Entrainment (move): Difference between revisions
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{{bad image|reason=Should be replaced with Generation VII image}} | |||
{{MoveInfobox| | {{MoveInfobox| | ||
n=494 | | n=494 | | ||
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jtranslit=Nakama Zukuri| | jtranslit=Nakama Zukuri| | ||
gameimage=Entrainment.png| | gameimage=Entrainment.png| | ||
gameimagewidth=300 | | |||
type=Normal | | type=Normal | | ||
damagecategory=Status | | damagecategory=Status | | ||
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bdesc= | | bdesc= | | ||
gen=V | | gen=V | | ||
category=Cute| | |||
appeal6=2| | |||
jam6=1| | |||
cdesc6=Badly startles Pokémon that used a move of the same type.| | |||
pokefordex=Entrainment | | pokefordex=Entrainment | | ||
touches=no | | touches=no | | ||
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==Effect== | ==Effect== | ||
Entrainment | Entrainment changes the target's [[Ability]] to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability {{a|Trace}}, {{a|Truant}}, {{a|Multitype}}, {{a|Flower Gift}}, {{a|Imposter}}, {{a|Zen Mode}}, {{a|Stance Change}}, or {{a|Comatose}}. | ||
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Entrainment, the user's {{stat|Special Defense}} stat raises one stage. | |||
Entrainment can be used as a part of a [[Contest combination|Contest Spectaculars combination]], causing certain moves ({{m|Circle Throw}}, {{m|Seismic Toss}}, {{m|Sky Drop}}, {{m|Smack Down}}, {{m|Storm Throw}} and {{m|Vital Throw}}) to give extra three appeal points if any of them is used in the next turn. | |||
==Description== | ==Description== | ||
{{movedesc|normal}} | {{movedesc|normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Normal|5}} | ||
{{Moveentry/ | {{Moveentry/3|311|Plusle|type=Electric|1|Fairy|Fairy|63|1, 63{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49}} | ||
{{Moveentry/ | {{Moveentry/3|312|Minun|type=Electric|1|Fairy|Fairy|63|1, 63{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49}} | ||
{{Moveentry/ | {{Moveentry/3|427|Buneary|type=Normal|2|Field|Human-Like|53|50|50}} | ||
{{Moveentry/ | {{Moveentry/3|428|Lopunny|type=Normal|2|Field|Human-Like|53|53|53}} | ||
{{Moveentry/ | {{Moveentry/3|433|Chingling|type=Psychic|1|Undiscovered|Undiscovered|25|25{{sup/6|XY}}<br>19{{sup/6|ORAS}}|19}} | ||
{{Moveentry/ | {{Moveentry/3|531|Audino|type=Normal|1|Fairy|Fairy|25|25{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}} | ||
{{Moveentry/ | {{Moveentry/3|542|Leavanny|type=Bug|type2=Grass|1|Bug|Bug|43|43|43}} | ||
{{Moveentry/ | {{Moveentry/3|548|Petilil|type=Grass|1|Grass|Grass|37|37|37}} | ||
{{Moveentry/ | {{Moveentry/3|632|Durant|type=Bug|type2=Steel|1|Bug|Bug|46|46|36}} | ||
{{Moveentry/ | {{Moveentry/3|674|Pancham|type=Fighting|2|Field|Human-Like||42|42}} | ||
{{Moveentry/ | {{Moveentry/3|675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||1, 45|1, 45}} | ||
{{ | {{Moveentry/3|702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy||39|39}} | ||
{{Moveentry/3|751|Dewpider|type=Water|type2=Bug|2|Water 1|Bug|||48}} | |||
{{Moveentry/3|752|Araquanid|type=Water|type2=Bug|2|Water 1|Bug|||62}} | |||
{{Movefoot|Normal|3}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Normal|5}} | ||
{{Moveentry/ | {{Moveentry/3|086|Seel|type=Water|2|Water 1|Field||✔|✔}} | ||
{{Moveentry/ | {{Moveentry/3|223|Remoraid|type=Water|2|Water 1|Water 2||✔|✔|note=Chain breed}} | ||
{{Moveentry/ | {{Moveentry/3|370|Luvdisc|type=Water|1|Water 2|Water 2||✔|✔|note=Chain breed}} | ||
{{Moveentry/ | {{Moveentry/3|667|Litleo|type=Fire|type2=Normal|1|Field|Field||✔|✔}} | ||
{{Moveentry/ | {{Moveentry/3|692|Clauncher|type=Water|2|Water 1|Water 3||✔|✔|note=Chain breed}} | ||
{{Moveentry/3|701|Hawlucha|type=Fighting|type2=Flying|1|Human-Like|Human-Like||✔|✔}} | |||
{{Movefoot|Normal|3}} | |||
==In other generations== | |||
{{movegen | |||
|type=Normal | |||
|genV=Entrainment V | |||
}} | |||
==In other languages== | ==In other languages== | ||
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|it=Saltamicizia | |it=Saltamicizia | ||
|ko=동료만들기 ''Dongryo Mandulgi'' | |ko=동료만들기 ''Dongryo Mandulgi'' | ||
|pt_br= | |pt_br=Embarque | ||
|es=Danza Amiga}} | |es=Danza Amiga}} | ||
{{-}} | {{-}} | ||
{{ | {{Worry Seed|Normal}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[ | [[Category:Moves that can jam]] | ||
[[Category:Ability-changing moves]] | |||
[[de:Zwango]] | [[de:Zwango]] | ||
[[fr:Ten-danse]] | [[fr:Ten-danse]] | ||
[[it:Saltamicizia (mossa)]] | |||
[[ja:なかまづくり]] | [[ja:なかまづくり]] | ||
[[zh: | [[zh:找伙伴(招式)]] |
Revision as of 12:38, 8 January 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII image |
Entrainment なかまづくり Befriend | ||||||||||||
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Target
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Availability
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Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V. It is the inverse of Role Play.
Effect
Entrainment changes the target's Ability to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability Trace, Truant, Multitype, Flower Gift, Imposter, Zen Mode, Stance Change, or Comatose.
If powered up by a Normalium Z into Z-Entrainment, the user's Special Defense stat raises one stage.
Entrainment can be used as a part of a Contest Spectaculars combination, causing certain moves (Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw and Vital Throw) to give extra three appeal points if any of them is used in the next turn.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0311 | Fairy | 63 | 1, 63XY 49ORAS |
49 | ||||||
0312 | Fairy | 63 | 1, 63XY 49ORAS |
49 | ||||||
0427 | Field | Human-Like | 53 | 50 | 50 | |||||
0428 | Field | Human-Like | 53 | 53 | 53 | |||||
0433 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 25 | 25XY 19ORAS |
19 | |||||
0531 | Fairy | 25 | 25XY 29ORAS |
29 | ||||||
0542 | |
Bug | 43 | 43 | 43 | |||||
0548 | Grass | 37 | 37 | 37 | ||||||
0632 | |
Bug | 46 | 46 | 36 | |||||
0674 | Field | Human-Like | 42 | 42 | ||||||
0675 | |
Field | Human-Like | 1, 45 | 1, 45 | |||||
0702 | |
Field | Fairy | 39 | 39 | |||||
0751 | |
Water 1 | Bug | 48 | ||||||
0752 | |
Water 1 | Bug | 62 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0086 | Water 1 | Field | ✔ | ✔ | ||||||
0223 | Water 1 | Water 2 | ✔ | ✔ | ||||||
0370 | Water 2 | ✔ | ✔ | |||||||
0667 | |
Field | ✔ | ✔ | ||||||
0692 | Water 1 | Water 3 | ✔ | ✔ | ||||||
0701 | |
Human-Like | ✔ | ✔ | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other generations
In other languages
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Variations of the move Worry Seed | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |