Extrasensory (move): Difference between revisions

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(→‎By leveling up: Ohh ms sprites. Niiiice.)
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jtranslit=Jintsūriki |
jtranslit=Jintsūriki |
gameimage=Extrasensory.png |
gameimage=Extrasensory.png |
gameimage2=Extrasensory 2.png |
gameimagewidth=300 |
type=Psychic |
type=Psychic |
damagecategory=Special |
damagecategory=Special |
basepp={{tt|20|30 in Generation III-V}} |
basepp={{tt|20|30 in Generations III-V}} |
maxpp={{tt|32|48 in Generation III-V}} |
maxpp={{tt|32|48 in Generations III-V}} |
power=80 |
power=80 |
accuracy=100 |
accuracy=100 |
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appealsc=2 |
appealsc=2 |
scdesc=Earn +2 if the Pokémon performs first in the turn. |
scdesc=Earn +2 if the Pokémon performs first in the turn. |
appeal6=2 |
jam6=1 |
cdesc6=Badly startles Pokémon that used a move of the same type.|
pokefordex=extrasensory |
pokefordex=extrasensory |
touches=no |
touches=no |
Line 44: Line 49:
==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Attacks with a peculiar power. May cause flinching.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Attacks with a peculiar power. May cause flinching.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user attacks with an odd power that may make the foe flinch.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user attacks with an odd power that may make the foe flinch.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user attacks with an odd, unseeable power. It may also make the foe flinch.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user attacks with an odd, unseeable power. It may also make the foe flinch.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user attacks with an odd, unseeable power. It may also make the target flinch.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks with an odd, unseeable power. It may also make the target flinch.}}
{{movedescentry|{{gameabbrev3|XY}}|The user attacks with an odd, unseeable power. This may also make the target flinch.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user attacks with an odd, unseeable power. This may also make the target flinch.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 55: Line 60:
===By [[level|leveling up]]===
===By [[level|leveling up]]===
{{Moveheader/Level|Psychic|3}}
{{Moveheader/Level|Psychic|3}}
{{Moveentry/Level3|037|Vulpix|1|Fire|Fire|no|44|51|B2W2=39}}
{{Moveentry/Level3|037|Vulpix|1|Fire|Fire|no|44|51|B2W2=39|{{tt|39|XY}}<br>{{tt|31|ORAS}}}}
{{Moveentry/Level3|102|Exeggcute|2|Grass|Psychic|no|no|no|B2W2=47|STAB='''}}
{{Moveentry/Level3|102|Exeggcute|2|Grass|Psychic|no|no|no|B2W2=47|47|STAB='''}}
{{Moveentry/Level3|163|Hoothoot|2|Normal|Flying|no|37|45}}
{{Moveentry/Level3|163|Hoothoot|2|Normal|Flying|no|37|45|45}}
{{Moveentry/Level3|164|Noctowl|2|Normal|Flying|no|42|52}}
{{Moveentry/Level3|164|Noctowl|2|Normal|Flying|no|42|52|52}}
{{Moveentry/Level3|243|Raikou|1|Electric|Electric|no|64|64}}
{{Moveentry/Level3|243|Raikou|1|Electric|Electric|no|64|64|1, 64}}
{{Moveentry/Level3|244|Entei|1|Fire|Fire|no|64|64}}
{{Moveentry/Level3|244|Entei|1|Fire|Fire|no|64|64|1, 64}}
{{Moveentry/Level3|245|Suicune|1|Water|Water|no|64|64}}
{{Moveentry/Level3|245|Suicune|1|Water|Water|no|64|64|1, 64}}
{{Moveentry/Level3|249|Lugia|2|Psychic|Flying|no|65|HGSS=23|23|STAB='''}}
{{Moveentry/Level3|249|Lugia|2|Psychic|Flying|no|65|HGSS=23|23|23|STAB='''}}
{{Moveentry/Level3|250|Ho-Oh|2|Fire|Flying|no|65|HGSS=23|23}}
{{Moveentry/Level3|250|Ho-Oh|2|Fire|Flying|no|65|HGSS=23|23|23}}
{{Moveentry/Level3|274|Nuzleaf|2|Grass|Dark|49|49|49}}
{{Moveentry/Level3|274|Nuzleaf|2|Grass|Dark|49|49|49|{{tt|49|XY}}<br>{{tt|36|ORAS}}}}
{{Moveentry/Level3|343|Baltoy|2|Ground|Psychic|no|no|43|B2W2=28|STAB='''}}
{{Moveentry/Level3|343|Baltoy|2|Ground|Psychic|no|no|43|B2W2=28|{{tt|28|XY}}<br>{{tt|31|ORAS}}|STAB='''}}
{{Moveentry/Level3|344|Claydol|2|Ground|Psychic|no|no|39|B2W2=28|STAB='''}}
{{Moveentry/Level3|344|Claydol|2|Ground|Psychic|no|no|39|B2W2=28|{{tt|28|XY}}<br>{{tt|31|ORAS}}|STAB='''}}
{{Moveentry/Level3|358|Chimecho|1|Psychic|Psychic|no|46|46|STAB='''}}
{{Moveentry/Level3|358|Chimecho|1|Psychic|Psychic|no|46|46|{{tt|46|XY}}<br>{{tt|22|ORAS}}|STAB='''}}
{{Moveentry/Level3|436|Bronzor|2|Steel|Psychic|no|19|19|B2W2=39|STAB='''}}
{{Moveentry/Level3|436|Bronzor|2|Steel|Psychic|no|19|19|B2W2=39|39|STAB='''}}
{{Moveentry/Level3|437|Bronzong|2|Steel|Psychic|no|19|19|B2W2=42|STAB='''}}
{{Moveentry/Level3|437|Bronzong|2|Steel|Psychic|no|19|19|B2W2=42|42|STAB='''}}
{{Moveentry/Level3|480|Uxie|1|Psychic|Psychic|no|51|51|STAB='''}}
{{Moveentry/Level3|480|Uxie|1|Psychic|Psychic|no|51|51|50|STAB='''}}
{{Moveentry/Level3|481|Mesprit|1|Psychic|Psychic|no|51|51|STAB='''}}
{{Moveentry/Level3|481|Mesprit|1|Psychic|Psychic|no|51|51|50|STAB='''}}
{{Moveentry/Level3|482|Azelf|1|Psychic|Psychic|no|51|51|STAB='''}}
{{Moveentry/Level3|482|Azelf|1|Psychic|Psychic|no|51|51|50|STAB='''}}
{{Moveentry/Level3|641|Tornadus|1|Flying|Flying|no|no|31}}
{{Moveentry/Level3|641|Tornadus|1|Flying|Flying|no|no|31|31}}
{{Moveentry/Level3|643|Reshiram|2|Dragon|Fire|no|no|43}}
{{Moveentry/Level3|643|Reshiram|2|Dragon|Fire|no|no|43|43}}
{{Moveentry/Level3|645|Landorus|2|Ground|Flying|no|no|31}}
{{Moveentry/Level3|645|Landorus|2|Ground|Flying|no|no|31|31}}
{{Moveentry/Level3|658|Greninja|2|Water|Dark|no|no|no|49}}
{{Moveentry/Level3|658|Greninja|2|Water|Dark|no|no|no|49}}
{{Moveentry/Level3|678|Meowstic|1|Psychic|Psychic|no|no|no|35|STAB='''|note=Female}}
{{Moveentry/Level3|678F|Meowstic|1|Psychic|Psychic|no|no|no|35 |STAB='''}}
{{Movefooter|Psychic|3}}
{{Movefooter|Psychic|3}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Psychic|3}}
{{Moveheader/Breed|Psychic|3}}
{{Moveentry/Breed3|037|Vulpix|1|Fire|Fire|no|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}}}
{{Moveentry/Breed3|037|Vulpix|1|Fire|Fire|no|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}}}
{{Moveentry/Breed3|155|Cyndaquil|1|Fire|Fire|no|no|HGSS={{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}}}
{{Moveentry/Breed3|155|Cyndaquil|1|Fire|Fire|no|no|HGSS={{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}}}
{{Moveentry/Breed3|175|Togepi|1|Normal|Normal|no|no|HGSS={{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}}}
{{Moveentry/Breed3|175|Togepi|1|Fairy|Fairy|no|no|HGSS={{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}}}
{{Moveentry/Breed3|234|Stantler|1|Normal|Normal|{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}}}
{{Moveentry/Breed3|234|Stantler|1|Normal|Normal|{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}}}
{{Moveentry/Breed3|293|Whismur|1|Normal|Normal|{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}}}
{{Moveentry/Breed3|293|Whismur|1|Normal|Normal|{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}}}
{{Moveentry/Breed3|325|Spoink|1|Psychic|Psychic|{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|STAB='''}}
{{Moveentry/Breed3|325|Spoink|1|Psychic|Psychic|{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|STAB='''}}
{{Moveentry/Breed3|406|Budew|2|Grass|Poison|no|{{MSP|274|Nuzleaf}}|{{MSP|274|Nuzleaf}}|B2W2={{MSP|102|Exeggcute}}{{MSP|274|Nuzleaf}}}}
{{Moveentry/Breed3|406|Budew|2|Grass|Poison|no|{{MSP|274|Nuzleaf}}|{{MSP|274|Nuzleaf}}|B2W2={{MSP|102|Exeggcute}}{{MSP|274|Nuzleaf}}
{{Moveentry/Breed3|570|Zorua|1|Dark|Dark|no|no|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}}}
|{{MSP|102|Exeggcute}}{{MSP|274|Nuzleaf}}}}
{{Moveentry/Breed3|570|Zorua|1|Dark|Dark|no|no|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}|{{MSP|037|Vulpix}}{{MSP|274|Nuzleaf}}}}
{{Movefooter|Psychic|3}}
{{Movefooter|Psychic|3}}


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{{movep|type=psychic|ms=481|pkmn=Mesprit|method=Mesprit's eyes glow gold and it releases a rainbow-colored beam from the gem on its forehead at the opponent.}}
{{movep|type=psychic|ms=481|pkmn=Mesprit|method=Mesprit's eyes glow gold and it releases a rainbow-colored beam from the gem on its forehead at the opponent.}}
{{movemid|type=psychic|user=Lake guardians (anime)|user1=A wild Mesprit|startcode=DP152|startname=The Battle Finale of Legend!}}
{{movemid|type=psychic|user=Lake guardians (anime)|user1=A wild Mesprit|startcode=DP152|startname=The Battle Finale of Legend!}}
{{movep|type=psychic|ms=164|pkmn=Noctowl|method=Noctowl's eyes glow gold and it opens its beak, releasing a multicolored circular beam with white crescents around it at the opponent. The beam surrounds the opponent, and Noctowl lifts it into the air and throws it.}}
{{movep|type=psychic|ms=164s|pkmn=Noctowl|method=Noctowl's eyes glow gold and it opens its beak, releasing a multicolored circular beam with white crescents around it at the opponent. The beam surrounds the opponent, and Noctowl lifts it into the air and throws it.}}
{{movemid|type=psychic|user=Ash's Noctowl|startcode=DP185|startname=Working on a Right Move!}}
{{movemid|type=psychic|user=Ash's Noctowl|startcode=DP185|startname=Working on a Right Move!}}
{{movep|type=psychic|ms=645|pkmn=Landorus|method=Landorus crosses its arms and gold energy starts to form around it and forms into its body, causing its body to become surrounded in a golden aura. It then opens its arms and three rings of rainbow-colored energy surrounded in golden energy shoot out of its body all around it. As the rings of energy expand, they leave behind a rainbow-colored energy.}}
{{movep|type=psychic|ms=645|pkmn=Landorus|method=Landorus crosses its arms and gold energy starts to form around it and forms into its body, causing its body to become surrounded in a golden aura. It then opens its arms and three rings of rainbow-colored energy surrounded in golden energy shoot out of its body all around it. As the rings of energy expand, they leave behind a rainbow-colored energy.}}
{{movebtm|type=psychic|user=Landorus (Pokémon)|user1=A wild Landorus|startcode=BW060|startname=Stopping the Rage of Legends! Part 2}}
{{movebtm|type=psychic|user=Forces of Nature (anime)|user1=A wild Landorus|startcode=BW060|startname=Stopping the Rage of Legends! Part 2}}


==In the manga==
==In the manga==
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{{movemanga|type=psychic|exp=yes|gen=The user fires a blast of psychic energy at the foe.|image1=Tate Liza Spoink Extrasensory Adventures.png|image1p=Spoink}}
{{movemanga|type=psychic|exp=yes|gen=The user fires a blast of psychic energy at the foe.|image1=Tate Liza Spoink Extrasensory Adventures.png|image1p=Spoink}}
{{movep|type=psychic|ms=325|pkmn=Spoink|method=Spoink's eyes flash brightly and a large explosion appears on the ground underneath the opponent.}}
{{movep|type=psychic|ms=325|pkmn=Spoink|method=Spoink's eyes flash brightly and a large explosion appears on the ground underneath the opponent.}}
{{movemid|type=psychic|user=Tate and Liza|user1=Tate's Spoink|startcode=PS255|startname=VS. Spoink I|notes=Debut}}
{{movemid|type=psychic|user=Tate and Liza|user1=Tate's Spoink|startcode=PS255|startname=With a Spoink in Your Step I|notes=Debut}}
{{movemid|type=psychic|user=Tate and Liza|user1=Liza's Spoink|startcode=PS255|startname=VS. Spoink I|notes=Debut}}
{{movemid|type=psychic|user=Tate and Liza|user1=Liza's Spoink|startcode=PS255|startname=With a Spoink in Your Step I|notes=Debut}}
{{movep|type=psychic|ms=437|pkmn=Bronzong|method=Bronzong's eyes glow brightly and a large burst of energy is releases from them at the opponent.}}
{{movep|type=psychic|ms=437|pkmn=Bronzong|method=Bronzong's eyes glow brightly and a large burst of energy is releases from them at the opponent.}}
{{movebtmManga|type=psychic|user=Byron|user1=Byron's Bronzong|startcode=PS377|startname=Hurrah for Rapidash}}
{{movebtmManga|type=psychic|user=Byron|user1=Byron's Bronzong|startcode=PS377|startname=Hurrah for Rapidash}}


==In other generations==
==In other generations==
{{Movegen|
type=Psychic|
genIII=Extrasensory III|
genIV=Extrasensory IV|
genV=Extrasensory V|
}}
{{Movegen|
type=Psychic|
PMDRB=Extrasensory PMD RB|
}}
{{Movegen|
type=Psychic|
Colo=Extrasensory Colo|
XD=Extrasensory XD|
}}


{{Movegen|
{{Movegen|
type=Psychic|
type=Psychic|
Battrio=Extrasensory Battrio|
Battrio=Extrasensory Battrio|
genIII=Extrasensory III|
genIV=Extrasensory IV|
}}
}}


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|it=Extrasenso
|it=Extrasenso
|ko=신통력 ''{{tt|Sintongryeok|Supernatural power}}''
|ko=신통력 ''{{tt|Sintongryeok|Supernatural power}}''
|pt_br=Extrasensorial
|pl=Paranormalność
|pt_eu=Paranormal
|pt_br=Extra-sensorial
|es_la=Extrasensorial
|pt_eu=Extrassensorial
|sr=Ekstračulnost
|es_la=Paranormal ([[DP186]])<br>Extrasensorial ([[BW060]])
|es_eu=Paranormal
|es_eu=Paranormal
|sr=Ekstračulnost
|tr=Duyu Ötesi}}
|pl=Paranormalny atak}}


{{Waterfall|Psychic}}
{{-}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
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[[Category:Moves that can cause flinching]]
[[Category:Moves that can cause flinching]]
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Moves learned by purification]]


[[de:Sondersensor]]
[[de:Sondersensor]]
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[[ja:じんつうりき]]
[[ja:じんつうりき]]
[[pl:Extrasensory]]
[[pl:Extrasensory]]
[[pt:Extrasensory]]
[[zh:神通力(招式)]]
[[zh:神通力(技能)]]

Revision as of 12:20, 13 May 2016

Extrasensory
じんつうりき Supernatural Power
Extrasensory.png
Extrasensory 2.png
Type  Psychic
Category  Special
PP  20 (max. 32)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cool
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Extrasensory (Japanese: じんつうりき Supernatural Power) is a damage-dealing Psychic-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Nuzleaf.

Effect

Generations III to V

Extrasensory inflicts damage and has a 10% chance of causing the target to flinch.

Generation VI

Extrasensory's PP changed from 30 to 20.

Description

Games Description
RSEColo.XD Attacks with a peculiar power. May cause flinching.
FRLG The user attacks with an odd power that may make the foe flinch.
DPPtHGSS The user attacks with an odd, unseeable power. It may also make the foe flinch.
BWB2W2 The user attacks with an odd, unseeable power. It may also make the target flinch.
XYORAS The user attacks with an odd, unseeable power. This may also make the target flinch.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037 Vulpix Vulpix Fire Fire   44 51 39 39
31
102 Exeggcute Exeggcute Grass Psychic       47 47
163 Hoothoot Hoothoot Normal Flying   37 45 45
164 Noctowl Noctowl Normal Flying   42 52 52
243 Raikou Raikou Electric Electric   64 64 1, 64
244 Entei Entei Fire Fire   64 64 1, 64
245 Suicune Suicune Water Water   64 64 1, 64
249 Lugia Lugia Psychic Flying   65 23 23 23
250 Ho-Oh Ho-Oh Fire Flying   65 23 23 23
274 Nuzleaf Nuzleaf Grass Dark 49 49 49 49
36
343 Baltoy Baltoy Ground Psychic     43 28 28
31
344 Claydol Claydol Ground Psychic     39 28 28
31
358 Chimecho Chimecho Psychic Psychic   46 46 46
22
436 Bronzor Bronzor Steel Psychic   19 19 39 39
437 Bronzong Bronzong Steel Psychic   19 19 42 42
480 Uxie Uxie Psychic Psychic   51 51 50
481 Mesprit Mesprit Psychic Psychic   51 51 50
482 Azelf Azelf Psychic Psychic   51 51 50
641 Tornadus Tornadus Flying Flying     31 31
643 Reshiram Reshiram Dragon Fire     43 43
645 Landorus Landorus Ground Flying     31 31
658 Greninja Greninja Water Dark       49
678F Meowstic Meowstic Psychic Psychic       35 ♀
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
037 Vulpix Vulpix Fire Fire   VulpixNuzleaf VulpixNuzleaf VulpixNuzleaf
155 Cyndaquil Cyndaquil Fire Fire     VulpixNuzleaf VulpixNuzleaf VulpixNuzleaf
175 Togepi Togepi Fairy Fairy     HoothootNoctowl HoothootNoctowl HoothootNoctowl
234 Stantler Stantler Normal Normal Nuzleaf VulpixNuzleaf VulpixNuzleaf VulpixNuzleaf
293 Whismur Whismur Normal Normal Nuzleaf VulpixNuzleaf VulpixNuzleaf VulpixNuzleaf
325 Spoink Spoink Psychic Psychic Nuzleaf VulpixNuzleaf VulpixNuzleaf VulpixNuzleaf
406 Budew Budew Grass Poison   Nuzleaf Nuzleaf ExeggcuteNuzleaf ExeggcuteNuzleaf
570 Zorua Zorua Dark Dark     VulpixNuzleaf VulpixNuzleaf
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

#   Pokémon Type Obtained with
0144 144 Articuno Ice Flying Purified in XD: Gale of Darkness
0145 145 Zapdos Electric Flying Purified in XD: Gale of Darkness
0146 146 Moltres Fire Flying Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

#   Pokémon Type Obtained with
0175 175 Togepi Normal HeartGold and SoulSilver - Togepi Egg
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Landorus Extrasensory.png
Landorus
Azelf Extrasensory.png
Azelf
Uxie Extrasensory.png
Uxie
Ash Noctowl Extrasensory.png
Noctowl
The opponent is hit by a rainbow-colored beam.
Pokémon Method
User First Used In Notes
Azelf Azelf's eyes glow gold and it releases a rainbow-colored beam from the gem on its forehead at the opponent.
A wild Azelf The Needs of the Three! Debut
Uxie Uxie's eyelids glow gold and it fires a rainbow-colored beam from the gem on its forehead at the opponent.
A wild Uxie The Needs of the Three! None
Mesprit Mesprit's eyes glow gold and it releases a rainbow-colored beam from the gem on its forehead at the opponent.
A wild Mesprit The Battle Finale of Legend! None
Noctowl Noctowl's eyes glow gold and it opens its beak, releasing a multicolored circular beam with white crescents around it at the opponent. The beam surrounds the opponent, and Noctowl lifts it into the air and throws it.
Ash's Noctowl Working on a Right Move! None
Landorus Landorus crosses its arms and gold energy starts to form around it and forms into its body, causing its body to become surrounded in a golden aura. It then opens its arms and three rings of rainbow-colored energy surrounded in golden energy shoot out of its body all around it. As the rings of energy expand, they leave behind a rainbow-colored energy.
A wild Landorus Stopping the Rage of Legends! Part 2 None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Prior to Generation VI, aside from Magnitude 8, 9, and 10, this move had the highest base power of any move with a base PP of 30 or greater.

In other languages

Language Title
Mandarin Chinese 神通力 Shéntōnglì
France Flag.png French Extrasenseur
Germany Flag.png German Sondersensor
Greece Flag.png Greek Έκτη Αίσθηση
Indonesia Flag.png Indonesian Tenaga Supranatural
Italy Flag.png Italian Extrasenso
South Korea Flag.png Korean 신통력 Sintongryeok
Poland Flag.png Polish Paranormalność
Portuguese Brazil Flag.png Brazil Extra-sensorial
Portugal Flag.png Portugal Extrassensorial
Serbia Flag.png Serbian Ekstračulnost
Spanish CELAC Flag.png Latin America Paranormal (DP186)
Extrasensorial (BW060)
Spain Flag.png Spain Paranormal
Turkey Flag.png Turkish Duyu Ötesi


Variations of the move Waterfall
PhysicalIC HOME.png WaterfallPoison JabIron HeadZing Zap
SpecialIC HOME.png ExtrasensoryDark PulseScald



Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.