| This article is incomplete.|
Please feel free to edit this article to add missing information and complete it.
Reason: Black 2/White 2 information. ASAP.
|Map description:||In the middle of the Unova region, it is a place of mysterious power.|
Location of Entralink in Unova.
|Pokémon world locations|
The Entralink is a place where a player can connect to another player's world via the wireless function of the C-Gear. To enter the Entralink, the player must first be in an open area, which has the same conditions as Fly; however, while it is possible to Fly from Victory Road, it is not possible to warp to the Entralink from there. In addition, several locations which NPCs may occupy—such as in front of Icirrus Gym and on the tile which walking Trainers appear on upon entering the area—cannot be warped from. Also unlike Fly, the Entralink cannot be warped to while using Surf. Upon entering, the player is warped to the front of their Entree, and from there, the player may choose to cross the bridge to enter another player's Entralink, access the Entree Forest, or return to their own world via the orange warp tile at the bottom of the Entralink.
The Entree is the tree with a blue hexagonal shape on its front, located somewhere in the middle of the Entralink. The Entree stores power-ups known as Pass Powers that provide useful boosts or effects that can be registered to the Tag Log and be shared with people connected wirelessly. These Pass Powers require the use of items called Pass Orbs, and can be found in another player's Entralink outside Pokémon Centers or Route Signs, when completing missions, or in the Pokémon Dream World.
When entering the Entralink for the first time, the Entree is a small circular bud which is slightly grayish in color. As the Entree grows, it spirals outwards and its color changes according to the composition of its ★Black and ☆White levels. Growth of the Entree may only be done by completing missions in other players' worlds.
Pass Powers and Pass Orbs
Pass Orbs are required to utilize Pass Powers. When used via the Tag Log, Pass Powers provide useful boosts or effects that affect all nearby people connected wirelessly. Pass Powers are mysterious powers granted by the Entree.
There are a total of 33 Pass Powers and obtaining all of them is a requirement for the player to upgrade his or her Trainer card. This is achieved when both the ★Black and ☆White levels of the player's Entree reaches at least 30.
List of Pass Powers
Pass Powers obtained from the Entree can be registered in the C-Gear and shared with other people connected wirelessly using the Tag Log. The effect of these Pass Powers varies from ↑ to ↑↑↑, or ↓ to ↓↓↓ , and lasts only 3 minutes (with the exception of HP and PP Restoring Power, which take effect immediately).
Similar Pass Powers with strengths S and MAX may be used on other players when completing missions in their Entralink. The strength of the Pass Power used (S or MAX) depends on the mission and the level of that player's Entree. Powers with strength S and MAX act identically to their ↑↑↑ counterparts, but for a longer period of time (30 minutes for S, 60 minutes for MAX, with the exception of Full Recovery Power).
|Pass Power|| Pass Orbs
| Min. Entree
|Encounter Power ↑||2|| ★Black Lv9
|Increases the chance of encountering wild Pokémon a little.|
|Encounter Power ↑↑||3|| ★Black Lv12
|Increases the chance of encountering wild Pokémon.|
|Encounter Power ↑↑↑||4|| ★Black Lv19
|Increases the chance of encountering wild Pokémon a lot.|
|Encounter Power ↓||2||☆White Lv5||Decreases the chance of encountering wild Pokémon a little.|
|Encounter Power ↓↓||3||☆White Lv10||Decreases the chance of encountering wild Pokémon.|
|Encounter Power ↓↓↓||4||☆White Lv26||Decreases the chance of encountering wild Pokémon a lot.|
|Hatching Power ↑||3||☆White Lv13||Helps Eggs hatch a little faster.|
|Hatching Power ↑↑||4||☆White Lv22||Helps Eggs hatch faster.|
|Hatching Power ↑↑↑||5||☆White Lv30||Helps Eggs hatch much faster.|
|Befriending Power ↑||2||☆White Lv7||Helps Pokémon grow friendly a little faster.|
|Befriending Power ↑↑||3||☆White Lv19||Helps Pokémon grow friendly faster.|
|Befriending Power ↑↑↑||4||☆White Lv25||Helps Pokémon grow friendly much faster.|
|Bargain Power ↑||3||★Black Lv13||Poké Mart gives a 10% discount.|
|Bargain Power ↑↑||4||★Black Lv22||Poké Mart gives a 25% discount.|
|Bargain Power ↑↑↑||5||★Black Lv30||Poké Mart gives a 50% discount.|
|HP Restoring Power ↑||2||None*||Immediately restores the HP of the lead Pokémon a little. (20)|
|HP Restoring Power ↑↑||3||☆White Lv2||Immediately restores the HP of the lead Pokémon. (50)|
|HP Restoring Power ↑↑↑||4||☆White Lv16||Immediately restores the HP of the lead Pokémon very much. (200)|
|PP Restoring Power ↑||2||★Black Lv7||Immediately restores the PP of the lead Pokémon a little. (5)|
|PP Restoring Power ↑↑||3||★Black Lv19||Immediately restores the PP of the lead Pokémon. (10)|
|PP Restoring Power ↑↑↑||4||★Black Lv25||Immediately restores the PP of the lead Pokémon very much. (all)|
|Exp. Point Power ↑||2||None*||Increases the Exp. Points from a battle a little. (1.2×)|
|Exp. Point Power ↑↑||3||★Black Lv2||Increases the Exp. Points from a battle. (1.5×)|
|Exp. Point Power ↑↑↑||4||★Black Lv16||Increases the Exp. Points from a battle by a lot. (2×)|
|Exp. Point Power ↓||2|| ★Black Lv3
|Decreases the Exp. Points from a battle a little. (0.8×)|
|Exp. Point Power ↓↓||3|| ★Black Lv8
|Decreases the Exp. Points from a battle. (0.66×)|
|Exp. Point Power ↓↓↓||2|| ★Black Lv14
|Decreases the Exp. Points from a battle by a lot. (0.5×)|
|Prize Money Power ↑||2||★Black Lv5||Increases the prize money from a battle a little. (1.5×)|
|Prize Money Power ↑↑||3||★Black Lv10||Increases the prize money from a battle. (2×)|
|Prize Money Power ↑↑↑||4||★Black Lv26||Increases the prize money from a battle by a lot. (3×)|
|Capture Power ↑||4|| ★Black Lv5
|Increases the chance of catching Pokémon a little.|
|Capture Power ↑↑||5|| ★Black Lv11
|Increases the chance of catching Pokémon.|
|Capture Power ↑↑↑||6|| ★Black Lv30
|Increases the chance of catching Pokémon by a lot.|
The Entree Forest is used to catch Pokémon that the player has encountered in the Dream World. To catch these Pokémon, the player is given the Dream Ball, though using it is not required. There are two places inside known as the Forest Clearing and the Deepest Clearing.
The Forest Clearing consists of multiple clearings in the woods, while the Deepest Clearing is another area, capable of holding up to 10 Pokémon, reached by traveling through the northern parts of the Forest Clearing. Most Pokémon are automatically transferred to the first clearing once materialized from the Dream World; however, some Pokémon such as Arceus are specifically designed to appear in other clearings. To transfer them to the Deepest Clearing, the player must speak to the Pokémon and refuse to catch it; the option will then appear. Alternatively, if the player's party and all of their Boxes are full, then this option will appear by default. Players begin with 6 sections to their Forest Clearing and one Deepest Clearing; however, if they are all full with 20 Pokémon each, players' forests will grow larger to accommodate more Pokémon.
- "Oh, someone showed up... Welcome to the Entralink."
- "Judging by the look of you, you don't seem to know where you are."
- "This is an island called the Entralink. It's located in the center of the Unova region."
- "The Entralink is a mysterious place where you can connect with someone's world."
- "If you go to someone's world by passing through this island, you will be able to meet an adventurer in the world."
- "And you can help that adventurer."
- "Yes! If you want to help, cross the bridge in this island and go to someone's world."
- "There must be someone who is waiting for you there!"
Players may choose to visit each others' worlds via the Entralink. To do that, one player must be inside the Entralink while another must be located in one of the following locations which form a hexagon surrounding the Entralink:
- Nimbasa City
- Driftveil City
- Mistralton City
- Icirrus City
- Opelucid City
- Lacunosa Town
- Undella Town
- Black City/White Forest
- Marvelous Bridge
- Village Bridge
- Driftveil Drawbridge
- Tubeline Bridge
- Routes 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, and 16
The other player must not be inside a building.
The visiting player would have to stand on the connecting bridges at the sides of the Entralink to make a connection and the other player's C-Gear must be on as well to establish a connection. Once connected, the visiting player would then be able to enter the other player's Entralink by crossing the barrier.
Upon entering, the visiting player would have their overworld sprite changed and appear in a black-and-white version of Unova. Everything is the same as the original, except that the visiting player cannot enter buildings or certain places, and all the routes and towns are connected via warp portals instead of connectors.
The visiting player can also keep track of the other player's location at the bottom screen and warp to the different towns by simply tapping with the stylus. The visiting player may also access the other player's Entree to register available Pass Powers to their own C-Gear, or to begin missions to help the other player.
Up to two players may connect to the same player's world. The third player may also choose to intercept a mission by completing it before the player who initiated it.
The visiting player may choose to accept missions on another player's Entree. There are 6 different missions available for completion, and these require the two players to interact with each other within a specific time limit (with exception of the Item-hiding missions, which fails when the visiting player is talked to).
Upon the successful completion of a mission, the visiting player would be rewarded with Pass Orbs and the growth of the player's own Entree. The growth of the visiting player's Entree depends on the version of the player he or she visited: if the visiting player completed a mission on Pokémon Black, the ★Black level of the visiting player would increase by 1.
Also, completed missions would be indicated on a player's Entree by a black or white marking depending on the version of the visiting player. If the visiting player was playing Pokémon White and completed the top-left mission, the top-left mark of the mission selection screen would 'light up' as White. This has no significance except when a bonus is awarded to the visiting player for completing the last mission: if five missions are 'lit up' as White and the visiting player with Pokémon White completes the last mission, their Entree would have a bonus growth of 6 ☆White levels.
There are 6 different kinds missions for the player to complete. When the visiting player accepts a mission, his or her sprite will change accordingly to the mission. The 6 kinds of missions are:
- Top-left: Help mission. The other player must talk to the visiting player.
- Top-right: Help mission. The visiting player must talk to the other player.
- Mid-left: Battle mission. The visiting player must challenge the other player to a 2-on-2 flat battle.
- Mid-right: Rescue mission. The visiting player helps the other player when battling a wild Pokémon (or when in a battle).
- Bottom-left: Item-hiding mission. The visiting player hides an item somewhere for the other player to find.
- Bottom-right: Item-selling mission. The visiting player must successfully sell an overpriced item to the other player.
List of Missions
Support Missions give the player the task of having to find the Entralink host and giving them a special power. These powers are enhanced versions of the standard Pass Powers and last longer. The tasks are listed below.
|Support Mission||Time Limit||Effect Time||Effect|
|Exp. Point Power S||3 Minutes||30 Minutes||Experience Points received in battle are doubled.|
|Exp. Point Power MAX||3 Minutes||1 Hour||Experience Points received in battle are doubled.|
|Prize Money Power S||3 Minutes||30 Minutes||Money earned from battles is tripled.|
|Prize Money Power MAX||3 Minutes||1 Hour||Money earned from battles is tripled.|
|Hatching Power S||3 Minutes||30 Minutes||Eggs hatch a little faster.|
|Hatching Power MAX||3 Minutes||1 Hour||Eggs hatch a little faster.|
|Befriending Power S||3 Minutes||30 Minutes||Pokémon gain friendship faster.|
|Befriending Power MAX||3 Minutes||1 Hour||Pokémon gain friendship faster.|
|Bargain Power S||3 Minutes||30 Minutes||All items bought at all Department Stores, Markets, and PokéMarts are 50% off.|
|Bargain Power MAX||3 Minutes||1 Hour||All items bought at all Department Stores, Markets, and PokéMarts are 50% off.|
|Full Recovery Power||3 Minutes||One use||HP is fully restored.|
|Capture Power S||3 Minutes||30 Minutes||The probability of catching a wild Pokémon is increased.|
|Capture Power MAX||3 Minutes||1 Hour||The probability of catching a wild Pokémon is increased.|
There are two different kinds of item missions. The first kind of mission requires the player to sell an item to the other player at a price 50% higher than its usual cost. The mission fails if the player is turned down.
The second kind of mission requires the player to hide an item somewhere in the other player's world within 3 minutes. The mission fails if the player is spoken to while completing the mission. This mission cannot be selected if the area the item is supposed to be hidden has not been visited by the player in his/her own world. The items that can be hidden are Great Ball, Ultra Ball, Heal Ball, Net Ball, Nest Ball, Quick Ball, Dusk Ball, Timer Ball, Repeat Ball, Dive Ball and Luxury Ball.
The areas and places where the item may be hidden are listed below.
|Item Mission||Specific Area|
|Nimbasa City||Between the benches.|
|Driftveil City||Behind the market building.|
|Mistralton City||In front of the plane.|
|Icirrus City||In between the four dancers.|
|Opelucid City||In front of the northern gate.|
|Lacunosa Town||By the manhole.|
|Undella Town||In front of the Villa.|
|Route 5||In front of the Preston the Musician.|
|Route 6||On the bridge right before Chargestone Cave.|
|Route 7||In front of the Celestial Tower entrance.|
|Route 8||In front of the roadsign.|
|Route 9||In front of trashcan by the vending machine.|
|Route 11||In front of the trailer.|
|Route 12||In front of the sign.|
|Route 13||In front of the tree by the bridge.|
|Route 14||Whereabouts the beach touches land.|
|Route 15||In the trashcan by the Poké Transfer Lab.|
|Route 16||Where the fence divides.|
Rescue Missions give the player the task of finding the Entralink host during a battle and talking to them. The reward(s) are listed below.
|Rescue Mission||Time Limit||Effect|
|Battle HP Restore Power||One use|| Heals the Entralink host's Pokémon while in a battle.|
At the end of the battle, the host receives a Revive.
Battle Missions require the player to battle the Entralink host in a Flat Battle using the first two Pokémon in their party. Players may battle at level 10, 30, 50 or 100.
- Entralink draws inspiration from the Tokyo Imperial Palace, and is located where Central Park is in the real world.
- When catching a Pokémon in Entree Forest, all Poké Balls will catch the Pokémon without fail.
- If there are items from the Dream World waiting to be picked up, a little boy to the left of the Entree Forest's entrance will give the player all items transferred, calling them "Dream Remnants".
|This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.|