Electric Terrain (move): Difference between revisions
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Electric Terrain prevents any Pokémon on the ground from {{status|sleep|falling asleep}} and increases the power of Electric-type moves by 50% of any grounded Pokémon for five turns. Electric Terrain does not affect {{type|Flying}} Pokémon, those with the Ability {{a|Levitate}}, or Pokémon holding an {{DL|In-battle effect item|Air Balloon}}. | Electric Terrain prevents any Pokémon on the ground from {{status|sleep|falling asleep}} and increases the power of Electric-type moves by 50% of any grounded Pokémon for five turns. Electric Terrain does not affect {{type|Flying}} Pokémon, those with the Ability {{a|Levitate}}, or Pokémon holding an {{DL|In-battle effect item|Air Balloon}}. | ||
If | If Electric Terrain is in effect, {{m|Nature Power}} becomes {{m|Thunderbolt}}, {{m|Secret Power}} uses the animation of {{m|Thunder Shock}} and may cause {{status|paralysis}}, and {{m|Camouflage}} causes the user to become {{type|Electric}}. | ||
==Description== | ==Description== |
Revision as of 07:30, 26 November 2013
Electric Terrain エレキフィールド Elec Field | ||||||||||||
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Target
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Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Electric Terrain prevents any Pokémon on the ground from falling asleep and increases the power of Electric-type moves by 50% of any grounded Pokémon for five turns. Electric Terrain does not affect Flying-type Pokémon, those with the Ability Levitate, or Pokémon holding an Air Balloon.
If Electric Terrain is in effect, Nature Power becomes Thunderbolt, Secret Power uses the animation of Thunder Shock and may cause paralysis, and Camouflage causes the user to become Electric-type.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
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VI | |||||||||||
082 | Magneton | Electric | Steel | 11 | |||||||
310 | Manectric | Electric | --, 70 | ||||||||
405 | Luxray | Electric | --, 67 | ||||||||
462 | Magnezone | Electric | Steel | 11 | |||||||
466 | Electivire | Electric | --, 65 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | ||||||||
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VI | |||||||||||
179 | Mareep | Electric | |||||||||
694 | Helioptile* | Electric | Normal | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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Moves that change terrain | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |