Entrainment (move): Difference between revisions
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m (→By leveling up: pancham) |
Tiddlywinks (talk | contribs) m (AFAIK, the target does not have to be an opponent, and air/scare quotes are usually not ideal ; Strategies and such do /not/ belong here...) |
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{{bad picture|2=Should be replaced with Generation VI images}} | |||
{{MoveInfobox| | {{MoveInfobox| | ||
n=494 | | n=494 | | ||
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jtrans=Befriend | | jtrans=Befriend | | ||
jtranslit=Nakama Zukuri| | jtranslit=Nakama Zukuri| | ||
gameimage=Entrainment.png| | gameimage=Entrainment V.png| | ||
type=Normal | | type=Normal | | ||
damagecategory=Status | | damagecategory=Status | | ||
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bdesc= | | bdesc= | | ||
gen=V | | gen=V | | ||
category=Cute| | |||
appeal6=2| | |||
jam6=1| | |||
cdesc6=Badly startles Pokémon that used a move of the same type.| | |||
pokefordex=Entrainment | | pokefordex=Entrainment | | ||
touches=no | | touches=no | | ||
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==Effect== | ==Effect== | ||
Entrainment | Entrainment changes the target's [[Ability]] to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability {{a|Trace}}, {{a|Truant}}, {{a|Multitype}}, {{a|Flower Gift}}, {{a|Imposter}}, {{a|Zen Mode}}, or {{a|Stance Change}}. | ||
==Description== | ==Description== | ||
{{movedesc|normal}} | {{movedesc|normal}} | ||
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}} | {{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Normal|5}} | {{Moveheader/Level|Normal|5}} | ||
{{Moveentry/Level5|311|Plusle|1|Electric|Electric|63}} | {{Moveentry/Level5|311|Plusle|1|Electric|Electric|63|{{tt|--, 63|XY}}<br>{{tt|49|ORAS}}}} | ||
{{Moveentry/Level5|312|Minun|1|Electric| Electric|63}} | {{Moveentry/Level5|312|Minun|1|Electric| Electric|63|{{tt|--, 63|XY}}<br>{{tt|49|ORAS}}}} | ||
{{Moveentry/Level5|427|Buneary|1|Normal|Normal|53}} | {{Moveentry/Level5|427|Buneary|1|Normal|Normal|53|50}} | ||
{{Moveentry/Level5|428|Lopunny|1|Normal|Normal|53}} | {{Moveentry/Level5|428|Lopunny|1|Normal|Normal|53|53}} | ||
{{Moveentry/Level5|433|Chingling|1|Psychic|Normal|25}} | {{Moveentry/Level5|433|Chingling|1|Psychic|Normal|25|{{tt|25|XY}}<br>{{tt|19|ORAS}}}} | ||
{{Moveentry/Level5|531|Audino|1|Normal|Normal|25}} | {{Moveentry/Level5|531|Audino|1|Normal|Normal|25|25|{{tt|25|XY}}<br>{{tt|29|ORAS}}}} | ||
{{Moveentry/Level5|542|Leavanny|2|Bug|Grass|43}} | {{Moveentry/Level5|542|Leavanny|2|Bug|Grass|43|43}} | ||
{{Moveentry/Level5|548|Petilil|1|Grass|Grass|37}} | {{Moveentry/Level5|548|Petilil|1|Grass|Grass|37|37}} | ||
{{Moveentry/Level5|632|Durant|2|Bug|Steel|46}} | {{Moveentry/Level5|632|Durant|2|Bug|Steel|46|46}} | ||
{{Moveentry/Level5|674|Pancham|1|Fighting|Fighting|no|42}} | {{Moveentry/Level5|674|Pancham|1|Fighting|Fighting|no|42}} | ||
{{Moveentry/Level5|675|Pangoro|2|Fighting|Dark|no|--, 45}} | |||
{{Moveentry/Level5|702|Dedenne|2|Electric|Fairy|no|39}} | |||
{{Movefooter|Normal|5}} | |||
===By {{pkmn|breeding}}=== | |||
{{Moveheader/Breed|Normal|5}} | |||
{{Moveentry/Breed5|086|Seel|1|Water|Water|no|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}}} | |||
{{Moveentry/Breed5|223|Remoraid|1|Water|Water|no|{{MSP|086|Seel}}|note=Chain breed}} | |||
{{Moveentry/Breed5|370|Luvdisc|1|Water|Water|no|{{MSP|223|Remoraid}}|note=Chain breed}} | |||
{{Moveentry/Breed5|667|Litleo|2|Fire|Normal|no|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}}} | |||
{{Moveentry/Breed5|692|Clauncher|1|Water|Water|no|{{MSP|086|Seel}}|note=Chain breed}} | |||
{{Moveentry/Breed5|701|Hawlucha|2|Fighting|Flying|no|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}}} | |||
{{Movefooter|Normal|5}} | {{Movefooter|Normal|5}} | ||
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{{-}} | {{-}} | ||
{{ | {{Worry Seed|Normal}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[ | [[Category:Moves that can jam]] | ||
[[de:Zwango]] | [[de:Zwango]] | ||
[[es:Danza Amiga]] | [[es:Danza Amiga]] | ||
[[fr:Ten-danse]] | [[fr:Ten-danse]] | ||
[[it:Saltamicizia (mossa)]] | |||
[[ja:なかまづくり]] | [[ja:なかまづくり]] | ||
[[zh:变为同伴(技能)]] | [[zh:变为同伴(技能)]] |
Revision as of 18:27, 23 February 2015
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Entrainment なかまづくり Befriend | ||||||||||||
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Target
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Availability
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Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V. It is the inverse of Role Play.
Effect
Entrainment changes the target's Ability to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability Trace, Truant, Multitype, Flower Gift, Imposter, Zen Mode, or Stance Change.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
311 | Plusle | Electric | 63 | --, 63 49 | ||||||
312 | Minun | Electric | 63 | --, 63 49 | ||||||
427 | Buneary | Normal | 53 | 50 | ||||||
428 | Lopunny | Normal | 53 | 53 | ||||||
433 | Chingling | Psychic | 25 | 25 19 | ||||||
531 | Audino | Normal | 25 | 25 | ||||||
542 | Leavanny | Bug | Grass | 43 | 43 | |||||
548 | Petilil | Grass | 37 | 37 | ||||||
632 | Durant | Bug | Steel | 46 | 46 | |||||
674 | Pancham | Fighting | 42 | |||||||
675 | Pangoro | Fighting | Dark | --, 45 | ||||||
702 | Dedenne | Electric | Fairy | 39 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
086 | Seel | Water | ||||||||
223 | Remoraid* | Water | ||||||||
370 | Luvdisc* | Water | ||||||||
667 | Litleo | Fire | Normal | |||||||
692 | Clauncher* | Water | ||||||||
701 | Hawlucha | Fighting | Flying | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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Variations of the move Worry Seed | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |