Fake Out (move): Difference between revisions

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===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation IV]]====
{{Movehead/Special|Normal}}
{{Moveentry/1|461|Weavile|type=Dark|type2=Ice|1|Field|Field|[[2009 World Championships Weavile]]}}
{{Movefoot|Normal|1}}
====[[Generation V]]====
====[[Generation V]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}

Revision as of 10:12, 21 May 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Fake Out
ねこだまし Slap Hands
[[File:|300pxpx|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  40
Accuracy  100%
Priority  +3*
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  2 ♥♥
Jam  1
Startles Pokémon that made a same-type appeal.
Condition  Cute
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  3 ♥♥♥
Startles the last Pokémon to act before the user.

Fake Out (Japanese: ねこだまし Slap Hands) is a damage-dealing Normal-type move introduced in Generation III.

Effect

Generations III and IV

Fake Out inflicts damage and always makes the target flinch, unless it has the Ability Inner Focus or Shield Dust. It has a priority of +1, so is used before all moves that do not have increased priority.

Fake Out will fail if not used on the first turn the user is out.

In Generation III only, this move will not trigger effects involving contact.

Fake Out can also be used as part of a Pokémon Contest combination, with certain moves (Arm Thrust, Faint Attack, Knock Off, Seismic Toss and Vital Throw) having their base appeal points doubled if they are used in the next turn.

Generation V onward

Fake Out now has +3 priority. In a Rotation Battle, Fake Out can be used on the first turn the Pokémon is rotated in—being out of its Poké Ball but currently rotated out does not affect a Pokémon's ability to use Fake Out.

Description

Games Description
RSEColo.XD A 1st-turn, 1st-strike move that causes flinching.
FRLG An attack that hits first and causes flinching. Usable only on 1st turn.
DPPtPBR An attack that hits first and makes the target flinch. This move works only on the first turn.
HGSS
BWB2W2
XYORAS
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
SM This attack hits first and makes the target flinch. It only works the first turn the user is in battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0052 Meowth NormalIC Big.png Field Field 50RSE
43FRLG
9 9 9 9
052A Meowth
Meowth
Alola Form
DarkIC Big.png Field Field 9
0053 Persian NormalIC Big.png Field Field 59RSE
55FRLG
1, 9 1, 9 1, 9 1, 9
053A Persian
Persian
Alola Form
DarkIC Big.png Field Field 1, 9
0115 Kangaskhan NormalIC Big.png Monster Monster 19 7 7 7 7
0236 Tyrogue FightingIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1
0271 Lombre WaterIC Big.png
GrassIC Big.png
Water 1 Grass 19 11 11 11XY
16ORAS
16
0274 Nuzleaf GrassIC Big.png
DarkIC Big.png
Field Grass 19 19 19 19XY
12ORAS
12
0296 Makuhita FightingIC Big.png Human-Like Human-Like 19 13 13 13XY
10ORAS
10
0297 Hariyama FightingIC Big.png Human-Like Human-Like 19 13 13 13XY
10ORAS
10
0300 Skitty NormalIC Big.png Field Fairy 1 1 1 1
0301 Delcatty NormalIC Big.png Field Fairy 1 1 1 1
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like 21 18 18 18XY
21ORAS
21
0431 Glameow NormalIC Big.png Field Field 1 1 1 1
0432 Purugly NormalIC Big.png Field Field 1 1 1 1
0509 Purrloin DarkIC Big.png Field Field 21 21 21
0510 Liepard DarkIC Big.png Field Field 22 22 22
0619 Mienfoo FightingIC Big.png Field Human-Like 13 13 13
0620 Mienshao FightingIC Big.png Field Human-Like 13 1, 13 1, 13
0677 Espurr PsychicIC Big.png Field Field 19 19
0678 Meowstic PsychicIC Big.png Field Field 19 19
678F Meowstic
Meowstic
Female
PsychicIC Big.png Field Field 19 19
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0007 Squirtle WaterIC Big.png Monster Water 1
0086 Seel WaterIC Big.png Water 1 Field
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
0172 Pichu ElectricIC Big.png Field Fairy
0190 Aipom NormalIC Big.png Field Field
0215 Sneasel DarkIC Big.png
IceIC Big.png
Field Field
0225 Delibird IceIC Big.png
FlyingIC Big.png
Water 1 Field HGSS
0238 Smoochum IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0300 Skitty NormalIC Big.png Field Fairy
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0327 Spinda NormalIC Big.png Field Human-Like
0352 Kecleon NormalIC Big.png Field Field
0390 Chimchar FireIC Big.png Field Human-Like
0427 Buneary NormalIC Big.png Field Human-Like
0439 Mime Jr. PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
0453 Croagunk PoisonIC Big.png
FightingIC Big.png
Human-Like Human-Like
0559 Scraggy DarkIC Big.png
FightingIC Big.png
Field Dragon
0725 Litten FireIC Big.png Field Field
0757 Salandit PoisonIC Big.png
FireIC Big.png
Monster Dragon
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD
0151 Mew PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Pokéwalker - Yellow Forest
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0190 Aipom NormalIC Big.png Field Field Dream World - Dream Park
0327 Spinda NormalIC Big.png Field Human-Like Dream World - Rugged Mountain
0427 Buneary NormalIC Big.png Field Human-Like Dream World - Pleasant Forest
0559 Scraggy DarkIC Big.png
FightingIC Big.png
Field Dragon Dream World - Dream Park
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0461 Weavile DarkIC Big.png
IceIC Big.png
Field Field 2009 World Championships Weavile
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0237 Hitmontop FightingIC Big.png Human-Like Human-Like Korean World Championships 2013 Qualifiers Junior Division
0390 Chimchar FireIC Big.png Field Human-Like Walmart Chimchar
0510 Liepard
LiepardLv. 20
DarkIC Big.png Field Field Korean World Championships 2013 Qualifiers Master Division
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy PGL Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Fake Out hits a target up to 2 tiles from user. It will cringe a target that's a tile away.

Description

Games Description
MDRB Inflicts damage on the target. It may also make the target cringe. It reaches up to two tiles ahead.


In the anime

Hala Hariyama Fake Out.png
Hariyama
Zoey Glameow Fake Out close.png
Glameow gets right near the opponent
Zoey Glameow Fake Out.png
Glameow
The user makes the foe flinch as it claps its hands together sending a wave of air.
Pokémon Method
User First Used In Notes
Glameow Glameow runs up to the opponent and claps its paws together. When it claps, a large shockwave of air comes out of them and pushes the opponent back.
Zoey's Glameow A Grand Fight for Winning! Debut
Johanna's Glameow SS024 None
Hariyama Hariyama's hands glow orange as it claps them together. When it claps, a large shockwave of air comes out of them, stopping the opponent's attack.
Hala's Hariyama Trial and Tribulation! None


In the manga

In the Pokémon Adventures manga


In the Pocket Monsters Platinum: Aim to Be Battle King!! manga


In other generations

Core series games

Spin-off series games

Trivia

  • This move is the first Generation III move in index number order.
  • Its Japanese name, ねこだまし Neko Damashi (Slap Hands), refers to a sumo technique used at the start of a match to make the opponent close their eyes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to cat deception.
  • Fake Out has the highest priority of all damage-dealing moves, excluding Pursuit used against a target being switched out.
  • Excluding Fling with a King's Rock or Razor Fang, Fake Out is the only move with a 100% chance of causing the target to flinch.

In other languages

Language Title
Chinese Cantonese 擊掌奇襲 Gīkjéung Kèijaahp *
假動作 Gáduhngjok *
Mandarin 擊掌奇襲 / 击掌奇袭 Jīzhǎng Qíxí *
假動作 / 假动作 Jiǎdòngzuò *
The Netherlands Flag.png Dutch Misleid
France Flag.png French Bluff
Germany Flag.png German Mogelhieb
Greece Flag.png Greek Εξαπάτηση
Indonesia Flag.png Indonesian Trik Kucing
Italy Flag.png Italian Bruciapelo
South Korea Flag.png Korean 속이다 Sok'ida
Poland Flag.png Polish Blef
Portuguese Brazil Flag.png Brazil Surpresa
Fingimento (TCG)
Portugal Flag.png Portugal Assustar
Serbia Flag.png Serbian Odglumljivanje
Spain Flag.png Spanish Sorpresa
Vietnam Flag.png Vietnamese Đập Tay


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.