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Electric (type)

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Revision as of 15:05, 7 October 2010 by Mikolaj (Talk | contribs) (Pure Electric-type Pokémon)

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Template:ElementalTypes Template:TypeNotice Notable Pokémon Trainers that specialize in Electric-type Pokémon are Lt. Surge of Vermilion City, Wattson of Mauville City, Volkner of Sunyshore City, and Kamitsure of Raimon City.

Statistical averages

Overall

Stat
HP: 61
Attack: 58
Defense: 55
Sp.Atk: 84
Sp.Def: 68
Speed: 85
Total: 0


Fully evolved

Stat
HP: 67.75
Attack: 70.55
Defense: 78.55
Sp.Atk: 87.80
Sp.Def: 89.35
Speed: 92.15
Total: 0


Battle properties

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
½× Electric
Flying
Steel
½× Dragon
Electric
Grass
Ground
Ground None

Characteristics

In battle, Electric-types can prove useful as both offensive and defensive players. Electric types make for very good offensive Pokémon, as they have decent Speed and high Special Attack stats. Plus, Electric attacks come in handy against two very prominent types: Water and Flying. Although Grass is also super-effective against Water, many Water Pokémon eventually learn Ice moves and make using Grass a gamble, which makes Electric the safer choice. The greatest disadvantage of all of this is that they do not do anything to Ground-types.

From a defensive point of view, Electric-type Pokémon have their cons and pros. A handful of Electric-types have many resistances and few weaknesses. Even as a single type, Electric has more resistances than weaknesses. However, Earthquake is a very common move carried by physical attackers.

Despite this, some electric Pokémon have a good amount of HP and fairly high Defense/Special Defense. Zapdos and Magnezone are prime examples of Electric's defensive capabilities. Zapdos is able to avoid Electric's one weakness, Ground, via its secondary type, Flying. Magnezone makes a splendid defensive player, as it has a whopping 12 resistances, one immunity and can get rid of its double weakness through the use of the move Magnet Rise.

In contests, Electric-type moves are usually Cool, but no Electric move is considered Tough.

In total, there are 39/649 Electric-type Pokémon.

Pokémon

Pure Electric-type Pokémon

# Name
025 Pikachu Pikachu
026 Raichu Raichu
100 Voltorb Voltorb
101 Electrode Electrode
125 Electabuzz Electabuzz
135 Jolteon Jolteon
172 Pichu Pichu
179 Mareep Mareep
180 Flaaffy Flaaffy
181 Ampharos Ampharos
239 Elekid Elekid
243 Raikou Raikou
309 Electrike Electrike
310 Manectric Manectric
311 Plusle Plusle
312 Minun Minun
403 Shinx Shinx
404 Luxio Luxio
405 Luxray Luxray
417 Pachirisu Pachirisu
466 Electivire Electivire
522 Shimama Shimama
523 Zeburaika Zebraika
602 Shibishirasu Shibishirasu
603 Shibibiru Shibibiiru
604 Shibirudon Shibirudon

Half Electric-type Pokémon

Primary Electric-type Pokémon

# Name Type 1 Type 2
081 Magnemite Magnemite Electric Steel
082 Magneton Magneton Electric Steel
145 Zapdos Zapdos Electric Flying
462 Magnezone Magnezone Electric Steel
479 Rotom Rotom Electric Ghost
Rotom Electric Fire
Rotom Electric Water
Rotom Electric Ice
Rotom Electric Flying
Rotom Electric Grass
587 Emonga Emonga Electric Flying
642 Borutorosu Borutorosu Electric Flying

Secondary Electric-type Pokémon

# Name Type 1 Type 2
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
595 Bachuru Bachuru Bug Electric
596 Denchura Denchura Bug Electric
618 Maggyo Maggyo Ground Electric
644 Zekrom Zekrom Dragon Electric

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Charge Beam Special Beauty 50 90% 10 One foe Has a 70% chance of raising the user's Special Attack one stage.
Cross Thunder Physical ??? 100 100% 5 One foe If attacked by Cross Flame this move is used automatically and the power of all moves are increased.
Discharge Special Cool 80 100% 15 Everyone else Has a 30% chance of causing paralysis.
Elecball Special ??? Varies 100% 10 One foe Deals more damage the faster the user is compared to the target.
ElecNet Special ??? 55 95% 15 All foes Lowers the target's Speed.
Lightning Strike Physical ??? 130 85% 5 One foe Has a 20% chance of paralyzing the opponent.
Shock Wave Special Cool 60 —% 20 One foe Never misses.
Spark Physical Cool 65 100% 20 One foe Has a 30% chance of paralyzing the opponent.
Thunder Special Cool 120 70% 10 One foe Has a 10% chance of paralyzing the opponent.
Thunder Fang Physical Smart 65 95% 15 One foe Has a 10% chance of paralyzing the opponent and cause flinching.
Thunderbolt Special Cool 95 100% 15 One foe Has a 10% chance of paralyzing the opponent.
ThunderPunch Physical Cool 75 100% 15 One foe Has a 10% chance of paralyzing the opponent.
ThunderShock Special Cool 40 100% 30 One foe Has a 10% chance of paralyzing the opponent.
Volt Change Special ??? 70 100% 20 One foe User switches out after dealing damage.
Volt Tackle Physical Cool 120 100% 15 One foe User takes 33% recoil damage.
Wild Bolt Physical ??? 90 100% 15 One foe User takes 25% recoil damage.
Zap Cannon Special Cool 120 50% 5 One foe Paralyzes the opponent.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Charge Status Smart —% 20 User Boosts the power of the Electric move it uses next. It also raises the user's Special Defense stat.
Magnet Rise Status Cute —% 10 User The user becomes immune to Template:Type2 attacks for five turns.
Thunder Wave Status Cool 100% 20 One foe Paralyzes the opponent.

Trivia

  • In the anime, the Electric type has had some degree of exclusivity with Ash, as his Pikachu was the only Electric-type Pokémon owned by a main character up until Dawn captured Pachirisu in Twice Smitten, Once Shy.
  • Each male Electric-type Gym Leader is seen wearing a military-style outfit; Lt. Surge wears a uniform reminiscent of that of Vietnam soldiers, Wattson wears what appears to be an aviator's jacket, and Volkner wears what appears to be a military uniform similar to that of the dress uniform of Turkish troops.
  • Every generation has introduced at least one Electric-type Pokémon whose names begin with the letters E, M, and P. Coincidentally, these letters, when put together, form the abbreviation for an electricity-related phenomenon.
  • In Generation III, all Electric moves were Cool moves except for Charge.
  • Generation V introduced the most amount of Electric-type Pokémon, a total of 11. Generation I introduced 9, Generation II introduced 8, Generation IV introduced 7 and Generation III introduced the least, only 4.

In other languages

  • Chinese: diàn
  • Dutch: Elektrisch
  • Finnish: Sähkö
  • French: Electrik
  • German: Elektro
  • Greek: Ηλεκτρικός - Ilektrikos / Κεραυνός - Keravnos
  • Hebrew: חשמל hashmal
  • Italian: Elettro
  • Japanese: でんき (電気) denki
  • Korean: 전기 jeon'gi
  • Polish: Elektryczny
  • Portuguese (Brazilian): Elétrico
  • Russian: Электрический elektricheskii
  • Spanish: Eléctrico