Electric Terrain (move)

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Electric Terrain
エレキフィールド Elec Field
[[File:|300px|center]]
Type  Electric
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  Smart
Appeal  0  
Jam  0  
Condition  Smart
Appeal  0  
Condition  Smart
Appeal  0  
Jamming  0  

Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.

Effect

Electric Terrain creates terrain that prevents any Pokémon on the ground from falling asleep and increases the power of Electric-type moves used by grounded Pokémon by 50%. The terrain fades after five turns.

The terrain does not affect Flying-type Pokémon, those with the Ability Levitate, Pokémon holding an Air Balloon, or Pokémon affected by Magnet Rise or Telekinesis.

The terrain causes Yawn to fail if used on a grounded Pokémon, and prevents grounded Pokémon already drowsy due to Yawn from falling asleep. Rest will also fail when used by a grounded Pokémon.

If Electric Terrain is in effect, Nature Power becomes Thunderbolt, Secret Power uses the animation of Thunder Shock and may cause paralysis, and Camouflage causes the user to become Electric-type.

Description

Games Description
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
082 Magneton Magneton Electric Steel 11
--
310 Manectric Manectric Electric Electric --, 70
405 Luxray Luxray Electric Electric --, 67
462 Magnezone Magnezone Electric Steel 11
466 Electivire Electivire Electric Electric --, 65
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation VI

#   Pokémon Type Obtained with
0025 Pikachu Pikachu
Electric Upon changing into the Ph. D costumeORAS
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

# Pokémon Type Father
II III IV V VI
179 Mareep Mareep Electric Electric ManectricLuxray
694 Helioptile Helioptile* Electric Normal Mareep
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
France Flag.png French Champ Électrifié
Germany Flag.png German Elektrofeld
Italy Flag.png Italian Campo Elettrico
South Korea Flag.png Korean 일렉트릭필드 Electric Field
Spain Flag.png Spanish Campo Eléctrico


Moves that change terrain
StatusIC HOME.png Grassy TerrainMisty TerrainElectric TerrainPsychic Terrain


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.