Extrasensory (move)

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Extrasensory
じんつうりき Supernatural Power
Extrasensory.png
[[File:|center]]
Type  Psychic
Category  Special
PP  30 (max. 48)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cool
Appeal  0  
Jamming  0  

Extrasensory (Japanese: じんつうりき Supernatural Power) is a damage-dealing Template:Type2 move introduced in Generation III. Prior to Generation IV, it was the signature move of Nuzleaf and Shiftry.

Effect

Extrasensory inflicts damage and has a 10% chance of causing the target to flinch.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037 Vulpix Vulpix Fire Fire   44 51 '
163 Hoothoot Hoothoot Normal Flying   37 45 '
164 Noctowl Noctowl Normal Flying   42 52 '
243 Raikou Raikou Electric Electric   64 64 '
244 Entei Entei Fire Fire   64 64 '
245 Suicune Suicune Water Water   64 64 '
249 Lugia Lugia Psychic Flying   65 23 23 ''''
250 Ho-Oh Ho-Oh Fire Flying   65 23 23 '
274 Nuzleaf Nuzleaf Grass Dark 49 49 49 '
343 Baltoy Baltoy Ground Psychic     43 ''''
344 Claydol Claydol Ground Psychic     39 ''''
358 Chimecho Chimecho Psychic Psychic   46 46 ''''
436 Bronzor Bronzor Steel Psychic   19 19 ''''
437 Bronzong Bronzong Steel Psychic   19 19 ''''
480 Uxie Uxie Psychic Psychic   51 51 ''''
481 Mesprit Mesprit Psychic Psychic   51 51 ''''
482 Azelf Azelf Psychic Psychic   51 51 ''''
641 Tornadus Tornadus Flying Flying     31 '
643 Reshiram Reshiram Dragon Fire     43 '
645 Landorus Landorus Ground Flying     31 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
037 Vulpix Vulpix Fire Fire   Nuzleaf VulpixNuzleaf
155 Cyndaquil Cyndaquil Fire Fire     VulpixNuzleaf VulpixNuzleaf
175 Togepi Togepi Normal Normal     HoothootNoctowl HoothootNoctowl
234 Stantler Stantler Normal Normal Nuzleaf VulpixNuzleaf VulpixNuzleaf
293 Whismur Whismur Normal Normal Nuzleaf VulpixNuzleaf VulpixNuzleaf
325 Spoink Spoink Psychic Psychic Nuzleaf VulpixNuzleaf VulpixNuzleaf
406 Budew Budew Grass Poison   Nuzleaf Nuzleaf
570 Zorua Zorua Dark Dark     VulpixNuzleaf
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

#   Pokémon Type Obtained with
0144 Articuno Articuno
Ice Flying Purified in XD: Gale of Darkness
0145 Zapdos Zapdos
Electric Flying Purified in XD: Gale of Darkness
0146 Moltres Moltres
Fire Flying Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Landorus Extrasensory.png
Landorus
Azelf Extrasensory.png
Azelf
Uxie Extrasensory.png
Uxie
Ash Noctowl Extrasensory.png
Noctowl
The opponent is hit by a rainbow colored beam from the the user's eyes.
Pokémon Method
User First Used In Notes
Azelf Azelf's eyes glow gold and it releases a rainbow colored beam from the gem on its forehead at the opponent.
A wild Azelf The Needs of the Three! Debut
Uxie Uxie's eyelids glow gold and it fired a rainbow colored beam from the gem on its forehead at the opponent.
A wild Uxie The Needs of the Three! None
Mesprit Mesprit's eyes glow gold and it releases a rainbow colored beam from the gem on its forhead at the opponent.
A wild Mesprit The Battle Finale of Legend! None
Noctowl Noctowl's eyes glow gold and it opens its beak, releasing a multicolored circular beam with white cresents around it at the opponent. The beam surrounds the opponent, and Noctowl lifts it into the air and throws it.
Ash's Noctowl Working on a Right Move! None
Landorus Landorus glows gold and it releases three multicolored waves at the opponent.
A wild Landorus BW060 None


In the manga

Pokémon Adventures


In other generations

Trivia

  • In double battles, the animation of the move is slightly different. The expanding projection of the user at the end of the animation is solid rather than transparent. This does not affect the execution of the move, however. This effect is shared with Night Shade.
  • Aside from Magnitude 8, 9, and 10, this move currently has the highest base power of any move with a base PP of 30 or greater.
  • Of the seventeen evolutionary lines that can learn this move, all but four are either genderless or legendary.

In other languages

Language Title
Mandarin Chinese 神通力 Shéntōnglì
France Flag.png French Extrasenseur
Germany Flag.png German Sondersensor
Greece Flag.png Greek Έκτη Αίσθηση
Italy Flag.png Italian Extrasenso
South Korea Flag.png Korean 신통력 Sintongryeok
Portuguese Brazil Flag.png Brazil Extrasensor
Portugal Flag.png Portugal Paranormal
Serbia Flag.png Serbian Ekstračulnost
Spain Flag.png Spanish Paranormal


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.