Electrode (Base Set 21)
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Electrode | 80HP | |
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Stage 1 | Evolves from Voltorb | |
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 Energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
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Flip a coin. If tails, Electrode does 10 damage to itself.
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weakness | resistance | retreat cost |
Illus.
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Keiji Kinebuchi | 21/102 File:Rare.png |
This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game. |