Electrode (Pokémon)

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Revision as of 18:00, 9 August 2013 by Pumpkinking0192 (talk | contribs) (The Hepburn transliteration is Marumain, but the trademarked name used on official merchandise is Marumine. Don't change this.)
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Voltorb #100: Voltorb
Pokémon
#102: Exeggcute Exeggcute
Electrode
マルマイン Marumine
#101
101Electrode.png
Art by Ken Sugimori from FireRed and LeafGreen
Type
Electric Unknown
Category
Ball Pokémon
Abilities
Soundproof or Static Aftermath
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#101
Johto
#122
Hoenn
#085
Regional Browser numbers
Almia
R-077
Oblivia
R-114 N-157
Height
3'11"
Imperial
1.2 m
Metric
Weight
146.8 lbs.
Imperial
66.6 kg
Metric
Dex color
Red
Catch rate
60 (7.8%)
Body style
Body01.png BodyUnknown.png
Blue-Striped
Footprint
 F101.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Mineral group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
2
Base Exp.: 150 Battle Exp.: 1501*

Electrode (Japanese: マルマイン Marumine) is an Electric-type Pokémon.

It evolves from Voltorb starting at level 30.

Biology

Physiology

Electrode are round Pokémon with no arms or legs. They resemble a Poké Ball, but while their pre-evolution resembles a conventional Poké Ball in both shape and color, Electrode have the colors reversed (the red being on the bottom and white on top), and have a mouth. For this reason, many Trainers try to pick them up in the Power Plant, mistaking them for an item. The Pocket Monsters Carddass Trading Cards depict Electrode as hollow.

Gender differences

Electrode is a genderless species.

Special abilities

The more electric energy Electrode consume, the faster they move. If agitated, they may randomly explode.

Behavior

Electrode tend to live in power plants where fresh electricity is being generated. As a result, these Pokémon often cause blackouts. Electrode explode in response to even the smallest stimulation. They are known to explode when bored just to entertain themselves. They are known by the nickname "Bomb Ball".

Habitat

Electrode live in power plants. They may occasionally be found in other buildings, where they provide power for operational purposes. They are also found on farms guarding the crops and fruit there, and are usually painted the same color as the fruits they guard. They are quite rare, but have been encountered in Kanto, Johto, and Hoenn.

Diet

Main article: Pokémon food

Electrode feeds off electricity in the atmosphere. It explodes when it eats too much electricity.

In the anime

Electrode in the anime

Major appearances

Electrode's first major role was during The Underground Round Up. A town was over-populated with these Bomb-Ball Pokémon and a man named Poncho had a job of removing them.

In What You Seed is What You Get, an Electrode owned by Natasha that was painted like a watermelon was guarding a patch of watermelons.

Minor appearances

Electrode's first appearance was during The Flame Pokémon-athon. It was used in a Pokémon Race.

An Electrode appeared in a flashback in Ditto's Mysterious Mansion.

When Team Rocket was trying to infiltrate Professor Oak's lab in Showdown at the Po-ké Corral, they fell into a pit of Electrode.

In Pikachu's Vacation, an Electrode's explosion signaled the start of a swimming race between Ash's Squirtle and a Marill.

An Electrode under the ownership of the Navel Island Gym Leader Danny appeared in Navel Maneuvers. It reappeared in a flashback in A Way Off Day Off and in another flashback in Hello, Pummelo!.

An Electrode was part of an exhibition in Flower Power.

Multiple Electrode were used as security measures for an electric company in Current Events.

An Electrode appeared in Beauty and the Breeder where it participated in Bonitaville's Pokémon Beauty Contest.

An Electrode also appeared in Celebi: Voice of the Forest and Pokémon Heroes.

Several Electrode were among the Electric-type Pokémon that were lured by the "Miracle Crystal" that Attila and Hun were using in The Legend of Thunder!.

In Pearls are a Spoink's Best Friend, Spoink thought that an Electrode was a pearl. When the group tried to take it off its head, it exploded.

Multiple Electrode appeared in Destiny Deoxys.

In Pinch Healing!, Jessie unintentionally and indirectly caused an Electrode to fall and explode on a bus that a Poké-sitter was driving.

Two Electrode made brief cameo appearances in Giratina and the Sky Warrior.

Pokédex entries

Episode Pokémon Source Entry
EP114 Electrode Ash's Pokédex Electrode, the evolved form of Voltorb. Highly concentrated electric energy causes this Pokémon to explode unpredictably. Also known as the Bomb-ball.

In the manga

Lt. Surge's Electrode, as seen in Pokémon Adventures

In the Pokémon Adventures manga

Electrode makes a cameo aboard the S.S. Anne in Danger: High Voltorb as one of Lt. Surge's Pokémon ready to attack Red. Lt. Surge also possesses a cannon capable of firing Electrode at high speeds to attack, supplied by Team Rocket technology. Since the disbandment of Team Rocket in The Legend, Lt. Surge is technically no longer a member, and it is unconfirmed if he still possesses the weaponry.

The Team Rocket grunts use a Voltorb and an Electrode to attack Yellow in The Coming of Slowpoke (Eventually).

Eusine, as seen in Jumping Jumpluff, possesses an Electrode as well, allowing him to travel over large distances by riding it. Eusine's Electrode apparently uses electric charges to suspend itself in mid-air.

The author, Hidenori Kusaka, used an Electrode in Volume 4 (JP version) as self-portrait, continuing to do so ever since. Before that, he always depicted himself as a regular man.

Wattson's Electrode was only seen in the Power Plant located in New Mauville.

In the Pokémon Gold & Silver: The Golden Boys manga

Black owns an Electrode as seen in Gold and Black VS Team Rocket which he took it from Team Rocket.

Eusine also has an Electrode in the manga.

In the Pokémon Pocket Monsters manga

Lt. Surge's Voltorb battled against Clefairy and evolved into Electrode the same match.

Electrode also appeared in PM047 where Giovanni was coming up with three grand schemes. Giovanni used multiple Electrode in PM099.

In the TCG

Main article: Electrode (TCG)

Other appearances

An Electrode in Super Smash Bros. Brawl

Super Smash Bros./Melee/Brawl

In the original Smash Bros. Electrode would appear from the doorway atop the Silph Co. building on the Saffron City stage and use Explosion, damaging any players near it. In the sequels, it would be released randomly from a Poké Ball. When released, Electrode will pause for a few seconds before using Explosion. It can be picked up and thrown, though this is risky as Electrode will hurt everyone near it, including the player who threw the Poké Ball. Electrode functions in Brawl in much the same way as in Melee, however, sometimes, it will fail to explode. Other times, Electrode will merely pretend to fail to explode, then explode suddenly after a few seconds.

Melee trophy information

Electrode, an electric Ball Pokémon, is the evolved form of Voltorb. It has the tendency to explode with even the slightest provocation, which has earned it the nickname "Wrecking Ball." Electrode is the quickest Pokémon found to date, and its distinctive white-over-red coloring is the opposite of Voltorb's.

Brawl trophy information

"A Ball Pokémon. The more electricity stored in its body, the quicker it moves. One danger of storing that much electricity is the slightest stimulus may cause it to explode. Moves it specializes in are Selfdestruct and Explosion. Its love of electricity cause it to gather near power plants."

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red It stores electric energy under very high pressure. It often explodes with little or no provocation.
Blue
Yellow Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Stadium Stores enormous amounts of electricity within its body and explodes with the slightest provocation. Extremely dangerous.
Generation II
Gold It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Silver It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
Crystal The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
Stadium 2 It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Generation III
Ruby Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
Sapphire One of Electrode's characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.
Emerald They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
FireRed It explodes in response to even minor stimuli. It is feared, with the nickname of "The Bomb Ball."
LeafGreen It stores electric energy under very high pressure. It often explodes with little or no provocation.
Generation IV
Diamond It is known to drift on winds if it is bloated to bursting with stored electricity.
Pearl
Platinum
HeartGold It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
SoulSilver It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
Generation V
Black It is known to drift on winds if it is bloated to bursting with stored electricity.
White
Black 2 It is known to drift on winds if it is bloated to bursting with stored electricity.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Two
Uncommon
Power Plant (fake items)
Cerulean Cave, Trade Raichu on Cinnabar Island
Blue (Japan)
Two
Unknown
Power Plant (fake items)
Cerulean Cave
Yellow
Two Power Plant (fake items)
Generation II
Gold Silver
Three Team Rocket HQ
Crystal
Three Team Rocket HQ
Generation III
Ruby Sapphire
Rare New Mauville, Magma/Aqua Hideout
Emerald
Rare Aqua Hideout, New Mauville
FireRed LeafGreen
Two
Rare
Power Plant (fake items)
Cerulean Cave, Trade Raichu on Cinnabar Island
Colosseum
None Trade
XD
Evolve Evolve Voltorb
Generation IV
Diamond Pearl
Evolve Evolve Voltorb
Platinum
Evolve Evolve Voltorb
HeartGold SoulSilver
Three
Rare
Team Rocket HQ
Cerulean Cave
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Poké Transfer
Black 2 White 2
None Poké Transfer
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Snap Tunnel
Pokémon Pinball Evolve Voltorb
Pokémon Pinball:
Ruby & Sapphire
Evolve Voltorb
Pokémon Trozei! Secret Storage 15
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve Voltorb
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Concealed Ruins (B16-B29)
World Abyss (B1-B29)
Pokémon Ranger:
Shadows of Almia
Altru Building
Pokémon Ranger:
Guardian Signs
Layuda Island
Thunder Temple
Pokémon Rumble Fiery Furnace
Pokémon Rumble Blast Factory: Sunny Seashore
PokéPark Wii: Pikachu's Adventure Haunted Zone

Held items

Game Held Item(s)
Red* Blue* Silver Leaf (100%)
Yellow*

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
50
49 - 112 94 - 218
70
67 - 134 130 - 262
80
76 - 145 148 - 284
80
76 - 145 148 - 284
140
130 - 211 256 - 416
Total:
480
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 80.

Pokéathlon stats

Speed
5/5 ★★★★★
Power
2/3 ★★
Skill
2/3 ★★
Stamina
3/4 ★★★
Jump
2/4 ★★☆☆
Total
14/19 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Charge Electric Status 0000 —% 20
00Start Tackle Normal Physical 05050 100100% 35
00Start SonicBoom Normal Special 0000 09090% 20
00Start Spark Electric Physical 06565 100100% 20
055 Tackle Normal Physical 05050 100100% 35
088 SonicBoom Normal Special 0000 09090% 20
1212 Spark Electric Physical 06565 100100% 20
1515 Rollout Rock Physical 03030 09090% 20
1919 Screech Normal Status 0000 08585% 40
2222 Charge Beam Electric Special 05050 09090% 10
2626 Light Screen Psychic Status 0000 —% 30
2929 Electro Ball Electric Special 0000 100100% 10
3535 Selfdestruct Normal Physical 200200 100100% 5
4040 Swift Normal Special 06060 —% 20
4646 Magnet Rise Electric Status 0000 —% 10
5151 Gyro Ball Steel Physical 0000 100100% 5
5757 Explosion Normal Physical 250250 100100% 5
6262 Mirror Coat Psychic Special 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Electrode in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electrode in that game.
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Foul Play Dark Physical 95 100% 10
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Electrode can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Electrode cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Voltorb (Pokémon)/Generation V learnset Signal BeamBW Bug Special 75 100% 15
Voltorb (Pokémon)/Generation V learnset Natural Gift Normal Physical 100% 15
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
ThunderShock Electrode (EX Emerald 27)
Supersonic Electrode (EX Legend Maker 32)

Side game data

Pokémon Pinball
 Pin101.png 
Acquisition: Evolve
Pokémon Pinball RS
 PinRS101.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani101.png 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 101.png Body size: 1
Recruit rate: Evolve
Friend Area: Power Plant
Phrases
51%-100% HP Whoa! Don't touch me! I'm liable to blow up!
26%-50% HP Watch it! My HP is down to half.
1%-25% HP I can't hold it... I'm about to blow up.
Level up Hey! I leveled up!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Hey! I leveled up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 101.png Body size: 1
Recruit rate: -4.5%
IQ group: C
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist: Electric PA.png
( Electric )
Field move: Electrify 3 field move.png
(Electrify ×3)
Browser entry  
It discharges electricity from its body. Beware: It may explode!
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  Normal Assist.png
( Normal )
Past
Electric Assist.png
( Normal )
Electrify 3 field move.png
(Electrify ×3)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It causes explosions around itself.
Attack ●●●
Defense ●●●
Speed ●●●●●
Attack Not
Available
Defense
Speed
Attack ●●●
Defense ●●●
Speed ●●●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PPW101.png PokéPark Pad entry:
Electrode and his friends came to explore the Haunted Zone when they learned what a popular place it was becoming.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Voltorb
Unevolved
Voltorb
 Electric 
Rare Candy
Level 30


Electrode
First evolution
Electrode
 Electric 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 101.png Spr 1y 101.png Spr 1g 101.png Spr b g1 101.png
II Gold Silver Crystal   Back
Spr 2g 101.png Spr 2s 101.png Spr 2c 101.png Spr b 2g 101.png
Spr 2g 101 s.png Spr 2s 101 s.png Spr 2c 101 s.png Spr b 2g 101 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 101.png Spr 3e 101.png Spr 3f 101.png Spr b 3r 101.png
Spr 3r 101 s.png Spr 3e 101 s.png Spr 3f 101 s.png Spr b 3r 101 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 101.png Spr 4p 101.png Spr 4h 101.png Spr b 4d 101.png
Spr 4d 101 s.png Spr 4p 101 s.png Spr 4h 101 s.png Spr b 4d 101 s.png
V Black White Black 2 White 2 Back
Spr 5b 101.png Spr 5b2 101.png Spr b 5b 101.png
Spr 5b 101 s.png Spr 5b2 101 s.png Spr b 5b 101 s.png
Electrode For other sprites and images, please see Electrode images on Bulbagarden Archives.

Trivia

Origin

It seems to be based upon the concept of a living Poké Ball, and is often mistaken for one. Also, based off its Japanese name and its explosive tendencies, Electrode may have some connection to land mines. The design concept may be inheritance from the time when the franchise was known as Capsule Monsters, as early artworks show Poké Balls without the button in the middle. Like Voltorb, it may be based on ball lightning as well.

Name origin

Electrode may be a portmanteau of electric and explode or node (a computer or program), as well as a pun on electrode, a device through which electrical currents pass, but it is usually in the shape of a rod.

Marumine may be a combination of 丸 maru (circle) and mine, as in landmine.

In other languages

Language Title Meaning
Japan Flag.png Japanese マルマイン Marumine From maru and land mine
France Flag.png French Electrode Same as English name
Spain Flag.png Spanish Electrode Same as English name
Germany Flag.png German Lektrobal From Elektro- and Ball
Italy Flag.png Italian Electrode Same as English name
South Korea Flag.png Korean 붐볼 Boombol From boom and bol
China and Taiwan Flags.png Mandarin Chinese 頑皮彈 / 顽皮弹 Wánpídàn Literally "Naughty bomb", a reference to its facial expression
Hong Kong Flag.png Cantonese Chinese 雷霆蛋 Lèuihtìhngdaahn From 雷霆 lèuihtìhng and daahn


External links

Notes


Games: Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS/Wii USuper Smash Bros. Ultimate
Characters: PikachuJigglypuffMewtwoPichu
Pokémon Trainer (SquirtleIvysaurCharizard) • LucarioGreninjaIncineroar
Stages: Saffron CityPokémon StadiumPoké FloatsPokémon Stadium 2Spear Pillar
Prism TowerUnova Pokémon LeagueKalos Pokémon League
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Collectables: Trophies (MeleeBrawlfor Nintendo 3DS/Wii U)
Stickers
Spirits
Misc: The Subspace EmissaryMy MusicFinal SmashPokémon ChangeBrawl cameos
Voltorb #100: Voltorb
Pokémon
#102: Exeggcute Exeggcute


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.