Fainting: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
(42 intermediate revisions by 27 users not shown)
Line 1: Line 1:
{{incomplete|needs=manga, sidegame info and game screenshots}}
{{incomplete|needs=manga, sidegame info and game screenshots}}
[[File:Vanillite Tepig fainted.png|thumb|right|240px|Vanillite and Tepig, both unable to battle]]
[[File:Ash Turtwig unable to battle.png|thumb|220px|[[Ash's Turtwig]] unable to battle]]
'''Fainting''' (Japanese: '''ひんし''' ''near death'') is a status condition featured in which a Pokémon is no longer able to {{pkmn|battle}}.
'''Fainting''' (FNT) (Japanese: '''ひんし''' ''near death'') is a status condition in which a {{OBP|Pokémon|species}} is no longer able to {{pkmn|battle}}.


In the {{pkmn|anime}}, fainting is referred to simply as being unable to battle. These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling. Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes.
During a battle, if all Pokémon in a Trainer's [[party]] have fainted, the Trainer loses that battle.


In the {{pkmn|games}}, fainting occurs when a Pokémon reaches zero {{stat|HP}}, causing the Pokémon to leave the screen with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle until it has been revived, but it is still able to use {{OBP|field move|core series}}s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT.
==In the games==
===In the core series===
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches zero {{stat|HP}}, causing the Pokémon to leave the battle with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived. However, it can still [[Evolution|evolve]] after battle if the required criteria were met, and it is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT.
 
Pokémon will faint instantly if hit by a [[one-hit knockout move]], such as {{m|Guillotine}}. {{m|Destiny Bond}} and {{m|Perish Song}} can also cause a Pokémon to faint. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, and {{m|Final Gambit}} cause the user to faint. If the user does not have enough HP, {{m|Curse}} (when used by a {{type|Ghost}} Pokémon) and [[recoil]] moves can cause the user to faint.
 
If all Pokémon in the player's party have fainted, they [[black out]] lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.
 
====Fainting through status conditions====
Fainting can also be caused through [[status condition]]s.


Pokémon can faint instantly if their opponent successfully uses a [[one-hit knockout move]], such as {{m|Guillotine}}. A Pokémon faints under certain circumstances that occur after the use of {{m|Destiny Bond}} or {{m|Perish Song}}. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, and {{m|Final Gambit}} cause the user to faint. A Pokémon can also faint from certain [[weather conditions]], [[status condition]]s, [[item]]s, and [[Ability|Abilities]].
When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, prior to Generation V, a poisoned Pokémon will lose 1 HP every four steps until it faints. (In [[Generation IV]], the poison will be cured when the Pokémon has 1 HP; from [[Generation V]] onward, poison does not harm Pokémon outside of battle.)


If all Pokémon in a Trainer's party have fainted, they will be unable to battle and [[black out]], and the player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic.
{{status|Burn}}ed Pokémon take damage in battle, which can cause fainting, but not outside of battle.


==In the games==
A {{status|Confusion|confused}} Pokémon is at risk of hurting itself, which can make itself faint.
===Fainting through status conditions===
Fainting can also be caused through [[status condition]]s. When a Pokémon has been poisoned, every four steps will reduce the Pokémon's HP by one point until it faints (In [[Generation IV]], the poison will be cured when the Pokémon has 1 HP, and in [[Generation V]], poison does not harm Pokémon outside of battle). {{t|Steel}} and {{type|Poison}} Pokémon cannot be poisoned. It is removed either by an {{DL|Status condition healing item|Antidote}}, a [[Pecha Berry]] or by similar [[status condition healing item]]s.  {{status|Burn}}ed Pokémon can faint during battle by taking enough damage, but not outside of battle. A {{status|Confusion|confused}} Pokémon is at risk for turning its attack on itself, thus reducing its own HP and possibly making itself faint. Confusion can be removed by a {{DL|Flute|Yellow Flute}}, [[Persim Berry]] or by simply switching the Pokémon out of battle. 


All of these conditions are also removable upon the use of a Pokémon Center, (or depositing the Pokémon in the PC) though it is wise to keep the aforementioned items in supply for usage when needed.
====Fainting through a Pomeg Berry====
{{main|Pomeg glitch}}
Fainting can also happen when using the [[Pomeg Berry]], known as the [[Pomeg glitch]]. As the Pomeg Berry reduces HP [[EV]]s, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.


===Effects of fainting===
====Effects of fainting====
Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.
Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.


If all of the [[player character]]'s Pokémon faint, then the Trainer will have lost the battle ("''<player name>'' blacked/whited out!"). The player will then be warped back to the last [[Pokémon Center]] visited and the player will [[Prize money|lose money]]. From {{2v2|FireRed|LeafGreen}} onwards, a small cut scene explains what happens.
If all of the {{player}}'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens.


====Effects of items on fainted Pokémon====
=====Effects of items on fainted Pokémon=====
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.
{|  
{|  
|-  
|-  
| style="text-align:center" | [[File:Bag Revive Sprite.png]]   
| [[File:Bag Revive Sprite.png]]   
|{{DL|Revive|Revive}} will revive a Pokémon with half of its HP.
|{{DL|Revive|Revive}} will revive a Pokémon with half of its HP.
|-  
|-  
| style="text-align:center" | [[File:Bag Max Revive Sprite.png]]  
| [[File:Bag Max Revive Sprite.png]]  
|{{DL|Revive|Max Revive}} will revive a Pokémon with all of its HP.
|{{DL|Revive|Max Revive}} will revive a Pokémon with all of its HP.
|-  
|-  
| style="text-align:center" | [[File:Bag Revival Herb Sprite.png]]  
| [[File:Bag Revival Herb Sprite.png]]  
|{{DL|Herbal medicine|Revival Herb}} will revive a Pokémon with all of its HP.
|{{DL|Herbal medicine|Revival Herb}} will revive a Pokémon with all of its HP.
|-  
|-  
| style="text-align:center" | [[File:Bag Sacred Ash Sprite.png]]   
| [[File:Bag Sacred Ash Sprite.png]]   
|[[Sacred Ash]] will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted).
|[[Sacred Ash]] will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted).
|-  
|-  
| style="text-align:center" | [[File:Bag Rare Candy Sprite.png]]  
| [[File:Bag Rare Candy Sprite.png]]  
| {{DL|Vitamin|Rare Candy}} will also revive fainted Pokémon due to the HP gained upon leveling up.
| {{DL|Vitamin|Rare Candy}} will also revive fainted Pokémon prior to [[Generation VI]] due to the HP gained upon leveling up.
|}
|}


===Avoiding fainting===
====Avoiding fainting====
There are many ways that fainting can be avoided, with the most common being removing the Pokémon from battle. If the Pokémon uses {{m|Endure}}, it will leave the said Pokémon with 1HP. Items, like the {{DL|In-battle effect item|Focus Sash}}, also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once, disappears when it is used, and requires that the user be at full HP. In addition, in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1HP.
There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses {{m|Endure}}, attacks will leave it with 1 HP. The [[held item]]s {{DL|In-battle effect item|Focus Sash}} and {{DL|In-battle effect item|Focus Band}} can also ensure that a Pokémon does not faint. In addition, starting in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP. In [[Generation VI]], Pokémon with an Affection level of 3 or higher in [[Pokémon-Amie]] will sometimes endure an attack with 1 HP that would otherwise knock it out.


'''The following items can prevent a Pokémon from fainting:'''
'''The following items can prevent a Pokémon from fainting:'''
{|  
{|  
|-  
|-  
| style="text-align:center" | [[File:Bag Focus Band Sprite.png]]
| [[File:Bag Focus Band Sprite.png]]
| {{DL|In-battle effect item|Focus Band}}
| {{DL|In-battle effect item|Focus Band}} has a 10% chance to let the user survive with 1 HP when it receives damage that would cause it to faint.
|-  
|-  
| style="text-align:center" | [[File:Bag Focus Sash Sprite.png]]  
| [[File:Bag Focus Sash Sprite.png]]
| {{DL|In-battle effect item|Focus Sash}}
| {{DL|In-battle effect item|Focus Sash}} will let the user survive with 1 HP a single hit that would cause it to faint if it started at full HP, disappearing after it is used successfully.
|}
|}


==In side games==
===In side games===
===[[Pokémon Mystery Dungeon]]===
====[[Pokémon Mystery Dungeon series]]====
In the Mystery Dungeon series, fainting occurs under the same conditions as the core series. When a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's inventory and automatically be used. After being used, the Reviver Seed becomes a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player doesn't have a Reviver Seed, the Pokémon will be sent out of the dungeon and return to their [[Friend Area]] or the [[Chimecho Assembly]]. If the Pokémon that faints is the player him or herself, his or her partner in story-related missions, or another important character, such as an escort or {{mdc|Bidoof|2}} when he accompanies the player to the [[Foggy Forest]], the mission is considered a failure, the entire team will be sent back and all{{sup/md|RB}}{{sup/md|TD}} or half{{sup/md|S}} of their money and a majority of their inventory will be lost.
In the Mystery Dungeon series, fainting occurs under the same conditions as the core series.
 
Prior to Super Mystery Dungeon, when a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's bag and automatically be used, becoming a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player does not have a Reviver Seed, the Pokémon will be sent out of the dungeon, but it will not be dismissed unless it was recruited on this visit. If the player, the partner in story-related missions, a client that is being escorted, or another important character faints, the mission will be considered a failure, the entire team will be sent back and all{{sup/md|RB}}{{sup/md|TD}} or half{{sup/md|S}}{{sup/md|GtI}}{{sup/md|SMD}} of their [[Poké]] and a majority of their inventory will be lost. If the player attacks a [[Kecleon Shop]] and gets defeated by Kecleon, items that are not lost will be turned into {{DL|Seed|Plain Seed}}s.
 
In Super Mystery Dungeon, if both {{DL|Seeds|Tiny Reviver Seed}}s and Reviver Seeds are in the Bag, the player may choose which one to use on a fainted party member. Outside of story missions, the player may also choose to not use either type of Reviver Seed when a party member faints, though only if the Pokémon isn't the last one remaining. If a party member faints without using a Reviver Seed, a {{DL|Wonder Orb|Revive All Orb}} will still be able to revive it later. If a Guest Pokémon (excluding {{p|Hoopa}}) faints, it will warp to a random room on the floor and must be given a Tiny Reviver Seed or Reviver Seed before it can continue exploring. Unlike previous games, the party will not lose their [[Poké]] or items if they move on to a different floor without reviving the guest.


==In the anime==
==In the anime==
[[File:Ash Pikachu unable to battle.png|thumb|250px|Pikachu unable to battle]]
[[File:Vanillite Tepig fainted.png|thumb|250px|{{p|Vanillite}} and {{AP|Tepig}}, both unable to battle]]
In the anime, fainting is referred to as being '''unable to battle''' (Japanese: '''戦闘不能''' ''sentō funō''). A Pokémon is shown to be unable to battle when its eyes are "swirly" - presumably to emulate dizziness. During a [[Pokémon League]] match, once a Pokémon is deemed unable to battle by an official Pokémon League [[battle judge]], it must be [[recall]]ed and cannot be used again.
In the [[Pokémon anime]], fainting is referred to as being '''unable to battle''' (Japanese: '''{{tt|戦闘不能|sentō funō}}''' ''unable to fight''). These {{OBP|Pokémon|species}} are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling.


Since not all Pokémon have eyes, they often have different ways of displaying that they have fainted, such as {{p|Staryu}} and {{p|Starmie}}'s core flashing.
Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes, presumably to emulate dizziness. Since not all Pokémon have eyes, they often have different ways of displaying that they have fainted, such as {{p|Staryu}} and {{p|Starmie}}'s core flashing.


== In the TCG ==
During a [[Gym]] battle or a {{pkmn|League Conference}} match, once a Pokémon is deemed unable to battle by a [[Battle judge|referee]], it must be [[recall]]ed and cannot be used again. In a [[Contest Battle]], when one of the sides is unable to continue battling, the judges will rule Battle Off and the {{pkmn|Coordinator}} with the remaining Pokémon will be declared the winner.


==In the TCG==
In the Trading Card Game, fainting is commonly referred to as a Pokémon being Knocked Out. This occurs when a Pokémon's {{TCG|Damage}}, represented by Damage Counters, is greater than or equal to that Pokémon's {{TCG|Hit Points}}.
In the Trading Card Game, fainting is commonly referred to as a Pokémon being Knocked Out. This occurs when a Pokémon's {{TCG|Damage}}, represented by Damage Counters, is greater than or equal to that Pokémon's {{TCG|Hit Points}}.


When a Pokémon is Knocked Out, it is removed from the Active position or the {{TCG|Bench}} and placed in the {{TCG|discard pile}}.
When a Pokémon is Knocked Out, it is removed from the Active position or the {{TCG|Bench}} and placed in the {{TCG|discard pile}}.


==In other languages==
{|
|- style="vertical-align:top"
|
''Fainting''
{{langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_yue=
|zh_cmn=
|cs=
|fr_ca=Évanouissement{{tt|*|Diamond manual}}
|fr_eu=
|de=
|hu=
|it=
|ko=
|pl=
|pt_br=
|ru=
|es=
|vi=
}}
|
''Fainted''
{{langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_yue=假死 ''{{tt|Gáséi|Fake Death}}''
|zh_cmn=瀕死 / 濒死 ''{{tt|Bīnsǐ|Near Death}}''
|cs=Padnout
|fr_ca=Évanoui{{tt|*|Diamond manual}}<br>Vaincu, Perdu conscience{{tt|*|Blue Rescue Team manual}}
|fr_eu=K.O.
|de=Besiegt
|hu=Elesni
|it=K.O.
|ko=기절 ''Gijeol''
|pl=Zemdlał
|pt_br=Desmaiado
|ru=Ослабление ''Oslableniye''
|es=Debilitado
|vi=Bất tỉnh
}}
|
''Unable to battle''
{{langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_yue=失去戰鬥能力 ''{{tt|Sātheui Jindau Nàhnglihk|Lost the ability to fight}}''
|zh_cmn=失去戰鬥能力 / 失去战斗能力 ''{{tt|Shīqù Zhàndòu Nénglì|Lost the ability to fight}}''
|fr_ca=Ne peut plus combattre{{tt|*|Diamond manual}}
|it=Non più in grado di lottare
|pt_br=Fora de combate ([[S01]]-[[S16]], [[S18]], manga)<br>Não pode mais batalhar ([[S17]])<br>Incapaz de lutar ([[XY105]])<br>Incapaz de batalhar ([[XY120]])<br>Fora da batalha ([[XY120]])
|pl=Niezdolny to walki
|es=Está fuera de combate
|sv=Oförmögen att strida
|vi=Mất khả năng thi đấu
}}
|}
{{-}}
{{-}}
{{StatusNav|fighting}}<br>
{{StatusNav|fighting}}<br>
Line 78: Line 145:
[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Besiegt]]
[[fr:K.O.]]
[[fr:K.O.]]
[[it:K.O.]]
[[ja:ひんし]]
[[ja:ひんし]]
[[zh:濒死(状态)]]
[[zh:濒死(状态)]]

Revision as of 07:01, 8 December 2016

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: manga, sidegame info and game screenshots

Ash's Turtwig unable to battle

Fainting (FNT) (Japanese: ひんし near death) is a status condition in which a Pokémon is no longer able to battle.

During a battle, if all Pokémon in a Trainer's party have fainted, the Trainer loses that battle.

In the games

In the core series

In the core series Pokémon games, fainting occurs when a Pokémon reaches zero HP, causing the Pokémon to leave the battle with a slowed or distorted cry. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived. However, it can still evolve after battle if the required criteria were met, and it is still able to use field moves, such as Fly or Cut. When the player's party is viewed, any fainted Pokémon will have a red FNT status bar or a status condition of FNT.

Pokémon will faint instantly if hit by a one-hit knockout move, such as Guillotine. Destiny Bond and Perish Song can also cause a Pokémon to faint. The moves Self-Destruct, Explosion, Memento, Healing Wish, Lunar Dance, and Final Gambit cause the user to faint. If the user does not have enough HP, Curse (when used by a Ghost-type Pokémon) and recoil moves can cause the user to faint.

If all Pokémon in the player's party have fainted, they black out lose a sum of money. In Trainer battles the money is paid to the winner, whereas in battles with wild Pokémon the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.

Fainting through status conditions

Fainting can also be caused through status conditions.

When a Pokémon has been poisoned, it will lose HP during battle, which can cause it to faint. Additionally, prior to Generation V, a poisoned Pokémon will lose 1 HP every four steps until it faints. (In Generation IV, the poison will be cured when the Pokémon has 1 HP; from Generation V onward, poison does not harm Pokémon outside of battle.)

Burned Pokémon take damage in battle, which can cause fainting, but not outside of battle.

A confused Pokémon is at risk of hurting itself, which can make itself faint.

Fainting through a Pomeg Berry

Main article: Pomeg glitch

Fainting can also happen when using the Pomeg Berry, known as the Pomeg glitch. As the Pomeg Berry reduces HP EVs, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.

Effects of fainting

Fainting will cause a Pokémon to lose friendship, and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.

If all of the player's Pokémon faint, then the Trainer will lose the battle and black (or white) out. The player will then be warped back to the last Pokémon Center they visited and lose money. In FireRed and LeafGreen and from Generation IV onwards, a small cut scene explains what happens.

Effects of items on fainted Pokémon

Normal items, such as Potions or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.

Bag Revive Sprite.png Revive will revive a Pokémon with half of its HP.
Bag Max Revive Sprite.png Max Revive will revive a Pokémon with all of its HP.
Bag Revival Herb Sprite.png Revival Herb will revive a Pokémon with all of its HP.
Bag Sacred Ash Sprite.png Sacred Ash will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted).
Bag Rare Candy Sprite.png Rare Candy will also revive fainted Pokémon prior to Generation VI due to the HP gained upon leveling up.

Avoiding fainting

There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses Endure, attacks will leave it with 1 HP. The held items Focus Sash and Focus Band can also ensure that a Pokémon does not faint. In addition, starting in Generation V, if a Pokémon with Sturdy is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP. In Generation VI, Pokémon with an Affection level of 3 or higher in Pokémon-Amie will sometimes endure an attack with 1 HP that would otherwise knock it out.

The following items can prevent a Pokémon from fainting:

Bag Focus Band Sprite.png Focus Band has a 10% chance to let the user survive with 1 HP when it receives damage that would cause it to faint.
Bag Focus Sash Sprite.png Focus Sash will let the user survive with 1 HP a single hit that would cause it to faint if it started at full HP, disappearing after it is used successfully.

In side games

Pokémon Mystery Dungeon series

In the Mystery Dungeon series, fainting occurs under the same conditions as the core series.

Prior to Super Mystery Dungeon, when a Pokémon faints, a Reviver Seed will be taken from the player's bag and automatically be used, becoming a Plain Seed. If a Pokémon faints and the player does not have a Reviver Seed, the Pokémon will be sent out of the dungeon, but it will not be dismissed unless it was recruited on this visit. If the player, the partner in story-related missions, a client that is being escorted, or another important character faints, the mission will be considered a failure, the entire team will be sent back and allRBTD or halfSGtISMD of their Poké and a majority of their inventory will be lost. If the player attacks a Kecleon Shop and gets defeated by Kecleon, items that are not lost will be turned into Plain Seeds.

In Super Mystery Dungeon, if both Tiny Reviver Seeds and Reviver Seeds are in the Bag, the player may choose which one to use on a fainted party member. Outside of story missions, the player may also choose to not use either type of Reviver Seed when a party member faints, though only if the Pokémon isn't the last one remaining. If a party member faints without using a Reviver Seed, a Revive All Orb will still be able to revive it later. If a Guest Pokémon (excluding Hoopa) faints, it will warp to a random room on the floor and must be given a Tiny Reviver Seed or Reviver Seed before it can continue exploring. Unlike previous games, the party will not lose their Poké or items if they move on to a different floor without reviving the guest.

In the anime

Vanillite and Tepig, both unable to battle

In the Pokémon anime, fainting is referred to as being unable to battle (Japanese: 戦闘不能 unable to fight). These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling.

Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes, presumably to emulate dizziness. Since not all Pokémon have eyes, they often have different ways of displaying that they have fainted, such as Staryu and Starmie's core flashing.

During a Gym battle or a League Conference match, once a Pokémon is deemed unable to battle by a referee, it must be recalled and cannot be used again. In a Contest Battle, when one of the sides is unable to continue battling, the judges will rule Battle Off and the Coordinator with the remaining Pokémon will be declared the winner.

In the TCG

In the Trading Card Game, fainting is commonly referred to as a Pokémon being Knocked Out. This occurs when a Pokémon's Damage, represented by Damage Counters, is greater than or equal to that Pokémon's Hit Points.

When a Pokémon is Knocked Out, it is removed from the Active position or the Bench and placed in the discard pile.

In other languages

Fainting

Language Title
Canada Flag.png Canadian French Évanouissement*

Fainted

Language Title
Chinese Cantonese 假死 Gáséi
Mandarin 瀕死 / 濒死 Bīnsǐ
The Czech Republic Flag.png Czech Padnout
French Canada Flag.png Canada Évanoui*
Vaincu, Perdu conscience*
France Flag.png Europe K.O.
Germany Flag.png German Besiegt
Hungary Flag.png Hungarian Elesni
Italy Flag.png Italian K.O.
South Korea Flag.png Korean 기절 Gijeol
Poland Flag.png Polish Zemdlał
Brazil Flag.png Brazilian Portuguese Desmaiado
Russia Flag.png Russian Ослабление Oslableniye
Spain Flag.png Spanish Debilitado
Vietnam Flag.png Vietnamese Bất tỉnh

Unable to battle

Language Title
Chinese Cantonese 失去戰鬥能力 Sātheui Jindau Nàhnglihk
Mandarin 失去戰鬥能力 / 失去战斗能力 Shīqù Zhàndòu Nénglì
Canada Flag.png Canadian French Ne peut plus combattre*
Italy Flag.png Italian Non più in grado di lottare
Poland Flag.png Polish Niezdolny to walki
Brazil Flag.png Brazilian Portuguese Fora de combate (S01-S16, S18, manga)
Não pode mais batalhar (S17)
Incapaz de lutar (XY105)
Incapaz de batalhar (XY120)
Fora da batalha (XY120)
Spain Flag.png Spanish Está fuera de combate
Sweden Flag.png Swedish Oförmögen att strida
Vietnam Flag.png Vietnamese Mất khả năng thi đấu


Status conditions
BURNED FROZEN PARALYSIS POISONED
ASLEEP CONFUSION FLINCHING FAINTED


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.