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Difference between revisions of "Electric (type)"

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Revision as of 11:03, 24 September 2010

Template:ElementalTypes Template:TypeNotice Some notable trainers that specialize in the Electric type include the Gym Leaders Lt. Surge of Vermilion City, Wattson of Mauville City and Volkner of Sunyshore City.

Statistical averages

Overall

Stat
HP: 61
Attack: 58
Defense: 55
Sp.Atk: 84
Sp.Def: 68
Speed: 85
Total: 0


Fully evolved

Stat
HP: 67.75
Attack: 70.55
Defense: 78.55
Sp.Atk: 87.80
Sp.Def: 89.35
Speed: 92.15
Total: 0


Battle properties

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
½× Electric
Flying
Steel
½× Dragon
Electric
Grass
Ground
Ground None

Characteristics

In battle, Electric-types can prove useful as both offensive and defensive players. Electric types make for very good offensive Pokémon, as they have decent Speed and high Special Attack stats. Plus, Electric attacks come in handy against two very prominent types: Water and Flying. Although Grass is also super-effective against Water, many Water Pokémon eventually learn Ice moves and make using Grass a gamble, which makes Electric the safer choice. The greatest disadvantage of all of this is that they do not do anything to Ground-types.

From a defensive point of view, Electric-type Pokémon have their cons and pros. A handful of Electric-types have many resistances and few weaknesses. Even as a single type, Electric has more resistances than weaknesses. However, Earthquake is a very common move carried by physical attackers.

Despite this, some electric Pokémon have a good amount of HP and fairly high Defense/Special Defense. Zapdos and Magnezone are prime examples of Electric's defensive capabilities. Zapdos is able to avoid Electric's one weakness, Ground, via its secondary type, Flying. Magnezone makes a splendid defensive player, as it has a whopping 12 resistances, one immunity and can get rid of its double weakness through the use of the move Magnet Rise.

In contests, Electric-type moves are usually Cool, but no Electric move is considered Tough.

In total, there are 28 Electric-type Pokémon.

Pokémon

Pure Electric-type Pokémon

# Name
025 025 Pikachu
026 026 Raichu
100 100 Voltorb
101 101 Electrode
125 125 Electabuzz
135 135 Jolteon
172 172 Pichu
179 179 Mareep
180 180 Flaaffy
181 181 Ampharos
239 239 Elekid
243 243 Raikou
309 309 Electrike
310 310 Manectric
311 311 Plusle
312 312 Minun
403 403 Shinx
404 404 Luxio
405 405 Luxray
417 417 Pachirisu
466 466 Electivire
522 522 Shimama
523 523 Zebraika
602 602 Shibishirasu
603 603 Shibibiiru
604 604 Shibirudon

Half Electric-type Pokémon

Primary Electric-type Pokémon

# Name Type 1 Type 2
081 081 Magnemite Electric Steel
082 082 Magneton Electric Steel
145 145 Zapdos Electric Flying
462 462 Magnezone Electric Steel
479 479 Rotom Electric Ghost
587 587 Emonga Electric Flying
642 642 Borutorosu Electric Flying

Secondary Electric-type Pokémon

# Name Type 1 Type 2
170 170 Chinchou Water Electric
171 171 Lanturn Water Electric
595 595 Bachuru Bug Electric
596 596 Denchura Bug Electric
618 618 Maggyo Ground Electric
644 644 Zekrom Dragon Electric

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Charge Beam Special Beauty 50 90% 10 One foe Has a 70% chance of raising the user's Special Attack one stage.
Cross Thunder Physical ??? 100 100% 5 One foe If attacked by Cross Fire this move is used automatically and the power of all moves are increased.
Discharge Special Cool 80 100% 15 Everyone Else Has a 30% chance of causing paralysis.
Eleci Ball Special ??? Varies 100% 10 One Foe Deals more damage the faster the user is compared to the target.
Eleci Net Special ??? 55 95% 15 All Foes Lowers the target's Speed.
Lightning Strike Physical ??? 130 85% 5 One Foe Has a 20% chance of paralyzing the opponent.
Shock Wave Special Cool 60 —% 20 One Foe Never Misses.
Spark Physical Cool 65 100% 20 One Foe Has a 30% chance of paralyzing the opponent.
Thunder Special Cool 120 70% 10 One Foe Has a 10% chance of paralyzing the opponent.
Thunder Fang Physical Smart 65 95% 15 One Foe Has a 10% chance of paralyzing the opponent and cause flinching.
Thunderbolt Special Cool 95 100% 15 One Foe Has a 10% chance of paralyzing the opponent.
ThunderPunch Physical Cool 75 100% 15 One Foe Has a 10% chance of paralyzing the opponent.
ThunderShock Special Cool 40 100% 30 One Foe Has a 10% chance of paralyzing the opponent.
Volt Change Special ??? 70 100% 20 One Foe User switches out after dealing damage.
Volt Tackle Physical Cool 120 100% 15 One Foe User takes 33% recoil damage.
Wild Bolt Physical ??? 90 100% 15 One Foe User takes 25% recoil damage.
Zap Cannon Special Cool 120 50% 5 One Foe Paralyzes the opponent.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Charge Status Smart —% 20 User Boosts the power of the Electric move it uses next. It also raises the user's Special Defense stat.
Magnet Rise Status Cute —% 10 User The user becomes immune to Template:Type2 attacks for five turns.
Thunder Wave Status Cool 100% 20 One Foe Paralyzes the opponent.

Trivia

  • In the anime, the Electric type has had some degree of exclusivity with Ash, as his Pikachu was the only Electric-type Pokémon owned by a main character up until Dawn captured Pachirisu in Twice Smitten, Once Shy.
  • Each Electric-type Gym Leader is seen wearing a military-style outfit; Lt. Surge wears a uniform reminiscent of that of Vietnam soldiers, Wattson wears what appears to be an aviator's jacket, and Volkner wears what appears to be a military uniform similar to that of the dress uniform of Turkish troops.
    • In addition, all Electric-type Gym Leaders have been male so far.
  • Every generation has introduced at least one Electric-type Pokémon whose names begin with the letters E, M, and P. Coincidentally, these letters, when put together, form the abbreviation for an electricity-related phenomenon.
  • In Generation III, all Electric moves were Cool moves except for Charge.
  • Out of all types, the Electric type is the most unpaired, with only eight dual-typed Electric-type Pokémon. Five among these belong to the only three-stage dual-typed Electric family (Magnemite's) and the only two-stage dual-typed Electric family (Chinchou's). The other three (Zapdos, Rotom, and Zekrom) are only available in the wild once per game.
  • Generation I introduced the most amount of Electric-type Pokémon, a total of 9. Generation II introduced 8, Generation IV introduced 7 and Generation III introduced the least, only 4.
  • Zekrom is the only known Pokémon with a double resistance to Electric-type moves, due to being a Dragon-type type as well as an Electric-type.

In other languages

  • Chinese: diàn
  • Dutch: Elektrisch
  • Finnish: Sähkö
  • French: Electrik
  • German: Elektro
  • Hebrew: חשמל hashmal
  • Italian: Elettro
  • Japanese: でんき (電気) denki
  • Korean: 전기 jeon'gi
  • Polish: Elektryczny
  • Portuguese (Brazilian): Elétrico
  • Russian: Электрический elektricheskii
  • Spanish: Eléctrico