Entrainment (move): Difference between revisions

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m (r2.7.3) (Robot: Adding zh:变为同伴(技能))
(gen VI picture)
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jtranslit=Nakama Zukuri|
jtranslit=Nakama Zukuri|
gameimage=Entrainment.png|
gameimage=Entrainment.png|
gameimagewidth=300 |
type=Normal |
type=Normal |
damagecategory=Status |
damagecategory=Status |
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bdesc= |
bdesc= |
gen=V |
gen=V |
category=Cute|
appeal6=2|
jam6=1|
cdesc6=Badly startles Pokémon that used a move of the same type.|
pokefordex=Entrainment |
pokefordex=Entrainment |
touches=no |
touches=no |
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==Effect==
==Effect==
Entrainment temporarily changes the target's [[Ability]] to match the user's. It does not work on targets with the {{a|Truant}}, {{a|Zen Mode}} or {{a|Multitype}} Abilities.
Entrainment changes the target's [[Ability]] to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability {{a|Trace}}, {{a|Truant}}, {{a|Multitype}}, {{a|Flower Gift}}, {{a|Imposter}}, {{a|Zen Mode}}, or {{a|Stance Change}}.


==Description==
==Description==
{{movedesc|normal}}
{{movedesc|normal}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|5}}  
{{Moveheader/Level|Normal|5}}
{{Moveentry/Level5|311|Plusle|1|Electric|Electric|63}}
{{Moveentry/Level5|311|Plusle|1|Electric|Electric|63|{{tt|1, 63|XY}}<br>{{tt|49|ORAS}}}}
{{Moveentry/Level5|312|Minun|1|Electric| Electric|63}}
{{Moveentry/Level5|312|Minun|1|Electric| Electric|63|{{tt|1, 63|XY}}<br>{{tt|49|ORAS}}}}
{{Moveentry/Level5|427|Buneary|1|Normal|Normal|53}}
{{Moveentry/Level5|427|Buneary|1|Normal|Normal|53|50}}
{{Moveentry/Level5|428|Lopunny|1|Normal|Normal|53}}
{{Moveentry/Level5|428|Lopunny|1|Normal|Normal|53|53}}
{{Moveentry/Level5|433|Chingling|1|Psychic|Normal|25}}
{{Moveentry/Level5|433|Chingling|1|Psychic|Normal|25|{{tt|25|XY}}<br>{{tt|19|ORAS}}}}
{{Moveentry/Level5|531|Audino|1|Normal|Normal|25}}
{{Moveentry/Level5|531|Audino|1|Normal|Normal|25|25|{{tt|25|XY}}<br>{{tt|29|ORAS}}}}
{{Moveentry/Level5|542|Leavanny|2|Bug|Grass|43}}
{{Moveentry/Level5|542|Leavanny|2|Bug|Grass|43|43}}
{{Moveentry/Level5|548|Petilil|1|Grass|Grass|37}}
{{Moveentry/Level5|548|Petilil|1|Grass|Grass|37|37}}
{{Moveentry/Level5|632|Durant|2|Bug|Steel|46}}
{{Moveentry/Level5|632|Durant|2|Bug|Steel|46|46}}
{{Moveentry/Level5|674|Pancham|1|Fighting|Fighting|no|42}}
{{Moveentry/Level5|675|Pangoro|2|Fighting|Dark|no|1, 45}}
{{Moveentry/Level5|702|Dedenne|2|Electric|Fairy|no|39}}
{{Movefooter|Normal|5}}
{{Movefooter|Normal|5}}
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|5}}
{{Moveentry/Breed5|086|Seel|1|Water|Water|no|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}}}
{{Moveentry/Breed5|223|Remoraid|1|Water|Water|no|{{MSP|086|Seel}}|note=Chain breed}}
{{Moveentry/Breed5|370|Luvdisc|1|Water|Water|no|{{MSP|223|Remoraid}}|note=Chain breed}}
{{Moveentry/Breed5|667|Litleo|2|Fire|Normal|no|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}}}
{{Moveentry/Breed5|692|Clauncher|1|Water|Water|no|{{MSP|086|Seel}}|note=Chain breed}}
{{Moveentry/Breed5|701|Hawlucha|2|Fighting|Flying|no|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}}}
{{Movefooter|Normal|5}}
==In other generations==
{{movegen
|type=Normal
|genV=Entrainment V
}}


==In other languages==
==In other languages==
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|it=Saltamicizia
|it=Saltamicizia
|ko=동료만들기 ''Dongryo Mandulgi''
|ko=동료만들기 ''Dongryo Mandulgi''
|pt_br=Embarque
|es=Danza Amiga}}
|es=Danza Amiga}}
{{-}}
{{-}}


{{Gastro Acid|Normal}}
{{Worry Seed|Normal}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[it:Saltamicizia (mossa)]]
[[Category:Moves that can jam]]


[[de:Zwango]]
[[de:Zwango]]
[[es:Danza Amiga]]
[[fr:Ten-danse]]
[[fr:Ten-danse]]
[[it:Saltamicizia (mossa)]]
[[ja:なかまづくり]]
[[ja:なかまづくり]]
[[zh:变为同伴(技能)]]
[[zh:变为同伴(招式)]]

Revision as of 22:28, 4 July 2016

Entrainment
なかまづくり Befriend
Entrainment.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V. It is the inverse of Role Play.

Effect

Entrainment changes the target's Ability to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability Trace, Truant, Multitype, Flower Gift, Imposter, Zen Mode, or Stance Change.

Description

Games Description
BWB2W2
XYORAS
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
311 Plusle Plusle Electric Electric 63 1, 63
49
312 Minun Minun Electric Electric 63 1, 63
49
427 Buneary Buneary Normal Normal 53 50
428 Lopunny Lopunny Normal Normal 53 53
433 Chingling Chingling Psychic Normal 25 25
19
531 Audino Audino Normal Normal 25 25
542 Leavanny Leavanny Bug Grass 43 43
548 Petilil Petilil Grass Grass 37 37
632 Durant Durant Bug Steel 46 46
674 Pancham Pancham Fighting Fighting   42
675 Pangoro Pangoro Fighting Dark   1, 45
702 Dedenne Dedenne Electric Fairy   39
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
086 Seel Seel Water Water   BunearyLopunnyPanchamPangoro
223 Remoraid Remoraid* Water Water   Seel
370 Luvdisc Luvdisc* Water Water   Remoraid
667 Litleo Litleo Fire Normal   BunearyLopunnyPanchamPangoro
692 Clauncher Clauncher* Water Water   Seel
701 Hawlucha Hawlucha Fighting Flying   BunearyLopunnyPanchamPangoro
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

In other languages

Language Title
France Flag.png French Ten-danse
Germany Flag.png German Zwango
Italy Flag.png Italian Saltamicizia
South Korea Flag.png Korean 동료만들기 Dongryo Mandulgi
Brazil Flag.png Brazilian Portuguese Embarque
Spain Flag.png Spanish Danza Amiga



Variations of the move Worry Seed
StatusIC HOME.png Worry SeedEntrainmentSimple Beam


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.