Please remember to follow the manual of style and code of conduct at all times.
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel #bulbagarden on irc.systemnet.info.

Difference between revisions of "Electric (type)"

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
(Undo revision 2003423 by Ruxax (talk))
(Undo revision 2003456 by 0danmaster0 (talk)THe table only shows nuzzle)
Line 387: Line 387:
 
==Trivia==
 
==Trivia==
 
* Generation V introduced the most Electric-type Pokémon of any generation, with 11, and Generation VI introduced the least Electric-type Pokémon, with three.
 
* Generation V introduced the most Electric-type Pokémon of any generation, with 11, and Generation VI introduced the least Electric-type Pokémon, with three.
* Generation V introduced the most Electric-type moves of any generation, with six, and Generation II introduced the least Electric-type moves, with two.
+
* Generation V introduced the most Electric-type moves of any generation, with six, and Generation VI introduced the least Electric-type moves, with one.
 
* Every Electric-type move introduced in Generation I began with the word Thunder.
 
* Every Electric-type move introduced in Generation I began with the word Thunder.
 
* There is an Electric-type Gym Leader in every region except for [[Johto]], which lacks an Electric-specialist Gym due to [[Kanto]] also being accessible in games featuring Johto.
 
* There is an Electric-type Gym Leader in every region except for [[Johto]], which lacks an Electric-specialist Gym due to [[Kanto]] also being accessible in games featuring Johto.

Revision as of 15:13, 2 November 2013

Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Electric type (Japanese: でんきタイプ Electric type) is one of the eighteen types. Notable Trainers that specialize in Electric-type Pokémon are Lt. Surge of Vermilion City, Wattson of Mauville City, Volkner of Sunyshore City, Elesa of Nimbasa City, and Clemont of Lumiose City. Prior to changes in Generation IV all Electric-type moves were special, but they may now also be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 62.45
Attack: 69.32
Defense: 66.11
Sp.Atk: 80.61
Sp.Def: 72.73
Speed: 81.27
Total: 432.50


Fully evolved

Stat
HP: 71.41
Attack: 78.11
Defense: 78.07
Sp.Atk: 90.33
Sp.Def: 86.26
Speed: 90.85
Total: 495.04


Battle properties

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
½× Electric
Flying
Steel
½× Dragon
Electric
Grass
Ground
Ground None

Characteristics

Offense

Electric-type Pokémon often have high Speed and Special Attack stats making many of them good Special sweepers. The Electric type's ability to hit the very common Water and Flying types super effectively is important for many offensive Pokémon. Despite a lack of reliable powerful moves, Thunderbolt is one of the most commonly used moves due to its mix of power, accuracy and type coverage. Thunder also sees common usage on Rain Dance based teams due to its perfect accuracy in rain. Additionally, Thunder Wave, being one of the most reliable forms of inducing paralysis, is commonly seen on a wide variety of defensive Pokémon. The resistances to the Electric type are also largely redundant, with the obvious exception of the Ground type's immunity.

Defense

On average, Electric types have average Defense and above average Special Defense. As a single type, Electric is one of only two types to have only one weakness, the other being the Normal type. The downside to this is that Ground attacks are very common types offensively. While they also have a small number of resistances, many dual type Electrics have secondary types giving them a large total number of resistances, such as Magnezone who, along with its pre-evolved forms, has the most resistances of all Pokémon. Additionally, Eelektross and its family, pure Electric-type Pokémon, have the Ability Levitate, effectively giving them no weaknesses. Regardless, the two resistances (other than themselves) are rarely used offensively.

As of Generation VI, Electric-type Pokémon cannot be paralyzed unless said type is removed by moves such as Soak. This immunity is useful in preserving the Speed that most Electric-types are famous for.

Contest properties

In Contests, Electric-type moves are usually Cool; no Electric-type move is considered Tough.

Pokémon

As of Generation VI, there are 48 Electric-type Pokémon, or 6.5% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the 8th rarest type.

Pure Electric-type Pokémon

# Name
025 Pikachu Pikachu
026 Raichu Raichu
100 Voltorb Voltorb
101 Electrode Electrode
125 Electabuzz Electabuzz
135 Jolteon Jolteon
172 Pichu Pichu
179 Mareep Mareep
180 Flaaffy Flaaffy
181 Ampharos Ampharos
239 Elekid Elekid
243 Raikou Raikou
309 Electrike Electrike
310 Manectric Manectric
311 Plusle Plusle
312 Minun Minun
403 Shinx Shinx
404 Luxio Luxio
405 Luxray Luxray
417 Pachirisu Pachirisu
466 Electivire Electivire
522 Blitzle Blitzle
523 Zebstrika Zebstrika
602 Tynamo Tynamo
603 Eelektrik Eelektrik
604 Eelektross Eelektross

Half Electric-type Pokémon

Primary Electric-type Pokémon

# Name Type 1 Type 2
081 Magnemite Magnemite* Electric Steel
082 Magneton Magneton* Electric Steel
145 Zapdos Zapdos Electric Flying
181 Ampharos Ampharos* Electric Dragon
462 Magnezone Magnezone Electric Steel
479 Rotom Rotom Electric Ghost
Rotom Rotom* Electric Fire
Rotom Electric Water
Rotom Electric Ice
Rotom Electric Flying
Rotom Electric Grass
587 Emolga Emolga Electric Flying
642 Thundurus Thundurus Electric Flying
Thundurus Electric Flying
694 Helioptile Helioptile Electric Normal
695 Heliolisk Heliolisk Electric Normal
702 Dedenne Dedenne Electric Fairy

Secondary Electric-type Pokémon

# Name Type 1 Type 2
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
595 Joltik Joltik Bug Electric
596 Galvantula Galvantula Bug Electric
618 Stunfisk Stunfisk Ground Electric
644 Zekrom Zekrom Dragon Electric

Pokéstar Studios opponents

# Name Type 1 Type 2
N/A M.T. 2 M.T. 2 Steel Electric
N/A UFO UFO Flying Electric
N/A UFO 2 UFO 2 Psychic Electric

Moves

Gen Move Category Contest Power Accuracy PP Target Description
V Bolt Strike Physical 130 85% 5 (max 8)
     
     
Any adjacent Pokémon
The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
III Charge Status Smart % 20 (max 32)
     
     
Self
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
IV Charge Beam Special Beauty 50 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
IV Discharge Special Cool 80 100% 15 (max 24)
     
     
All adjacent Pokémon
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
V Electro Ball Special Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
V Electroweb Special 55 95% 15 (max 24)
     
     
All adjacent foes
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
V Fusion Bolt Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
IV Magnet Rise Status Cute % 10 (max 16)
     
     
Self
The user levitates using electrically generated magnetism for five turns.
VI Nuzzle Physical 20 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
III Shock Wave Special Cute 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
II Spark Physical Cool 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
I Thunder Special Cool 120 70% 10 (max 16)
     
     
Any adjacent Pokémon
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
IV Thunder Fang Physical Smart 65 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
I Thunder Wave Status Cool 100% 20 (max 32)
     
     
Any adjacent Pokémon
A weak electric charge is launched at the target. It causes paralysis if it hits.
I Thunderbolt Special Cool 95 100% 15 (max 24)
     
     
Any adjacent Pokémon
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
I ThunderPunch Physical Cool 75 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is punched with an electrified fist. It may also leave the target with paralysis.
I Thunder Shock Special Cool 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
V Volt Switch Special 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
III Volt Tackle Physical Cool 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
V Wild Charge Physical 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
II Zap Cannon Special Cool 120 50% 5 (max 8)
     
     
Any adjacent Pokémon
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Trivia

  • Generation V introduced the most Electric-type Pokémon of any generation, with 11, and Generation VI introduced the least Electric-type Pokémon, with three.
  • Generation V introduced the most Electric-type moves of any generation, with six, and Generation VI introduced the least Electric-type moves, with one.
  • Every Electric-type move introduced in Generation I began with the word Thunder.
  • There is an Electric-type Gym Leader in every region except for Johto, which lacks an Electric-specialist Gym due to Kanto also being accessible in games featuring Johto.
  • Generation III is the only generation in which all new Electric types are single-type Pokémon.
  • Prior to Generation V, there were no Pokémon that 4× resisted Electric-type attacks. Zekrom and Rotom's Mow form are the only Pokémon to do so.

In other languages

Language Title
Japan Flag.png Japanese でんき (電気) Denki
Mandarin Chinese 電 / 电 Diàn
電氣 / 电气 Diànqì
Denmark Flag.png Danish Elektrisk
The Netherlands Flag.png Dutch Elektrisch
Finland Flag.png Finnish Sähkö
France Flag.png French Electrik
Germany Flag.png German Elektro
Greece Flag.png Greek Ηλεκτρισμού Ilektrismou
Israel Flag.png Hebrew חשמל Hashmal
Indonesia Flag.png Indonesian Listrik
Italy Flag.png Italian Elettro
South Korea Flag.png Korean 전기 Jeon'gi
Norway Flag.png Norwegian Elektrisk
Poland Flag.png Polish Elektryczny
Portuguese Brazil Flag.png Brazil Elétrico
Portugal Flag.png Portugal Eléctrico
Romania Flag.png Romanian Electricitate
Russia Flag.png Russian Электрический Elektricheskii
Spain Flag.png Spanish Eléctrico
Sweden Flag.png Swedish Elektrisk
Thailand Flag.png Thai ไฟฟ้า