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Difference between revisions of "Experience-affecting item"

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(Trivia: Did some research.)
(Trivia)
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== Trivia ==
 
== Trivia ==
* In [[Generation II]], if a Pokémon with the same [[original Trainer]] as the player is sent into battle with Exp. Share attached, that Pokémon will gain '''about''' half of the exp 2 times, meaning that they don't receive 100% of EXP.
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* In [[Generation II]], if a Pokémon with the same [[original Trainer]] as the player is sent into battle with Exp. Share held, that Pokémon will gain '''about''' half of the experience twice, meaning that they don't receive 100% of EXP.
 
{{Held}}
 
{{Held}}
 
{{Project ItemDex notice}}
 
{{Project ItemDex notice}}

Revision as of 23:18, 6 December 2010

Experience-affecting items are items that affect the amount of experience that a Pokémon gains in battle. There are three different experience-affecting items. They are, chronologically by their introduction, Exp. All, Exp. Share, and Lucky Egg.

Items

Trivia

  • In Generation II, if a Pokémon with the same original Trainer as the player is sent into battle with Exp. Share held, that Pokémon will gain about half of the experience twice, meaning that they don't receive 100% of EXP.


Held items
In-battle effect items
BerriesDrivesEV-enhancing itemsEvolution-inducing held itemsExperience-affecting items
GemsIncensePlatesMega StonesStat-enhancing itemsType-enhancing items

Out-of-battle effect items
EV-enhancing itemsEvolution-inducing held itemsIncenseMailScarves
Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.