common type for Paradox Pokémon to have, with five Paradox Pokémon being Fighting-type.

In other languages

Language Title
Japan Flag.png Japanese かくとう (格闘) Kakutō
Chinese Cantonese 格鬥 Gaakdau
Mandarin 格鬥 / 格斗 Gédòu
The Czech Republic Flag.png Czech Bojový
Denmark Flag.png Danish Kamp
The Netherlands Flag.png Dutch Vecht
Finland Flag.png Finnish Taistelu
France Flag.png French Combat
Germany Flag.png German Kampf
Greece Flag.png Greek Μαχητής Machitís
Israel Flag.png Hebrew לחימה Lekhima
India Flag.png Hindi फ़ाइटिंग Fighting
लड़ाई Ladaee*
Hungary Flag.png Hungarian Harcos
Indonesia Flag.png Indonesian Petarung*
Tanding*
Italy Flag.png Italian Lotta
South Korea Flag.png Korean 격투 Gyeoktu
Malaysia Flag.png Malaysian Berlawan
Norway Flag.png Norwegian Slåss*
Kjempende*
Poland Flag.png Polish Walczący
Portuguese Brazil Flag.png Brazil Lutador
Luta
Guerreiro
Portugal Flag.png Portugal Luta
Lutador*
Romania Flag.png Romanian Luptă
Russia Flag.png Russian Сражение Srazheniye
Боевой Boyevoy
Spanish CELAC Flag.png Latin America Pelea
Spain Flag.png Spain Lucha
Sweden Flag.png Swedish Strids*
Slagsmål
Boxartyp*
Thailand Flag.png Thai ต่อสู้ Tosu
Turkey Flag.png Turkish Dövüşçü
Dövüş
Vietnam Flag.png Vietnamese Giác đấu
Chiến đấu