Endure (move): Difference between revisions
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Endure now has a 50% chance of success on the current turn if Endure, {{m|Detect}}, {{m|Protect}}, {{m|Quick Guard}}, or {{m|Wide Guard}} was used successfully on the previous turn. Otherwise, it is exactly the same as Generation II - IV. | Endure now has a 50% chance of success on the current turn if Endure, {{m|Detect}}, {{m|Protect}}, {{m|Quick Guard}}, or {{m|Wide Guard}} was used successfully on the previous turn. Otherwise, it is exactly the same as Generation II - IV. | ||
==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|Stad2|Always leaves the user with at least one HP. Success rate decreases if used repeatedly.}} | {{movedescentry|Stad2|Always leaves the user with at least one HP. Success rate decreases if used repeatedly.}} | ||
{{movedescentry|GSC|Always leaves at least 1HP.}} | {{movedescentry|GSC|Always leaves at least 1HP.}} | ||
{{movedescentry| | {{movedescentry|RSEColoXD|Endures any attack for 1 turn, leaving at least 1 HP.}} | ||
{{movedescentry|FRLG|The user endures any hit with 1 HP left. It may fail if used in succession.}} | {{movedescentry|FRLG|The user endures any hit with 1 HP left. It may fail if used in succession.}} | ||
{{movedescentry|DPPt|The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.}} | {{movedescentry|DPPt|The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.}} |
Revision as of 21:03, 26 July 2012
Endure こらえる Endure | ||||||||||||||
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Target
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Availability
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Endure (Japanese: こらえる Endure) is a non-damaging Normal-type move introduced in Generation II. It was TM20 in Generation II and was TM58 in Generation IV.
Effect
Generation II - IV
Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, Detect, or Protect consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn.
Generation V
Endure now has a 50% chance of success on the current turn if Endure, Detect, Protect, Quick Guard, or Wide Guard was used successfully on the previous turn. Otherwise, it is exactly the same as Generation II - IV.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
106 | Hitmonlee | Fighting | 41 | 41 | 45 | 49 | ' | |||||||
115 | Kangaskhan | Normal | 37 | 37 | 34 | 43 | ' | |||||||
140 | Kabuto | Rock | Water | 37 | 37 | 26 | 26 | ' | ||||||
141 | Kabutops | Rock | Water | 37 | 37 | 26 | 26 | ' | ||||||
146 | Moltres | Fire | Flying | 37 | 37 | 22 | 22 | ' | ||||||
206 | Dunsparce | Normal | 40 | ' | ||||||||||
214 | Heracross | Bug | Fighting | 12 | 11 | -- | -- | ' | ||||||
220 | Swinub | Ice | Ground | 19 | 19 | 16 | 16 | 14 | ' | |||||
221 | Piloswine | Ice | Ground | --, 19 | --, 19 | 16 | 16 | 14 | ' | |||||
222 | Corsola | Water | Rock | 35 | ' | |||||||||
231 | Phanpy | Ground | 41 | 41 | 28 | 28 | ' | |||||||
288 | Vigoroth | Normal | 25 | 25 | 25 | ' | ||||||||
296 | Makuhita | Fighting | 40 | 37 | 37 | ' | ||||||||
297 | Hariyama | Fighting | 44 | 47 | 47 | ' | ||||||||
410 | Shieldon | Rock | Steel | 33 | 33 | ' | ||||||||
411 | Bastiodon | Rock | Steel | 36 | 36 | ' | ||||||||
417 | Pachirisu | Electric | 17 | 17 | ' | |||||||||
427 | Buneary | Normal | 6 | 6 | ' | |||||||||
428 | Lopunny | Normal | 6 | 6 | ' | |||||||||
447 | Riolu | Fighting | -- | -- | ' | |||||||||
473 | Mamoswine | Ice | Ground | 16 | 16 | 14 | ' | |||||||
480 | Uxie | Psychic | 16 | 16 | ' | |||||||||
494 | Victini | Psychic | Fire | 9 | ' | |||||||||
538 | Throh | Fighting | 41 | ' | ||||||||||
539 | Sawk | Fighting | 41 | ' | ||||||||||
540 | Sewaddle | Bug | Grass | 29 | ' | |||||||||
588 | Karrablast | Bug | 8 | ' | ||||||||||
613 | Cubchoo | Ice | 25 | ' | ||||||||||
614 | Beartic | Ice | 25 | ' | ||||||||||
618 | Stunfisk | Ground | Electric | 30 | ' | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM20 |
III -- |
IV TM58 |
V -- |
VI TM08 | ||||||||||
All Pokémon who can learn TMs can learn Endure. | ||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
By Move Tutor
By event
Generation V
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In the anime
The user endures any attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Heracross catches an attack and throws it back. | |||
Ash's Heracross | Roll On, Pokémon! | Debut |
In the manga
In the Pokémon Adventures manga
| |||
The user endures an opponent's attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Heracross puts its arms in front of its face and blocks an opponent's attack. | |||
Bugsy's Heracross | Mighty Cuts, Scyther! | Debut | |
Shedinja floats in the air without moving, being able to not get hurt by the opponent's attacks. | |||
Greta's Shedinja | VS. Shedinja | None |
In other generations
Trivia
- Endure is one of two moves to lose its TM status twice. The other is Sleep Talk.
- Coincidentally, both moves are Normal-type moves introduced in Generation II.
In other languages
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Pages using duplicate arguments in template calls
- Generation II TM moves
- Emerald tutor moves
- Generation IV TM moves
- Moves
- Moves that target the user
- Normal-type moves
- Tough moves
- Status moves
- Generation II moves
- TM moves that all Pokémon that can learn TMs can learn
- Pages with broken file links
- Machine moves
- Increased priority moves