Eevee (Pokémon)/Generation II learnset: Difference between revisions

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__NOTOC__
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Eevee|normal|normal|2|1}}
{{learnlist/levelh/2|Eevee|normal|normal|1|GS|C}}
{{learnlist/level2|Start|Tackle|Normal|35|95|35||'''}}
{{learnlist/levelII|1|1|Tackle|Normal|35|95|35|'''}}
{{learnlist/level2|Start|Tail Whip|Normal|—|100|30}}
{{learnlist/levelII|1|1|Tail Whip|Normal||100|30}}
{{learnlist/level2|8|Sand-Attack|Ground|—|100|15}}
{{learnlist/levelII|8|8|Sand-Attack|Ground||100|15}}
{{learnlist/level2|16|Growl|Normal|—|100|40}}
{{learnlist/levelII|16|16|Growl|Normal||100|40}}
{{learnlist/level2|23|Quick Attack|Normal|40|100|30||'''}}
{{learnlist/levelII|23|23|Quick Attack|Normal|40|100|30|'''}}
{{learnlist/level2|30|Bite|Dark|60|100|25||''}}
{{learnlist/levelII|30|30|Bite|Dark|60|100|25|''}}
{{learnlist/level2|36|Focus Energy|Normal|—|—|30|||GS}}
{{learnlist/levelII|36|N/A|Focus Energy|Normal|||30||}}
{{learnlist/level2|36|Baton Pass|Normal|—|—|40|||C}}
{{learnlist/levelII|N/A|36|Baton Pass|Normal|||40||}}
{{learnlist/level2|42|Take Down|Normal|90|85|20||'''}}
{{learnlist/levelII|42|42|Take Down|Normal|90|85|20|'''}}
{{learnlist/levelf|Eevee|normal|normal|2|1}}
{{learnlist/levelf|Eevee|normal|normal|2|1}}


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{{learnlist/tmh|Eevee|normal|normal|2|1}}
{{learnlist/tmh|Eevee|normal|normal|2|1}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15||'''}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15||'''}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM11|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|||5}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15||'''}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15||'''}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|||5}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20||'''}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20||'''}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20||'''}}
{{learnlist/tm2|TM27|Return|Normal||100|20||'''}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20||'''}}
{{learnlist/tm2|TM39|Swift|Normal|60||20||'''}}
{{learnlist/tm2|TM43|Detect|Fighting|—|—|5}}
{{learnlist/tm2|TM43|Detect|Fighting|||5}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tmf|Eevee|normal|normal|2|1}}
{{learnlist/tmf|Eevee|normal|normal|2|1}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Eevee|normal|normal|2|1}}
{{learnlist/breedh|Eevee|normal|normal|2|1}}
{{learnlist/breed2|{{MSP|209|Snubbull}} {{MSP|210|Granbull}}{{MSP|216|Teddiursa}}{{MSP|231|Phanpy}}|Charm|Normal|—|100|20}}
{{learnlist/breed2|{{MSP/3|209|Snubbull}}{{MSP/3|210|Granbull}}|Charm|Normal||100|20|grid=2}}
{{learnlist/breed2|{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}} {{MSP|232|Donphan}}|Flail|Normal|—|100|15||'''}}
{{learnlist/breed2|{{MSP/3|231|Phanpy}}{{MSP/3|232|Donphan}}|Flail|Normal||100|15||'''|grid=2}}
{{learnlist/breedf|Eevee|normal|normal|2|1}}
{{learnlist/breedf|Eevee|normal|normal|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Eevee|normal|normal|2|1}}
{{learnlist/tutorh|Eevee|normal|normal|2|1}}
{{learnlist/tutor2null}}
{{learnlist/tutor2null}}
{{learnlist/tutorf|Eevee|normal|normal|2|1}}
{{learnlist/tutorf|Eevee|normal|normal|2|1}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Eevee|normal|normal|1}}
{{learnlist/prevgen2|Eevee|1|Bide|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Eevee|1|Body Slam|Normal|85|100|15||'''|I=yes<!--TM-->}}
{{learnlist/prevgen2|Eevee|1|Double-Edge|Normal|120|100|15||'''|I=yes<!--TM-->}}
{{learnlist/prevgen2|Eevee|1|Mimic|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Eevee|1|Rage|Normal|20|100|20||'''|I=yes<!--TM-->}}
{{learnlist/prevgen2|Eevee|1|Reflect|Psychic|—|—|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Eevee|1|Skull Bash|Normal|100|100|15||'''|I=yes<!--TM-->}}
{{learnlist/prevgen2|Eevee|1|Substitute|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgenf/2|Eevee|normal|normal|1}}


====By {{pkmn2|event}}s====
====By {{pkmn2|event}}s====
{{learnlist/eventh|Eevee|normal|normal|2|1}}
{{learnlist/eventh|Eevee|normal|normal|2|1}}
{{learnlist/event2|New York City Pokémon Center|Growth|Normal|&mdash;|&mdash;|40||}}
{{learnlist/event2|New York City Pokémon Center|Growth|Normal|||40||}}
{{learnlist/eventf|Eevee|normal|normal|2|1}}
{{learnlist/eventf|Eevee|normal|normal|2|1}}
[[fr:Évoli/Génération 2]]
[[it:Eevee/Mosse apprese in seconda generazione]]
[[ja:イーブイ/第二世代以前のおぼえるわざ]]
[[zh:伊布/第二世代招式表]]

Latest revision as of 00:46, 26 November 2023

← Eevee Eevee

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 GS   C   Move   Type   Pwr.   Acc.   PP 
1 1 Tackle Normal 35 95% 35
1 1 Tail Whip Normal 100% 30
8 8 Sand-Attack Ground 100% 15
16 16 Growl Normal 100% 40
23 23 Quick Attack Normal 40 100% 30
30 30 Bite Dark 60 100% 25
36 N/A Focus Energy Normal 101—% 30
N/A 36 Baton Pass Normal 101—% 40
42 42 Take Down Normal 90 85% 20
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
SnubbullGranbull
Charm Normal 100% 20
PhanpyDonphan
Flail Normal 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Eevee in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Eevee in that game.
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Eevee can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Eevee cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I Double-Edge Normal 120120 100}}100% 15
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Reflect Psychic 0000 00—}}—% 20
I Skull Bash Normal 100100 100}}100% 15
I Substitute Normal 0000 00—}}—% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Growth Normal —% 40
  • A superscript level indicates that Eevee can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see event moves from other generations